98 lines
2.2 KiB
C++
98 lines
2.2 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#ifndef __FREESTYLE_NODE_SHAPE_H__
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#define __FREESTYLE_NODE_SHAPE_H__
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/** \file
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* \ingroup freestyle
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* \brief Class to build a shape node. It contains a Rep, which is the shape geometry
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*/
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#include <vector>
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#include "../geometry/BBox.h"
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#include "../geometry/Geom.h"
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#include "../system/FreestyleConfig.h"
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#include "FrsMaterial.h"
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#include "Node.h"
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#include "Rep.h"
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using namespace std;
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namespace Freestyle {
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using namespace Geometry;
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class NodeShape : public Node {
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public:
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inline NodeShape() : Node()
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{
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}
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virtual ~NodeShape();
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/*! Adds a Rep to the _Shapes list
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* The delete of the rep is done when it is not used any more by the Scene Manager.
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* So, it must not be deleted by the caller
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*/
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virtual void AddRep(Rep *iRep)
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{
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if (NULL == iRep) {
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return;
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}
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_Shapes.push_back(iRep);
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iRep->addRef();
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// updates bbox:
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AddBBox(iRep->bbox());
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}
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/*! Accept the corresponding visitor */
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virtual void accept(SceneVisitor &v);
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/*! Sets the shape material */
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inline void setFrsMaterial(const FrsMaterial &iMaterial)
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{
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_FrsMaterial = iMaterial;
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}
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/*! accessors */
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/*! returns the shape's material */
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inline FrsMaterial &frs_material()
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{
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return _FrsMaterial;
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}
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inline const vector<Rep *> &shapes()
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{
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return _Shapes;
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}
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private:
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/*! list of shapes */
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vector<Rep *> _Shapes;
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/*! Shape Material */
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FrsMaterial _FrsMaterial;
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};
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} /* namespace Freestyle */
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#endif // __FREESTYLE_NODE_SHAPE_H__
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