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/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2022 Blender Foundation. All rights reserved. */
/** \file
* \ingroup gpu
*/
#pragma once
#include "gpu_texture_private.hh"
namespace blender::gpu {
class VKPixelBuffer : public PixelBuffer {
public:
VKPixelBuffer(int64_t size);
void *map() override;
void unmap() override;
int64_t get_native_handle() override;
uint get_size() override;
};
} // namespace blender::gpu