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blender-archive/source/blender/editors/animation/anim_ops.c

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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
2010-02-12 13:34:04 +00:00
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup edanimation
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*/
#include <stdlib.h>
#include <math.h>
#include "BLI_sys_types.h"
#include "BLI_utildefines.h"
#include "BLI_math_base.h"
#include "DNA_anim_types.h"
#include "DNA_scene_types.h"
#include "BKE_context.h"
#include "BKE_sequencer.h"
#include "BKE_global.h"
#include "BKE_main.h"
Sound: Revert all the recent changes to sound This happened to be a bigger rabbit hole to hell than it originally seemed, and there are higher priority design tasks to be handled (at this point high priority design task is more important than high priority bug fix). After talking to Brecht the decision was made to revert to the known isolated issue, which will allow everyone in the studio work same as prior to last Friday. The remaining bits will be worked on after all the design tasks are out of the way. This commit reverts: 4cdb4b9532c Fix T64161: Crashing using undo and multiple windows 064273a4ae7 Sound: Port more cases to be a part of dependency graph 2e582f8ab53 Sound: Fix access wrong dependency graph 5fc49d9c915 Sound: add stubs to build without audaspace c68c81a870b Sound: Make sure spin lock is initialized for new sound datablocks c02534469ac Sound: Delay creating sound scene handle for until is needed 9f681bea68f Fix T64144: Crash when displaying audio waveforms in VSE 2f79286453e Cleanup: unused vars bed8ad6f95a Fix crash in background rendering after recent sound changes 773691310f9 Fix T64143: Crash when scrubbing in the graph editor 888852055c1 Sound: Fix for being unable to jump to a frame during playback with A/V sync 6ab7b384645 Sound: More fixes for access of original scene 35db1195455 Sound: Fix access original scene during playback 211c4fd2e9a Depsgraph: Make comment about evaluation more obvious c5fe16e121e Sound: Make sound handles only be in evaluated datablocks b4e1e0946bf Depsgraph: Preserve sound and audio pointers through copy-on-write 4eedf784b04 Depsgraph: Store original sequencer strip pointer 6990ef151c1 Sound: Move evaluation to dependency graph d02da8de23b Sound: Delay opening handlers for until really needed 3369b828916 Depsgraph: Add scene audio component e8f10d64757 Depsgraph: Tag sequencer for update on changes 6e4b7a6e4d9 Depsgraph: Initial work to cover sequencer 17447ac5a6b Depsgraph: Make sound ID part of the graph
2019-05-07 11:30:00 +02:00
#include "BKE_sound.h"
#include "BKE_scene.h"
#include "UI_view2d.h"
#include "RNA_access.h"
#include "RNA_define.h"
#include "WM_api.h"
#include "WM_types.h"
#include "ED_anim_api.h"
#include "ED_screen.h"
#include "ED_sequencer.h"
#include "ED_util.h"
#include "anim_intern.h"
/* ********************** frame change operator ***************************/
/* Check if the operator can be run from the current context */
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static bool change_frame_poll(bContext *C)
{
ScrArea *sa = CTX_wm_area(C);
/* XXX temp? prevent changes during render */
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if (G.is_rendering) {
return false;
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}
/* although it's only included in keymaps for regions using ED_KEYMAP_ANIMATION,
* this shouldn't show up in 3D editor (or others without 2D timeline view) via search
*/
if (sa) {
if (ELEM(sa->spacetype, SPACE_ACTION, SPACE_NLA, SPACE_SEQ, SPACE_CLIP)) {
return true;
}
else if (sa->spacetype == SPACE_GRAPH) {
/* NOTE: Graph Editor has special version which does some extra stuff.
* No need to show the generic error message for that case though!
*/
return false;
}
}
CTX_wm_operator_poll_msg_set(C, "Expected an animation area to be active");
return false;
}
/* Set the new frame number */
static void change_frame_apply(bContext *C, wmOperator *op)
{
Sound: Revert all the recent changes to sound This happened to be a bigger rabbit hole to hell than it originally seemed, and there are higher priority design tasks to be handled (at this point high priority design task is more important than high priority bug fix). After talking to Brecht the decision was made to revert to the known isolated issue, which will allow everyone in the studio work same as prior to last Friday. The remaining bits will be worked on after all the design tasks are out of the way. This commit reverts: 4cdb4b9532c Fix T64161: Crashing using undo and multiple windows 064273a4ae7 Sound: Port more cases to be a part of dependency graph 2e582f8ab53 Sound: Fix access wrong dependency graph 5fc49d9c915 Sound: add stubs to build without audaspace c68c81a870b Sound: Make sure spin lock is initialized for new sound datablocks c02534469ac Sound: Delay creating sound scene handle for until is needed 9f681bea68f Fix T64144: Crash when displaying audio waveforms in VSE 2f79286453e Cleanup: unused vars bed8ad6f95a Fix crash in background rendering after recent sound changes 773691310f9 Fix T64143: Crash when scrubbing in the graph editor 888852055c1 Sound: Fix for being unable to jump to a frame during playback with A/V sync 6ab7b384645 Sound: More fixes for access of original scene 35db1195455 Sound: Fix access original scene during playback 211c4fd2e9a Depsgraph: Make comment about evaluation more obvious c5fe16e121e Sound: Make sound handles only be in evaluated datablocks b4e1e0946bf Depsgraph: Preserve sound and audio pointers through copy-on-write 4eedf784b04 Depsgraph: Store original sequencer strip pointer 6990ef151c1 Sound: Move evaluation to dependency graph d02da8de23b Sound: Delay opening handlers for until really needed 3369b828916 Depsgraph: Add scene audio component e8f10d64757 Depsgraph: Tag sequencer for update on changes 6e4b7a6e4d9 Depsgraph: Initial work to cover sequencer 17447ac5a6b Depsgraph: Make sound ID part of the graph
2019-05-07 11:30:00 +02:00
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
float frame = RNA_float_get(op->ptr, "frame");
bool do_snap = RNA_boolean_get(op->ptr, "snap");
if (do_snap) {
if (CTX_wm_space_seq(C)) {
frame = BKE_sequencer_find_next_prev_edit(scene, frame, SEQ_SIDE_BOTH, true, false, false);
}
else {
frame = BKE_scene_frame_snap_by_seconds(scene, 1.0, frame);
}
}
/* set the new frame number */
if (scene->r.flag & SCER_SHOW_SUBFRAME) {
CFRA = (int)frame;
SUBFRA = frame - (int)frame;
}
else {
CFRA = round_fl_to_int(frame);
SUBFRA = 0.0f;
}
FRAMENUMBER_MIN_CLAMP(CFRA);
/* do updates */
Sound: Revert all the recent changes to sound This happened to be a bigger rabbit hole to hell than it originally seemed, and there are higher priority design tasks to be handled (at this point high priority design task is more important than high priority bug fix). After talking to Brecht the decision was made to revert to the known isolated issue, which will allow everyone in the studio work same as prior to last Friday. The remaining bits will be worked on after all the design tasks are out of the way. This commit reverts: 4cdb4b9532c Fix T64161: Crashing using undo and multiple windows 064273a4ae7 Sound: Port more cases to be a part of dependency graph 2e582f8ab53 Sound: Fix access wrong dependency graph 5fc49d9c915 Sound: add stubs to build without audaspace c68c81a870b Sound: Make sure spin lock is initialized for new sound datablocks c02534469ac Sound: Delay creating sound scene handle for until is needed 9f681bea68f Fix T64144: Crash when displaying audio waveforms in VSE 2f79286453e Cleanup: unused vars bed8ad6f95a Fix crash in background rendering after recent sound changes 773691310f9 Fix T64143: Crash when scrubbing in the graph editor 888852055c1 Sound: Fix for being unable to jump to a frame during playback with A/V sync 6ab7b384645 Sound: More fixes for access of original scene 35db1195455 Sound: Fix access original scene during playback 211c4fd2e9a Depsgraph: Make comment about evaluation more obvious c5fe16e121e Sound: Make sound handles only be in evaluated datablocks b4e1e0946bf Depsgraph: Preserve sound and audio pointers through copy-on-write 4eedf784b04 Depsgraph: Store original sequencer strip pointer 6990ef151c1 Sound: Move evaluation to dependency graph d02da8de23b Sound: Delay opening handlers for until really needed 3369b828916 Depsgraph: Add scene audio component e8f10d64757 Depsgraph: Tag sequencer for update on changes 6e4b7a6e4d9 Depsgraph: Initial work to cover sequencer 17447ac5a6b Depsgraph: Make sound ID part of the graph
2019-05-07 11:30:00 +02:00
BKE_sound_seek_scene(bmain, scene);
WM_event_add_notifier(C, NC_SCENE | ND_FRAME, scene);
}
/* ---- */
/* Non-modal callback for running operator without user input */
static int change_frame_exec(bContext *C, wmOperator *op)
{
change_frame_apply(C, op);
return OPERATOR_FINISHED;
}
/* ---- */
/* Get frame from mouse coordinates */
static float frame_from_event(bContext *C, const wmEvent *event)
{
ARegion *region = CTX_wm_region(C);
Scene *scene = CTX_data_scene(C);
float frame;
/* convert from region coordinates to View2D 'tot' space */
frame = UI_view2d_region_to_view_x(&region->v2d, event->mval[0]);
/* respect preview range restrictions (if only allowed to move around within that range) */
if (scene->r.flag & SCER_LOCK_FRAME_SELECTION) {
CLAMP(frame, PSFRA, PEFRA);
}
return frame;
}
static void change_frame_seq_preview_begin(bContext *C, const wmEvent *event)
{
ScrArea *sa = CTX_wm_area(C);
bScreen *screen = CTX_wm_screen(C);
if (sa && sa->spacetype == SPACE_SEQ) {
SpaceSeq *sseq = sa->spacedata.first;
if (ED_space_sequencer_check_show_strip(sseq)) {
ED_sequencer_special_preview_set(C, event->mval);
}
}
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if (screen) {
screen->scrubbing = true;
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}
}
static void change_frame_seq_preview_end(bContext *C)
{
bScreen *screen = CTX_wm_screen(C);
bool notify = false;
if (screen->scrubbing) {
screen->scrubbing = false;
notify = true;
}
if (ED_sequencer_special_preview_get() != NULL) {
ED_sequencer_special_preview_clear();
notify = true;
}
if (notify) {
Scene *scene = CTX_data_scene(C);
WM_event_add_notifier(C, NC_SCENE | ND_FRAME, scene);
}
}
/* Modal Operator init */
static int change_frame_invoke(bContext *C, wmOperator *op, const wmEvent *event)
{
/* Change to frame that mouse is over before adding modal handler,
* as user could click on a single frame (jump to frame) as well as
* click-dragging over a range (modal scrubbing).
*/
RNA_float_set(op->ptr, "frame", frame_from_event(C, event));
change_frame_seq_preview_begin(C, event);
change_frame_apply(C, op);
/* add temp handler */
WM_event_add_modal_handler(C, op);
return OPERATOR_RUNNING_MODAL;
}
static void change_frame_cancel(bContext *C, wmOperator *UNUSED(op))
{
change_frame_seq_preview_end(C);
}
/* Modal event handling of frame changing */
static int change_frame_modal(bContext *C, wmOperator *op, const wmEvent *event)
{
int ret = OPERATOR_RUNNING_MODAL;
/* execute the events */
switch (event->type) {
case ESCKEY:
ret = OPERATOR_FINISHED;
break;
case MOUSEMOVE:
RNA_float_set(op->ptr, "frame", frame_from_event(C, event));
change_frame_apply(C, op);
break;
case LEFTMOUSE:
case RIGHTMOUSE:
case MIDDLEMOUSE:
/* We check for either mouse-button to end, to work with all user keymaps. */
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if (event->val == KM_RELEASE) {
ret = OPERATOR_FINISHED;
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}
break;
case LEFTCTRLKEY:
case RIGHTCTRLKEY:
if (event->val == KM_RELEASE) {
RNA_boolean_set(op->ptr, "snap", false);
}
else if (event->val == KM_PRESS) {
RNA_boolean_set(op->ptr, "snap", true);
}
break;
}
if (ret != OPERATOR_RUNNING_MODAL) {
change_frame_seq_preview_end(C);
}
return ret;
}
static void ANIM_OT_change_frame(wmOperatorType *ot)
{
PropertyRNA *prop;
/* identifiers */
ot->name = "Change Frame";
ot->idname = "ANIM_OT_change_frame";
ot->description = "Interactively change the current frame number";
/* api callbacks */
ot->exec = change_frame_exec;
ot->invoke = change_frame_invoke;
ot->cancel = change_frame_cancel;
ot->modal = change_frame_modal;
ot->poll = change_frame_poll;
/* flags */
ot->flag = OPTYPE_BLOCKING | OPTYPE_GRAB_CURSOR_X | OPTYPE_UNDO_GROUPED;
ot->undo_group = "Frame Change";
/* rna */
ot->prop = RNA_def_float(
ot->srna, "frame", 0, MINAFRAME, MAXFRAME, "Frame", "", MINAFRAME, MAXFRAME);
prop = RNA_def_boolean(ot->srna, "snap", false, "Snap", "");
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
}
/* ****************** Start/End Frame Operators *******************************/
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static bool anim_set_end_frames_poll(bContext *C)
{
ScrArea *sa = CTX_wm_area(C);
/* XXX temp? prevent changes during render */
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if (G.is_rendering) {
return false;
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}
/* although it's only included in keymaps for regions using ED_KEYMAP_ANIMATION,
* this shouldn't show up in 3D editor (or others without 2D timeline view) via search
*/
if (sa) {
if (ELEM(sa->spacetype, SPACE_ACTION, SPACE_GRAPH, SPACE_NLA, SPACE_SEQ, SPACE_CLIP)) {
return true;
}
}
CTX_wm_operator_poll_msg_set(C, "Expected an animation area to be active");
return false;
}
static int anim_set_sfra_exec(bContext *C, wmOperator *UNUSED(op))
{
Scene *scene = CTX_data_scene(C);
int frame;
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if (scene == NULL) {
return OPERATOR_CANCELLED;
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}
frame = CFRA;
/* if Preview Range is defined, set the 'start' frame for that */
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if (PRVRANGEON) {
scene->r.psfra = frame;
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}
else {
scene->r.sfra = frame;
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}
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if (PEFRA < frame) {
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if (PRVRANGEON) {
scene->r.pefra = frame;
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}
else {
scene->r.efra = frame;
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}
}
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WM_event_add_notifier(C, NC_SCENE | ND_FRAME, scene);
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return OPERATOR_FINISHED;
}
static void ANIM_OT_start_frame_set(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Set Start Frame";
ot->idname = "ANIM_OT_start_frame_set";
ot->description = "Set the current frame as the preview or scene start frame";
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/* api callbacks */
ot->exec = anim_set_sfra_exec;
ot->poll = anim_set_end_frames_poll;
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/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
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}
static int anim_set_efra_exec(bContext *C, wmOperator *UNUSED(op))
{
Scene *scene = CTX_data_scene(C);
int frame;
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if (scene == NULL) {
return OPERATOR_CANCELLED;
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}
frame = CFRA;
/* if Preview Range is defined, set the 'end' frame for that */
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if (PRVRANGEON) {
scene->r.pefra = frame;
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}
else {
scene->r.efra = frame;
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}
if (PSFRA > frame) {
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if (PRVRANGEON) {
scene->r.psfra = frame;
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}
else {
scene->r.sfra = frame;
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}
}
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WM_event_add_notifier(C, NC_SCENE | ND_FRAME, scene);
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return OPERATOR_FINISHED;
}
static void ANIM_OT_end_frame_set(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Set End Frame";
ot->idname = "ANIM_OT_end_frame_set";
ot->description = "Set the current frame as the preview or scene end frame";
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/* api callbacks */
ot->exec = anim_set_efra_exec;
ot->poll = anim_set_end_frames_poll;
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/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
/* ****************** set preview range operator ****************************/
static int previewrange_define_exec(bContext *C, wmOperator *op)
{
Scene *scene = CTX_data_scene(C);
ARegion *ar = CTX_wm_region(C);
float sfra, efra;
rcti rect;
/* get min/max values from box select rect (already in region coordinates, not screen) */
WM_operator_properties_border_to_rcti(op, &rect);
/* convert min/max values to frames (i.e. region to 'tot' rect) */
sfra = UI_view2d_region_to_view_x(&ar->v2d, rect.xmin);
efra = UI_view2d_region_to_view_x(&ar->v2d, rect.xmax);
/* set start/end frames for preview-range
* - must clamp within allowable limits
* - end must not be before start (though this won't occur most of the time)
*/
FRAMENUMBER_MIN_CLAMP(sfra);
FRAMENUMBER_MIN_CLAMP(efra);
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if (efra < sfra) {
efra = sfra;
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}
scene->r.flag |= SCER_PRV_RANGE;
scene->r.psfra = round_fl_to_int(sfra);
scene->r.pefra = round_fl_to_int(efra);
/* send notifiers */
WM_event_add_notifier(C, NC_SCENE | ND_FRAME, scene);
return OPERATOR_FINISHED;
}
static void ANIM_OT_previewrange_set(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Set Preview Range";
ot->idname = "ANIM_OT_previewrange_set";
ot->description = "Interactively define frame range used for playback";
/* api callbacks */
ot->invoke = WM_gesture_box_invoke;
ot->exec = previewrange_define_exec;
ot->modal = WM_gesture_box_modal;
ot->cancel = WM_gesture_box_cancel;
ot->poll = ED_operator_animview_active;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* rna */
/* used to define frame range.
*
* note: border Y values are not used,
* but are needed by box_select gesture operator stuff */
WM_operator_properties_border(ot);
}
/* ****************** clear preview range operator ****************************/
static int previewrange_clear_exec(bContext *C, wmOperator *UNUSED(op))
{
Scene *scene = CTX_data_scene(C);
ScrArea *curarea = CTX_wm_area(C);
/* sanity checks */
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if (ELEM(NULL, scene, curarea)) {
return OPERATOR_CANCELLED;
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}
/* simply clear values */
scene->r.flag &= ~SCER_PRV_RANGE;
scene->r.psfra = 0;
scene->r.pefra = 0;
ED_area_tag_redraw(curarea);
/* send notifiers */
WM_event_add_notifier(C, NC_SCENE | ND_FRAME, scene);
return OPERATOR_FINISHED;
}
static void ANIM_OT_previewrange_clear(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Clear Preview Range";
ot->idname = "ANIM_OT_previewrange_clear";
ot->description = "Clear Preview Range";
/* api callbacks */
ot->exec = previewrange_clear_exec;
ot->poll = ED_operator_animview_active;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
/* ************************** registration **********************************/
void ED_operatortypes_anim(void)
{
/* Animation Editors only -------------------------- */
WM_operatortype_append(ANIM_OT_change_frame);
WM_operatortype_append(ANIM_OT_start_frame_set);
WM_operatortype_append(ANIM_OT_end_frame_set);
WM_operatortype_append(ANIM_OT_previewrange_set);
WM_operatortype_append(ANIM_OT_previewrange_clear);
/* Entire UI --------------------------------------- */
WM_operatortype_append(ANIM_OT_keyframe_insert);
WM_operatortype_append(ANIM_OT_keyframe_delete);
WM_operatortype_append(ANIM_OT_keyframe_insert_menu);
WM_operatortype_append(ANIM_OT_keyframe_delete_v3d);
WM_operatortype_append(ANIM_OT_keyframe_clear_v3d);
WM_operatortype_append(ANIM_OT_keyframe_insert_button);
WM_operatortype_append(ANIM_OT_keyframe_delete_button);
WM_operatortype_append(ANIM_OT_keyframe_clear_button);
WM_operatortype_append(ANIM_OT_keyframe_insert_by_name);
WM_operatortype_append(ANIM_OT_keyframe_delete_by_name);
WM_operatortype_append(ANIM_OT_driver_button_add);
WM_operatortype_append(ANIM_OT_driver_button_remove);
WM_operatortype_append(ANIM_OT_driver_button_edit);
WM_operatortype_append(ANIM_OT_copy_driver_button);
WM_operatortype_append(ANIM_OT_paste_driver_button);
WM_operatortype_append(ANIM_OT_keyingset_button_add);
WM_operatortype_append(ANIM_OT_keyingset_button_remove);
WM_operatortype_append(ANIM_OT_keying_set_add);
WM_operatortype_append(ANIM_OT_keying_set_remove);
WM_operatortype_append(ANIM_OT_keying_set_path_add);
WM_operatortype_append(ANIM_OT_keying_set_path_remove);
WM_operatortype_append(ANIM_OT_keying_set_active_set);
}
void ED_keymap_anim(wmKeyConfig *keyconf)
{
WM_keymap_ensure(keyconf, "Animation", 0, 0);
}