Object Mode: move logic to 'object_modes.c'

Was mixed with edit-mode, centralize mode switching in a single file.

No functional changes.
This commit is contained in:
2018-03-02 13:53:17 +11:00
parent 7e4c23e4d7
commit ff74357da0
7 changed files with 153 additions and 107 deletions

View File

@@ -1356,7 +1356,7 @@ static int insert_key_exec(bContext *C, wmOperator *op)
* updated since the last switching to the edit mode will be keyframed correctly
*/
if (obedit && ANIM_keyingset_find_id(ks, (ID *)obedit->data)) {
ED_object_toggle_modes(C, OB_MODE_EDIT);
ED_object_mode_toggle(C, OB_MODE_EDIT);
ob_edit_mode = true;
}
@@ -1367,7 +1367,7 @@ static int insert_key_exec(bContext *C, wmOperator *op)
/* restore the edit mode if necessary */
if (ob_edit_mode) {
ED_object_toggle_modes(C, OB_MODE_EDIT);
ED_object_mode_toggle(C, OB_MODE_EDIT);
}
/* report failure or do updates? */

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@@ -104,7 +104,7 @@ void ED_armature_enter_posemode(bContext *C, Base *base)
}
/* XXX: disabled as this would otherwise cause a nasty loop... */
//ED_object_toggle_modes(C, ob->mode);
//ED_object_mode_toggle(C, ob->mode);
}
void ED_armature_exit_posemode(bContext *C, Base *base)

View File

@@ -111,9 +111,6 @@ struct Base *ED_object_add_duplicate(struct Main *bmain, struct Scene *scene, st
void ED_object_parent(struct Object *ob, struct Object *parent, const int type, const char *substr);
bool ED_object_mode_compat_set(struct bContext *C, struct Object *ob, eObjectMode mode, struct ReportList *reports);
void ED_object_toggle_modes(struct bContext *C, eObjectMode mode);
/* bitflags for enter/exit editmode */
#define EM_FREEDATA 1
#define EM_FREEUNDO 2
@@ -199,6 +196,11 @@ void undo_push_lattice(struct bContext *C, const char *name);
void ED_lattice_flags_set(struct Object *obedit, int flag);
/* object_modes.c */
bool ED_object_mode_compat_test(const struct Object *ob, eObjectMode mode);
bool ED_object_mode_compat_set(struct bContext *C, struct Object *ob, eObjectMode mode, struct ReportList *reports);
void ED_object_mode_toggle(struct bContext *C, eObjectMode mode);
/* object_modifier.c */
enum {
MODIFIER_APPLY_DATA = 1,

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@@ -50,6 +50,7 @@ set(SRC
object_hook.c
object_lattice.c
object_lod.c
object_modes.c
object_modifier.c
object_ops.c
object_random.c

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@@ -553,7 +553,7 @@ void ED_object_editmode_enter(bContext *C, int flag)
/* note, when switching scenes the object can have editmode data but
* not be scene->obedit: bug 22954, this avoids calling self eternally */
if ((ob->restore_mode & OB_MODE_EDIT) == 0)
ED_object_toggle_modes(C, ob->mode);
ED_object_mode_toggle(C, ob->mode);
ob->mode = OB_MODE_EDIT;
@@ -1670,91 +1670,6 @@ static const EnumPropertyItem *object_mode_set_itemsf(
return item;
}
static const char *object_mode_op_string(eObjectMode mode)
{
if (mode & OB_MODE_EDIT)
return "OBJECT_OT_editmode_toggle";
if (mode == OB_MODE_SCULPT)
return "SCULPT_OT_sculptmode_toggle";
if (mode == OB_MODE_VERTEX_PAINT)
return "PAINT_OT_vertex_paint_toggle";
if (mode == OB_MODE_WEIGHT_PAINT)
return "PAINT_OT_weight_paint_toggle";
if (mode == OB_MODE_TEXTURE_PAINT)
return "PAINT_OT_texture_paint_toggle";
if (mode == OB_MODE_PARTICLE_EDIT)
return "PARTICLE_OT_particle_edit_toggle";
if (mode == OB_MODE_POSE)
return "OBJECT_OT_posemode_toggle";
if (mode == OB_MODE_GPENCIL)
return "GPENCIL_OT_editmode_toggle";
return NULL;
}
/* checks the mode to be set is compatible with the object
* should be made into a generic function
*/
static bool object_mode_compat_test(Object *ob, eObjectMode mode)
{
if (ob) {
if (mode == OB_MODE_OBJECT)
return true;
else if (mode == OB_MODE_GPENCIL)
return true; /* XXX: assume this is the case for now... */
switch (ob->type) {
case OB_MESH:
if (mode & (OB_MODE_EDIT | OB_MODE_SCULPT | OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT |
OB_MODE_TEXTURE_PAINT | OB_MODE_PARTICLE_EDIT))
{
return true;
}
break;
case OB_CURVE:
case OB_SURF:
case OB_FONT:
case OB_MBALL:
if (mode & (OB_MODE_EDIT))
return true;
break;
case OB_LATTICE:
if (mode & (OB_MODE_EDIT | OB_MODE_WEIGHT_PAINT))
return true;
break;
case OB_ARMATURE:
if (mode & (OB_MODE_EDIT | OB_MODE_POSE))
return true;
break;
}
}
return false;
}
/**
* Sets the mode to a compatible state (use before entering the mode).
*
* This is so each mode's exec function can call
*/
bool ED_object_mode_compat_set(bContext *C, Object *ob, eObjectMode mode, ReportList *reports)
{
bool ok;
if (!ELEM(ob->mode, mode, OB_MODE_OBJECT)) {
const char *opstring = object_mode_op_string(ob->mode);
WM_operator_name_call(C, opstring, WM_OP_EXEC_REGION_WIN, NULL);
ok = ELEM(ob->mode, mode, OB_MODE_OBJECT);
if (!ok) {
wmOperatorType *ot = WM_operatortype_find(opstring, false);
BKE_reportf(reports, RPT_ERROR, "Unable to execute '%s', error changing modes", ot->name);
}
}
else {
ok = true;
}
return ok;
}
static int object_mode_set_poll(bContext *C)
{
/* Since Grease Pencil editmode is also handled here,
@@ -1794,7 +1709,7 @@ static int object_mode_set_exec(bContext *C, wmOperator *op)
}
}
if (!ob || !object_mode_compat_test(ob, mode))
if (!ob || !ED_object_mode_compat_test(ob, mode))
return OPERATOR_PASS_THROUGH;
if (ob->mode != mode) {
@@ -1805,20 +1720,20 @@ static int object_mode_set_exec(bContext *C, wmOperator *op)
/* Exit current mode if it's not the mode we're setting */
if (mode != OB_MODE_OBJECT && (ob->mode != mode || toggle)) {
/* Enter new mode */
ED_object_toggle_modes(C, mode);
ED_object_mode_toggle(C, mode);
}
if (toggle) {
/* Special case for Object mode! */
if (mode == OB_MODE_OBJECT && restore_mode == OB_MODE_OBJECT && ob->restore_mode != OB_MODE_OBJECT) {
ED_object_toggle_modes(C, ob->restore_mode);
ED_object_mode_toggle(C, ob->restore_mode);
}
else if (ob->mode == mode) {
/* For toggling, store old mode so we know what to go back to */
ob->restore_mode = restore_mode;
}
else if (ob->restore_mode != OB_MODE_OBJECT && ob->restore_mode != mode) {
ED_object_toggle_modes(C, ob->restore_mode);
ED_object_mode_toggle(C, ob->restore_mode);
}
}
@@ -1850,16 +1765,6 @@ void OBJECT_OT_mode_set(wmOperatorType *ot)
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
}
void ED_object_toggle_modes(bContext *C, eObjectMode mode)
{
if (mode != OB_MODE_OBJECT) {
const char *opstring = object_mode_op_string(mode);
if (opstring) {
WM_operator_name_call(C, opstring, WM_OP_EXEC_REGION_WIN, NULL);
}
}
}
/************************ Game Properties ***********************/
static int game_property_new_exec(bContext *C, wmOperator *op)

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@@ -0,0 +1,138 @@
/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor(s): Blender Foundation, 2002-2008 full recode
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/editors/object/object_modes.c
* \ingroup edobj
*
* General utils to handle mode switching,
* actual mode switching logic is per-object type.
*/
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "BLI_utildefines.h"
#include "BKE_context.h"
#include "BKE_report.h"
#include "WM_api.h"
#include "WM_types.h"
#include "ED_object.h"
static const char *object_mode_op_string(eObjectMode mode)
{
if (mode & OB_MODE_EDIT)
return "OBJECT_OT_editmode_toggle";
if (mode == OB_MODE_SCULPT)
return "SCULPT_OT_sculptmode_toggle";
if (mode == OB_MODE_VERTEX_PAINT)
return "PAINT_OT_vertex_paint_toggle";
if (mode == OB_MODE_WEIGHT_PAINT)
return "PAINT_OT_weight_paint_toggle";
if (mode == OB_MODE_TEXTURE_PAINT)
return "PAINT_OT_texture_paint_toggle";
if (mode == OB_MODE_PARTICLE_EDIT)
return "PARTICLE_OT_particle_edit_toggle";
if (mode == OB_MODE_POSE)
return "OBJECT_OT_posemode_toggle";
if (mode == OB_MODE_GPENCIL)
return "GPENCIL_OT_editmode_toggle";
return NULL;
}
/**
* Checks the mode to be set is compatible with the object
* should be made into a generic function
*/
bool ED_object_mode_compat_test(const Object *ob, eObjectMode mode)
{
if (ob) {
if (mode == OB_MODE_OBJECT)
return true;
else if (mode == OB_MODE_GPENCIL)
return true; /* XXX: assume this is the case for now... */
switch (ob->type) {
case OB_MESH:
if (mode & (OB_MODE_EDIT | OB_MODE_SCULPT | OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT |
OB_MODE_TEXTURE_PAINT | OB_MODE_PARTICLE_EDIT))
{
return true;
}
break;
case OB_CURVE:
case OB_SURF:
case OB_FONT:
case OB_MBALL:
if (mode & (OB_MODE_EDIT))
return true;
break;
case OB_LATTICE:
if (mode & (OB_MODE_EDIT | OB_MODE_WEIGHT_PAINT))
return true;
break;
case OB_ARMATURE:
if (mode & (OB_MODE_EDIT | OB_MODE_POSE))
return true;
break;
}
}
return false;
}
/**
* Sets the mode to a compatible state (use before entering the mode).
*
* This is so each mode's exec function can call
*/
bool ED_object_mode_compat_set(bContext *C, Object *ob, eObjectMode mode, ReportList *reports)
{
bool ok;
if (!ELEM(ob->mode, mode, OB_MODE_OBJECT)) {
const char *opstring = object_mode_op_string(ob->mode);
WM_operator_name_call(C, opstring, WM_OP_EXEC_REGION_WIN, NULL);
ok = ELEM(ob->mode, mode, OB_MODE_OBJECT);
if (!ok) {
wmOperatorType *ot = WM_operatortype_find(opstring, false);
BKE_reportf(reports, RPT_ERROR, "Unable to execute '%s', error changing modes", ot->name);
}
}
else {
ok = true;
}
return ok;
}
void ED_object_mode_toggle(bContext *C, eObjectMode mode)
{
if (mode != OB_MODE_OBJECT) {
const char *opstring = object_mode_op_string(mode);
if (opstring) {
WM_operator_name_call(C, opstring, WM_OP_EXEC_REGION_WIN, NULL);
}
}
}

View File

@@ -106,7 +106,7 @@ void ED_editors_init(bContext *C)
data = ob->data;
if (ob == obact && !ID_IS_LINKED(ob) && !(data && ID_IS_LINKED(data)))
ED_object_toggle_modes(C, mode);
ED_object_mode_toggle(C, mode);
}
}