2009-06-16 13:09:36 +00:00
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/**
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* $Id:
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2009 Blender Foundation.
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* All rights reserved.
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*
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*
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* Contributor(s): Blender Foundation
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#include <string.h>
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#include <stdio.h>
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#include "DNA_image_types.h"
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#include "DNA_mesh_types.h"
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#include "DNA_meshdata_types.h"
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#include "DNA_object_types.h"
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#include "DNA_space_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_screen_types.h"
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#include "MEM_guardedalloc.h"
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#include "BLI_blenlib.h"
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2009-11-10 20:43:45 +00:00
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#include "BLI_math.h"
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2009-06-16 13:09:36 +00:00
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#include "BKE_context.h"
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#include "BKE_screen.h"
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#include "BKE_utildefines.h"
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#include "ED_space_api.h"
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#include "ED_screen.h"
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#include "BIF_gl.h"
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#include "BIF_glutil.h"
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#include "RNA_access.h"
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#include "WM_api.h"
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#include "WM_types.h"
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#include "UI_interface.h"
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#include "UI_resources.h"
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#include "UI_view2d.h"
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#include "logic_intern.h"
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/* ******************** manage regions ********************* */
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ARegion *logic_has_buttons_region(ScrArea *sa)
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{
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ARegion *ar, *arnew;
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for(ar= sa->regionbase.first; ar; ar= ar->next)
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if(ar->regiontype==RGN_TYPE_UI)
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return ar;
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/* add subdiv level; after header */
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for(ar= sa->regionbase.first; ar; ar= ar->next)
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if(ar->regiontype==RGN_TYPE_HEADER)
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break;
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/* is error! */
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if(ar==NULL) return NULL;
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arnew= MEM_callocN(sizeof(ARegion), "buttons for image");
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BLI_insertlinkafter(&sa->regionbase, ar, arnew);
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arnew->regiontype= RGN_TYPE_UI;
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arnew->alignment= RGN_ALIGN_LEFT;
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arnew->flag = RGN_FLAG_HIDDEN;
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return arnew;
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}
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/* ******************** default callbacks for image space ***************** */
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static SpaceLink *logic_new(const bContext *C)
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{
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ARegion *ar;
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SpaceLogic *slogic;
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slogic= MEM_callocN(sizeof(SpaceLogic), "initlogic");
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slogic->spacetype= SPACE_LOGIC;
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2009-09-02 20:46:28 +00:00
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/* default options */
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slogic->scaflag = (BUTS_SENS_SEL|BUTS_SENS_ACT|BUTS_SENS_LINK) |
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(BUTS_CONT_SEL|BUTS_CONT_ACT|BUTS_CONT_LINK) |
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(BUTS_ACT_SEL|BUTS_ACT_ACT|BUTS_ACT_LINK) |
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(BUTS_SENS_STATE|BUTS_ACT_STATE);
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2009-06-16 13:09:36 +00:00
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/* header */
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ar= MEM_callocN(sizeof(ARegion), "header for logic");
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BLI_addtail(&slogic->regionbase, ar);
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ar->regiontype= RGN_TYPE_HEADER;
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ar->alignment= RGN_ALIGN_BOTTOM;
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/* buttons/list view */
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ar= MEM_callocN(sizeof(ARegion), "buttons for logic");
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BLI_addtail(&slogic->regionbase, ar);
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ar->regiontype= RGN_TYPE_UI;
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ar->alignment= RGN_ALIGN_LEFT;
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/* main area */
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ar= MEM_callocN(sizeof(ARegion), "main area for logic");
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BLI_addtail(&slogic->regionbase, ar);
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ar->regiontype= RGN_TYPE_WINDOW;
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2009-06-17 11:01:05 +00:00
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ar->v2d.tot.xmin= 0.0f;
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ar->v2d.tot.ymin= 0.0f;
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ar->v2d.tot.xmax= 1280;
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ar->v2d.tot.ymax= 240.0f;
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ar->v2d.cur.xmin= 0.0f;
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ar->v2d.cur.ymin= 0.0f;
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ar->v2d.cur.xmax= 1280.0f;
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ar->v2d.cur.ymax= 240.0f;
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ar->v2d.min[0]= 1.0f;
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ar->v2d.min[1]= 1.0f;
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ar->v2d.max[0]= 32000.0f;
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ar->v2d.max[1]= 32000.0f;
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ar->v2d.minzoom= 0.5f;
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ar->v2d.maxzoom= 1.21f;
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ar->v2d.scroll= (V2D_SCROLL_RIGHT|V2D_SCROLL_BOTTOM);
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2009-07-29 22:57:53 +00:00
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ar->v2d.keepzoom= V2D_LIMITZOOM|V2D_KEEPASPECT;
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2009-06-17 11:01:05 +00:00
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ar->v2d.keeptot= 0;
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2009-06-16 13:09:36 +00:00
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return (SpaceLink *)slogic;
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}
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/* not spacelink itself */
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static void logic_free(SpaceLink *sl)
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{
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// Spacelogic *slogic= (SpaceLogic*) sl;
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// if(slogic->gpd)
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// XXX free_gpencil_data(slogic->gpd);
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}
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/* spacetype; init callback */
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static void logic_init(struct wmWindowManager *wm, ScrArea *sa)
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{
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}
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static SpaceLink *logic_duplicate(SpaceLink *sl)
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{
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SpaceLogic *slogicn= MEM_dupallocN(sl);
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return (SpaceLink *)slogicn;
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}
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void logic_operatortypes(void)
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{
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WM_operatortype_append(LOGIC_OT_properties);
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}
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Key Configuration
Keymaps are now saveable and configurable from the user preferences, note
that editing one item in a keymap means the whole keymap is now defined by
the user and will not be updated by Blender, an option for syncing might be
added later. The outliner interface is still there, but I will probably
remove it.
There's actually 3 levels now:
* Default builtin key configuration.
* Key configuration loaded from .py file, for configs like Blender 2.4x
or other 3D applications.
* Keymaps edited by the user and saved in .B.blend. These can be saved
to .py files as well to make creating distributable configurations
easier.
Also, user preferences sections were reorganized a bit, now there is:
Interface, Editing, Input, Files and System.
Implementation notes:
* wmKeyConfig was added which represents a key configuration containing
keymaps.
* wmKeymapItem was renamed to wmKeyMapItem for consistency with wmKeyMap.
* Modal maps are not wrapped yet.
* User preferences DNA file reading did not support newdataadr() yet,
added this now for reading keymaps.
* Key configuration related settings are now RNA wrapped.
* is_property_set and is_property_hidden python methods were added.
2009-10-08 18:40:03 +00:00
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void logic_keymap(struct wmKeyConfig *keyconf)
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2009-06-16 13:09:36 +00:00
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{
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Key Configuration
Keymaps are now saveable and configurable from the user preferences, note
that editing one item in a keymap means the whole keymap is now defined by
the user and will not be updated by Blender, an option for syncing might be
added later. The outliner interface is still there, but I will probably
remove it.
There's actually 3 levels now:
* Default builtin key configuration.
* Key configuration loaded from .py file, for configs like Blender 2.4x
or other 3D applications.
* Keymaps edited by the user and saved in .B.blend. These can be saved
to .py files as well to make creating distributable configurations
easier.
Also, user preferences sections were reorganized a bit, now there is:
Interface, Editing, Input, Files and System.
Implementation notes:
* wmKeyConfig was added which represents a key configuration containing
keymaps.
* wmKeymapItem was renamed to wmKeyMapItem for consistency with wmKeyMap.
* Modal maps are not wrapped yet.
* User preferences DNA file reading did not support newdataadr() yet,
added this now for reading keymaps.
* Key configuration related settings are now RNA wrapped.
* is_property_set and is_property_hidden python methods were added.
2009-10-08 18:40:03 +00:00
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wmKeyMap *keymap= WM_keymap_find(keyconf, "Logic Generic", SPACE_LOGIC, 0);
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2009-06-16 13:09:36 +00:00
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WM_keymap_add_item(keymap, "LOGIC_OT_properties", NKEY, KM_PRESS, 0, 0);
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}
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static void logic_refresh(const bContext *C, ScrArea *sa)
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{
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2009-07-28 16:33:02 +00:00
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// SpaceLogic *slogic= CTX_wm_space_logic(C);
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2009-06-16 13:09:36 +00:00
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// Object *obedit= CTX_data_edit_object(C);
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}
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static void logic_listener(ARegion *ar, wmNotifier *wmn)
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{
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/* context changes */
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switch(wmn->category) {
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case NC_SCENE:
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switch(wmn->data) {
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case ND_FRAME:
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ED_region_tag_redraw(ar);
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break;
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case ND_OB_ACTIVE:
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ED_region_tag_redraw(ar);
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break;
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}
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break;
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case NC_OBJECT:
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break;
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}
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}
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static int logic_context(const bContext *C, const char *member, bContextDataResult *result)
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{
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2009-07-28 16:33:02 +00:00
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// SpaceLogic *slogic= CTX_wm_space_logic(C);
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2009-06-16 13:09:36 +00:00
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return 0;
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}
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/************************** main region ***************************/
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/* add handlers, stuff you only do once or on area/region changes */
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static void logic_main_area_init(wmWindowManager *wm, ARegion *ar)
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{
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2009-09-17 21:36:02 +00:00
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wmKeyMap *keymap;
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2009-06-16 13:09:36 +00:00
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2009-06-17 11:01:05 +00:00
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UI_view2d_region_reinit(&ar->v2d, V2D_COMMONVIEW_CUSTOM, ar->winx, ar->winy);
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2009-06-16 13:09:36 +00:00
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/* own keymaps */
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Key Configuration
Keymaps are now saveable and configurable from the user preferences, note
that editing one item in a keymap means the whole keymap is now defined by
the user and will not be updated by Blender, an option for syncing might be
added later. The outliner interface is still there, but I will probably
remove it.
There's actually 3 levels now:
* Default builtin key configuration.
* Key configuration loaded from .py file, for configs like Blender 2.4x
or other 3D applications.
* Keymaps edited by the user and saved in .B.blend. These can be saved
to .py files as well to make creating distributable configurations
easier.
Also, user preferences sections were reorganized a bit, now there is:
Interface, Editing, Input, Files and System.
Implementation notes:
* wmKeyConfig was added which represents a key configuration containing
keymaps.
* wmKeymapItem was renamed to wmKeyMapItem for consistency with wmKeyMap.
* Modal maps are not wrapped yet.
* User preferences DNA file reading did not support newdataadr() yet,
added this now for reading keymaps.
* Key configuration related settings are now RNA wrapped.
* is_property_set and is_property_hidden python methods were added.
2009-10-08 18:40:03 +00:00
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keymap= WM_keymap_find(wm->defaultconf, "Logic Generic", SPACE_LOGIC, 0);
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2009-06-16 13:09:36 +00:00
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WM_event_add_keymap_handler(&ar->handlers, keymap);
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}
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static void logic_main_area_draw(const bContext *C, ARegion *ar)
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{
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/* draw entirely, view changes should be handled here */
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2009-07-28 16:33:02 +00:00
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// SpaceLogic *slogic= CTX_wm_space_logic(C);
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2009-06-16 13:09:36 +00:00
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View2D *v2d= &ar->v2d;
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2009-06-17 11:01:05 +00:00
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View2DScrollers *scrollers;
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2009-06-16 13:09:36 +00:00
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float col[3];
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/* clear and setup matrix */
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UI_GetThemeColor3fv(TH_BACK, col);
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glClearColor(col[0], col[1], col[2], 0.0);
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glClear(GL_COLOR_BUFFER_BIT);
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UI_view2d_view_ortho(C, v2d);
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2009-06-17 11:01:05 +00:00
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logic_buttons((bContext *)C, ar);
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/* reset view matrix */
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UI_view2d_view_restore(C);
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/* scrollers */
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scrollers= UI_view2d_scrollers_calc(C, v2d, 10, V2D_GRID_CLAMP, V2D_ARG_DUMMY, V2D_ARG_DUMMY);
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2009-06-16 13:09:36 +00:00
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UI_view2d_scrollers_draw(C, v2d, scrollers);
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2009-06-17 11:01:05 +00:00
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UI_view2d_scrollers_free(scrollers);
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2009-06-16 13:09:36 +00:00
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}
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/* *********************** buttons region ************************ */
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/* add handlers, stuff you only do once or on area/region changes */
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static void logic_buttons_area_init(wmWindowManager *wm, ARegion *ar)
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{
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2009-09-17 21:36:02 +00:00
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wmKeyMap *keymap;
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2009-06-16 13:09:36 +00:00
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ED_region_panels_init(wm, ar);
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Key Configuration
Keymaps are now saveable and configurable from the user preferences, note
that editing one item in a keymap means the whole keymap is now defined by
the user and will not be updated by Blender, an option for syncing might be
added later. The outliner interface is still there, but I will probably
remove it.
There's actually 3 levels now:
* Default builtin key configuration.
* Key configuration loaded from .py file, for configs like Blender 2.4x
or other 3D applications.
* Keymaps edited by the user and saved in .B.blend. These can be saved
to .py files as well to make creating distributable configurations
easier.
Also, user preferences sections were reorganized a bit, now there is:
Interface, Editing, Input, Files and System.
Implementation notes:
* wmKeyConfig was added which represents a key configuration containing
keymaps.
* wmKeymapItem was renamed to wmKeyMapItem for consistency with wmKeyMap.
* Modal maps are not wrapped yet.
* User preferences DNA file reading did not support newdataadr() yet,
added this now for reading keymaps.
* Key configuration related settings are now RNA wrapped.
* is_property_set and is_property_hidden python methods were added.
2009-10-08 18:40:03 +00:00
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keymap= WM_keymap_find(wm->defaultconf, "Logic Generic", SPACE_LOGIC, 0);
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2009-06-16 13:09:36 +00:00
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WM_event_add_keymap_handler(&ar->handlers, keymap);
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}
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static void logic_buttons_area_draw(const bContext *C, ARegion *ar)
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{
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2009-07-29 22:57:53 +00:00
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ED_region_panels(C, ar, 1, NULL, -1);
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2009-06-16 13:09:36 +00:00
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}
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/************************* header region **************************/
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/* add handlers, stuff you only do once or on area/region changes */
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static void logic_header_area_init(wmWindowManager *wm, ARegion *ar)
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{
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ED_region_header_init(ar);
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}
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static void logic_header_area_draw(const bContext *C, ARegion *ar)
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{
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float col[3];
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/* clear */
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if(ED_screen_area_active(C))
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UI_GetThemeColor3fv(TH_HEADER, col);
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else
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UI_GetThemeColor3fv(TH_HEADERDESEL, col);
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glClearColor(col[0], col[1], col[2], 0.0);
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glClear(GL_COLOR_BUFFER_BIT);
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/* set view2d view matrix for scrolling (without scrollers) */
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UI_view2d_view_ortho(C, &ar->v2d);
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logic_header_buttons(C, ar);
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/* restore view matrix? */
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UI_view2d_view_restore(C);
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}
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/**************************** spacetype *****************************/
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/* only called once, from space/spacetypes.c */
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void ED_spacetype_logic(void)
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{
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SpaceType *st= MEM_callocN(sizeof(SpaceType), "spacetype logic");
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ARegionType *art;
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st->spaceid= SPACE_LOGIC;
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st->new= logic_new;
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st->free= logic_free;
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st->init= logic_init;
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st->duplicate= logic_duplicate;
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st->operatortypes= logic_operatortypes;
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st->keymap= logic_keymap;
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st->refresh= logic_refresh;
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st->context= logic_context;
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/* regions: main window */
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art= MEM_callocN(sizeof(ARegionType), "spacetype logic region");
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art->regionid = RGN_TYPE_WINDOW;
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2009-06-17 11:01:05 +00:00
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art->keymapflag= ED_KEYMAP_UI|ED_KEYMAP_FRAMES|ED_KEYMAP_VIEW2D;
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2009-06-16 13:09:36 +00:00
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art->init= logic_main_area_init;
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art->draw= logic_main_area_draw;
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art->listener= logic_listener;
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BLI_addhead(&st->regiontypes, art);
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/* regions: listview/buttons */
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art= MEM_callocN(sizeof(ARegionType), "spacetype logic region");
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art->regionid = RGN_TYPE_UI;
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art->minsizex= 220; // XXX
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art->keymapflag= ED_KEYMAP_UI|ED_KEYMAP_FRAMES;
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art->listener= logic_listener;
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art->init= logic_buttons_area_init;
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art->draw= logic_buttons_area_draw;
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BLI_addhead(&st->regiontypes, art);
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logic_buttons_register(art);
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/* regions: header */
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art= MEM_callocN(sizeof(ARegionType), "spacetype logic region");
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art->regionid = RGN_TYPE_HEADER;
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art->minsizey= HEADERY;
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2009-11-27 06:24:09 +00:00
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art->keymapflag= ED_KEYMAP_UI|ED_KEYMAP_VIEW2D|ED_KEYMAP_FRAMES|ED_KEYMAP_HEADER;
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2009-06-16 13:09:36 +00:00
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art->init= logic_header_area_init;
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art->draw= logic_header_area_draw;
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BLI_addhead(&st->regiontypes, art);
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BKE_spacetype_register(st);
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}
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