Forgot to commit file in the game engine.
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@@ -175,7 +175,7 @@ void BL_SkinDeformer::Update(void)
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for (int v =0; v<m_bmesh->totvert; v++)
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VECCOPY(m_transverts[v], m_bmesh->mvert[v].co);
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armature_deform_verts( par_arma, m_objMesh, NULL, m_transverts, m_bmesh->totvert, ARM_DEF_VGROUP, NULL );
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armature_deform_verts( par_arma, m_objMesh, NULL, m_transverts, NULL, m_bmesh->totvert, ARM_DEF_VGROUP, NULL );
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RecalcNormals();
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/* Update the current frame */
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