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blender-archive/source/blender/gpu/shaders/gpu_shader_checker_frag.glsl
Clément Foucault a5644f9a28 Cleanup: GPUBuiltinShader: Remove old shader interfaces
This leaves some of the unresolved case where we still need both
implementation.
2022-05-02 01:31:24 +02:00

13 lines
214 B
GLSL

void main()
{
vec2 phase = mod(gl_FragCoord.xy, (size * 2));
if ((phase.x > size && phase.y < size) || (phase.x < size && phase.y > size)) {
fragColor = color1;
}
else {
fragColor = color2;
}
}