This repository has been archived on 2023-10-09. You can view files and clone it, but cannot push or open issues or pull requests.
Files
blender-archive/source/blender/blenkernel/BKE_camera.h

129 lines
3.3 KiB
C++
Raw Normal View History

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef BKE_CAMERA_H
#define BKE_CAMERA_H
/** \file BKE_camera.h
* \ingroup bke
* \brief Camera datablock and utility functions.
*/
#ifdef __cplusplus
extern "C" {
#endif
#include "DNA_vec_types.h"
struct Camera;
struct Object;
struct RegionView3D;
struct RenderData;
struct Scene;
struct rctf;
struct View3D;
/* Camera Datablock */
void *add_camera(const char *name);
struct Camera *copy_camera(struct Camera *cam);
void make_local_camera(struct Camera *cam);
void free_camera(struct Camera *ca);
/* Camera Usage */
float object_camera_dof_distance(struct Object *ob);
void object_camera_mode(struct RenderData *rd, struct Object *ob);
int camera_sensor_fit(int sensor_fit, float sizex, float sizey);
float camera_sensor_size(int sensor_fit, float sensor_x, float sensor_y);
/* Camera Parameters:
*
* Intermediate struct for storing camera parameters from various sources,
* to unify computation of viewplane, window matrix, ... */
typedef struct CameraParams {
/* lens */
int is_ortho;
float lens;
float ortho_scale;
float zoom;
float shiftx;
float shifty;
float offsetx;
float offsety;
/* sensor */
float sensor_x;
float sensor_y;
int sensor_fit;
/* clipping */
float clipsta;
float clipend;
/* fields */
int use_fields;
int field_second;
int field_odd;
/* computed viewplane */
float ycor;
float viewdx;
float viewdy;
rctf viewplane;
/* computed matrix */
float winmat[4][4];
} CameraParams;
void camera_params_init(CameraParams *params);
void camera_params_from_object(CameraParams *params, struct Object *camera);
void camera_params_from_view3d(CameraParams *params, struct View3D *v3d, struct RegionView3D *rv3d);
void camera_params_compute_viewplane(CameraParams *params, int winx, int winy, float aspx, float aspy);
void camera_params_compute_matrix(CameraParams *params);
/* Camera View Frame */
void camera_view_frame_ex(struct Scene *scene, struct Camera *camera, float drawsize, const short do_clip, const float scale[3],
float r_asp[2], float r_shift[2], float *r_drawsize, float r_vec[4][3]);
void camera_view_frame(struct Scene *scene, struct Camera *camera, float r_vec[4][3]);
int camera_view_frame_fit_to_scene(
struct Scene *scene, struct View3D *v3d, struct Object *camera_ob,
float r_co[3]);
#ifdef __cplusplus
}
#endif
#endif