Forgot to commit file in the game engine.

This commit is contained in:
2007-07-28 21:35:32 +00:00
parent 8742899f5e
commit ddbd9182d4

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@@ -175,7 +175,7 @@ void BL_SkinDeformer::Update(void)
for (int v =0; v<m_bmesh->totvert; v++)
VECCOPY(m_transverts[v], m_bmesh->mvert[v].co);
armature_deform_verts( par_arma, m_objMesh, NULL, m_transverts, m_bmesh->totvert, ARM_DEF_VGROUP, NULL );
armature_deform_verts( par_arma, m_objMesh, NULL, m_transverts, NULL, m_bmesh->totvert, ARM_DEF_VGROUP, NULL );
RecalcNormals();
/* Update the current frame */