147 lines
3.1 KiB
C++
147 lines
3.1 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#ifndef __FREESTYLE_TRIANGLE_REP_H__
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#define __FREESTYLE_TRIANGLE_REP_H__
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/** \file
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* \ingroup freestyle
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* \brief Class to define the representation of a triangle
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*/
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//! inherits from class Rep
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#include "Rep.h"
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namespace Freestyle {
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/*! Base class for all lines objects */
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class TriangleRep : public Rep {
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public:
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/*! Line description style */
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enum TRIANGLE_STYLE {
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FILL,
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LINES,
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};
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private:
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TRIANGLE_STYLE _Style;
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Vec3r _vertices[3];
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Vec3r _colors[3];
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public:
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inline TriangleRep() : Rep()
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{
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_Style = FILL;
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}
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/*! Builds a triangle from 3 vertices
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* v0
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* first vertex
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* v1
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* second vertex
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* v2
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* third vertex
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*/
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inline TriangleRep(const Vec3r &v0, const Vec3r &v1, const Vec3r &v2) : Rep()
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{
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_vertices[0] = v0;
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_vertices[1] = v1;
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_vertices[2] = v2;
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_Style = FILL;
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}
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inline TriangleRep(const Vec3r &v0,
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const Vec3r &c0,
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const Vec3r &v1,
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const Vec3r &c1,
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const Vec3r &v2,
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const Vec3r &c2)
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: Rep()
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{
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_vertices[0] = v0;
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_vertices[1] = v1;
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_vertices[2] = v2;
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_colors[0] = c0;
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_colors[1] = c1;
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_colors[2] = c2;
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_Style = FILL;
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}
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virtual ~TriangleRep()
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{
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}
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/*! accessors */
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inline const TRIANGLE_STYLE style() const
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{
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return _Style;
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}
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inline const Vec3r &vertex(int index) const
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{
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return _vertices[index];
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}
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inline const Vec3r &color(int index) const
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{
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return _colors[index];
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}
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/*! modifiers */
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inline void setStyle(const TRIANGLE_STYLE iStyle)
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{
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_Style = iStyle;
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}
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inline void setVertex(int index, const Vec3r &iVertex)
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{
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_vertices[index] = iVertex;
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}
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inline void setColor(int index, const Vec3r &iColor)
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{
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_colors[index] = iColor;
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}
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inline void setVertices(const Vec3r &v0, const Vec3r &v1, const Vec3r &v2)
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{
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_vertices[0] = v0;
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_vertices[1] = v1;
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_vertices[2] = v2;
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}
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inline void setColors(const Vec3r &c0, const Vec3r &c1, const Vec3r &c2)
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{
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_colors[0] = c0;
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_colors[1] = c1;
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_colors[2] = c2;
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}
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/*! Accept the corresponding visitor */
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virtual void accept(SceneVisitor &v)
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{
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Rep::accept(v);
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v.visitTriangleRep(*this);
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}
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/*! Computes the triangle bounding box.*/
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virtual void ComputeBBox();
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};
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} /* namespace Freestyle */
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#endif // __FREESTYLE_TRIANGLE_REP_H__
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