139 lines
3.7 KiB
C
139 lines
3.7 KiB
C
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/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor(s): Blender Foundation, 2002-2008 full recode
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/editors/object/object_modes.c
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* \ingroup edobj
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*
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* General utils to handle mode switching,
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* actual mode switching logic is per-object type.
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*/
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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#include "BLI_utildefines.h"
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#include "BKE_context.h"
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#include "BKE_report.h"
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#include "WM_api.h"
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#include "WM_types.h"
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#include "ED_object.h"
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static const char *object_mode_op_string(eObjectMode mode)
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{
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if (mode & OB_MODE_EDIT)
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return "OBJECT_OT_editmode_toggle";
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if (mode == OB_MODE_SCULPT)
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return "SCULPT_OT_sculptmode_toggle";
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if (mode == OB_MODE_VERTEX_PAINT)
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return "PAINT_OT_vertex_paint_toggle";
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if (mode == OB_MODE_WEIGHT_PAINT)
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return "PAINT_OT_weight_paint_toggle";
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if (mode == OB_MODE_TEXTURE_PAINT)
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return "PAINT_OT_texture_paint_toggle";
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if (mode == OB_MODE_PARTICLE_EDIT)
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return "PARTICLE_OT_particle_edit_toggle";
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if (mode == OB_MODE_POSE)
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return "OBJECT_OT_posemode_toggle";
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if (mode == OB_MODE_GPENCIL)
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return "GPENCIL_OT_editmode_toggle";
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return NULL;
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}
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/**
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* Checks the mode to be set is compatible with the object
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* should be made into a generic function
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*/
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bool ED_object_mode_compat_test(const Object *ob, eObjectMode mode)
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{
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if (ob) {
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if (mode == OB_MODE_OBJECT)
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return true;
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else if (mode == OB_MODE_GPENCIL)
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return true; /* XXX: assume this is the case for now... */
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switch (ob->type) {
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case OB_MESH:
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if (mode & (OB_MODE_EDIT | OB_MODE_SCULPT | OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT |
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OB_MODE_TEXTURE_PAINT | OB_MODE_PARTICLE_EDIT))
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{
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return true;
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}
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break;
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case OB_CURVE:
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case OB_SURF:
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case OB_FONT:
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case OB_MBALL:
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if (mode & (OB_MODE_EDIT))
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return true;
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break;
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case OB_LATTICE:
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if (mode & (OB_MODE_EDIT | OB_MODE_WEIGHT_PAINT))
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return true;
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break;
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case OB_ARMATURE:
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if (mode & (OB_MODE_EDIT | OB_MODE_POSE))
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return true;
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break;
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}
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}
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return false;
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}
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/**
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* Sets the mode to a compatible state (use before entering the mode).
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*
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* This is so each mode's exec function can call
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*/
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bool ED_object_mode_compat_set(bContext *C, Object *ob, eObjectMode mode, ReportList *reports)
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{
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bool ok;
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if (!ELEM(ob->mode, mode, OB_MODE_OBJECT)) {
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const char *opstring = object_mode_op_string(ob->mode);
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WM_operator_name_call(C, opstring, WM_OP_EXEC_REGION_WIN, NULL);
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ok = ELEM(ob->mode, mode, OB_MODE_OBJECT);
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if (!ok) {
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wmOperatorType *ot = WM_operatortype_find(opstring, false);
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BKE_reportf(reports, RPT_ERROR, "Unable to execute '%s', error changing modes", ot->name);
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}
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}
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else {
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ok = true;
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}
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return ok;
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}
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void ED_object_mode_toggle(bContext *C, eObjectMode mode)
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{
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if (mode != OB_MODE_OBJECT) {
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const char *opstring = object_mode_op_string(mode);
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if (opstring) {
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WM_operator_name_call(C, opstring, WM_OP_EXEC_REGION_WIN, NULL);
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}
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}
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}
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