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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef __FREESTYLE_NODE_SHAPE_H__
#define __FREESTYLE_NODE_SHAPE_H__
/** \file
* \ingroup freestyle
* \brief Class to build a shape node. It contains a Rep, which is the shape geometry
#include <vector>
#include "../geometry/BBox.h"
#include "../geometry/Geom.h"
#include "../system/FreestyleConfig.h"
#include "FrsMaterial.h"
#include "Node.h"
#include "Rep.h"
using namespace std;
namespace Freestyle {
using namespace Geometry;
class NodeShape : public Node {
public:
inline NodeShape() : Node()
{
}
virtual ~NodeShape();
/*! Adds a Rep to the _Shapes list
* The delete of the rep is done when it is not used any more by the Scene Manager.
* So, it must not be deleted by the caller
virtual void AddRep(Rep *iRep)
if (NULL == iRep) {
return;
_Shapes.push_back(iRep);
iRep->addRef();
// updates bbox:
AddBBox(iRep->bbox());
/*! Accept the corresponding visitor */
virtual void accept(SceneVisitor &v);
/*! Sets the shape material */
inline void setFrsMaterial(const FrsMaterial &iMaterial)
_FrsMaterial = iMaterial;
/*! accessors */
/*! returns the shape's material */
inline FrsMaterial &frs_material()
return _FrsMaterial;
inline const vector<Rep *> &shapes()
return _Shapes;
private:
/*! list of shapes */
vector<Rep *> _Shapes;
/*! Shape Material */
FrsMaterial _FrsMaterial;
};
} /* namespace Freestyle */
#endif // __FREESTYLE_NODE_SHAPE_H__