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blender-archive/source/blender/gpu/intern/gpu_storage_buffer.cc

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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2020 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup gpu
*/
#include "MEM_guardedalloc.h"
#include <cstring>
#include "BLI_blenlib.h"
#include "BLI_math_base.h"
#include "gpu_backend.hh"
#include "gpu_node_graph.h"
#include "GPU_material.h"
#include "GPU_vertex_buffer.h" /* For GPUUsageType. */
#include "GPU_storage_buffer.h"
#include "gpu_storage_buffer_private.hh"
/* -------------------------------------------------------------------- */
/** \name Creation & Deletion
* \{ */
namespace blender::gpu {
StorageBuf::StorageBuf(size_t size, const char *name)
{
/* Make sure that UBO is padded to size of vec4 */
BLI_assert((size % 16) == 0);
size_in_bytes_ = size;
BLI_strncpy(name_, name, sizeof(name_));
}
StorageBuf::~StorageBuf()
{
MEM_SAFE_FREE(data_);
}
} // namespace blender::gpu
/** \} */
/* -------------------------------------------------------------------- */
/** \name C-API
* \{ */
using namespace blender::gpu;
GPUStorageBuf *GPU_storagebuf_create_ex(size_t size,
const void *data,
GPUUsageType usage,
const char *name)
{
StorageBuf *ubo = GPUBackend::get()->storagebuf_alloc(size, usage, name);
/* Direct init. */
if (data != nullptr) {
ubo->update(data);
}
return wrap(ubo);
}
void GPU_storagebuf_free(GPUStorageBuf *ubo)
{
delete unwrap(ubo);
}
void GPU_storagebuf_update(GPUStorageBuf *ubo, const void *data)
{
unwrap(ubo)->update(data);
}
void GPU_storagebuf_bind(GPUStorageBuf *ubo, int slot)
{
unwrap(ubo)->bind(slot);
}
void GPU_storagebuf_unbind(GPUStorageBuf *ubo)
{
unwrap(ubo)->unbind();
}
void GPU_storagebuf_unbind_all()
{
/* FIXME */
}
/** \} */