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GPUShader: Fix crash when compilation error is a linking error

This commit is contained in:
2022-02-08 23:15:52 +01:00
parent 59f53f5802
commit 4544761a2d

View File

@@ -78,6 +78,9 @@ void Shader::print_log(Span<const char *> sources,
}
#endif
}
if (sources_end_line.size() == 0) {
sources_end_line.append(0);
}
char *log_line = log, *line_end;