2011-09-18 12:06:28 +00:00
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/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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2011-02-27 20:40:57 +00:00
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/** \file blender/blenkernel/intern/sound.c
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* \ingroup bke
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*/
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2002-10-12 11:37:38 +00:00
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#include <string.h>
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2005-10-09 16:57:49 +00:00
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#include <stdlib.h>
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2002-10-12 11:37:38 +00:00
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#include "MEM_guardedalloc.h"
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#include "BLI_blenlib.h"
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2011-08-09 08:38:14 +00:00
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#include "BLI_math.h"
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2014-11-24 18:18:35 +01:00
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#include "BLI_threads.h"
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2002-10-12 11:37:38 +00:00
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2010-02-08 23:07:53 +00:00
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#include "DNA_anim_types.h"
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2011-08-09 08:38:14 +00:00
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#include "DNA_object_types.h"
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2002-10-12 11:37:38 +00:00
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#include "DNA_scene_types.h"
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2010-02-07 23:41:17 +00:00
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#include "DNA_sequence_types.h"
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2002-10-12 11:37:38 +00:00
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#include "DNA_packedFile_types.h"
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2009-08-09 21:16:39 +00:00
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#include "DNA_screen_types.h"
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2010-08-04 04:01:27 +00:00
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#include "DNA_sound_types.h"
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2011-08-09 08:38:14 +00:00
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#include "DNA_speaker_types.h"
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2009-08-09 21:16:39 +00:00
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2011-06-23 09:27:56 +00:00
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#ifdef WITH_AUDASPACE
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2015-06-16 10:03:35 +02:00
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# include AUD_SOUND_H
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# include AUD_SEQUENCE_H
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# include AUD_HANDLE_H
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# include AUD_SPECIAL_H
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# ifdef WITH_SYSTEM_AUDASPACE
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# include "../../../intern/audaspace/intern/AUD_Set.h"
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2014-03-04 13:44:15 +01:00
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# endif
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2011-06-23 09:27:56 +00:00
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#endif
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2002-10-12 11:37:38 +00:00
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#include "BKE_global.h"
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#include "BKE_main.h"
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#include "BKE_sound.h"
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2009-08-09 21:16:39 +00:00
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#include "BKE_library.h"
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2002-10-12 11:37:38 +00:00
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#include "BKE_packedFile.h"
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2011-07-26 13:56:31 +00:00
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#include "BKE_sequencer.h"
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2011-08-30 07:57:55 +00:00
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#include "BKE_scene.h"
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2010-02-07 23:41:17 +00:00
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2011-09-02 03:32:57 +00:00
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#ifdef WITH_AUDASPACE
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2015-07-24 15:44:17 +02:00
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/* evil globals ;-) */
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3D Audio GSoC:
Implemented basic audio animation.
* AnimatableProperty: Propper cache writing and spline interpolation for reading (the solution for stair steps in audio animation)
* Animatable properties so far are: volume, pitch, panning
* Users note: Changing the pitch of a sound results in wrong seeking, due to the resulting playback length difference.
* Users note: Panning only works for mono sources, values are in the range [-2..2], this basically controls the angle of the sound, 0 is front, -1 left, 1 right and 2 and -2 are back. Typical stereo panning only supports [-1..1].
* Disabled animation of audio related ffmpeg output parameters.
* Scene Audio Panel: 3D Listener settings also for Renderer, new Volume property (animatable!), Update/Bake buttons for animation problems, moved sampling rate and channel count here
2011-07-28 13:58:59 +00:00
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static int sound_cfra;
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2015-07-29 10:43:32 +10:00
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static char **audio_device_names = NULL;
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2011-09-02 03:32:57 +00:00
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#endif
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2002-10-12 11:37:38 +00:00
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2015-10-06 19:40:15 +11:00
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bSound *BKE_sound_new_file(struct Main *bmain, const char *filepath)
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2011-06-23 09:27:56 +00:00
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{
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2015-05-03 03:28:43 +10:00
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bSound *sound;
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2011-06-23 09:27:56 +00:00
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char str[FILE_MAX];
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2014-04-27 00:20:13 +10:00
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const char *path;
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2011-06-23 09:27:56 +00:00
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2011-10-19 23:10:54 +00:00
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size_t len;
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2011-06-23 09:27:56 +00:00
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2015-10-06 19:40:15 +11:00
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BLI_strncpy(str, filepath, sizeof(str));
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2011-06-23 09:27:56 +00:00
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path = /*bmain ? bmain->name :*/ G.main->name;
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BLI_path_abs(str, path);
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2015-10-06 19:40:15 +11:00
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len = strlen(filepath);
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while (len > 0 && filepath[len - 1] != '/' && filepath[len - 1] != '\\')
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2011-06-23 09:27:56 +00:00
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len--;
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2015-10-06 19:40:15 +11:00
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sound = BKE_libblock_alloc(bmain, ID_SO, filepath + len);
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BLI_strncpy(sound->name, filepath, FILE_MAX);
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2014-04-15 10:59:42 +02:00
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/* sound->type = SOUND_TYPE_FILE; */ /* XXX unused currently */
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2011-06-23 09:27:56 +00:00
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2015-03-26 11:35:41 +01:00
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BKE_sound_load(bmain, sound);
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2011-06-23 09:27:56 +00:00
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return sound;
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}
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2015-10-06 19:40:15 +11:00
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bSound *BKE_sound_new_file_exists_ex(struct Main *bmain, const char *filepath, bool *r_exists)
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{
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bSound *sound;
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char str[FILE_MAX], strtest[FILE_MAX];
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BLI_strncpy(str, filepath, sizeof(str));
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BLI_path_abs(str, bmain->name);
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/* first search an identical filepath */
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for (sound = bmain->sound.first; sound; sound = sound->id.next) {
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BLI_strncpy(strtest, sound->name, sizeof(sound->name));
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BLI_path_abs(strtest, ID_BLEND_PATH(bmain, &sound->id));
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if (BLI_path_cmp(strtest, str) == 0) {
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sound->id.us++; /* officially should not, it doesn't link here! */
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if (r_exists)
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*r_exists = true;
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return sound;
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}
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}
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if (r_exists)
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*r_exists = false;
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return BKE_sound_new_file(bmain, filepath);
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}
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bSound *BKE_sound_new_file_exists(struct Main *bmain, const char *filepath)
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{
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return BKE_sound_new_file_exists_ex(bmain, filepath, NULL);
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}
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2012-05-10 15:22:29 +00:00
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void BKE_sound_free(bSound *sound)
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2011-06-23 09:27:56 +00:00
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{
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2012-04-28 06:31:57 +00:00
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if (sound->packedfile) {
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2011-06-23 09:27:56 +00:00
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freePackedFile(sound->packedfile);
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sound->packedfile = NULL;
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}
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#ifdef WITH_AUDASPACE
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2012-04-28 06:31:57 +00:00
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if (sound->handle) {
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2014-11-13 00:33:28 +13:00
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AUD_Sound_free(sound->handle);
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2011-06-23 09:27:56 +00:00
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sound->handle = NULL;
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sound->playback_handle = NULL;
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}
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2011-06-23 17:30:56 +00:00
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2012-04-28 06:31:57 +00:00
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if (sound->cache) {
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2014-11-13 00:33:28 +13:00
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AUD_Sound_free(sound->cache);
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2011-08-07 11:54:58 +00:00
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sound->cache = NULL;
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2011-06-23 17:30:56 +00:00
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}
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2011-08-09 14:10:32 +00:00
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2015-03-26 11:35:41 +01:00
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BKE_sound_free_waveform(sound);
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2014-11-24 18:18:35 +01:00
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2015-01-28 19:45:16 +01:00
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if (sound->spinlock) {
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BLI_spin_end(sound->spinlock);
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MEM_freeN(sound->spinlock);
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sound->spinlock = NULL;
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2014-11-24 18:18:35 +01:00
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}
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2014-04-15 10:59:42 +02:00
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#endif /* WITH_AUDASPACE */
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2011-06-23 09:27:56 +00:00
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}
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#ifdef WITH_AUDASPACE
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2015-07-29 10:43:32 +10:00
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static const char *force_device = NULL;
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2011-07-13 17:24:33 +00:00
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2010-03-08 20:08:04 +00:00
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#ifdef WITH_JACK
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2012-05-06 15:15:33 +00:00
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static void sound_sync_callback(void *data, int mode, float time)
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2010-02-21 18:01:41 +00:00
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{
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2012-05-06 15:15:33 +00:00
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struct Main *bmain = (struct Main *)data;
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struct Scene *scene;
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2010-02-21 18:01:41 +00:00
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2010-02-21 19:54:18 +00:00
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scene = bmain->scene.first;
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2012-04-28 06:31:57 +00:00
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while (scene) {
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if (scene->audio.flag & AUDIO_SYNC) {
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2012-02-23 02:17:50 +00:00
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if (mode)
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2015-03-26 13:19:33 +01:00
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BKE_sound_play_scene(scene);
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2010-02-21 18:01:41 +00:00
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else
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2015-03-26 13:19:33 +01:00
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BKE_sound_stop_scene(scene);
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2015-05-15 16:51:17 +02:00
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if (scene->playback_handle)
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2014-11-13 00:33:28 +13:00
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AUD_Handle_setPosition(scene->playback_handle, time);
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2010-02-21 18:01:41 +00:00
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}
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scene = scene->id.next;
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}
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}
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2010-03-08 20:08:04 +00:00
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#endif
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2010-02-21 18:01:41 +00:00
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2015-07-24 15:44:17 +02:00
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void BKE_sound_force_device(const char *device)
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2009-12-07 20:39:57 +00:00
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{
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2010-01-30 21:04:51 +00:00
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force_device = device;
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2009-12-07 20:39:57 +00:00
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}
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2015-03-26 11:35:41 +01:00
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void BKE_sound_init_once(void)
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2010-04-24 16:35:16 +00:00
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{
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AUD_initOnce();
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2015-03-26 11:35:41 +01:00
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atexit(BKE_sound_exit_once);
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2010-04-24 16:35:16 +00:00
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}
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2015-07-29 10:43:32 +10:00
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static AUD_Device *sound_device;
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2014-11-13 00:33:28 +13:00
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2015-07-29 10:43:32 +10:00
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void *BKE_sound_get_device(void)
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2014-11-13 00:33:28 +13:00
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{
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return sound_device;
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}
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2015-03-26 11:35:41 +01:00
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void BKE_sound_init(struct Main *bmain)
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2009-08-09 21:16:39 +00:00
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{
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2010-01-01 05:09:30 +00:00
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AUD_DeviceSpecs specs;
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2009-08-26 08:09:29 +00:00
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int device, buffersize;
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2015-07-29 10:43:32 +10:00
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const char *device_name;
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2009-08-09 21:16:39 +00:00
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device = U.audiodevice;
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buffersize = U.mixbufsize;
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specs.channels = U.audiochannels;
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specs.format = U.audioformat;
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specs.rate = U.audiorate;
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2015-07-29 10:43:32 +10:00
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if (force_device == NULL) {
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2015-07-24 15:44:17 +02:00
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int i;
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2015-07-29 10:43:32 +10:00
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char **names = BKE_sound_get_device_names();
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2015-07-24 15:44:17 +02:00
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device_name = names[0];
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2015-07-29 10:43:32 +10:00
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/* make sure device is within the bounds of the array */
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for (i = 0; names[i]; i++) {
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if (i == device) {
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2015-07-24 15:44:17 +02:00
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device_name = names[i];
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2015-07-29 10:43:32 +10:00
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}
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}
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2014-03-03 23:57:59 +01:00
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}
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2015-07-24 15:44:17 +02:00
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else
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device_name = force_device;
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2014-03-03 23:57:59 +01:00
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2012-02-23 02:17:50 +00:00
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if (buffersize < 128)
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2014-03-04 13:44:15 +01:00
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buffersize = 1024;
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2009-08-09 21:16:39 +00:00
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2012-02-23 02:17:50 +00:00
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if (specs.rate < AUD_RATE_8000)
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2009-08-09 21:16:39 +00:00
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specs.rate = AUD_RATE_44100;
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2012-02-23 02:17:50 +00:00
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if (specs.format <= AUD_FORMAT_INVALID)
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2009-08-09 21:16:39 +00:00
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specs.format = AUD_FORMAT_S16;
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2012-02-23 02:17:50 +00:00
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if (specs.channels <= AUD_CHANNELS_INVALID)
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2009-08-09 21:16:39 +00:00
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specs.channels = AUD_CHANNELS_STEREO;
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2014-11-13 00:33:28 +13:00
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if (!(sound_device = AUD_init(device_name, specs, buffersize, "Blender")))
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sound_device = AUD_init("Null", specs, buffersize, "Blender");
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2011-08-09 08:38:14 +00:00
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2015-03-26 11:35:41 +01:00
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BKE_sound_init_main(bmain);
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2011-08-09 08:38:14 +00:00
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}
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2015-03-26 11:35:41 +01:00
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void BKE_sound_init_main(struct Main *bmain)
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2011-08-09 08:38:14 +00:00
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{
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2010-02-21 19:54:18 +00:00
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#ifdef WITH_JACK
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2014-03-03 23:57:59 +01:00
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AUD_setSynchronizerCallback(sound_sync_callback, bmain);
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2010-10-17 06:38:56 +00:00
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#else
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(void)bmain; /* unused */
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2010-02-21 19:54:18 +00:00
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#endif
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2009-08-09 21:16:39 +00:00
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}
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2015-03-26 11:35:41 +01:00
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void BKE_sound_exit(void)
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2009-08-09 21:16:39 +00:00
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|
{
|
2014-11-13 00:33:28 +13:00
|
|
|
AUD_exit(sound_device);
|
|
|
|
|
sound_device = NULL;
|
2009-08-09 21:16:39 +00:00
|
|
|
}
|
|
|
|
|
|
2015-03-26 11:35:41 +01:00
|
|
|
void BKE_sound_exit_once(void)
|
2013-03-27 07:19:54 +00:00
|
|
|
{
|
2014-11-13 00:33:28 +13:00
|
|
|
AUD_exit(sound_device);
|
|
|
|
|
sound_device = NULL;
|
2013-03-27 07:19:54 +00:00
|
|
|
AUD_exitOnce();
|
2015-07-24 15:44:17 +02:00
|
|
|
|
|
|
|
|
#ifdef WITH_SYSTEM_AUDASPACE
|
2015-07-29 10:43:32 +10:00
|
|
|
if (audio_device_names != NULL) {
|
2015-07-24 15:44:17 +02:00
|
|
|
int i;
|
2015-07-29 10:43:32 +10:00
|
|
|
for (i = 0; audio_device_names[i]; i++) {
|
2015-07-24 15:44:17 +02:00
|
|
|
free(audio_device_names[i]);
|
2015-07-29 10:43:32 +10:00
|
|
|
}
|
2015-07-24 15:44:17 +02:00
|
|
|
free(audio_device_names);
|
|
|
|
|
audio_device_names = NULL;
|
|
|
|
|
}
|
|
|
|
|
#endif
|
2013-03-27 07:19:54 +00:00
|
|
|
}
|
|
|
|
|
|
2014-04-15 10:59:42 +02:00
|
|
|
/* XXX unused currently */
|
2009-08-09 21:16:39 +00:00
|
|
|
#if 0
|
2015-03-26 11:39:08 +01:00
|
|
|
bSound *BKE_sound_new_buffer(struct Main *bmain, bSound *source)
|
2009-08-09 21:16:39 +00:00
|
|
|
{
|
2012-05-06 15:15:33 +00:00
|
|
|
bSound *sound = NULL;
|
2009-08-09 21:16:39 +00:00
|
|
|
|
2012-05-06 15:15:33 +00:00
|
|
|
char name[MAX_ID_NAME + 5];
|
2009-08-09 21:16:39 +00:00
|
|
|
strcpy(name, "buf_");
|
|
|
|
|
strcpy(name + 4, source->id.name);
|
|
|
|
|
|
2014-01-15 16:37:03 +01:00
|
|
|
sound = BKE_libblock_alloc(bmain, ID_SO, name);
|
2009-08-09 21:16:39 +00:00
|
|
|
|
|
|
|
|
sound->child_sound = source;
|
|
|
|
|
sound->type = SOUND_TYPE_BUFFER;
|
|
|
|
|
|
2011-09-05 19:34:27 +00:00
|
|
|
sound_load(bmain, sound);
|
2009-08-09 21:16:39 +00:00
|
|
|
|
|
|
|
|
return sound;
|
|
|
|
|
}
|
|
|
|
|
|
2015-03-26 11:39:08 +01:00
|
|
|
bSound *BKE_sound_new_limiter(struct Main *bmain, bSound *source, float start, float end)
|
2009-08-09 21:16:39 +00:00
|
|
|
{
|
2012-05-06 15:15:33 +00:00
|
|
|
bSound *sound = NULL;
|
2009-08-09 21:16:39 +00:00
|
|
|
|
2012-05-06 15:15:33 +00:00
|
|
|
char name[MAX_ID_NAME + 5];
|
2009-08-09 21:16:39 +00:00
|
|
|
strcpy(name, "lim_");
|
|
|
|
|
strcpy(name + 4, source->id.name);
|
|
|
|
|
|
2014-01-15 16:37:03 +01:00
|
|
|
sound = BKE_libblock_alloc(bmain, ID_SO, name);
|
2009-08-09 21:16:39 +00:00
|
|
|
|
|
|
|
|
sound->child_sound = source;
|
|
|
|
|
sound->start = start;
|
|
|
|
|
sound->end = end;
|
|
|
|
|
sound->type = SOUND_TYPE_LIMITER;
|
|
|
|
|
|
2011-09-05 19:34:27 +00:00
|
|
|
sound_load(bmain, sound);
|
2009-08-09 21:16:39 +00:00
|
|
|
|
|
|
|
|
return sound;
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
2015-03-26 11:35:41 +01:00
|
|
|
void BKE_sound_delete(struct Main *bmain, bSound *sound)
|
2009-08-09 21:16:39 +00:00
|
|
|
{
|
2012-04-28 06:31:57 +00:00
|
|
|
if (sound) {
|
2012-05-05 14:03:12 +00:00
|
|
|
BKE_sound_free(sound);
|
2009-08-09 21:16:39 +00:00
|
|
|
|
2014-01-15 16:37:03 +01:00
|
|
|
BKE_libblock_free(bmain, sound);
|
2004-04-23 13:11:29 +00:00
|
|
|
}
|
2002-10-12 11:37:38 +00:00
|
|
|
}
|
|
|
|
|
|
2015-03-26 11:35:41 +01:00
|
|
|
void BKE_sound_cache(bSound *sound)
|
2009-08-09 21:16:39 +00:00
|
|
|
{
|
2011-08-07 11:54:58 +00:00
|
|
|
sound->flags |= SOUND_FLAGS_CACHING;
|
2012-02-23 02:17:50 +00:00
|
|
|
if (sound->cache)
|
2014-11-13 00:33:28 +13:00
|
|
|
AUD_Sound_free(sound->cache);
|
2009-08-09 21:16:39 +00:00
|
|
|
|
2014-11-13 00:33:28 +13:00
|
|
|
sound->cache = AUD_Sound_cache(sound->handle);
|
2012-02-23 02:17:50 +00:00
|
|
|
if (sound->cache)
|
2011-10-13 22:19:29 +00:00
|
|
|
sound->playback_handle = sound->cache;
|
|
|
|
|
else
|
|
|
|
|
sound->playback_handle = sound->handle;
|
2009-08-26 18:20:17 +00:00
|
|
|
}
|
|
|
|
|
|
2015-03-26 11:35:41 +01:00
|
|
|
void BKE_sound_delete_cache(bSound *sound)
|
2009-08-26 18:20:17 +00:00
|
|
|
{
|
2011-08-07 11:54:58 +00:00
|
|
|
sound->flags &= ~SOUND_FLAGS_CACHING;
|
2012-04-28 06:31:57 +00:00
|
|
|
if (sound->cache) {
|
2014-11-13 00:33:28 +13:00
|
|
|
AUD_Sound_free(sound->cache);
|
2009-08-26 18:20:17 +00:00
|
|
|
sound->cache = NULL;
|
2010-02-07 23:41:17 +00:00
|
|
|
sound->playback_handle = sound->handle;
|
2009-08-26 18:20:17 +00:00
|
|
|
}
|
2009-08-09 21:16:39 +00:00
|
|
|
}
|
|
|
|
|
|
2015-03-26 11:35:41 +01:00
|
|
|
void BKE_sound_load(struct Main *bmain, bSound *sound)
|
2002-10-12 11:37:38 +00:00
|
|
|
{
|
2012-04-28 06:31:57 +00:00
|
|
|
if (sound) {
|
|
|
|
|
if (sound->cache) {
|
2014-11-13 00:33:28 +13:00
|
|
|
AUD_Sound_free(sound->cache);
|
2011-08-07 11:54:58 +00:00
|
|
|
sound->cache = NULL;
|
|
|
|
|
}
|
|
|
|
|
|
2012-04-28 06:31:57 +00:00
|
|
|
if (sound->handle) {
|
2014-11-13 00:33:28 +13:00
|
|
|
AUD_Sound_free(sound->handle);
|
2009-08-26 14:19:29 +00:00
|
|
|
sound->handle = NULL;
|
2010-02-07 23:41:17 +00:00
|
|
|
sound->playback_handle = NULL;
|
2002-10-12 11:37:38 +00:00
|
|
|
}
|
2009-08-09 21:16:39 +00:00
|
|
|
|
2015-03-26 11:35:41 +01:00
|
|
|
BKE_sound_free_waveform(sound);
|
2011-10-13 22:19:29 +00:00
|
|
|
|
2014-04-15 10:59:42 +02:00
|
|
|
/* XXX unused currently */
|
2009-08-26 14:19:29 +00:00
|
|
|
#if 0
|
2012-04-28 06:31:57 +00:00
|
|
|
switch (sound->type)
|
2009-08-09 21:16:39 +00:00
|
|
|
{
|
2012-05-06 15:15:33 +00:00
|
|
|
case SOUND_TYPE_FILE:
|
2009-08-26 14:19:29 +00:00
|
|
|
#endif
|
2009-08-09 21:16:39 +00:00
|
|
|
{
|
|
|
|
|
char fullpath[FILE_MAX];
|
|
|
|
|
|
|
|
|
|
/* load sound */
|
2012-05-06 15:15:33 +00:00
|
|
|
PackedFile *pf = sound->packedfile;
|
2009-08-09 21:16:39 +00:00
|
|
|
|
2012-03-18 07:38:51 +00:00
|
|
|
/* don't modify soundact->sound->name, only change a copy */
|
2009-08-09 21:16:39 +00:00
|
|
|
BLI_strncpy(fullpath, sound->name, sizeof(fullpath));
|
2011-10-08 11:11:54 +00:00
|
|
|
BLI_path_abs(fullpath, ID_BLEND_PATH(bmain, &sound->id));
|
2009-08-09 21:16:39 +00:00
|
|
|
|
|
|
|
|
/* but we need a packed file then */
|
|
|
|
|
if (pf)
|
2014-11-13 00:33:28 +13:00
|
|
|
sound->handle = AUD_Sound_bufferFile((unsigned char *) pf->data, pf->size);
|
2009-08-09 21:16:39 +00:00
|
|
|
/* or else load it from disk */
|
|
|
|
|
else
|
2014-11-13 00:33:28 +13:00
|
|
|
sound->handle = AUD_Sound_file(fullpath);
|
2010-11-13 13:44:45 +00:00
|
|
|
}
|
2014-04-15 10:59:42 +02:00
|
|
|
/* XXX unused currently */
|
2009-08-26 14:19:29 +00:00
|
|
|
#if 0
|
2012-11-09 09:33:28 +00:00
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
case SOUND_TYPE_BUFFER:
|
|
|
|
|
if (sound->child_sound && sound->child_sound->handle)
|
|
|
|
|
sound->handle = AUD_bufferSound(sound->child_sound->handle);
|
|
|
|
|
break;
|
|
|
|
|
case SOUND_TYPE_LIMITER:
|
|
|
|
|
if (sound->child_sound && sound->child_sound->handle)
|
|
|
|
|
sound->handle = AUD_limitSound(sound->child_sound, sound->start, sound->end);
|
|
|
|
|
break;
|
2012-05-10 15:22:29 +00:00
|
|
|
}
|
2009-08-26 14:19:29 +00:00
|
|
|
#endif
|
2012-04-28 06:31:57 +00:00
|
|
|
if (sound->flags & SOUND_FLAGS_MONO) {
|
2014-11-13 00:33:28 +13:00
|
|
|
void *handle = AUD_Sound_rechannel(sound->handle, AUD_CHANNELS_MONO);
|
|
|
|
|
AUD_Sound_free(sound->handle);
|
2011-08-11 11:41:24 +00:00
|
|
|
sound->handle = handle;
|
|
|
|
|
}
|
|
|
|
|
|
2012-04-28 06:31:57 +00:00
|
|
|
if (sound->flags & SOUND_FLAGS_CACHING) {
|
2014-11-13 00:33:28 +13:00
|
|
|
sound->cache = AUD_Sound_cache(sound->handle);
|
2011-08-07 11:54:58 +00:00
|
|
|
}
|
|
|
|
|
|
2012-02-23 02:17:50 +00:00
|
|
|
if (sound->cache)
|
2010-02-07 23:41:17 +00:00
|
|
|
sound->playback_handle = sound->cache;
|
|
|
|
|
else
|
|
|
|
|
sound->playback_handle = sound->handle;
|
2002-10-12 11:37:38 +00:00
|
|
|
|
2015-03-26 11:35:41 +01:00
|
|
|
BKE_sound_update_sequencer(bmain, sound);
|
2011-07-26 13:56:31 +00:00
|
|
|
}
|
2009-08-09 21:16:39 +00:00
|
|
|
}
|
|
|
|
|
|
2015-03-26 11:39:08 +01:00
|
|
|
AUD_Device *BKE_sound_mixdown(struct Scene *scene, AUD_DeviceSpecs specs, int start, float volume)
|
2009-08-09 21:16:39 +00:00
|
|
|
{
|
2011-08-15 21:50:09 +00:00
|
|
|
return AUD_openMixdownDevice(specs, scene->sound_scene, volume, start / FPS);
|
2010-02-07 23:41:17 +00:00
|
|
|
}
|
2009-08-09 21:16:39 +00:00
|
|
|
|
2015-03-26 11:35:41 +01:00
|
|
|
void BKE_sound_create_scene(struct Scene *scene)
|
2010-02-07 23:41:17 +00:00
|
|
|
{
|
2012-05-09 15:54:22 +00:00
|
|
|
/* should be done in version patch, but this gets called before */
|
|
|
|
|
if (scene->r.frs_sec_base == 0)
|
|
|
|
|
scene->r.frs_sec_base = 1;
|
|
|
|
|
|
2014-11-13 00:33:28 +13:00
|
|
|
scene->sound_scene = AUD_Sequence_create(FPS, scene->audio.flag & AUDIO_MUTE);
|
|
|
|
|
AUD_Sequence_setSpeedOfSound(scene->sound_scene, scene->audio.speed_of_sound);
|
|
|
|
|
AUD_Sequence_setDopplerFactor(scene->sound_scene, scene->audio.doppler_factor);
|
|
|
|
|
AUD_Sequence_setDistanceModel(scene->sound_scene, scene->audio.distance_model);
|
2015-05-15 16:51:17 +02:00
|
|
|
scene->playback_handle = NULL;
|
2011-06-21 20:21:43 +00:00
|
|
|
scene->sound_scrub_handle = NULL;
|
2011-08-03 09:25:40 +00:00
|
|
|
scene->speaker_handles = NULL;
|
2009-08-09 21:16:39 +00:00
|
|
|
}
|
|
|
|
|
|
2015-03-26 11:35:41 +01:00
|
|
|
void BKE_sound_destroy_scene(struct Scene *scene)
|
2009-08-09 21:16:39 +00:00
|
|
|
{
|
2015-05-15 16:51:17 +02:00
|
|
|
if (scene->playback_handle)
|
2014-11-13 00:33:28 +13:00
|
|
|
AUD_Handle_stop(scene->playback_handle);
|
2012-02-23 02:17:50 +00:00
|
|
|
if (scene->sound_scrub_handle)
|
2014-11-13 00:33:28 +13:00
|
|
|
AUD_Handle_stop(scene->sound_scrub_handle);
|
2012-02-23 02:17:50 +00:00
|
|
|
if (scene->sound_scene)
|
2014-11-13 00:33:28 +13:00
|
|
|
AUD_Sequence_free(scene->sound_scene);
|
2012-02-23 02:17:50 +00:00
|
|
|
if (scene->speaker_handles)
|
2011-08-03 09:25:40 +00:00
|
|
|
AUD_destroySet(scene->speaker_handles);
|
2010-02-07 23:41:17 +00:00
|
|
|
}
|
2009-08-09 21:16:39 +00:00
|
|
|
|
2015-03-26 11:35:41 +01:00
|
|
|
void BKE_sound_mute_scene(struct Scene *scene, int muted)
|
2011-04-10 22:40:37 +00:00
|
|
|
{
|
2012-02-23 02:17:50 +00:00
|
|
|
if (scene->sound_scene)
|
2014-11-13 00:33:28 +13:00
|
|
|
AUD_Sequence_setMuted(scene->sound_scene, muted);
|
2011-04-10 22:40:37 +00:00
|
|
|
}
|
|
|
|
|
|
2015-03-26 11:35:41 +01:00
|
|
|
void BKE_sound_update_fps(struct Scene *scene)
|
2011-07-26 13:56:31 +00:00
|
|
|
{
|
2012-02-23 02:17:50 +00:00
|
|
|
if (scene->sound_scene)
|
2014-11-13 00:33:28 +13:00
|
|
|
AUD_Sequence_setFPS(scene->sound_scene, FPS);
|
2013-08-20 19:50:31 +00:00
|
|
|
|
|
|
|
|
BKE_sequencer_refresh_sound_length(scene);
|
2011-07-26 13:56:31 +00:00
|
|
|
}
|
|
|
|
|
|
2015-03-26 11:35:41 +01:00
|
|
|
void BKE_sound_update_scene_listener(struct Scene *scene)
|
2011-08-03 09:25:40 +00:00
|
|
|
{
|
2014-11-13 00:33:28 +13:00
|
|
|
AUD_Sequence_setSpeedOfSound(scene->sound_scene, scene->audio.speed_of_sound);
|
|
|
|
|
AUD_Sequence_setDopplerFactor(scene->sound_scene, scene->audio.doppler_factor);
|
|
|
|
|
AUD_Sequence_setDistanceModel(scene->sound_scene, scene->audio.distance_model);
|
2011-08-03 09:25:40 +00:00
|
|
|
}
|
|
|
|
|
|
2015-03-26 11:35:41 +01:00
|
|
|
void *BKE_sound_scene_add_scene_sound(struct Scene *scene, struct Sequence *sequence,
|
2014-04-15 10:59:42 +02:00
|
|
|
int startframe, int endframe, int frameskip)
|
2010-03-20 11:15:16 +00:00
|
|
|
{
|
2014-04-15 10:59:42 +02:00
|
|
|
if (scene != sequence->scene) {
|
|
|
|
|
const double fps = FPS;
|
2014-11-13 00:33:28 +13:00
|
|
|
return AUD_Sequence_add(scene->sound_scene, sequence->scene->sound_scene,
|
2014-04-15 10:59:42 +02:00
|
|
|
startframe / fps, endframe / fps, frameskip / fps);
|
|
|
|
|
}
|
2010-03-21 15:40:36 +00:00
|
|
|
return NULL;
|
2010-03-20 11:15:16 +00:00
|
|
|
}
|
|
|
|
|
|
2015-03-26 11:35:41 +01:00
|
|
|
void *BKE_sound_scene_add_scene_sound_defaults(struct Scene *scene, struct Sequence *sequence)
|
2012-01-05 10:34:50 +00:00
|
|
|
{
|
2015-03-26 11:35:41 +01:00
|
|
|
return BKE_sound_scene_add_scene_sound(scene, sequence,
|
2012-01-05 10:34:50 +00:00
|
|
|
sequence->startdisp, sequence->enddisp,
|
|
|
|
|
sequence->startofs + sequence->anim_startofs);
|
|
|
|
|
}
|
|
|
|
|
|
2015-03-26 11:35:41 +01:00
|
|
|
void *BKE_sound_add_scene_sound(struct Scene *scene, struct Sequence *sequence, int startframe, int endframe, int frameskip)
|
2010-02-07 23:41:17 +00:00
|
|
|
{
|
2014-04-15 10:59:42 +02:00
|
|
|
const double fps = FPS;
|
2014-11-13 00:33:28 +13:00
|
|
|
void *handle = AUD_Sequence_add(scene->sound_scene, sequence->sound->playback_handle,
|
2014-04-15 10:59:42 +02:00
|
|
|
startframe / fps, endframe / fps, frameskip / fps);
|
2014-11-13 00:33:28 +13:00
|
|
|
AUD_SequenceEntry_setMuted(handle, (sequence->flag & SEQ_MUTE) != 0);
|
|
|
|
|
AUD_SequenceEntry_setAnimationData(handle, AUD_AP_VOLUME, CFRA, &sequence->volume, 0);
|
|
|
|
|
AUD_SequenceEntry_setAnimationData(handle, AUD_AP_PITCH, CFRA, &sequence->pitch, 0);
|
|
|
|
|
AUD_SequenceEntry_setAnimationData(handle, AUD_AP_PANNING, CFRA, &sequence->pan, 0);
|
2011-08-07 11:54:58 +00:00
|
|
|
return handle;
|
2010-02-07 23:41:17 +00:00
|
|
|
}
|
2009-08-09 21:16:39 +00:00
|
|
|
|
2015-03-26 11:35:41 +01:00
|
|
|
void *BKE_sound_add_scene_sound_defaults(struct Scene *scene, struct Sequence *sequence)
|
2012-01-05 10:34:50 +00:00
|
|
|
{
|
2015-03-26 11:35:41 +01:00
|
|
|
return BKE_sound_add_scene_sound(scene, sequence,
|
2012-01-05 10:34:50 +00:00
|
|
|
sequence->startdisp, sequence->enddisp,
|
|
|
|
|
sequence->startofs + sequence->anim_startofs);
|
|
|
|
|
}
|
|
|
|
|
|
2015-03-26 11:35:41 +01:00
|
|
|
void BKE_sound_remove_scene_sound(struct Scene *scene, void *handle)
|
2010-02-07 23:41:17 +00:00
|
|
|
{
|
2014-11-13 00:33:28 +13:00
|
|
|
AUD_Sequence_remove(scene->sound_scene, handle);
|
2009-08-09 21:16:39 +00:00
|
|
|
}
|
|
|
|
|
|
2015-03-26 11:35:41 +01:00
|
|
|
void BKE_sound_mute_scene_sound(void *handle, char mute)
|
2009-08-09 21:16:39 +00:00
|
|
|
{
|
2014-11-13 00:33:28 +13:00
|
|
|
AUD_SequenceEntry_setMuted(handle, mute);
|
2010-02-07 23:41:17 +00:00
|
|
|
}
|
2009-08-09 21:16:39 +00:00
|
|
|
|
2015-03-26 11:35:41 +01:00
|
|
|
void BKE_sound_move_scene_sound(struct Scene *scene, void *handle, int startframe, int endframe, int frameskip)
|
2010-02-07 23:41:17 +00:00
|
|
|
{
|
2014-04-15 10:59:42 +02:00
|
|
|
const double fps = FPS;
|
2014-11-13 00:33:28 +13:00
|
|
|
AUD_SequenceEntry_move(handle, startframe / fps, endframe / fps, frameskip / fps);
|
2011-07-26 13:56:31 +00:00
|
|
|
}
|
|
|
|
|
|
2015-03-26 11:35:41 +01:00
|
|
|
void BKE_sound_move_scene_sound_defaults(struct Scene *scene, struct Sequence *sequence)
|
2012-01-05 10:34:50 +00:00
|
|
|
{
|
2012-01-05 22:14:38 +00:00
|
|
|
if (sequence->scene_sound) {
|
2015-03-26 11:35:41 +01:00
|
|
|
BKE_sound_move_scene_sound(scene, sequence->scene_sound,
|
2012-01-05 22:14:38 +00:00
|
|
|
sequence->startdisp, sequence->enddisp,
|
|
|
|
|
sequence->startofs + sequence->anim_startofs);
|
|
|
|
|
}
|
2012-01-05 10:34:50 +00:00
|
|
|
}
|
|
|
|
|
|
2015-03-26 11:35:41 +01:00
|
|
|
void BKE_sound_update_scene_sound(void *handle, bSound *sound)
|
2011-07-26 13:56:31 +00:00
|
|
|
{
|
2014-11-13 00:33:28 +13:00
|
|
|
AUD_SequenceEntry_setSound(handle, sound->playback_handle);
|
2011-07-26 13:56:31 +00:00
|
|
|
}
|
|
|
|
|
|
2015-03-26 11:35:41 +01:00
|
|
|
void BKE_sound_set_cfra(int cfra)
|
3D Audio GSoC:
Implemented basic audio animation.
* AnimatableProperty: Propper cache writing and spline interpolation for reading (the solution for stair steps in audio animation)
* Animatable properties so far are: volume, pitch, panning
* Users note: Changing the pitch of a sound results in wrong seeking, due to the resulting playback length difference.
* Users note: Panning only works for mono sources, values are in the range [-2..2], this basically controls the angle of the sound, 0 is front, -1 left, 1 right and 2 and -2 are back. Typical stereo panning only supports [-1..1].
* Disabled animation of audio related ffmpeg output parameters.
* Scene Audio Panel: 3D Listener settings also for Renderer, new Volume property (animatable!), Update/Bake buttons for animation problems, moved sampling rate and channel count here
2011-07-28 13:58:59 +00:00
|
|
|
{
|
|
|
|
|
sound_cfra = cfra;
|
|
|
|
|
}
|
|
|
|
|
|
2015-03-26 11:35:41 +01:00
|
|
|
void BKE_sound_set_scene_volume(struct Scene *scene, float volume)
|
3D Audio GSoC:
Implemented basic audio animation.
* AnimatableProperty: Propper cache writing and spline interpolation for reading (the solution for stair steps in audio animation)
* Animatable properties so far are: volume, pitch, panning
* Users note: Changing the pitch of a sound results in wrong seeking, due to the resulting playback length difference.
* Users note: Panning only works for mono sources, values are in the range [-2..2], this basically controls the angle of the sound, 0 is front, -1 left, 1 right and 2 and -2 are back. Typical stereo panning only supports [-1..1].
* Disabled animation of audio related ffmpeg output parameters.
* Scene Audio Panel: 3D Listener settings also for Renderer, new Volume property (animatable!), Update/Bake buttons for animation problems, moved sampling rate and channel count here
2011-07-28 13:58:59 +00:00
|
|
|
{
|
2014-11-13 00:33:28 +13:00
|
|
|
AUD_Sequence_setAnimationData(scene->sound_scene, AUD_AP_VOLUME, CFRA, &volume,
|
2014-04-15 10:59:42 +02:00
|
|
|
(scene->audio.flag & AUDIO_VOLUME_ANIMATED) != 0);
|
3D Audio GSoC:
Implemented basic audio animation.
* AnimatableProperty: Propper cache writing and spline interpolation for reading (the solution for stair steps in audio animation)
* Animatable properties so far are: volume, pitch, panning
* Users note: Changing the pitch of a sound results in wrong seeking, due to the resulting playback length difference.
* Users note: Panning only works for mono sources, values are in the range [-2..2], this basically controls the angle of the sound, 0 is front, -1 left, 1 right and 2 and -2 are back. Typical stereo panning only supports [-1..1].
* Disabled animation of audio related ffmpeg output parameters.
* Scene Audio Panel: 3D Listener settings also for Renderer, new Volume property (animatable!), Update/Bake buttons for animation problems, moved sampling rate and channel count here
2011-07-28 13:58:59 +00:00
|
|
|
}
|
|
|
|
|
|
2015-03-26 11:35:41 +01:00
|
|
|
void BKE_sound_set_scene_sound_volume(void *handle, float volume, char animated)
|
3D Audio GSoC:
Implemented basic audio animation.
* AnimatableProperty: Propper cache writing and spline interpolation for reading (the solution for stair steps in audio animation)
* Animatable properties so far are: volume, pitch, panning
* Users note: Changing the pitch of a sound results in wrong seeking, due to the resulting playback length difference.
* Users note: Panning only works for mono sources, values are in the range [-2..2], this basically controls the angle of the sound, 0 is front, -1 left, 1 right and 2 and -2 are back. Typical stereo panning only supports [-1..1].
* Disabled animation of audio related ffmpeg output parameters.
* Scene Audio Panel: 3D Listener settings also for Renderer, new Volume property (animatable!), Update/Bake buttons for animation problems, moved sampling rate and channel count here
2011-07-28 13:58:59 +00:00
|
|
|
{
|
2014-11-13 00:33:28 +13:00
|
|
|
AUD_SequenceEntry_setAnimationData(handle, AUD_AP_VOLUME, sound_cfra, &volume, animated);
|
3D Audio GSoC:
Implemented basic audio animation.
* AnimatableProperty: Propper cache writing and spline interpolation for reading (the solution for stair steps in audio animation)
* Animatable properties so far are: volume, pitch, panning
* Users note: Changing the pitch of a sound results in wrong seeking, due to the resulting playback length difference.
* Users note: Panning only works for mono sources, values are in the range [-2..2], this basically controls the angle of the sound, 0 is front, -1 left, 1 right and 2 and -2 are back. Typical stereo panning only supports [-1..1].
* Disabled animation of audio related ffmpeg output parameters.
* Scene Audio Panel: 3D Listener settings also for Renderer, new Volume property (animatable!), Update/Bake buttons for animation problems, moved sampling rate and channel count here
2011-07-28 13:58:59 +00:00
|
|
|
}
|
|
|
|
|
|
2015-03-26 11:35:41 +01:00
|
|
|
void BKE_sound_set_scene_sound_pitch(void *handle, float pitch, char animated)
|
3D Audio GSoC:
Implemented basic audio animation.
* AnimatableProperty: Propper cache writing and spline interpolation for reading (the solution for stair steps in audio animation)
* Animatable properties so far are: volume, pitch, panning
* Users note: Changing the pitch of a sound results in wrong seeking, due to the resulting playback length difference.
* Users note: Panning only works for mono sources, values are in the range [-2..2], this basically controls the angle of the sound, 0 is front, -1 left, 1 right and 2 and -2 are back. Typical stereo panning only supports [-1..1].
* Disabled animation of audio related ffmpeg output parameters.
* Scene Audio Panel: 3D Listener settings also for Renderer, new Volume property (animatable!), Update/Bake buttons for animation problems, moved sampling rate and channel count here
2011-07-28 13:58:59 +00:00
|
|
|
{
|
2014-11-13 00:33:28 +13:00
|
|
|
AUD_SequenceEntry_setAnimationData(handle, AUD_AP_PITCH, sound_cfra, &pitch, animated);
|
3D Audio GSoC:
Implemented basic audio animation.
* AnimatableProperty: Propper cache writing and spline interpolation for reading (the solution for stair steps in audio animation)
* Animatable properties so far are: volume, pitch, panning
* Users note: Changing the pitch of a sound results in wrong seeking, due to the resulting playback length difference.
* Users note: Panning only works for mono sources, values are in the range [-2..2], this basically controls the angle of the sound, 0 is front, -1 left, 1 right and 2 and -2 are back. Typical stereo panning only supports [-1..1].
* Disabled animation of audio related ffmpeg output parameters.
* Scene Audio Panel: 3D Listener settings also for Renderer, new Volume property (animatable!), Update/Bake buttons for animation problems, moved sampling rate and channel count here
2011-07-28 13:58:59 +00:00
|
|
|
}
|
|
|
|
|
|
2015-03-26 11:35:41 +01:00
|
|
|
void BKE_sound_set_scene_sound_pan(void *handle, float pan, char animated)
|
3D Audio GSoC:
Implemented basic audio animation.
* AnimatableProperty: Propper cache writing and spline interpolation for reading (the solution for stair steps in audio animation)
* Animatable properties so far are: volume, pitch, panning
* Users note: Changing the pitch of a sound results in wrong seeking, due to the resulting playback length difference.
* Users note: Panning only works for mono sources, values are in the range [-2..2], this basically controls the angle of the sound, 0 is front, -1 left, 1 right and 2 and -2 are back. Typical stereo panning only supports [-1..1].
* Disabled animation of audio related ffmpeg output parameters.
* Scene Audio Panel: 3D Listener settings also for Renderer, new Volume property (animatable!), Update/Bake buttons for animation problems, moved sampling rate and channel count here
2011-07-28 13:58:59 +00:00
|
|
|
{
|
2014-11-13 00:33:28 +13:00
|
|
|
AUD_SequenceEntry_setAnimationData(handle, AUD_AP_PANNING, sound_cfra, &pan, animated);
|
3D Audio GSoC:
Implemented basic audio animation.
* AnimatableProperty: Propper cache writing and spline interpolation for reading (the solution for stair steps in audio animation)
* Animatable properties so far are: volume, pitch, panning
* Users note: Changing the pitch of a sound results in wrong seeking, due to the resulting playback length difference.
* Users note: Panning only works for mono sources, values are in the range [-2..2], this basically controls the angle of the sound, 0 is front, -1 left, 1 right and 2 and -2 are back. Typical stereo panning only supports [-1..1].
* Disabled animation of audio related ffmpeg output parameters.
* Scene Audio Panel: 3D Listener settings also for Renderer, new Volume property (animatable!), Update/Bake buttons for animation problems, moved sampling rate and channel count here
2011-07-28 13:58:59 +00:00
|
|
|
}
|
|
|
|
|
|
2015-03-26 11:35:41 +01:00
|
|
|
void BKE_sound_update_sequencer(struct Main *main, bSound *sound)
|
2011-07-26 13:56:31 +00:00
|
|
|
{
|
2012-05-06 15:15:33 +00:00
|
|
|
struct Scene *scene;
|
2011-07-26 13:56:31 +00:00
|
|
|
|
2012-02-23 02:17:50 +00:00
|
|
|
for (scene = main->scene.first; scene; scene = scene->id.next) {
|
2012-08-08 11:15:40 +00:00
|
|
|
BKE_sequencer_update_sound(scene, sound);
|
2012-02-23 02:17:50 +00:00
|
|
|
}
|
2009-08-09 21:16:39 +00:00
|
|
|
}
|
|
|
|
|
|
2011-02-13 10:52:18 +00:00
|
|
|
static void sound_start_play_scene(struct Scene *scene)
|
2009-08-09 21:16:39 +00:00
|
|
|
{
|
2014-11-13 00:33:28 +13:00
|
|
|
AUD_Specs specs;
|
|
|
|
|
|
2015-05-15 16:51:17 +02:00
|
|
|
if (scene->playback_handle)
|
2014-11-13 00:33:28 +13:00
|
|
|
AUD_Handle_stop(scene->playback_handle);
|
|
|
|
|
|
|
|
|
|
specs.channels = AUD_Device_getChannels(sound_device);
|
|
|
|
|
specs.rate = AUD_Device_getRate(sound_device);
|
2011-06-21 20:39:41 +00:00
|
|
|
|
2014-11-13 00:33:28 +13:00
|
|
|
AUD_Sequence_setSpecs(scene->sound_scene, specs);
|
2011-06-21 20:39:41 +00:00
|
|
|
|
2014-11-13 00:33:28 +13:00
|
|
|
if ((scene->playback_handle = AUD_Device_play(sound_device, scene->sound_scene, 1)))
|
|
|
|
|
AUD_Handle_setLoopCount(scene->playback_handle, -1);
|
2010-02-07 23:41:17 +00:00
|
|
|
}
|
2009-08-09 21:16:39 +00:00
|
|
|
|
2015-03-26 11:35:41 +01:00
|
|
|
void BKE_sound_play_scene(struct Scene *scene)
|
2010-02-07 23:41:17 +00:00
|
|
|
{
|
2010-02-21 18:01:41 +00:00
|
|
|
AUD_Status status;
|
2014-04-15 10:59:42 +02:00
|
|
|
const float cur_time = (float)((double)CFRA / FPS);
|
|
|
|
|
|
2014-11-13 00:33:28 +13:00
|
|
|
AUD_Device_lock(sound_device);
|
2009-08-09 21:16:39 +00:00
|
|
|
|
2014-11-13 00:33:28 +13:00
|
|
|
status = scene->playback_handle ? AUD_Handle_getStatus(scene->playback_handle) : AUD_STATUS_INVALID;
|
2010-02-21 18:01:41 +00:00
|
|
|
|
2014-04-15 14:23:13 +02:00
|
|
|
if (status == AUD_STATUS_INVALID) {
|
2010-02-07 23:41:17 +00:00
|
|
|
sound_start_play_scene(scene);
|
|
|
|
|
|
2015-05-15 16:51:17 +02:00
|
|
|
if (!scene->playback_handle) {
|
2014-11-13 00:33:28 +13:00
|
|
|
AUD_Device_unlock(sound_device);
|
2014-04-15 14:23:13 +02:00
|
|
|
return;
|
|
|
|
|
}
|
2011-06-21 20:21:43 +00:00
|
|
|
}
|
|
|
|
|
|
2012-04-28 06:31:57 +00:00
|
|
|
if (status != AUD_STATUS_PLAYING) {
|
2014-11-13 00:33:28 +13:00
|
|
|
AUD_Handle_setPosition(scene->playback_handle, cur_time);
|
|
|
|
|
AUD_Handle_resume(scene->playback_handle);
|
2010-02-21 18:01:41 +00:00
|
|
|
}
|
|
|
|
|
|
2012-02-23 02:17:50 +00:00
|
|
|
if (scene->audio.flag & AUDIO_SYNC)
|
2014-03-03 23:57:59 +01:00
|
|
|
AUD_playSynchronizer();
|
2009-08-09 21:16:39 +00:00
|
|
|
|
2014-11-13 00:33:28 +13:00
|
|
|
AUD_Device_unlock(sound_device);
|
2002-10-12 11:37:38 +00:00
|
|
|
}
|
|
|
|
|
|
2015-03-26 11:35:41 +01:00
|
|
|
void BKE_sound_stop_scene(struct Scene *scene)
|
2009-08-09 21:16:39 +00:00
|
|
|
{
|
2015-05-15 16:51:17 +02:00
|
|
|
if (scene->playback_handle) {
|
2014-11-13 00:33:28 +13:00
|
|
|
AUD_Handle_pause(scene->playback_handle);
|
2010-02-21 18:01:41 +00:00
|
|
|
|
2012-02-23 02:17:50 +00:00
|
|
|
if (scene->audio.flag & AUDIO_SYNC)
|
2014-03-03 23:57:59 +01:00
|
|
|
AUD_stopSynchronizer();
|
2011-06-21 20:21:43 +00:00
|
|
|
}
|
2009-08-09 21:16:39 +00:00
|
|
|
}
|
|
|
|
|
|
2015-03-26 11:35:41 +01:00
|
|
|
void BKE_sound_seek_scene(struct Main *bmain, struct Scene *scene)
|
2009-08-09 21:16:39 +00:00
|
|
|
{
|
2010-02-21 18:01:41 +00:00
|
|
|
AUD_Status status;
|
2011-09-05 19:34:27 +00:00
|
|
|
bScreen *screen;
|
|
|
|
|
int animation_playing;
|
2009-08-09 21:16:39 +00:00
|
|
|
|
2014-04-15 10:59:42 +02:00
|
|
|
const float one_frame = (float)(1.0 / FPS);
|
|
|
|
|
const float cur_time = (float)((double)CFRA / FPS);
|
|
|
|
|
|
2014-11-13 00:33:28 +13:00
|
|
|
AUD_Device_lock(sound_device);
|
2009-08-09 21:16:39 +00:00
|
|
|
|
2014-11-13 00:33:28 +13:00
|
|
|
status = scene->playback_handle ? AUD_Handle_getStatus(scene->playback_handle) : AUD_STATUS_INVALID;
|
2010-02-21 18:01:41 +00:00
|
|
|
|
2012-04-28 06:31:57 +00:00
|
|
|
if (status == AUD_STATUS_INVALID) {
|
2010-02-07 23:41:17 +00:00
|
|
|
sound_start_play_scene(scene);
|
2011-06-21 20:21:43 +00:00
|
|
|
|
2015-05-15 16:51:17 +02:00
|
|
|
if (!scene->playback_handle) {
|
2014-11-13 00:33:28 +13:00
|
|
|
AUD_Device_unlock(sound_device);
|
2011-06-21 20:21:43 +00:00
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
2014-11-13 00:33:28 +13:00
|
|
|
AUD_Handle_pause(scene->playback_handle);
|
2010-02-07 23:41:17 +00:00
|
|
|
}
|
2009-09-26 20:03:01 +00:00
|
|
|
|
2011-09-05 19:34:27 +00:00
|
|
|
animation_playing = 0;
|
2012-05-06 15:15:33 +00:00
|
|
|
for (screen = bmain->screen.first; screen; screen = screen->id.next) {
|
2012-02-23 02:17:50 +00:00
|
|
|
if (screen->animtimer) {
|
2011-09-05 19:34:27 +00:00
|
|
|
animation_playing = 1;
|
2015-03-05 18:49:59 +01:00
|
|
|
break;
|
2012-02-23 02:17:50 +00:00
|
|
|
}
|
|
|
|
|
}
|
2011-09-05 19:34:27 +00:00
|
|
|
|
2012-04-28 06:31:57 +00:00
|
|
|
if (scene->audio.flag & AUDIO_SCRUB && !animation_playing) {
|
2014-11-13 00:33:28 +13:00
|
|
|
AUD_Handle_setPosition(scene->playback_handle, cur_time);
|
2012-04-28 06:31:57 +00:00
|
|
|
if (scene->audio.flag & AUDIO_SYNC) {
|
2014-03-03 23:57:59 +01:00
|
|
|
AUD_seekSynchronizer(scene->playback_handle, cur_time);
|
2014-04-15 10:59:42 +02:00
|
|
|
}
|
2014-11-13 00:33:28 +13:00
|
|
|
AUD_Handle_resume(scene->playback_handle);
|
|
|
|
|
if (scene->sound_scrub_handle && AUD_Handle_getStatus(scene->sound_scrub_handle) != AUD_STATUS_INVALID) {
|
|
|
|
|
AUD_Handle_setPosition(scene->sound_scrub_handle, 0);
|
2014-04-15 10:59:42 +02:00
|
|
|
}
|
2012-03-06 18:40:15 +00:00
|
|
|
else {
|
2014-04-15 10:59:42 +02:00
|
|
|
if (scene->sound_scrub_handle) {
|
2014-11-13 00:33:28 +13:00
|
|
|
AUD_Handle_stop(scene->sound_scrub_handle);
|
2014-04-15 10:59:42 +02:00
|
|
|
}
|
2015-05-15 16:51:17 +02:00
|
|
|
scene->sound_scrub_handle = AUD_pauseAfter(scene->playback_handle, one_frame);
|
2011-06-21 20:21:43 +00:00
|
|
|
}
|
2002-10-12 11:37:38 +00:00
|
|
|
}
|
2012-03-06 18:40:15 +00:00
|
|
|
else {
|
2014-04-15 10:59:42 +02:00
|
|
|
if (scene->audio.flag & AUDIO_SYNC) {
|
2014-03-03 23:57:59 +01:00
|
|
|
AUD_seekSynchronizer(scene->playback_handle, cur_time);
|
2014-04-15 10:59:42 +02:00
|
|
|
}
|
2012-03-06 18:40:15 +00:00
|
|
|
else {
|
2014-04-15 10:59:42 +02:00
|
|
|
if (status == AUD_STATUS_PLAYING) {
|
2014-11-13 00:33:28 +13:00
|
|
|
AUD_Handle_setPosition(scene->playback_handle, cur_time);
|
2014-04-15 10:59:42 +02:00
|
|
|
}
|
2010-02-21 18:01:41 +00:00
|
|
|
}
|
|
|
|
|
}
|
2009-08-09 21:16:39 +00:00
|
|
|
|
2014-11-13 00:33:28 +13:00
|
|
|
AUD_Device_unlock(sound_device);
|
2010-02-07 23:41:17 +00:00
|
|
|
}
|
|
|
|
|
|
2015-03-26 11:35:41 +01:00
|
|
|
float BKE_sound_sync_scene(struct Scene *scene)
|
2010-02-19 12:20:29 +00:00
|
|
|
{
|
2015-05-15 16:51:17 +02:00
|
|
|
if (scene->playback_handle) {
|
2012-02-23 02:17:50 +00:00
|
|
|
if (scene->audio.flag & AUDIO_SYNC)
|
2014-03-03 23:57:59 +01:00
|
|
|
return AUD_getSynchronizerPosition(scene->playback_handle);
|
2011-06-21 20:21:43 +00:00
|
|
|
else
|
2014-11-13 00:33:28 +13:00
|
|
|
return AUD_Handle_getPosition(scene->playback_handle);
|
2011-06-21 20:21:43 +00:00
|
|
|
}
|
2011-10-14 07:56:33 +00:00
|
|
|
return NAN_FLT;
|
2010-02-21 18:01:41 +00:00
|
|
|
}
|
|
|
|
|
|
2015-03-26 11:35:41 +01:00
|
|
|
int BKE_sound_scene_playing(struct Scene *scene)
|
2010-02-21 18:01:41 +00:00
|
|
|
{
|
2012-02-23 02:17:50 +00:00
|
|
|
if (scene->audio.flag & AUDIO_SYNC)
|
2014-03-03 23:57:59 +01:00
|
|
|
return AUD_isSynchronizerPlaying();
|
2010-02-21 18:01:41 +00:00
|
|
|
else
|
|
|
|
|
return -1;
|
2010-02-19 12:20:29 +00:00
|
|
|
}
|
|
|
|
|
|
2015-03-26 11:35:41 +01:00
|
|
|
void BKE_sound_free_waveform(bSound *sound)
|
2011-08-09 14:10:32 +00:00
|
|
|
{
|
2015-01-15 12:51:53 +01:00
|
|
|
SoundWaveform *waveform = sound->waveform;
|
|
|
|
|
if (waveform) {
|
|
|
|
|
if (waveform->data) {
|
|
|
|
|
MEM_freeN(waveform->data);
|
|
|
|
|
}
|
|
|
|
|
MEM_freeN(waveform);
|
2011-08-09 14:10:32 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
sound->waveform = NULL;
|
|
|
|
|
}
|
|
|
|
|
|
2015-03-26 11:35:41 +01:00
|
|
|
void BKE_sound_read_waveform(bSound *sound, short *stop)
|
2010-02-07 23:41:17 +00:00
|
|
|
{
|
2015-01-15 12:51:53 +01:00
|
|
|
AUD_SoundInfo info = AUD_getInfo(sound->playback_handle);
|
2015-01-24 03:10:23 +11:00
|
|
|
SoundWaveform *waveform = MEM_mallocN(sizeof(SoundWaveform), "SoundWaveform");
|
2015-01-15 12:51:53 +01:00
|
|
|
|
2012-04-28 06:31:57 +00:00
|
|
|
if (info.length > 0) {
|
2011-08-09 14:10:32 +00:00
|
|
|
int length = info.length * SOUND_WAVE_SAMPLES_PER_SECOND;
|
2014-11-24 18:18:35 +01:00
|
|
|
|
2011-08-09 14:10:32 +00:00
|
|
|
waveform->data = MEM_mallocN(length * sizeof(float) * 3, "SoundWaveform.samples");
|
2014-11-24 18:18:35 +01:00
|
|
|
waveform->length = AUD_readSound(sound->playback_handle, waveform->data, length, SOUND_WAVE_SAMPLES_PER_SECOND, stop);
|
2015-01-15 12:51:53 +01:00
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
/* Create an empty waveform here if the sound couldn't be
|
|
|
|
|
* read. This indicates that reading the waveform is "done",
|
|
|
|
|
* whereas just setting sound->waveform to NULL causes other
|
|
|
|
|
* code to think the waveform still needs to be created. */
|
|
|
|
|
waveform->data = NULL;
|
|
|
|
|
waveform->length = 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (*stop) {
|
|
|
|
|
if (waveform->data) {
|
2014-11-24 18:18:35 +01:00
|
|
|
MEM_freeN(waveform->data);
|
|
|
|
|
}
|
2015-01-15 12:51:53 +01:00
|
|
|
MEM_freeN(waveform);
|
2015-01-28 19:45:16 +01:00
|
|
|
BLI_spin_lock(sound->spinlock);
|
2015-01-15 12:51:53 +01:00
|
|
|
sound->flags &= ~SOUND_FLAGS_WAVEFORM_LOADING;
|
2015-01-28 19:45:16 +01:00
|
|
|
BLI_spin_unlock(sound->spinlock);
|
2015-01-15 12:51:53 +01:00
|
|
|
return;
|
2011-08-09 14:10:32 +00:00
|
|
|
}
|
2015-01-15 12:51:53 +01:00
|
|
|
|
2015-03-26 11:35:41 +01:00
|
|
|
BKE_sound_free_waveform(sound);
|
2014-11-24 18:18:35 +01:00
|
|
|
|
2015-01-28 19:45:16 +01:00
|
|
|
BLI_spin_lock(sound->spinlock);
|
2014-11-24 18:18:35 +01:00
|
|
|
sound->waveform = waveform;
|
|
|
|
|
sound->flags &= ~SOUND_FLAGS_WAVEFORM_LOADING;
|
2015-01-28 19:45:16 +01:00
|
|
|
BLI_spin_unlock(sound->spinlock);
|
2002-10-12 11:37:38 +00:00
|
|
|
}
|
2010-12-22 16:07:57 +00:00
|
|
|
|
2015-03-26 11:35:41 +01:00
|
|
|
void BKE_sound_update_scene(Main *bmain, struct Scene *scene)
|
2011-08-09 08:38:14 +00:00
|
|
|
{
|
2012-05-06 15:15:33 +00:00
|
|
|
Object *ob;
|
|
|
|
|
Base *base;
|
|
|
|
|
NlaTrack *track;
|
|
|
|
|
NlaStrip *strip;
|
|
|
|
|
Speaker *speaker;
|
|
|
|
|
Scene *sce_it;
|
2011-08-09 08:38:14 +00:00
|
|
|
|
2012-05-06 15:15:33 +00:00
|
|
|
void *new_set = AUD_createSet();
|
|
|
|
|
void *handle;
|
2011-08-09 08:38:14 +00:00
|
|
|
float quat[4];
|
|
|
|
|
|
2014-03-11 14:44:13 +11:00
|
|
|
/* cheap test to skip looping over all objects (no speakers is a common case) */
|
2014-04-15 10:59:42 +02:00
|
|
|
if (!BLI_listbase_is_empty(&bmain->speaker)) {
|
|
|
|
|
for (SETLOOPER(scene, sce_it, base)) {
|
|
|
|
|
ob = base->object;
|
|
|
|
|
if ((ob->type != OB_SPEAKER) || !ob->adt) {
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
for (track = ob->adt->nla_tracks.first; track; track = track->next) {
|
|
|
|
|
for (strip = track->strips.first; strip; strip = strip->next) {
|
|
|
|
|
if (strip->type != NLASTRIP_TYPE_SOUND) {
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
speaker = (Speaker *)ob->data;
|
2014-03-11 14:44:13 +11:00
|
|
|
|
2014-04-15 10:59:42 +02:00
|
|
|
if (AUD_removeSet(scene->speaker_handles, strip->speaker_handle)) {
|
|
|
|
|
if (speaker->sound) {
|
2014-11-13 00:33:28 +13:00
|
|
|
AUD_SequenceEntry_move(strip->speaker_handle, (double)strip->start / FPS, FLT_MAX, 0);
|
2014-04-15 10:59:42 +02:00
|
|
|
}
|
|
|
|
|
else {
|
2014-11-13 00:33:28 +13:00
|
|
|
AUD_Sequence_remove(scene->sound_scene, strip->speaker_handle);
|
2014-04-15 10:59:42 +02:00
|
|
|
strip->speaker_handle = NULL;
|
2011-08-09 08:38:14 +00:00
|
|
|
}
|
|
|
|
|
}
|
2014-04-15 10:59:42 +02:00
|
|
|
else {
|
|
|
|
|
if (speaker->sound) {
|
2014-11-13 00:33:28 +13:00
|
|
|
strip->speaker_handle = AUD_Sequence_add(scene->sound_scene,
|
2014-04-15 10:59:42 +02:00
|
|
|
speaker->sound->playback_handle,
|
2014-05-20 23:01:56 +02:00
|
|
|
(double)strip->start / FPS, FLT_MAX, 0);
|
2014-11-13 00:33:28 +13:00
|
|
|
AUD_SequenceEntry_setRelative(strip->speaker_handle, 0);
|
2014-04-15 10:59:42 +02:00
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (strip->speaker_handle) {
|
|
|
|
|
const bool mute = ((strip->flag & NLASTRIP_FLAG_MUTED) || (speaker->flag & SPK_MUTED));
|
|
|
|
|
AUD_addSet(new_set, strip->speaker_handle);
|
2014-11-13 00:33:28 +13:00
|
|
|
AUD_SequenceEntry_setVolumeMaximum(strip->speaker_handle, speaker->volume_max);
|
|
|
|
|
AUD_SequenceEntry_setVolumeMinimum(strip->speaker_handle, speaker->volume_min);
|
|
|
|
|
AUD_SequenceEntry_setDistanceMaximum(strip->speaker_handle, speaker->distance_max);
|
|
|
|
|
AUD_SequenceEntry_setDistanceReference(strip->speaker_handle, speaker->distance_reference);
|
|
|
|
|
AUD_SequenceEntry_setAttenuation(strip->speaker_handle, speaker->attenuation);
|
|
|
|
|
AUD_SequenceEntry_setConeAngleOuter(strip->speaker_handle, speaker->cone_angle_outer);
|
|
|
|
|
AUD_SequenceEntry_setConeAngleInner(strip->speaker_handle, speaker->cone_angle_inner);
|
|
|
|
|
AUD_SequenceEntry_setConeVolumeOuter(strip->speaker_handle, speaker->cone_volume_outer);
|
2014-04-15 10:59:42 +02:00
|
|
|
|
|
|
|
|
mat4_to_quat(quat, ob->obmat);
|
2014-11-13 00:33:28 +13:00
|
|
|
AUD_SequenceEntry_setAnimationData(strip->speaker_handle, AUD_AP_LOCATION, CFRA, ob->obmat[3], 1);
|
|
|
|
|
AUD_SequenceEntry_setAnimationData(strip->speaker_handle, AUD_AP_ORIENTATION, CFRA, quat, 1);
|
|
|
|
|
AUD_SequenceEntry_setAnimationData(strip->speaker_handle, AUD_AP_VOLUME, CFRA, &speaker->volume, 1);
|
|
|
|
|
AUD_SequenceEntry_setAnimationData(strip->speaker_handle, AUD_AP_PITCH, CFRA, &speaker->pitch, 1);
|
|
|
|
|
AUD_SequenceEntry_setSound(strip->speaker_handle, speaker->sound->playback_handle);
|
|
|
|
|
AUD_SequenceEntry_setMuted(strip->speaker_handle, mute);
|
2014-04-15 10:59:42 +02:00
|
|
|
}
|
2011-08-09 08:38:14 +00:00
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2012-04-28 06:31:57 +00:00
|
|
|
while ((handle = AUD_getSet(scene->speaker_handles))) {
|
2014-11-13 00:33:28 +13:00
|
|
|
AUD_Sequence_remove(scene->sound_scene, handle);
|
2011-08-09 08:38:14 +00:00
|
|
|
}
|
|
|
|
|
|
2012-04-28 06:31:57 +00:00
|
|
|
if (scene->camera) {
|
2011-08-09 08:38:14 +00:00
|
|
|
mat4_to_quat(quat, scene->camera->obmat);
|
2014-11-13 00:33:28 +13:00
|
|
|
AUD_Sequence_setAnimationData(scene->sound_scene, AUD_AP_LOCATION, CFRA, scene->camera->obmat[3], 1);
|
|
|
|
|
AUD_Sequence_setAnimationData(scene->sound_scene, AUD_AP_ORIENTATION, CFRA, quat, 1);
|
2011-08-09 08:38:14 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
AUD_destroySet(scene->speaker_handles);
|
|
|
|
|
scene->speaker_handles = new_set;
|
|
|
|
|
}
|
|
|
|
|
|
2015-03-26 11:35:41 +01:00
|
|
|
void *BKE_sound_get_factory(void *sound)
|
2011-06-05 22:06:29 +00:00
|
|
|
{
|
2014-04-15 10:59:42 +02:00
|
|
|
return ((bSound *)sound)->playback_handle;
|
2011-06-05 22:06:29 +00:00
|
|
|
}
|
2011-06-23 17:30:56 +00:00
|
|
|
|
2012-05-10 15:10:51 +00:00
|
|
|
/* stupid wrapper because AUD_C-API.h includes Python.h which makesrna doesn't like */
|
2015-03-26 11:35:41 +01:00
|
|
|
float BKE_sound_get_length(bSound *sound)
|
2012-05-10 15:10:51 +00:00
|
|
|
{
|
|
|
|
|
AUD_SoundInfo info = AUD_getInfo(sound->playback_handle);
|
|
|
|
|
|
|
|
|
|
return info.length;
|
|
|
|
|
}
|
|
|
|
|
|
2015-07-29 10:43:32 +10:00
|
|
|
char **BKE_sound_get_device_names(void)
|
2015-07-24 15:44:17 +02:00
|
|
|
{
|
2015-07-29 10:43:32 +10:00
|
|
|
if (audio_device_names == NULL) {
|
2015-07-24 15:44:17 +02:00
|
|
|
#ifdef WITH_SYSTEM_AUDASPACE
|
|
|
|
|
audio_device_names = AUD_getDeviceNames();
|
|
|
|
|
#else
|
2015-07-29 10:43:32 +10:00
|
|
|
static const char *names[] = {
|
2015-07-28 17:39:55 +02:00
|
|
|
"Null", "SDL", "OpenAL", "Jack", NULL
|
2015-07-24 15:44:17 +02:00
|
|
|
};
|
2015-07-29 10:43:32 +10:00
|
|
|
audio_device_names = (char **)names;
|
2015-07-24 15:44:17 +02:00
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return audio_device_names;
|
|
|
|
|
}
|
|
|
|
|
|
2015-03-26 11:35:41 +01:00
|
|
|
bool BKE_sound_is_jack_supported(void)
|
2013-03-27 07:19:54 +00:00
|
|
|
{
|
2015-06-16 10:03:35 +02:00
|
|
|
#ifdef WITH_SYSTEM_AUDASPACE
|
2014-03-04 13:44:15 +01:00
|
|
|
return 1;
|
|
|
|
|
#else
|
2014-04-15 10:59:42 +02:00
|
|
|
return (bool)AUD_isJackSupported();
|
2014-03-04 13:44:15 +01:00
|
|
|
#endif
|
2013-03-27 07:19:54 +00:00
|
|
|
}
|
|
|
|
|
|
2014-04-15 10:59:42 +02:00
|
|
|
#else /* WITH_AUDASPACE */
|
2011-06-23 09:27:56 +00:00
|
|
|
|
|
|
|
|
#include "BLI_utildefines.h"
|
|
|
|
|
|
2015-07-28 14:52:21 +02:00
|
|
|
void BKE_sound_force_device(const char *UNUSED(device)) {}
|
2015-03-26 16:33:20 +05:00
|
|
|
void BKE_sound_init_once(void) {}
|
|
|
|
|
void BKE_sound_init(struct Main *UNUSED(bmain)) {}
|
|
|
|
|
void BKE_sound_exit(void) {}
|
|
|
|
|
void BKE_sound_exit_once(void) {}
|
|
|
|
|
void BKE_sound_cache(struct bSound *UNUSED(sound)) {}
|
|
|
|
|
void BKE_sound_delete_cache(struct bSound *UNUSED(sound)) {}
|
|
|
|
|
void BKE_sound_load(struct Main *UNUSED(bmain), struct bSound *UNUSED(sound)) {}
|
|
|
|
|
void BKE_sound_create_scene(struct Scene *UNUSED(scene)) {}
|
|
|
|
|
void BKE_sound_destroy_scene(struct Scene *UNUSED(scene)) {}
|
|
|
|
|
void BKE_sound_mute_scene(struct Scene *UNUSED(scene), int UNUSED(muted)) {}
|
|
|
|
|
void *BKE_sound_scene_add_scene_sound(struct Scene *UNUSED(scene), struct Sequence *UNUSED(sequence),
|
|
|
|
|
int UNUSED(startframe), int UNUSED(endframe), int UNUSED(frameskip)) { return NULL; }
|
|
|
|
|
void *BKE_sound_scene_add_scene_sound_defaults(struct Scene *UNUSED(scene),
|
|
|
|
|
struct Sequence *UNUSED(sequence)) { return NULL; }
|
|
|
|
|
void *BKE_sound_add_scene_sound(struct Scene *UNUSED(scene), struct Sequence *UNUSED(sequence), int UNUSED(startframe),
|
|
|
|
|
int UNUSED(endframe), int UNUSED(frameskip)) { return NULL; }
|
|
|
|
|
void *BKE_sound_add_scene_sound_defaults(struct Scene *UNUSED(scene), struct Sequence *UNUSED(sequence)) { return NULL; }
|
|
|
|
|
void BKE_sound_remove_scene_sound(struct Scene *UNUSED(scene), void *UNUSED(handle)) {}
|
|
|
|
|
void BKE_sound_mute_scene_sound(void *UNUSED(handle), char UNUSED(mute)) {}
|
|
|
|
|
void BKE_sound_move_scene_sound(struct Scene *UNUSED(scene), void *UNUSED(handle), int UNUSED(startframe),
|
|
|
|
|
int UNUSED(endframe), int UNUSED(frameskip)) {}
|
|
|
|
|
void BKE_sound_move_scene_sound_defaults(struct Scene *UNUSED(scene), struct Sequence *UNUSED(sequence)) {}
|
|
|
|
|
void BKE_sound_play_scene(struct Scene *UNUSED(scene)) {}
|
|
|
|
|
void BKE_sound_stop_scene(struct Scene *UNUSED(scene)) {}
|
|
|
|
|
void BKE_sound_seek_scene(struct Main *UNUSED(bmain), struct Scene *UNUSED(scene)) {}
|
|
|
|
|
float BKE_sound_sync_scene(struct Scene *UNUSED(scene)) { return NAN_FLT; }
|
|
|
|
|
int BKE_sound_scene_playing(struct Scene *UNUSED(scene)) { return -1; }
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void BKE_sound_read_waveform(struct bSound *sound, short *stop) { UNUSED_VARS(sound, stop); }
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void BKE_sound_init_main(struct Main *UNUSED(bmain)) {}
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void BKE_sound_set_cfra(int UNUSED(cfra)) {}
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void BKE_sound_update_sequencer(struct Main *UNUSED(main), struct bSound *UNUSED(sound)) {}
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void BKE_sound_update_scene(struct Main *UNUSED(bmain), struct Scene *UNUSED(scene)) {}
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void BKE_sound_update_scene_sound(void *UNUSED(handle), struct bSound *UNUSED(sound)) {}
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void BKE_sound_update_scene_listener(struct Scene *UNUSED(scene)) {}
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void BKE_sound_update_fps(struct Scene *UNUSED(scene)) {}
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void BKE_sound_set_scene_sound_volume(void *UNUSED(handle), float UNUSED(volume), char UNUSED(animated)) {}
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void BKE_sound_set_scene_sound_pan(void *UNUSED(handle), float UNUSED(pan), char UNUSED(animated)) {}
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void BKE_sound_set_scene_volume(struct Scene *UNUSED(scene), float UNUSED(volume)) {}
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void BKE_sound_set_scene_sound_pitch(void *UNUSED(handle), float UNUSED(pitch), char UNUSED(animated)) {}
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float BKE_sound_get_length(struct bSound *UNUSED(sound)) { return 0; }
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bool BKE_sound_is_jack_supported(void) { return false; }
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2014-04-15 10:59:42 +02:00
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#endif /* WITH_AUDASPACE */
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