This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
blender-archive/source/blender/gpu/shaders/gpu_shader_image_desaturate_frag.glsl

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

16 lines
340 B
GLSL
Raw Normal View History

#ifndef USE_GPU_SHADER_CREATE_INFO
uniform float factor;
in vec2 texCoord_interp;
out vec4 fragColor;
uniform vec4 color;
uniform sampler2D image;
#endif
void main()
{
vec4 tex = texture(image, texCoord_interp);
tex.rgb = ((0.3333333 * factor) * vec3(tex.r + tex.g + tex.b)) + (tex.rgb * (1.0 - factor));
fragColor = tex * color;
}