Cleanup: spelling
This commit is contained in:
@@ -766,7 +766,7 @@ static void ExportCurveSegmentsMotion(Mesh *mesh, ParticleCurveData *CData, int
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}
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}
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else {
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/* Number of keys has changed. Genereate an interpolated version
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/* Number of keys has changed. Generate an interpolated version
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* to preserve motion blur. */
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const float step_size = num_center_curve_keys > 1 ? 1.0f / (num_center_curve_keys - 1) :
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0.0f;
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@@ -583,7 +583,7 @@ vector<Pass> BlenderSync::sync_render_passes(BL::RenderLayer &b_rlay, BL::ViewLa
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}
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/* Cryptomatte stores two ID/weight pairs per RGBA layer.
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* User facing paramter is the number of pairs. */
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* User facing parameter is the number of pairs. */
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int crypto_depth = min(16, get_int(crp, "pass_crypto_depth")) / 2;
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scene->film->cryptomatte_depth = crypto_depth;
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scene->film->cryptomatte_passes = CRYPT_NONE;
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@@ -506,7 +506,7 @@ void BKE_paint_curve_clamp_endpoint_add_index(PaintCurve *pc, const int add_inde
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pc->add_index = (add_index || pc->tot_points == 1) ? (add_index + 1) : 0;
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}
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/* remove colour from palette. Must be certain color is inside the palette! */
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/** Remove color from palette. Must be certain color is inside the palette! */
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void BKE_palette_color_remove(Palette *palette, PaletteColor *color)
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{
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if (BLI_listbase_count_at_most(&palette->colors, palette->active_color) ==
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@@ -715,7 +715,7 @@ static void draw_keylist(View2D *v2d,
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float sel_mhcol[4], unsel_mhcol[4];
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float ipo_color[4], ipo_color_mix[4];
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/* cache colours first */
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/* cache colors first */
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UI_GetThemeColor4fv(TH_STRIP_SELECT, sel_color);
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UI_GetThemeColor4fv(TH_STRIP, unsel_color);
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UI_GetThemeColor4fv(TH_DOPESHEET_IPOLINE, ipo_color);
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@@ -969,7 +969,7 @@ typedef struct tGPSB_CloneBrushData {
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/* for "stamp" mode, the currently pasted brushes */
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bGPDstroke **new_strokes;
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/* mapping from colors referenced per stroke, to the new colours in the "pasted" strokes */
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/** Mapping from colors referenced per stroke, to the new colors in the "pasted" strokes. */
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GHash *new_colors;
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} tGPSB_CloneBrushData;
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@@ -1017,7 +1017,7 @@ static void gp_brush_clone_init(bContext *C, tGP_BrushEditData *gso)
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}
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/* Init colormap for mapping between the pasted stroke's source color (names)
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* and the final colours that will be used here instead.
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* and the final colors that will be used here instead.
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*/
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data->new_colors = gp_copybuf_validate_colormap(C);
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}
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@@ -1069,7 +1069,8 @@ void ED_gpencil_strokes_copybuf_free(void)
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gp_strokes_copypastebuf.first = gp_strokes_copypastebuf.last = NULL;
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}
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/* Ensure that destination datablock has all the colours the pasted strokes need
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/**
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* Ensure that destination datablock has all the colors the pasted strokes need.
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* Helper function for copy-pasting strokes
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*/
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GHash *gp_copybuf_validate_colormap(bContext *C)
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@@ -294,7 +294,7 @@ typedef enum eGP_SelectGrouped {
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/* TODO: All with same prefix -
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* Useful for isolating all layers for a particular character for instance. */
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/* TODO: All with same appearance - colour/opacity/volumetric/fills ? */
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/* TODO: All with same appearance - color/opacity/volumetric/fills ? */
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} eGP_SelectGrouped;
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/* ----------------------------------- */
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@@ -121,8 +121,8 @@ void immDrawPixelsTexScaled_clipping(IMMDrawPixelsTexState *state,
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/* Image buffer drawing functions, with display transform
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*
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* The view and display settings can either be specified manually, or retrived
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* from the context with the _ctx variations.
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* The view and display settings can either be specified manually,
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* or retrieved from the context with the '_ctx' variations.
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*
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* For better performance clipping coordinates can be specified so parts of the
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* image outside the view are skipped. */
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@@ -120,7 +120,7 @@ enum {
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/**
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* Use for region show/hide state:
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* - When a region is collapsed, draw a handle to expose.
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* - When a region is expanded, use the the action zone to resize the region.
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* - When a region is expanded, use the action zone to resize the region.
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*/
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AZONE_REGION,
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/**
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@@ -128,8 +128,8 @@ enum {
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*/
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AZONE_FULLSCREEN,
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/**
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* Hotspot azone around scrollbars to show/hide them.
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* Only show the scrull-bars when the cursor is close.
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* Hotspot azone around scroll-bars to show/hide them.
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* Only show the scroll-bars when the cursor is close.
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*/
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AZONE_REGION_SCROLL,
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};
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@@ -356,7 +356,7 @@ void UI_GetThemeColorType4fv(int colorid, int spacetype, float col[4]);
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void UI_GetThemeColorShade4fv(int colorid, int offset, float col[4]);
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void UI_GetThemeColorShadeAlpha4fv(int colorid, int coloffset, int alphaoffset, float col[4]);
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// get four colour values ranged between 0 and 255; includes the alpha channel
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// get four color values ranged between 0 and 255; includes the alpha channel
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void UI_GetThemeColorShadeAlpha4ubv(int colorid,
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int coloffset,
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int alphaoffset,
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@@ -481,7 +481,7 @@ static int collection_link_exec(bContext *C, wmOperator *op)
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return OPERATOR_FINISHED;
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}
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/* Adding object to collection which is used as duplicollection for self is bad idea.
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/* Adding object to collection which is used as dupli-collection for self is bad idea.
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*
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* It is also bad idea to add object to collection which is in collection which
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* contains our current object.
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@@ -833,7 +833,7 @@ static void paint_draw_alpha_overlay(UnifiedPaintSettings *ups,
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x -= vc->ar->winrct.xmin;
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y -= vc->ar->winrct.ymin;
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/* coloured overlay should be drawn separately */
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/* Colored overlay should be drawn separately. */
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if (col) {
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if (!(flags & PAINT_OVERLAY_OVERRIDE_PRIMARY)) {
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paint_draw_tex_overlay(ups, brush, vc, x, y, zoom, true, true);
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@@ -583,7 +583,8 @@ typedef struct {
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float area_size[2];
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StencilControlMode mode;
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StencilConstraint constrain_mode;
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int mask; /* we are twaking mask or colour stencil */
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/** We are tweaking mask or color stencil. */
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int mask;
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Brush *br;
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float *dim_target;
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float *rot_target;
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@@ -483,7 +483,7 @@ void paint_sample_color(
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}
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if (CTX_wm_view3d(C) && texpaint_proj) {
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/* first try getting a colour directly from the mesh faces if possible */
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/* first try getting a color directly from the mesh faces if possible */
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ViewLayer *view_layer = CTX_data_view_layer(C);
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Object *ob = OBACT(view_layer);
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Object *ob_eval = DEG_get_evaluated_object(depsgraph, ob);
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@@ -1461,8 +1461,7 @@ int file_exec(bContext *C, wmOperator *exec_op)
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else if (sfile->op) {
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wmOperator *op = sfile->op;
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/* when used as a macro, for doubleclick,
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* to prevent closing when doubleclicking on .. item */
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/* When used as a macro, for double-click, to prevent closing when double-clicking on item. */
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if (RNA_boolean_get(exec_op->ptr, "need_active")) {
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const int numfiles = filelist_files_ensure(sfile->files);
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int i, active = 0;
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@@ -1723,8 +1722,8 @@ static int file_smoothscroll_invoke(bContext *C, wmOperator *UNUSED(op), const w
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(sfile->scroll_offset < offset + numfiles_layout - numfiles_layout_margin)) {
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WM_event_remove_timer(CTX_wm_manager(C), CTX_wm_window(C), sfile->smoothscroll_timer);
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sfile->smoothscroll_timer = NULL;
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/* Postscroll (after rename has been validated by user) is done,
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* rename process is totally finisehd, cleanup. */
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/* Post-scroll (after rename has been validated by user) is done,
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* rename process is totally finished, cleanup. */
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if ((params->rename_flag & FILE_PARAMS_RENAME_POSTSCROLL_ACTIVE) != 0) {
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params->renamefile[0] = '\0';
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params->rename_flag = 0;
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@@ -347,7 +347,7 @@ uint ED_view3d_select_id_read_nearest(struct ViewContext *UNUSED(vc),
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uint *r_dist)
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{
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/* Create region around mouse cursor. This must be square and have an odd
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* width, the spiralling algorithm does not work with arbitrary rectangles. */
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* width, the spiraling algorithm does not work with arbitrary rectangles. */
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rcti rect;
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BLI_rcti_init_pt_radius(&rect, mval, *r_dist);
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rect.xmax += 1;
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@@ -483,7 +483,7 @@ bool gpu_select_pick_load_id(uint id, bool end)
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if (ps->gl.is_init) {
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if (id == ps->gl.prev_id && !end) {
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/* No need to read if we are still drawing for the same id since
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* all these depths will be merged / deduplicated in the end. */
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* all these depths will be merged / de-duplicated in the end. */
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return true;
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}
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@@ -243,7 +243,7 @@ static eGPUType get_padded_gpu_type(LinkData *link)
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}
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/**
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* Returns 1 if the first item shold be after second item.
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* Returns 1 if the first item should be after second item.
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* We make sure the vec4 uniforms come first.
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*/
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static int inputs_cmp(const void *a, const void *b)
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@@ -324,7 +324,7 @@ typedef struct PaletteColor {
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typedef struct Palette {
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ID id;
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/* pointer to individual colours */
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/** Pointer to individual colors. */
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ListBase colors;
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int active_color;
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@@ -136,7 +136,7 @@ typedef enum eGPDpalettecolor_Flag {
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typedef struct bGPDpalette {
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struct bGPDpalette *next, *prev;
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/** Pointer to individual colours. */
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/** Pointer to individual colors. */
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ListBase colors;
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/** Palette name. Must be unique. */
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char info[64];
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