2002-10-12 11:37:38 +00:00
|
|
|
/**
|
|
|
|
* blenlib/BKE_global.h (mar-2001 nzc)
|
|
|
|
*
|
|
|
|
* Global settings, handles, pointers. This is the root for finding
|
|
|
|
* any data in Blender. This block is not serialized, but built anew
|
|
|
|
* for every fresh Blender run.
|
|
|
|
*
|
|
|
|
* $Id$
|
|
|
|
*
|
|
|
|
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
|
|
|
|
*
|
|
|
|
* This program is free software; you can redistribute it and/or
|
|
|
|
* modify it under the terms of the GNU General Public License
|
|
|
|
* as published by the Free Software Foundation; either version 2
|
|
|
|
* of the License, or (at your option) any later version. The Blender
|
|
|
|
* Foundation also sells licenses for use in proprietary software under
|
|
|
|
* the Blender License. See http://www.blender.org/BL/ for information
|
|
|
|
* about this.
|
|
|
|
*
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
* GNU General Public License for more details.
|
|
|
|
*
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
|
|
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
*
|
|
|
|
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
|
|
|
|
* All rights reserved.
|
|
|
|
*
|
|
|
|
* The Original Code is: all of this file.
|
|
|
|
*
|
|
|
|
* Contributor(s): none yet.
|
|
|
|
*
|
|
|
|
* ***** END GPL/BL DUAL LICENSE BLOCK *****
|
|
|
|
*/
|
|
|
|
#ifndef BKE_GLOBAL_H
|
|
|
|
#define BKE_GLOBAL_H
|
|
|
|
|
|
|
|
#include "DNA_listBase.h"
|
|
|
|
|
|
|
|
#ifdef __cplusplus
|
|
|
|
extern "C" {
|
|
|
|
#endif
|
|
|
|
|
|
|
|
/* forwards */
|
|
|
|
struct View3D;
|
|
|
|
struct View2D;
|
|
|
|
struct SpaceIpo;
|
|
|
|
struct SpaceButs;
|
|
|
|
struct SpaceImage;
|
|
|
|
struct SpaceOops;
|
|
|
|
struct SpaceText;
|
|
|
|
struct SpaceSound;
|
|
|
|
struct SpaceAction;
|
|
|
|
struct SpaceNla;
|
|
|
|
struct Main;
|
|
|
|
struct Scene;
|
|
|
|
struct bScreen;
|
|
|
|
struct Object;
|
|
|
|
struct bSoundListener;
|
|
|
|
struct BMF_Font;
|
2004-03-28 08:46:35 +00:00
|
|
|
struct EditMesh;
|
2002-10-12 11:37:38 +00:00
|
|
|
|
2003-10-19 20:52:34 +00:00
|
|
|
|
2002-10-12 11:37:38 +00:00
|
|
|
typedef struct Global {
|
|
|
|
|
|
|
|
/* active pointers */
|
|
|
|
struct View3D *vd;
|
|
|
|
struct View2D *v2d;
|
|
|
|
struct SpaceIpo *sipo;
|
|
|
|
struct SpaceButs *buts;
|
|
|
|
struct SpaceImage *sima;
|
|
|
|
struct SpaceOops *soops;
|
|
|
|
struct SpaceSound *ssound;
|
|
|
|
struct SpaceAction *saction; /* __NLA */
|
|
|
|
struct SpaceNla *snla;
|
|
|
|
struct Main *main;
|
|
|
|
struct Scene *scene; /* denk aan file.c */
|
|
|
|
struct bScreen *curscreen;
|
|
|
|
struct Object *obedit;
|
|
|
|
|
|
|
|
/* fonts, allocated global data */
|
|
|
|
struct BMF_Font *font, *fonts, *fontss;
|
|
|
|
|
|
|
|
/* strings: lastsaved */
|
|
|
|
char ima[160], sce[160], lib[160];
|
|
|
|
|
|
|
|
/* totalen */
|
|
|
|
short totobj, totlamp, totobjsel, totcurve, totmesh, totmat;
|
|
|
|
int totvert, totface, totvertsel, totfacesel;
|
|
|
|
|
|
|
|
short machine, afbreek, moving, colact, zbuf;
|
|
|
|
short qual, background, imagewin, animspeed;
|
Biiig commit! Thanks to 2-3 weeks of cvs freeze...
Render:
- New; support for dual CPU render (SDL thread)
Currently only works with alternating scanlines, but gives excellent
performance. For both normal render as unified implemented.
Note the "mutex" locks on z-transp buffer render and imbuf loads.
- This has been made possible by major cleanups in render code, especially
getting rid of globals (example Tin Tr Tg Tb Ta for textures) or struct
OSA or using Materials or Texture data to write to.
- Made normal render fully 4x32 floats too, and removed all old optimizes
with chars or shorts.
- Made normal render and unified render use same code for sky and halo
render, giving equal (and better) results for halo render. Old render
now also uses PostProcess options (brightness, mul, gamma)
- Added option ("FBuf") in F10 Output Panel, this keeps a 4x32 bits buffer
after render. Using PostProcess menu you will note an immediate re-
display of image too (32 bits RGBA)
- Added "Hue" and "Saturation" sliders to PostProcess options
- Render module is still not having a "nice" API, but amount of dependencies
went down a lot. Next todo: remove abusive "previewrender" code.
The last main global in Render (struct Render) now can be re-used for fully
controlling a render, to allow multiple "instances" of render to open.
- Renderwindow now displays a smal bar on top with the stats, and keeps the
stats after render too. Including "spare" page support.
Not only easier visible that way, but also to remove the awkward code that
was drawing stats in the Info header (extreme slow on some ATIs too)
- Cleaned up blendef.h and BKE_utildefines.h, these two had overlapping
defines.
- I might have forgotten stuff... and will write a nice doc on the architecture!
2004-12-27 19:28:52 +00:00
|
|
|
short winpos, displaymode; /* used to be in Render */
|
|
|
|
|
2002-10-12 11:37:38 +00:00
|
|
|
/**
|
|
|
|
* The current version of Blender.
|
|
|
|
*/
|
|
|
|
short version;
|
|
|
|
short simulf, fields, order, rt;
|
|
|
|
int f;
|
|
|
|
|
|
|
|
/* Editmode lists */
|
2004-03-28 08:46:35 +00:00
|
|
|
struct EditMesh *editMesh;
|
2002-10-12 11:37:38 +00:00
|
|
|
|
|
|
|
float textcurs[4][2];
|
|
|
|
|
|
|
|
/* Frank's variables */
|
|
|
|
int renderd;
|
|
|
|
int real_sfra, real_efra;
|
|
|
|
int save_over;
|
|
|
|
|
|
|
|
/* Reevan's __NLA variables */
|
|
|
|
struct Object *obpose; /* Current posable object */
|
|
|
|
struct ListBase edbo; /* Armature Editmode bones */
|
|
|
|
|
2003-04-28 02:15:46 +00:00
|
|
|
/* Rob's variables */
|
|
|
|
int have_quicktime;
|
|
|
|
int ui_international;
|
|
|
|
|
2002-10-12 11:37:38 +00:00
|
|
|
/* this variable is written to / read from FileGlobal->fileflags */
|
|
|
|
int fileflags;
|
|
|
|
|
2003-05-08 16:24:58 +00:00
|
|
|
/* save the allowed windowstate of blender when using -W or -w */
|
|
|
|
int windowstate;
|
|
|
|
|
2002-10-12 11:37:38 +00:00
|
|
|
/* Janco's playing ground */
|
|
|
|
struct bSoundListener* listener;
|
|
|
|
|
|
|
|
/* Test thingy for Nzc */
|
|
|
|
int magic; /* toggle use of experimental render pipe */
|
|
|
|
int compat; /* toggle compatibility mode for edge rendering */
|
|
|
|
int notonlysolid;/* T-> also edge-render transparent faces */
|
|
|
|
int useRscale; /* bitflag for using colour scaling */
|
|
|
|
int useGscale; /* bitflag for using colour scaling */
|
|
|
|
int useBscale; /* bitflag for using colour scaling */
|
|
|
|
float cscale[4]; /* sliders for colour scaling */
|
|
|
|
int Rhisto; /* flags for making histograms */
|
|
|
|
int Ghisto;
|
|
|
|
int Bhisto;
|
|
|
|
|
|
|
|
/* special versions */
|
|
|
|
short special1, special2;
|
|
|
|
|
|
|
|
int flags;
|
2003-10-19 20:52:34 +00:00
|
|
|
|
2002-10-12 11:37:38 +00:00
|
|
|
} Global;
|
|
|
|
|
|
|
|
/* **************** GLOBAL ********************* */
|
|
|
|
|
|
|
|
/* G.f */
|
|
|
|
#define G_DISABLE_OK 1
|
|
|
|
#define G_PLAYANIM 2
|
|
|
|
#define G_TEST_DUPLI 4
|
|
|
|
#define G_SIMULATION 8
|
|
|
|
#define G_BACKBUFSEL 16
|
|
|
|
#define G_PICKSEL 32
|
|
|
|
#define G_DRAWNORMALS 64
|
|
|
|
#define G_DRAWFACES 128
|
|
|
|
#define G_FACESELECT 256
|
|
|
|
#define G_DRAW_EXT 512
|
|
|
|
#define G_VERTEXPAINT 1024
|
|
|
|
#define G_ALLEDGES 2048
|
|
|
|
#define G_DEBUG 4096
|
|
|
|
#define G_SCENESCRIPT 8192
|
|
|
|
#define G_PROPORTIONAL 16384
|
|
|
|
#define G_WEIGHTPAINT 32768 /* __NLA */
|
|
|
|
#define G_TEXTUREPAINT 65536
|
|
|
|
#define G_NOFROZEN (1 << 17) // frozen modules inactive
|
2003-07-20 20:25:30 +00:00
|
|
|
#define G_DRAWEDGES (1 << 18)
|
2004-07-08 20:38:27 +00:00
|
|
|
#define G_DRAWCREASES (1 << 19)
|
Added LSCM UV Unwrapping:
http://www.loria.fr/~levy/Galleries/LSCM/index.html
http://www.loria.fr/~levy/Papers/2002/s2002_lscm.pdf
Implementation Least Squares Conformal Maps parameterization, based on
chapter 2 of:
Bruno Levy, Sylvain Petitjean, Nicolas Ray, Jerome Maillot. Least Squares
Conformal Maps for Automatic Texture Atlas Generation. In Siggraph 2002,
July 2002.
Seams: Stored as a flag (ME_SEAM) in the new MEdge struct, these seams define
where a mesh will be cut when executing LSCM unwrapping. Seams can be marked
and cleared in Edit Mode. Ctrl+EKEY will pop up a menu allowing to Clear or Mark
the selected edges as seams.
Select Linked in Face Select Mode now only selects linked faces if no seams
separate them. So if seams are defined, this will now select the 'face group'
defined by the seams. Hotkey is still LKEY.
LSCM Unwrap: unwrap UV's by calculating a conformal mapping (preserving local
angles). Based on seams, the selected faces will be 'cut'. If multiple
'face groups' are selected, they will be unwrapped separately and packed in
the image rectangle in the UV Editor. Packing uses a simple and fast
algorithm, only designed to avoid having overlapping faces.
LSCM can be found in the Unwrap menu (UKEY), and the UV Calculation panel.
Pinning: UV's can be pinned in the UV Editor. When LSCM Unwrap is then
executed, these UV's will stay in place, allowing to tweak the solution.
PKEY and ALT+PKEY will respectively pin and unpin selected UV's.
Face Select Mode Drawing Changes:
- Draw Seams option to enable disable drawing of seams
- Draw Faces option to enable drawing of selected faces in transparent purple
- Draw Hidden Edges option to enable drawing of edges of hidden faces
- Draw Edges option to enable drawing of edges of visible faces
The colors for these seams, faces and edges are themeable.
2004-07-13 11:48:52 +00:00
|
|
|
#define G_DRAWSEAMS (1 << 20)
|
|
|
|
#define G_HIDDENEDGES (1 << 21)
|
2002-10-12 11:37:38 +00:00
|
|
|
|
|
|
|
/* G.fileflags */
|
|
|
|
|
|
|
|
#define G_AUTOPACK_BIT 0
|
|
|
|
#define G_FILE_COMPRESS_BIT 1
|
|
|
|
#define G_FILE_AUTOPLAY_BIT 2
|
|
|
|
#define G_FILE_ENABLE_ALL_FRAMES_BIT 3
|
|
|
|
#define G_FILE_SHOW_DEBUG_PROPS_BIT 4
|
|
|
|
#define G_FILE_SHOW_FRAMERATE_BIT 5
|
|
|
|
#define G_FILE_SHOW_PROFILE_BIT 6
|
|
|
|
#define G_FILE_LOCK_BIT 7
|
|
|
|
#define G_FILE_SIGN_BIT 8
|
|
|
|
#define G_FILE_PUBLISH_BIT 9
|
2004-09-05 13:43:51 +00:00
|
|
|
#define G_FILE_NO_UI_BIT 10
|
|
|
|
|
2002-10-12 11:37:38 +00:00
|
|
|
|
|
|
|
#define G_AUTOPACK (1 << G_AUTOPACK_BIT)
|
|
|
|
#define G_FILE_COMPRESS (1 << G_FILE_COMPRESS_BIT)
|
|
|
|
#define G_FILE_AUTOPLAY (1 << G_FILE_AUTOPLAY_BIT)
|
|
|
|
#define G_FILE_ENABLE_ALL_FRAMES (1 << G_FILE_ENABLE_ALL_FRAMES_BIT)
|
|
|
|
#define G_FILE_SHOW_DEBUG_PROPS (1 << G_FILE_SHOW_DEBUG_PROPS_BIT)
|
|
|
|
#define G_FILE_SHOW_FRAMERATE (1 << G_FILE_SHOW_FRAMERATE_BIT)
|
|
|
|
#define G_FILE_SHOW_PROFILE (1 << G_FILE_SHOW_PROFILE_BIT)
|
|
|
|
#define G_FILE_LOCK (1 << G_FILE_LOCK_BIT)
|
|
|
|
#define G_FILE_SIGN (1 << G_FILE_SIGN_BIT)
|
|
|
|
#define G_FILE_PUBLISH (1 << G_FILE_PUBLISH_BIT)
|
2004-09-05 13:43:51 +00:00
|
|
|
#define G_FILE_NO_UI (1 << G_FILE_NO_UI_BIT)
|
2002-10-12 11:37:38 +00:00
|
|
|
|
2003-05-08 16:24:58 +00:00
|
|
|
/* G.windowstate */
|
|
|
|
#define G_WINDOWSTATE_USERDEF 0
|
|
|
|
#define G_WINDOWSTATE_BORDER 1
|
|
|
|
#define G_WINDOWSTATE_FULLSCREEN 2
|
|
|
|
|
2002-10-12 11:37:38 +00:00
|
|
|
/* G.simulf */
|
|
|
|
#define G_LOADFILE 2
|
|
|
|
#define G_RESTART 4
|
|
|
|
#define G_QUIT 8
|
|
|
|
#define G_SETSCENE 16
|
|
|
|
|
|
|
|
/* G.flags: double? */
|
|
|
|
#define G_FLAGS_AUTOPLAY_BIT 2
|
|
|
|
#define G_FLAGS_AUTOPLAY (1 << G_FLAGS_AUTOPLAY_BIT)
|
|
|
|
|
|
|
|
/* G.qual */
|
2004-09-18 13:25:29 +00:00
|
|
|
#define R_SHIFTKEY 1
|
|
|
|
#define L_SHIFTKEY 2
|
|
|
|
#define LR_SHIFTKEY 3
|
|
|
|
#define R_ALTKEY 4
|
|
|
|
#define L_ALTKEY 8
|
|
|
|
#define LR_ALTKEY 12
|
|
|
|
#define R_CTRLKEY 16
|
|
|
|
#define L_CTRLKEY 32
|
|
|
|
#define LR_CTRLKEY 48
|
|
|
|
#define LR_COMMANDKEY 64
|
2002-10-12 11:37:38 +00:00
|
|
|
|
|
|
|
/* G.order: indicates what endianness the platform where the file was
|
|
|
|
* written had. */
|
|
|
|
#define L_ENDIAN 1
|
|
|
|
#define B_ENDIAN 0
|
|
|
|
|
|
|
|
/* G.special1 */
|
|
|
|
|
|
|
|
/* Memory is allocated where? blender.c */
|
|
|
|
extern Global G;
|
|
|
|
|
|
|
|
#ifdef __cplusplus
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#endif
|
2002-10-30 02:07:20 +00:00
|
|
|
|