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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
* The Original Code is Copyright (C) 2005 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup gpu
* Parsing of and code generation using GLSL shaders in gpu/shaders/material. */
#pragma once
#include "GPU_material.h"
#define MAX_FUNCTION_NAME 64
#define MAX_PARAMETER 32
struct GSet;
typedef struct GPUMaterialLibrary {
char *code;
struct GPUMaterialLibrary *dependencies[8];
} GPUMaterialLibrary;
typedef enum {
FUNCTION_QUAL_IN,
FUNCTION_QUAL_OUT,
FUNCTION_QUAL_INOUT,
} GPUFunctionQual;
typedef struct GPUFunction {
char name[MAX_FUNCTION_NAME];
eGPUType paramtype[MAX_PARAMETER];
GPUFunctionQual paramqual[MAX_PARAMETER];
int totparam;
GPUMaterialLibrary *library;
} GPUFunction;
/* Module */
void gpu_material_library_init(void);
void gpu_material_library_exit(void);
/* Code Generation */
GPUFunction *gpu_material_library_use_function(struct GSet *used_libraries, const char *name);
char *gpu_material_library_generate_code(struct GSet *used_libraries, const char *frag_lib);
/* Code Parsing */
char *gpu_str_skip_token(char *str, char *token, int max);
const char *gpu_data_type_to_string(const eGPUType type);