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blender-archive/source/blender/gpu/shaders/gpu_shader_checker_frag.glsl

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void main()
{
vec2 phase = mod(gl_FragCoord.xy, (size * 2));
if ((phase.x > size && phase.y < size) || (phase.x < size && phase.y > size)) {
fragColor = color1;
}
else {
fragColor = color2;
}
}