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blender-archive/source/blender/freestyle/intern/scene_graph/TriangleRep.h

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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef __FREESTYLE_TRIANGLE_REP_H__
#define __FREESTYLE_TRIANGLE_REP_H__
/** \file
* \ingroup freestyle
* \brief Class to define the representation of a triangle
*/
//! inherits from class Rep
#include "Rep.h"
namespace Freestyle {
/*! Base class for all lines objects */
class TriangleRep : public Rep {
public:
/*! Line description style */
enum TRIANGLE_STYLE {
FILL,
LINES,
};
private:
TRIANGLE_STYLE _Style;
Vec3r _vertices[3];
Vec3r _colors[3];
public:
inline TriangleRep() : Rep()
{
_Style = FILL;
}
/*! Builds a triangle from 3 vertices
* v0
* first vertex
* v1
* second vertex
* v2
* third vertex
*/
inline TriangleRep(const Vec3r &v0, const Vec3r &v1, const Vec3r &v2) : Rep()
{
_vertices[0] = v0;
_vertices[1] = v1;
_vertices[2] = v2;
_Style = FILL;
}
inline TriangleRep(const Vec3r &v0,
const Vec3r &c0,
const Vec3r &v1,
const Vec3r &c1,
const Vec3r &v2,
const Vec3r &c2)
: Rep()
{
_vertices[0] = v0;
_vertices[1] = v1;
_vertices[2] = v2;
_colors[0] = c0;
_colors[1] = c1;
_colors[2] = c2;
_Style = FILL;
}
virtual ~TriangleRep()
{
}
/*! accessors */
inline const TRIANGLE_STYLE style() const
{
return _Style;
}
inline const Vec3r &vertex(int index) const
{
return _vertices[index];
}
inline const Vec3r &color(int index) const
{
return _colors[index];
}
/*! modifiers */
inline void setStyle(const TRIANGLE_STYLE iStyle)
{
_Style = iStyle;
}
inline void setVertex(int index, const Vec3r &iVertex)
{
_vertices[index] = iVertex;
}
inline void setColor(int index, const Vec3r &iColor)
{
_colors[index] = iColor;
}
inline void setVertices(const Vec3r &v0, const Vec3r &v1, const Vec3r &v2)
{
_vertices[0] = v0;
_vertices[1] = v1;
_vertices[2] = v2;
}
inline void setColors(const Vec3r &c0, const Vec3r &c1, const Vec3r &c2)
{
_colors[0] = c0;
_colors[1] = c1;
_colors[2] = c2;
}
/*! Accept the corresponding visitor */
virtual void accept(SceneVisitor &v)
{
Rep::accept(v);
v.visitTriangleRep(*this);
}
/*! Computes the triangle bounding box.*/
virtual void ComputeBBox();
};
} /* namespace Freestyle */
#endif // __FREESTYLE_TRIANGLE_REP_H__