24 lines
447 B
C++
24 lines
447 B
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2022 Blender Foundation. All rights reserved. */
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/** \file
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* \ingroup gpu
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*/
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#pragma once
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#include "gpu_texture_private.hh"
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namespace blender::gpu {
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class VKPixelBuffer : public PixelBuffer {
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public:
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VKPixelBuffer(int64_t size);
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void *map() override;
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void unmap() override;
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int64_t get_native_handle() override;
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uint get_size() override;
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};
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} // namespace blender::gpu
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