This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
blender-archive/source/blender/freestyle/intern/scene_graph/TriangleRep.h

147 lines
3.1 KiB
C++
Raw Normal View History

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef __FREESTYLE_TRIANGLE_REP_H__
#define __FREESTYLE_TRIANGLE_REP_H__
/** \file
* \ingroup freestyle
2019-06-16 13:37:21 +10:00
* \brief Class to define the representation of a triangle
*/
2008-04-30 15:41:54 +00:00
2018-06-17 17:05:14 +02:00
//! inherits from class Rep
2008-04-30 15:41:54 +00:00
#include "Rep.h"
Attempt to fix a potential name conflict between Freestyle and the compositor. A crash in the Freestyle renderer was reported by Ton on IRC with a stack trace below. Note that #2 is in Freestyle, whereas #1 is in the compositor. The problem was observed in a debug build on OS X 10.7 (gcc 4.2, openmp disabled, no llvm). ---------------------------------------------------------------------- Program received signal EXC_BAD_ACCESS, Could not access memory. Reason: 13 at address: 0x0000000000000000 [Switching to process 72386 thread 0xf303] 0x0000000100c129f3 in NodeBase::~NodeBase (this=0x10e501c80) at COM_NodeBase.cpp:43 43 delete (this->m_outputsockets.back()); Current language: auto; currently c++ (gdb) where #0 0x0000000100c129f3 in NodeBase::~NodeBase (this=0x10e501c80) at COM_NodeBase.cpp:43 #1 0x0000000100c29066 in Node::~Node (this=0x10e501c80) at COM_Node.h:49 #2 0x000000010089c273 in NodeShape::~NodeShape (this=0x10e501c80) at NodeShape.cpp:43 #3 0x000000010089910b in NodeGroup::destroy (this=0x10e501da0) at NodeGroup.cpp:61 #4 0x00000001008990cd in NodeGroup::destroy (this=0x10e5014b0) at NodeGroup.cpp:59 #5 0x00000001008990cd in NodeGroup::destroy (this=0x114e18da0) at NodeGroup.cpp:59 #6 0x00000001007e6602 in Controller::ClearRootNode (this=0x114e19640) at Controller.cpp:329 #7 0x00000001007ea52e in Controller::LoadMesh (this=0x114e19640, re=0x10aba4638, srl=0x1140f5258) at Controller.cpp:302 #8 0x00000001008030ad in prepare (re=0x10aba4638, srl=0x1140f5258) at FRS_freestyle.cpp:302 #9 0x000000010080457a in FRS_do_stroke_rendering (re=0x10aba4638, srl=0x1140f5258) at FRS_freestyle.cpp:600 #10 0x00000001006aeb9d in add_freestyle (re=0x10aba4638) at pipeline.c:1584 #11 0x00000001006aceb7 in do_render_3d (re=0x10aba4638) at pipeline.c:1094 #12 0x00000001006ae061 in do_render_fields_blur_3d (re=0x10aba4638) at pipeline.c:1367 #13 0x00000001006afa16 in do_render_composite_fields_blur_3d (re=0x10aba4638) at pipeline.c:1815 #14 0x00000001006b04e4 in do_render_all_options (re=0x10aba4638) at pipeline.c:2021 ---------------------------------------------------------------------- Apparently a name conflict between the two Blender modules is taking place. The present commit hence intends to address it by putting all the Freestyle C++ classes in the namespace 'Freestyle'. This revision will also prevent potential name conflicts with other Blender modules in the future. Special thanks to Lukas Toenne for the help with C++ namespace.
2013-04-09 00:46:49 +00:00
namespace Freestyle {
2008-04-30 15:41:54 +00:00
/*! Base class for all lines objects */
class TriangleRep : public Rep {
public:
/*! Line description style */
enum TRIANGLE_STYLE {
FILL,
LINES,
};
private:
TRIANGLE_STYLE _Style;
Vec3r _vertices[3];
Vec3r _colors[3];
public:
inline TriangleRep() : Rep()
{
_Style = FILL;
}
/*! Builds a triangle from 3 vertices
* v0
* first vertex
* v1
* second vertex
* v2
* third vertex
*/
inline TriangleRep(const Vec3r &v0, const Vec3r &v1, const Vec3r &v2) : Rep()
{
_vertices[0] = v0;
_vertices[1] = v1;
_vertices[2] = v2;
_Style = FILL;
}
inline TriangleRep(const Vec3r &v0,
const Vec3r &c0,
const Vec3r &v1,
const Vec3r &c1,
const Vec3r &v2,
const Vec3r &c2)
: Rep()
{
_vertices[0] = v0;
_vertices[1] = v1;
_vertices[2] = v2;
_colors[0] = c0;
_colors[1] = c1;
_colors[2] = c2;
_Style = FILL;
}
virtual ~TriangleRep()
{
}
/*! accessors */
inline const TRIANGLE_STYLE style() const
{
return _Style;
}
inline const Vec3r &vertex(int index) const
{
return _vertices[index];
}
inline const Vec3r &color(int index) const
{
return _colors[index];
}
/*! modifiers */
inline void setStyle(const TRIANGLE_STYLE iStyle)
{
_Style = iStyle;
}
inline void setVertex(int index, const Vec3r &iVertex)
{
_vertices[index] = iVertex;
}
inline void setColor(int index, const Vec3r &iColor)
{
_colors[index] = iColor;
}
inline void setVertices(const Vec3r &v0, const Vec3r &v1, const Vec3r &v2)
{
_vertices[0] = v0;
_vertices[1] = v1;
_vertices[2] = v2;
}
inline void setColors(const Vec3r &c0, const Vec3r &c1, const Vec3r &c2)
{
_colors[0] = c0;
_colors[1] = c1;
_colors[2] = c2;
}
/*! Accept the corresponding visitor */
virtual void accept(SceneVisitor &v)
{
Rep::accept(v);
v.visitTriangleRep(*this);
}
/*! Computes the triangle bounding box.*/
virtual void ComputeBBox();
2008-04-30 15:41:54 +00:00
};
Attempt to fix a potential name conflict between Freestyle and the compositor. A crash in the Freestyle renderer was reported by Ton on IRC with a stack trace below. Note that #2 is in Freestyle, whereas #1 is in the compositor. The problem was observed in a debug build on OS X 10.7 (gcc 4.2, openmp disabled, no llvm). ---------------------------------------------------------------------- Program received signal EXC_BAD_ACCESS, Could not access memory. Reason: 13 at address: 0x0000000000000000 [Switching to process 72386 thread 0xf303] 0x0000000100c129f3 in NodeBase::~NodeBase (this=0x10e501c80) at COM_NodeBase.cpp:43 43 delete (this->m_outputsockets.back()); Current language: auto; currently c++ (gdb) where #0 0x0000000100c129f3 in NodeBase::~NodeBase (this=0x10e501c80) at COM_NodeBase.cpp:43 #1 0x0000000100c29066 in Node::~Node (this=0x10e501c80) at COM_Node.h:49 #2 0x000000010089c273 in NodeShape::~NodeShape (this=0x10e501c80) at NodeShape.cpp:43 #3 0x000000010089910b in NodeGroup::destroy (this=0x10e501da0) at NodeGroup.cpp:61 #4 0x00000001008990cd in NodeGroup::destroy (this=0x10e5014b0) at NodeGroup.cpp:59 #5 0x00000001008990cd in NodeGroup::destroy (this=0x114e18da0) at NodeGroup.cpp:59 #6 0x00000001007e6602 in Controller::ClearRootNode (this=0x114e19640) at Controller.cpp:329 #7 0x00000001007ea52e in Controller::LoadMesh (this=0x114e19640, re=0x10aba4638, srl=0x1140f5258) at Controller.cpp:302 #8 0x00000001008030ad in prepare (re=0x10aba4638, srl=0x1140f5258) at FRS_freestyle.cpp:302 #9 0x000000010080457a in FRS_do_stroke_rendering (re=0x10aba4638, srl=0x1140f5258) at FRS_freestyle.cpp:600 #10 0x00000001006aeb9d in add_freestyle (re=0x10aba4638) at pipeline.c:1584 #11 0x00000001006aceb7 in do_render_3d (re=0x10aba4638) at pipeline.c:1094 #12 0x00000001006ae061 in do_render_fields_blur_3d (re=0x10aba4638) at pipeline.c:1367 #13 0x00000001006afa16 in do_render_composite_fields_blur_3d (re=0x10aba4638) at pipeline.c:1815 #14 0x00000001006b04e4 in do_render_all_options (re=0x10aba4638) at pipeline.c:2021 ---------------------------------------------------------------------- Apparently a name conflict between the two Blender modules is taking place. The present commit hence intends to address it by putting all the Freestyle C++ classes in the namespace 'Freestyle'. This revision will also prevent potential name conflicts with other Blender modules in the future. Special thanks to Lukas Toenne for the help with C++ namespace.
2013-04-09 00:46:49 +00:00
} /* namespace Freestyle */
#endif // __FREESTYLE_TRIANGLE_REP_H__