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blender-archive/source/blender/editors/sculpt_paint/paint_utils.c

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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*/
/** \file
* \ingroup edsculpt
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*/
#include <math.h>
#include <stdlib.h>
#include "DNA_material_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
#include "DNA_brush_types.h"
#include "DNA_scene_types.h"
#include "BLI_listbase.h"
#include "BLI_math.h"
#include "BLI_math_color.h"
#include "BLI_rect.h"
#include "BLI_utildefines.h"
#include "BLT_translation.h"
#include "BKE_brush.h"
#include "BKE_context.h"
#include "BKE_customdata.h"
#include "BKE_image.h"
#include "BKE_material.h"
#include "BKE_mesh_runtime.h"
#include "BKE_paint.h"
#include "BKE_report.h"
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_query.h"
#include "RNA_access.h"
#include "RNA_define.h"
#include "GPU_framebuffer.h"
#include "GPU_matrix.h"
#include "GPU_state.h"
#include "GPU_texture.h"
#include "IMB_colormanagement.h"
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#include "IMB_imbuf.h"
#include "IMB_imbuf_types.h"
#include "RE_texture.h"
#include "ED_image.h"
#include "ED_screen.h"
#include "ED_view3d.h"
#include "BLI_sys_types.h"
#include "ED_mesh.h" /* for face mask functions */
#include "DRW_select_buffer.h"
#include "WM_api.h"
#include "WM_types.h"
#include "paint_intern.h"
/* Convert the object-space axis-aligned bounding box (expressed as
* its minimum and maximum corners) into a screen-space rectangle,
* returns zero if the result is empty */
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bool paint_convert_bb_to_rect(rcti *rect,
const float bb_min[3],
const float bb_max[3],
const ARegion *region,
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RegionView3D *rv3d,
Object *ob)
{
float projection_mat[4][4];
int i, j, k;
BLI_rcti_init_minmax(rect);
/* return zero if the bounding box has non-positive volume */
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if (bb_min[0] > bb_max[0] || bb_min[1] > bb_max[1] || bb_min[2] > bb_max[2]) {
return false;
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}
ED_view3d_ob_project_mat_get(rv3d, ob, projection_mat);
for (i = 0; i < 2; i++) {
for (j = 0; j < 2; j++) {
for (k = 0; k < 2; k++) {
float vec[3], proj[2];
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int proj_i[2];
vec[0] = i ? bb_min[0] : bb_max[0];
vec[1] = j ? bb_min[1] : bb_max[1];
vec[2] = k ? bb_min[2] : bb_max[2];
/* convert corner to screen space */
ED_view3d_project_float_v2_m4(region, vec, proj, projection_mat);
/* expand 2D rectangle */
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/* we could project directly to int? */
proj_i[0] = proj[0];
proj_i[1] = proj[1];
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BLI_rcti_do_minmax_v(rect, proj_i);
}
}
}
/* return false if the rectangle has non-positive area */
return rect->xmin < rect->xmax && rect->ymin < rect->ymax;
}
/* Get four planes in object-space that describe the projection of
* screen_rect from screen into object-space (essentially converting a
* 2D screens-space bounding box into four 3D planes) */
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void paint_calc_redraw_planes(float planes[4][4],
const ARegion *region,
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Object *ob,
const rcti *screen_rect)
{
BoundBox bb;
rcti rect;
/* use some extra space just in case */
rect = *screen_rect;
rect.xmin -= 2;
rect.xmax += 2;
rect.ymin -= 2;
rect.ymax += 2;
ED_view3d_clipping_calc(&bb, planes, region, ob, &rect);
}
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float paint_calc_object_space_radius(ViewContext *vc, const float center[3], float pixel_radius)
{
Object *ob = vc->obact;
float delta[3], scale, loc[3];
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const float mval_f[2] = {pixel_radius, 0.0f};
float zfac;
mul_v3_m4v3(loc, ob->obmat, center);
zfac = ED_view3d_calc_zfac(vc->rv3d, loc, NULL);
ED_view3d_win_to_delta(vc->region, mval_f, delta, zfac);
scale = fabsf(mat4_to_scale(ob->obmat));
scale = (scale == 0.0f) ? 1.0f : scale;
return len_v3(delta) / scale;
}
float paint_get_tex_pixel(const MTex *mtex, float u, float v, struct ImagePool *pool, int thread)
{
float intensity;
float rgba_dummy[4];
const float co[3] = {u, v, 0.0f};
RE_texture_evaluate(mtex, co, thread, pool, false, false, &intensity, rgba_dummy);
return intensity;
}
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void paint_get_tex_pixel_col(const MTex *mtex,
float u,
float v,
float rgba[4],
struct ImagePool *pool,
int thread,
bool convert_to_linear,
struct ColorSpace *colorspace)
{
const float co[3] = {u, v, 0.0f};
float intensity;
const bool hasrgb = RE_texture_evaluate(mtex, co, thread, pool, false, false, &intensity, rgba);
if (!hasrgb) {
rgba[0] = intensity;
rgba[1] = intensity;
rgba[2] = intensity;
rgba[3] = 1.0f;
}
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if (convert_to_linear) {
IMB_colormanagement_colorspace_to_scene_linear_v3(rgba, colorspace);
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}
linearrgb_to_srgb_v3_v3(rgba, rgba);
clamp_v4(rgba, 0.0f, 1.0f);
}
void paint_stroke_operator_properties(wmOperatorType *ot)
{
static const EnumPropertyItem stroke_mode_items[] = {
{BRUSH_STROKE_NORMAL, "NORMAL", 0, "Regular", "Apply brush normally"},
{BRUSH_STROKE_INVERT,
"INVERT",
0,
"Invert",
"Invert action of brush for duration of stroke"},
{BRUSH_STROKE_SMOOTH,
"SMOOTH",
0,
"Smooth",
"Switch brush to smooth mode for duration of stroke"},
{0},
};
PropertyRNA *prop;
prop = RNA_def_collection_runtime(ot->srna, "stroke", &RNA_OperatorStrokeElement, "Stroke", "");
RNA_def_property_flag(prop, PROP_HIDDEN | PROP_SKIP_SAVE);
RNA_def_enum(ot->srna,
"mode",
stroke_mode_items,
BRUSH_STROKE_NORMAL,
"Stroke Mode",
"Action taken when a paint stroke is made");
}
/* 3D Paint */
static void imapaint_project(const float matrix[4][4], const float co[3], float pco[4])
{
copy_v3_v3(pco, co);
pco[3] = 1.0f;
mul_m4_v4(matrix, pco);
}
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static void imapaint_tri_weights(float matrix[4][4],
const int view[4],
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const float v1[3],
const float v2[3],
const float v3[3],
const float co[2],
float w[3])
{
float pv1[4], pv2[4], pv3[4], h[3], divw;
float wmat[3][3], invwmat[3][3];
/* compute barycentric coordinates */
/* project the verts */
imapaint_project(matrix, v1, pv1);
imapaint_project(matrix, v2, pv2);
imapaint_project(matrix, v3, pv3);
/* do inverse view mapping, see gluProject man page */
h[0] = (co[0] - view[0]) * 2.0f / view[2] - 1.0f;
h[1] = (co[1] - view[1]) * 2.0f / view[3] - 1.0f;
h[2] = 1.0f;
/* solve for (w1,w2,w3)/perspdiv in:
* h * perspdiv = Project * Model * (w1 * v1 + w2 * v2 + w3 * v3) */
wmat[0][0] = pv1[0];
wmat[1][0] = pv2[0];
wmat[2][0] = pv3[0];
wmat[0][1] = pv1[1];
wmat[1][1] = pv2[1];
wmat[2][1] = pv3[1];
wmat[0][2] = pv1[3];
wmat[1][2] = pv2[3];
wmat[2][2] = pv3[3];
invert_m3_m3(invwmat, wmat);
mul_m3_v3(invwmat, h);
copy_v3_v3(w, h);
/* w is still divided by perspdiv, make it sum to one */
divw = w[0] + w[1] + w[2];
if (divw != 0.0f) {
mul_v3_fl(w, 1.0f / divw);
}
}
/* compute uv coordinates of mouse in face */
static void imapaint_pick_uv(
Mesh *me_eval, Scene *scene, Object *ob_eval, uint faceindex, const int xy[2], float uv[2])
{
int i, findex;
float p[2], w[3], absw, minabsw;
float matrix[4][4], proj[4][4];
int view[4];
const eImagePaintMode mode = scene->toolsettings->imapaint.mode;
const MLoopTri *lt = BKE_mesh_runtime_looptri_ensure(me_eval);
const int tottri = me_eval->runtime.looptris.len;
const MVert *mvert = me_eval->mvert;
const MPoly *mpoly = me_eval->mpoly;
const MLoop *mloop = me_eval->mloop;
const int *index_mp_to_orig = CustomData_get_layer(&me_eval->pdata, CD_ORIGINDEX);
/* get the needed opengl matrices */
GPU_viewport_size_get_i(view);
GPU_matrix_model_view_get(matrix);
GPU_matrix_projection_get(proj);
view[0] = view[1] = 0;
mul_m4_m4m4(matrix, matrix, ob_eval->obmat);
mul_m4_m4m4(matrix, proj, matrix);
minabsw = 1e10;
uv[0] = uv[1] = 0.0;
/* test all faces in the derivedmesh with the original index of the picked face */
/* face means poly here, not triangle, indeed */
for (i = 0; i < tottri; i++, lt++) {
findex = index_mp_to_orig ? index_mp_to_orig[lt->poly] : lt->poly;
if (findex == faceindex) {
const MLoopUV *mloopuv;
const MPoly *mp = &mpoly[lt->poly];
const MLoopUV *tri_uv[3];
float tri_co[3][3];
for (int j = 3; j--;) {
copy_v3_v3(tri_co[j], mvert[mloop[lt->tri[j]].v].co);
}
if (mode == IMAGEPAINT_MODE_MATERIAL) {
const Material *ma;
const TexPaintSlot *slot;
ma = BKE_object_material_get(ob_eval, mp->mat_nr + 1);
slot = &ma->texpaintslot[ma->paint_active_slot];
if (!(slot && slot->uvname &&
(mloopuv = CustomData_get_layer_named(&me_eval->ldata, CD_MLOOPUV, slot->uvname)))) {
mloopuv = CustomData_get_layer(&me_eval->ldata, CD_MLOOPUV);
}
}
else {
mloopuv = CustomData_get_layer(&me_eval->ldata, CD_MLOOPUV);
}
tri_uv[0] = &mloopuv[lt->tri[0]];
tri_uv[1] = &mloopuv[lt->tri[1]];
tri_uv[2] = &mloopuv[lt->tri[2]];
p[0] = xy[0];
p[1] = xy[1];
imapaint_tri_weights(matrix, view, UNPACK3(tri_co), p, w);
absw = fabsf(w[0]) + fabsf(w[1]) + fabsf(w[2]);
if (absw < minabsw) {
uv[0] = tri_uv[0]->uv[0] * w[0] + tri_uv[1]->uv[0] * w[1] + tri_uv[2]->uv[0] * w[2];
uv[1] = tri_uv[0]->uv[1] * w[0] + tri_uv[1]->uv[1] * w[1] + tri_uv[2]->uv[1] * w[2];
minabsw = absw;
}
}
}
}
/* returns 0 if not found, otherwise 1 */
static int imapaint_pick_face(ViewContext *vc, const int mval[2], uint *r_index, uint totpoly)
{
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if (totpoly == 0) {
return 0;
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}
/* sample only on the exact position */
ED_view3d_select_id_validate(vc);
*r_index = DRW_select_buffer_sample_point(vc->depsgraph, vc->region, vc->v3d, mval);
if ((*r_index) == 0 || (*r_index) > (uint)totpoly) {
return 0;
}
(*r_index)--;
return 1;
}
static Image *imapaint_face_image(Object *ob, Mesh *me, int face_index)
{
Image *ima;
MPoly *mp = me->mpoly + face_index;
Material *ma = BKE_object_material_get(ob, mp->mat_nr + 1);
ima = ma && ma->texpaintslot ? ma->texpaintslot[ma->paint_active_slot].ima : NULL;
return ima;
}
/* Uses symm to selectively flip any axis of a coordinate. */
void flip_v3_v3(float out[3], const float in[3], const ePaintSymmetryFlags symm)
{
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if (symm & PAINT_SYMM_X) {
out[0] = -in[0];
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}
else {
out[0] = in[0];
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}
if (symm & PAINT_SYMM_Y) {
out[1] = -in[1];
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}
else {
out[1] = in[1];
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}
if (symm & PAINT_SYMM_Z) {
out[2] = -in[2];
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}
else {
out[2] = in[2];
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}
}
void flip_qt_qt(float out[4], const float in[4], const ePaintSymmetryFlags symm)
{
float axis[3], angle;
quat_to_axis_angle(axis, &angle, in);
normalize_v3(axis);
if (symm & PAINT_SYMM_X) {
axis[0] *= -1.0f;
angle *= -1.0f;
}
if (symm & PAINT_SYMM_Y) {
axis[1] *= -1.0f;
angle *= -1.0f;
}
if (symm & PAINT_SYMM_Z) {
axis[2] *= -1.0f;
angle *= -1.0f;
}
axis_angle_normalized_to_quat(out, axis, angle);
}
/* used for both 3d view and image window */
void paint_sample_color(
bContext *C, ARegion *region, int x, int y, bool texpaint_proj, bool use_palette)
{
Scene *scene = CTX_data_scene(C);
Refactor access to dependency graph This change ensures that operators which needs access to evaluated data first makes sure there is a dependency graph. Other accesses to the dependency graph made it more explicit about whether they just need a valid dependency graph pointer or whether they expect the graph to be already evaluated. This replaces OPTYPE_USE_EVAL_DATA which is now removed. Some general rules about usage of accessors: - Drawing is expected to happen from a fully evaluated dependency graph. There is now a function to access it, which will in the future control that dependency graph is actually evaluated. This check is not yet done because there are some things to be taken care about first: for example, post-update hooks might leave scene in a state where something is still tagged for update. - All operators which needs to access evaluated state must use CTX_data_ensure_evaluated_depsgraph(). This function replaces OPTYPE_USE_EVAL_DATA. The call is generally to be done in the very beginning of the operator, prior other logic (unless this is some comprehensive operator which might or might not need access to an evaluated state). This call is never to be used from a loop. If some utility function requires evaluated state of dependency graph the graph is to be passed as an explicit argument. This way it is clear that no evaluation happens in a loop or something like this. - All cases which needs to know dependency graph pointer, but which doesn't want to actually evaluate it can use old-style function CTX_data_depsgraph_pointer(), assuming that underlying code will ensure dependency graph is evaluated prior to accessing it. - The new functions are replacing OPTYPE_USE_EVAL_DATA, so now it is explicit and local about where dependency graph is being ensured. This commit also contains some fixes of wrong usage of evaluation functions on original objects. Ideally should be split out, but in reality with all the APIs being renamed is quite tricky. Fixes T67454: Blender crash on rapid undo and select Speculation here is that sometimes undo and selection operators are sometimes handled in the same event loop iteration, which leaves non-evaluated dependency graph. Fixes T67973: Crash on Fix Deforms operator Fixes T67902: Crash when undo a loop cut Reviewers: brecht Reviewed By: brecht Subscribers: lichtwerk Maniphest Tasks: T67454 Differential Revision: https://developer.blender.org/D5343
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Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
Paint *paint = BKE_paint_get_active_from_context(C);
Palette *palette = BKE_paint_palette(paint);
PaletteColor *color = NULL;
Brush *br = BKE_paint_brush(BKE_paint_get_active_from_context(C));
CLAMP(x, 0, region->winx);
CLAMP(y, 0, region->winy);
if (use_palette) {
if (!palette) {
palette = BKE_palette_add(CTX_data_main(C), "Palette");
BKE_paint_palette_set(paint, palette);
}
color = BKE_palette_color_add(palette);
palette->active_color = BLI_listbase_count(&palette->colors) - 1;
}
SpaceImage *sima = CTX_wm_space_image(C);
const View3D *v3d = CTX_wm_view3d(C);
if (v3d && texpaint_proj) {
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/* first try getting a color directly from the mesh faces if possible */
ViewLayer *view_layer = CTX_data_view_layer(C);
Object *ob = OBACT(view_layer);
Object *ob_eval = DEG_get_evaluated_object(depsgraph, ob);
ImagePaintSettings *imapaint = &scene->toolsettings->imapaint;
bool use_material = (imapaint->mode == IMAGEPAINT_MODE_MATERIAL);
if (ob) {
CustomData_MeshMasks cddata_masks = CD_MASK_BAREMESH;
cddata_masks.pmask |= CD_MASK_ORIGINDEX;
Mesh *me = (Mesh *)ob->data;
Mesh *me_eval = mesh_get_eval_final(depsgraph, scene, ob_eval, &cddata_masks);
ViewContext vc;
const int mval[2] = {x, y};
uint faceindex;
uint totpoly = me->totpoly;
if (CustomData_has_layer(&me_eval->ldata, CD_MLOOPUV)) {
ED_view3d_viewcontext_init(C, &vc, depsgraph);
view3d_operator_needs_opengl(C);
if (imapaint_pick_face(&vc, mval, &faceindex, totpoly)) {
Image *image;
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if (use_material) {
image = imapaint_face_image(ob_eval, me_eval, faceindex);
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}
else {
image = imapaint->canvas;
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}
if (image) {
float uv[2];
float u, v;
/* XXX get appropriate ImageUser instead */
ImageUser iuser;
BKE_imageuser_default(&iuser);
iuser.framenr = image->lastframe;
imapaint_pick_uv(me_eval, scene, ob_eval, faceindex, mval, uv);
if (image->source == IMA_SRC_TILED) {
float new_uv[2];
iuser.tile = BKE_image_get_tile_from_pos(image, uv, new_uv, NULL);
u = new_uv[0];
v = new_uv[1];
}
else {
u = fmodf(uv[0], 1.0f);
v = fmodf(uv[1], 1.0f);
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if (u < 0.0f) {
u += 1.0f;
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}
if (v < 0.0f) {
v += 1.0f;
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}
}
ImBuf *ibuf = BKE_image_acquire_ibuf(image, &iuser, NULL);
if (ibuf && (ibuf->rect || ibuf->rect_float)) {
u = u * ibuf->x;
v = v * ibuf->y;
if (ibuf->rect_float) {
float rgba_f[4];
bilinear_interpolation_color_wrap(ibuf, NULL, rgba_f, u, v);
straight_to_premul_v4(rgba_f);
if (use_palette) {
linearrgb_to_srgb_v3_v3(color->rgb, rgba_f);
}
else {
linearrgb_to_srgb_v3_v3(rgba_f, rgba_f);
BKE_brush_color_set(scene, br, rgba_f);
}
}
else {
uchar rgba[4];
bilinear_interpolation_color_wrap(ibuf, rgba, NULL, u, v);
if (use_palette) {
rgb_uchar_to_float(color->rgb, rgba);
}
else {
float rgba_f[3];
rgb_uchar_to_float(rgba_f, rgba);
BKE_brush_color_set(scene, br, rgba_f);
}
}
BKE_image_release_ibuf(image, ibuf, NULL);
return;
}
BKE_image_release_ibuf(image, ibuf, NULL);
}
}
}
}
}
else if (sima != NULL) {
/* Sample from the active image buffer. The sampled color is in
* Linear Scene Reference Space. */
float rgba_f[3];
bool is_data;
if (ED_space_image_color_sample(sima, region, (int[2]){x, y}, rgba_f, &is_data)) {
if (!is_data) {
linearrgb_to_srgb_v3_v3(rgba_f, rgba_f);
}
if (use_palette) {
copy_v3_v3(color->rgb, rgba_f);
}
else {
BKE_brush_color_set(scene, br, rgba_f);
}
return;
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}
}
/* No sample found; sample directly from the GPU front buffer. */
{
float rgba_f[4];
GPU_frontbuffer_read_pixels(
x + region->winrct.xmin, y + region->winrct.ymin, 1, 1, 4, GPU_DATA_FLOAT, &rgba_f);
if (use_palette) {
copy_v3_v3(color->rgb, rgba_f);
}
else {
BKE_brush_color_set(scene, br, rgba_f);
}
}
}
static int brush_curve_preset_exec(bContext *C, wmOperator *op)
{
Brush *br = BKE_paint_brush(BKE_paint_get_active_from_context(C));
if (br) {
Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
BKE_brush_curve_preset(br, RNA_enum_get(op->ptr, "shape"));
BKE_paint_invalidate_cursor_overlay(scene, view_layer, br->curve);
}
return OPERATOR_FINISHED;
}
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static bool brush_curve_preset_poll(bContext *C)
{
Brush *br = BKE_paint_brush(BKE_paint_get_active_from_context(C));
return br && br->curve;
}
void BRUSH_OT_curve_preset(wmOperatorType *ot)
{
PropertyRNA *prop;
static const EnumPropertyItem prop_shape_items[] = {
{CURVE_PRESET_SHARP, "SHARP", 0, "Sharp", ""},
{CURVE_PRESET_SMOOTH, "SMOOTH", 0, "Smooth", ""},
{CURVE_PRESET_MAX, "MAX", 0, "Max", ""},
{CURVE_PRESET_LINE, "LINE", 0, "Line", ""},
{CURVE_PRESET_ROUND, "ROUND", 0, "Round", ""},
{CURVE_PRESET_ROOT, "ROOT", 0, "Root", ""},
{0, NULL, 0, NULL, NULL},
};
ot->name = "Preset";
ot->description = "Set brush shape";
ot->idname = "BRUSH_OT_curve_preset";
ot->exec = brush_curve_preset_exec;
ot->poll = brush_curve_preset_poll;
prop = RNA_def_enum(ot->srna, "shape", prop_shape_items, CURVE_PRESET_SMOOTH, "Mode", "");
RNA_def_property_translation_context(prop, BLT_I18NCONTEXT_ID_CURVE); /* Abusing id_curve :/ */
}
/* face-select ops */
static int paint_select_linked_exec(bContext *C, wmOperator *UNUSED(op))
{
paintface_select_linked(C, CTX_data_active_object(C), NULL, true);
ED_region_tag_redraw(CTX_wm_region(C));
return OPERATOR_FINISHED;
}
void PAINT_OT_face_select_linked(wmOperatorType *ot)
{
ot->name = "Select Linked";
ot->description = "Select linked faces";
ot->idname = "PAINT_OT_face_select_linked";
ot->exec = paint_select_linked_exec;
ot->poll = facemask_paint_poll;
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
static int paint_select_linked_pick_invoke(bContext *C, wmOperator *op, const wmEvent *event)
{
const bool select = !RNA_boolean_get(op->ptr, "deselect");
view3d_operator_needs_opengl(C);
paintface_select_linked(C, CTX_data_active_object(C), event->mval, select);
ED_region_tag_redraw(CTX_wm_region(C));
return OPERATOR_FINISHED;
}
void PAINT_OT_face_select_linked_pick(wmOperatorType *ot)
{
ot->name = "Select Linked Pick";
ot->description = "Select linked faces under the cursor";
ot->idname = "PAINT_OT_face_select_linked_pick";
ot->invoke = paint_select_linked_pick_invoke;
ot->poll = facemask_paint_poll;
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
RNA_def_boolean(ot->srna, "deselect", 0, "Deselect", "Deselect rather than select items");
}
static int face_select_all_exec(bContext *C, wmOperator *op)
{
Object *ob = CTX_data_active_object(C);
if (paintface_deselect_all_visible(C, ob, RNA_enum_get(op->ptr, "action"), true)) {
ED_region_tag_redraw(CTX_wm_region(C));
return OPERATOR_FINISHED;
}
return OPERATOR_CANCELLED;
}
void PAINT_OT_face_select_all(wmOperatorType *ot)
{
ot->name = "(De)select All";
ot->description = "Change selection for all faces";
ot->idname = "PAINT_OT_face_select_all";
ot->exec = face_select_all_exec;
ot->poll = facemask_paint_poll;
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
WM_operator_properties_select_all(ot);
}
static int vert_select_all_exec(bContext *C, wmOperator *op)
{
Object *ob = CTX_data_active_object(C);
paintvert_deselect_all_visible(ob, RNA_enum_get(op->ptr, "action"), true);
paintvert_tag_select_update(C, ob);
ED_region_tag_redraw(CTX_wm_region(C));
return OPERATOR_FINISHED;
}
void PAINT_OT_vert_select_all(wmOperatorType *ot)
{
ot->name = "(De)select All";
ot->description = "Change selection for all vertices";
ot->idname = "PAINT_OT_vert_select_all";
ot->exec = vert_select_all_exec;
ot->poll = vert_paint_poll;
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
WM_operator_properties_select_all(ot);
}
static int vert_select_ungrouped_exec(bContext *C, wmOperator *op)
{
Object *ob = CTX_data_active_object(C);
Mesh *me = ob->data;
if (BLI_listbase_is_empty(&ob->defbase) || (me->dvert == NULL)) {
BKE_report(op->reports, RPT_ERROR, "No weights/vertex groups on object");
return OPERATOR_CANCELLED;
}
paintvert_select_ungrouped(ob, RNA_boolean_get(op->ptr, "extend"), true);
paintvert_tag_select_update(C, ob);
ED_region_tag_redraw(CTX_wm_region(C));
return OPERATOR_FINISHED;
}
void PAINT_OT_vert_select_ungrouped(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Select Ungrouped";
ot->idname = "PAINT_OT_vert_select_ungrouped";
ot->description = "Select vertices without a group";
/* api callbacks */
ot->exec = vert_select_ungrouped_exec;
ot->poll = vert_paint_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
RNA_def_boolean(ot->srna, "extend", false, "Extend", "Extend the selection");
}
static int face_select_hide_exec(bContext *C, wmOperator *op)
{
2014-04-11 11:25:41 +10:00
const bool unselected = RNA_boolean_get(op->ptr, "unselected");
Object *ob = CTX_data_active_object(C);
paintface_hide(C, ob, unselected);
ED_region_tag_redraw(CTX_wm_region(C));
return OPERATOR_FINISHED;
}
void PAINT_OT_face_select_hide(wmOperatorType *ot)
{
ot->name = "Face Select Hide";
ot->description = "Hide selected faces";
ot->idname = "PAINT_OT_face_select_hide";
ot->exec = face_select_hide_exec;
ot->poll = facemask_paint_poll;
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
RNA_def_boolean(
ot->srna, "unselected", 0, "Unselected", "Hide unselected rather than selected objects");
}
static int face_select_reveal_exec(bContext *C, wmOperator *op)
{
const bool select = RNA_boolean_get(op->ptr, "select");
Object *ob = CTX_data_active_object(C);
paintface_reveal(C, ob, select);
ED_region_tag_redraw(CTX_wm_region(C));
return OPERATOR_FINISHED;
}
void PAINT_OT_face_select_reveal(wmOperatorType *ot)
{
ot->name = "Face Select Reveal";
ot->description = "Reveal hidden faces";
ot->idname = "PAINT_OT_face_select_reveal";
ot->exec = face_select_reveal_exec;
ot->poll = facemask_paint_poll;
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
RNA_def_boolean(ot->srna, "select", true, "Select", "");
}