GPU/GL: Add StorageBuf implementation
Almost 1:1 identical to UniformBuf implementation.
This commit is contained in:
@@ -71,6 +71,7 @@ set(SRC
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intern/gpu_shader_interface.cc
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intern/gpu_shader_log.cc
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intern/gpu_state.cc
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intern/gpu_storage_buffer.cc
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intern/gpu_texture.cc
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intern/gpu_uniform_buffer.cc
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intern/gpu_vertex_buffer.cc
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@@ -92,6 +93,7 @@ set(SRC
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opengl/gl_shader_interface.cc
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opengl/gl_shader_log.cc
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opengl/gl_state.cc
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opengl/gl_storage_buffer.cc
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opengl/gl_texture.cc
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opengl/gl_uniform_buffer.cc
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opengl/gl_vertex_array.cc
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61
source/blender/gpu/GPU_storage_buffer.h
Normal file
61
source/blender/gpu/GPU_storage_buffer.h
Normal file
@@ -0,0 +1,61 @@
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/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2005 Blender Foundation.
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* All rights reserved.
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*/
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/** \file
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* \ingroup gpu
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*
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* Storage buffers API. Used to handle many way bigger buffers than Uniform buffers update at once.
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* Make sure that the data structure is compatible with what the implementation expect.
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* (see "7.8 Shader Buffer Variables and Shader Storage Blocks" from the OpenGL spec for more info
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* about std430 layout)
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* Rule of thumb: Padding to 16bytes, don't use vec3.
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*/
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#pragma once
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#include "GPU_vertex_buffer.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct ListBase;
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/** Opaque type hiding blender::gpu::StorageBuf. */
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typedef struct GPUStorageBuf GPUStorageBuf;
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GPUStorageBuf *GPU_storagebuf_create_ex(size_t size,
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const void *data,
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GPUUsageType usage,
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const char *name);
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#define GPU_storagebuf_create(size) \
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GPU_storagebuf_create_ex(size, NULL, GPU_USAGE_DYNAMIC, __func__);
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void GPU_storagebuf_free(GPUStorageBuf *ubo);
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void GPU_storagebuf_update(GPUStorageBuf *ubo, const void *data);
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void GPU_storagebuf_bind(GPUStorageBuf *ubo, int slot);
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void GPU_storagebuf_unbind(GPUStorageBuf *ubo);
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void GPU_storagebuf_unbind_all(void);
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#ifdef __cplusplus
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}
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#endif
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108
source/blender/gpu/intern/gpu_storage_buffer.cc
Normal file
108
source/blender/gpu/intern/gpu_storage_buffer.cc
Normal file
@@ -0,0 +1,108 @@
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/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2020 Blender Foundation.
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* All rights reserved.
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*/
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/** \file
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* \ingroup gpu
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*/
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#include "MEM_guardedalloc.h"
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#include <cstring>
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#include "BLI_blenlib.h"
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#include "BLI_math_base.h"
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#include "gpu_backend.hh"
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#include "gpu_node_graph.h"
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#include "GPU_material.h"
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#include "GPU_vertex_buffer.h" /* For GPUUsageType. */
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#include "GPU_storage_buffer.h"
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#include "gpu_storage_buffer_private.hh"
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/* -------------------------------------------------------------------- */
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/** \name Creation & Deletion
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* \{ */
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namespace blender::gpu {
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StorageBuf::StorageBuf(size_t size, const char *name)
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{
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/* Make sure that UBO is padded to size of vec4 */
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BLI_assert((size % 16) == 0);
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size_in_bytes_ = size;
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BLI_strncpy(name_, name, sizeof(name_));
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}
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StorageBuf::~StorageBuf()
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{
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MEM_SAFE_FREE(data_);
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}
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} // namespace blender::gpu
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name C-API
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* \{ */
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using namespace blender::gpu;
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GPUStorageBuf *GPU_storagebuf_create_ex(size_t size,
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const void *data,
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GPUUsageType usage,
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const char *name)
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{
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StorageBuf *ubo = GPUBackend::get()->storagebuf_alloc(size, usage, name);
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/* Direct init. */
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if (data != nullptr) {
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ubo->update(data);
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}
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return wrap(ubo);
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}
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void GPU_storagebuf_free(GPUStorageBuf *ubo)
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{
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delete unwrap(ubo);
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}
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void GPU_storagebuf_update(GPUStorageBuf *ubo, const void *data)
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{
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unwrap(ubo)->update(data);
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}
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void GPU_storagebuf_bind(GPUStorageBuf *ubo, int slot)
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{
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unwrap(ubo)->bind(slot);
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}
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void GPU_storagebuf_unbind(GPUStorageBuf *ubo)
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{
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unwrap(ubo)->unbind();
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}
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void GPU_storagebuf_unbind_all()
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{
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/* FIXME */
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}
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/** \} */
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77
source/blender/gpu/intern/gpu_storage_buffer_private.hh
Normal file
77
source/blender/gpu/intern/gpu_storage_buffer_private.hh
Normal file
@@ -0,0 +1,77 @@
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/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Copyright 2020, Blender Foundation.
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*/
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/** \file
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* \ingroup gpu
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*/
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#pragma once
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#include "BLI_sys_types.h"
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struct GPUStorageBuf;
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namespace blender {
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namespace gpu {
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#ifdef DEBUG
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# define DEBUG_NAME_LEN 64
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#else
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# define DEBUG_NAME_LEN 8
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#endif
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/**
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* Implementation of Storage Buffers.
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* Base class which is then specialized for each implementation (GL, VK, ...).
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*/
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class StorageBuf {
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protected:
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/** Data size in bytes. */
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size_t size_in_bytes_;
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/** Continuous memory block to copy to GPU. This data is owned by the StorageBuf. */
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void *data_ = NULL;
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/** Debugging name */
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char name_[DEBUG_NAME_LEN];
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public:
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StorageBuf(size_t size, const char *name);
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virtual ~StorageBuf();
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virtual void update(const void *data) = 0;
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virtual void bind(int slot) = 0;
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virtual void unbind() = 0;
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};
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/* Syntactic sugar. */
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static inline GPUStorageBuf *wrap(StorageBuf *vert)
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{
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return reinterpret_cast<GPUStorageBuf *>(vert);
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}
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static inline StorageBuf *unwrap(GPUStorageBuf *vert)
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{
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return reinterpret_cast<StorageBuf *>(vert);
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}
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static inline const StorageBuf *unwrap(const GPUStorageBuf *vert)
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{
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return reinterpret_cast<const StorageBuf *>(vert);
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}
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#undef DEBUG_NAME_LEN
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} // namespace gpu
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} // namespace blender
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@@ -426,6 +426,8 @@ GLint GLContext::max_cubemap_size = 0;
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GLint GLContext::max_texture_3d_size = 0;
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GLint GLContext::max_ubo_binds = 0;
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GLint GLContext::max_ubo_size = 0;
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GLint GLContext::max_ssbo_binds = 0;
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GLint GLContext::max_ssbo_size = 0;
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/** Extensions. */
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@@ -493,7 +495,9 @@ void GLBackend::capabilities_init()
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glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, &GLContext::max_texture_3d_size);
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glGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE, &GLContext::max_cubemap_size);
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glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_BLOCKS, &GLContext::max_ubo_binds);
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glGetIntegerv(GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS, &GLContext::max_ssbo_binds);
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glGetIntegerv(GL_MAX_UNIFORM_BLOCK_SIZE, &GLContext::max_ubo_size);
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glGetIntegerv(GL_MAX_SHADER_STORAGE_BLOCK_SIZE, &GLContext::max_ssbo_size);
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GLContext::base_instance_support = GLEW_ARB_base_instance;
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GLContext::clear_texture_support = GLEW_ARB_clear_texture;
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GLContext::copy_image_support = GLEW_ARB_copy_image;
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@@ -19,6 +19,7 @@
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#include "gl_index_buffer.hh"
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#include "gl_query.hh"
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#include "gl_shader.hh"
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#include "gl_storage_buffer.hh"
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#include "gl_texture.hh"
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#include "gl_uniform_buffer.hh"
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#include "gl_vertex_buffer.hh"
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@@ -101,6 +102,11 @@ class GLBackend : public GPUBackend {
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return new GLUniformBuf(size, name);
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};
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StorageBuf *storagebuf_alloc(int size, GPUUsageType usage, const char *name) override
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{
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return new GLStorageBuf(size, usage, name);
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};
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VertBuf *vertbuf_alloc() override
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{
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return new GLVertBuf();
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@@ -45,6 +45,8 @@ class GLContext : public Context {
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static GLint max_texture_3d_size;
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static GLint max_ubo_size;
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static GLint max_ubo_binds;
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static GLint max_ssbo_size;
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static GLint max_ssbo_binds;
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/** Extensions. */
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133
source/blender/gpu/opengl/gl_storage_buffer.cc
Normal file
133
source/blender/gpu/opengl/gl_storage_buffer.cc
Normal file
@@ -0,0 +1,133 @@
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/*
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||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
* The Original Code is Copyright (C) 2020 Blender Foundation.
|
||||
* All rights reserved.
|
||||
*/
|
||||
|
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/** \file
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* \ingroup gpu
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*/
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#include "BKE_global.h"
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#include "BLI_string.h"
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#include "gpu_backend.hh"
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#include "gpu_context_private.hh"
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#include "gl_backend.hh"
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#include "gl_debug.hh"
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#include "gl_storage_buffer.hh"
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#include "gl_vertex_buffer.hh"
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|
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namespace blender::gpu {
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|
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/* -------------------------------------------------------------------- */
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/** \name Creation & Deletion
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* \{ */
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GLStorageBuf::GLStorageBuf(size_t size, GPUUsageType usage, const char *name)
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: StorageBuf(size, name)
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{
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usage_ = usage;
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/* Do not create ubo GL buffer here to allow allocation from any thread. */
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BLI_assert(size <= GLContext::max_ssbo_size);
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}
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GLStorageBuf::~GLStorageBuf()
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{
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GLContext::buf_free(ssbo_id_);
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}
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|
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/** \} */
|
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|
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/* -------------------------------------------------------------------- */
|
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/** \name Data upload / update
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* \{ */
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|
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void GLStorageBuf::init()
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{
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BLI_assert(GLContext::get());
|
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|
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glGenBuffers(1, &ssbo_id_);
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glBindBuffer(GL_SHADER_STORAGE_BUFFER, ssbo_id_);
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glBufferData(GL_SHADER_STORAGE_BUFFER, size_in_bytes_, nullptr, to_gl(this->usage_));
|
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debug::object_label(GL_SHADER_STORAGE_BUFFER, ssbo_id_, name_);
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}
|
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void GLStorageBuf::update(const void *data)
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{
|
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if (ssbo_id_ == 0) {
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this->init();
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}
|
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glBindBuffer(GL_SHADER_STORAGE_BUFFER, ssbo_id_);
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glBufferSubData(GL_SHADER_STORAGE_BUFFER, 0, size_in_bytes_, data);
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glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0);
|
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}
|
||||
|
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/** \} */
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|
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/* -------------------------------------------------------------------- */
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/** \name Usage
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* \{ */
|
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void GLStorageBuf::bind(int slot)
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{
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if (slot >= GLContext::max_ssbo_binds) {
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fprintf(
|
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stderr,
|
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"Error: Trying to bind \"%s\" ssbo to slot %d which is above the reported limit of %d.",
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name_,
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slot,
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GLContext::max_ssbo_binds);
|
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return;
|
||||
}
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|
||||
if (ssbo_id_ == 0) {
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this->init();
|
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}
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|
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if (data_ != nullptr) {
|
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this->update(data_);
|
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MEM_SAFE_FREE(data_);
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}
|
||||
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slot_ = slot;
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glBindBufferBase(GL_SHADER_STORAGE_BUFFER, slot_, ssbo_id_);
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|
||||
#ifdef DEBUG
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BLI_assert(slot < 16);
|
||||
/* TODO */
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||||
// GLContext::get()->bound_ssbo_slots |= 1 << slot;
|
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#endif
|
||||
}
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void GLStorageBuf::unbind()
|
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{
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#ifdef DEBUG
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/* NOTE: This only unbinds the last bound slot. */
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glBindBufferBase(GL_SHADER_STORAGE_BUFFER, slot_, 0);
|
||||
/* Hope that the context did not change. */
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/* TODO */
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// GLContext::get()->bound_ssbo_slots &= ~(1 << slot_);
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#endif
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slot_ = 0;
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||||
}
|
||||
|
||||
/** \} */
|
||||
|
||||
} // namespace blender::gpu
|
||||
62
source/blender/gpu/opengl/gl_storage_buffer.hh
Normal file
62
source/blender/gpu/opengl/gl_storage_buffer.hh
Normal file
@@ -0,0 +1,62 @@
|
||||
/*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
* The Original Code is Copyright (C) 2020 Blender Foundation.
|
||||
* All rights reserved.
|
||||
*/
|
||||
|
||||
/** \file
|
||||
* \ingroup gpu
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "MEM_guardedalloc.h"
|
||||
|
||||
#include "gpu_storage_buffer_private.hh"
|
||||
|
||||
#include "glew-mx.h"
|
||||
|
||||
namespace blender {
|
||||
namespace gpu {
|
||||
|
||||
/**
|
||||
* Implementation of Storage Buffers using OpenGL.
|
||||
*/
|
||||
class GLStorageBuf : public StorageBuf {
|
||||
private:
|
||||
/** Slot to which this UBO is currently bound. -1 if not bound. */
|
||||
int slot_ = -1;
|
||||
/** OpenGL Object handle. */
|
||||
GLuint ssbo_id_ = 0;
|
||||
/** Usage type. */
|
||||
GPUUsageType usage_;
|
||||
|
||||
public:
|
||||
GLStorageBuf(size_t size, GPUUsageType usage, const char *name);
|
||||
~GLStorageBuf();
|
||||
|
||||
void update(const void *data) override;
|
||||
void bind(int slot) override;
|
||||
void unbind() override;
|
||||
|
||||
private:
|
||||
void init();
|
||||
|
||||
MEM_CXX_CLASS_ALLOC_FUNCS("GLStorageBuf");
|
||||
};
|
||||
|
||||
} // namespace gpu
|
||||
} // namespace blender
|
||||
Reference in New Issue
Block a user