UI: Add icon color saturation preference
Toolbar icon saturation can now be set from the preferences, (use 0.4 by default).
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@@ -898,6 +898,7 @@ class USERPREF_PT_theme(Panel):
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colsub = padding.column()
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colsub.row().prop(ui, "menu_shadow_fac")
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colsub.row().prop(ui, "icon_alpha")
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colsub.row().prop(ui, "icon_saturation")
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colsub.row().prop(ui, "editor_outline")
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subsplit = row.split(percentage=0.85)
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@@ -76,7 +76,7 @@ void UI_icon_draw_preview_aspect_size(float x, float y, int icon_id, float aspec
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void UI_icon_draw_aspect(float x, float y, int icon_id, float aspect, float alpha);
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void UI_icon_draw_aspect_color(float x, float y, int icon_id, float aspect, const float rgb[3]);
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void UI_icon_draw_size(float x, float y, int size, int icon_id, float alpha);
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void UI_icon_draw_desaturate(float x, float y, int icon_id, float aspect, float alpha);
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void UI_icon_draw_desaturate(float x, float y, int icon_id, float aspect, float alpha, float desaturate);
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void UI_icons_free(void);
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void UI_icons_free_drawinfo(void *drawinfo);
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@@ -977,7 +977,7 @@ PreviewImage *UI_icon_to_preview(int icon_id)
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}
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static void icon_draw_rect(float x, float y, int w, int h, float UNUSED(aspect), int rw, int rh,
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unsigned int *rect, float alpha, const float rgb[3], const bool desaturate)
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unsigned int *rect, float alpha, const float rgb[3], const float desaturate)
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{
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ImBuf *ima = NULL;
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int draw_w = w;
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@@ -1026,8 +1026,19 @@ static void icon_draw_rect(float x, float y, int w, int h, float UNUSED(aspect),
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UI_widgetbase_draw_cache_flush();
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/* draw */
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GPUBuiltinShader shader = (desaturate) ? GPU_SHADER_2D_IMAGE_DESATURATE_COLOR : GPU_SHADER_2D_IMAGE_COLOR;
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GPUBuiltinShader shader;
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if (desaturate != 0.0f) {
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shader = GPU_SHADER_2D_IMAGE_DESATURATE_COLOR;
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}
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else {
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shader = GPU_SHADER_2D_IMAGE_COLOR;
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}
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IMMDrawPixelsTexState state = immDrawPixelsTexSetup(shader);
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if (shader == GPU_SHADER_2D_IMAGE_DESATURATE_COLOR) {
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immUniform1f("factor", desaturate);
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}
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immDrawPixelsTex(&state, draw_x, draw_y, draw_w, draw_h, GL_RGBA, GL_UNSIGNED_BYTE, GL_NEAREST, rect,
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1.0f, 1.0f, col);
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@@ -1193,7 +1204,7 @@ static int get_draw_size(enum eIconSizes size)
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static void icon_draw_size(
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float x, float y, int icon_id, float aspect, float alpha, const float rgb[3],
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enum eIconSizes size, int draw_size, const bool desaturate)
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enum eIconSizes size, int draw_size, const float desaturate)
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{
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bTheme *btheme = UI_GetTheme();
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Icon *icon = NULL;
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@@ -1529,7 +1540,7 @@ int UI_idcode_icon_get(const int idcode)
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static void icon_draw_at_size(
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float x, float y, int icon_id, float aspect, float alpha,
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enum eIconSizes size, const bool desaturate)
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enum eIconSizes size, const float desaturate)
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{
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int draw_size = get_draw_size(size);
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icon_draw_size(x, y, icon_id, aspect, alpha, NULL, size, draw_size, desaturate);
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@@ -1537,7 +1548,7 @@ static void icon_draw_at_size(
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void UI_icon_draw_aspect(float x, float y, int icon_id, float aspect, float alpha)
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{
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icon_draw_at_size(x, y, icon_id, aspect, alpha, ICON_SIZE_ICON, false);
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icon_draw_at_size(x, y, icon_id, aspect, alpha, ICON_SIZE_ICON, 0.0f);
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}
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void UI_icon_draw_aspect_color(float x, float y, int icon_id, float aspect, const float rgb[3])
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@@ -1546,9 +1557,9 @@ void UI_icon_draw_aspect_color(float x, float y, int icon_id, float aspect, cons
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icon_draw_size(x, y, icon_id, aspect, 1.0f, rgb, ICON_SIZE_ICON, draw_size, false);
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}
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void UI_icon_draw_desaturate(float x, float y, int icon_id, float aspect, float alpha)
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void UI_icon_draw_desaturate(float x, float y, int icon_id, float aspect, float alpha, float desaturate)
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{
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icon_draw_at_size(x, y, icon_id, aspect, alpha, ICON_SIZE_ICON, true);
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icon_draw_at_size(x, y, icon_id, aspect, alpha, ICON_SIZE_ICON, desaturate);
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}
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/* draws icon with dpi scale factor */
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@@ -1327,7 +1327,8 @@ static void widget_draw_icon_ex(
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UI_icon_draw_aspect(xs, ys, icon, aspect, alpha);
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}
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else {
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UI_icon_draw_desaturate(xs, ys, icon, aspect, alpha);
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const bTheme *btheme = UI_GetTheme();
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UI_icon_draw_desaturate(xs, ys, icon, aspect, alpha, 1.0 - btheme->tui.icon_saturation);
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}
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}
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@@ -2999,6 +2999,7 @@ void init_userdef_do_versions(void)
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};
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for (bTheme *btheme = U.themes.first; btheme; btheme = btheme->next) {
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btheme->tui.wcol_toolbar_item = wcol_toolbar_item;
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btheme->tui.icon_saturation = 0.4f;
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}
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}
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@@ -1,4 +1,5 @@
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uniform float factor;
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in vec2 texCoord_interp;
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out vec4 fragColor;
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@@ -8,6 +9,6 @@ uniform sampler2D image;
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void main()
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{
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vec4 tex = texture(image, texCoord_interp);
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tex.rgb = 0.3333333 * vec3(tex.r + tex.g + tex.b);
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tex.rgb = ((0.3333333 * factor) * vec3(tex.r + tex.g + tex.b)) + (tex.rgb * (1.0 - factor));
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fragColor = tex * color;
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}
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@@ -185,6 +185,8 @@ typedef struct ThemeUI {
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char iconfile[256]; // FILE_MAXFILE length
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float icon_alpha;
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float icon_saturation;
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char _pad[4];
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/* Axis Colors */
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char xaxis[4], yaxis[4], zaxis[4];
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@@ -1076,6 +1076,10 @@ static void rna_def_userdef_theme_ui(BlenderRNA *brna)
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prop = RNA_def_property(srna, "icon_alpha", PROP_FLOAT, PROP_FACTOR);
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RNA_def_property_ui_text(prop, "Icon Alpha", "Transparency of icons in the interface, to reduce contrast");
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RNA_def_property_update(prop, 0, "rna_userdef_update");
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prop = RNA_def_property(srna, "icon_saturation", PROP_FLOAT, PROP_FACTOR);
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RNA_def_property_ui_text(prop, "Icon Saturation", "Saturation of icons in the interface");
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RNA_def_property_update(prop, 0, "rna_userdef_update");
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prop = RNA_def_property(srna, "widget_emboss", PROP_FLOAT, PROP_COLOR_GAMMA);
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RNA_def_property_float_sdna(prop, NULL, "widget_emboss");
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