"Fix" aka implementation of [#21548] Audio doesn't work when adding scenes with audio to another scene.

This commit is contained in:
2010-03-20 11:15:16 +00:00
parent 3dde2e224a
commit 1e2be7a8c6
6 changed files with 16 additions and 2 deletions

View File

@@ -72,6 +72,8 @@ void sound_create_scene(struct Scene *scene);
void sound_destroy_scene(struct Scene *scene);
void* sound_scene_add_scene_sound(struct Scene *scene, struct Sequence* sequence, int startframe, int endframe, int frameskip);
void* sound_add_scene_sound(struct Scene *scene, struct Sequence* sequence, int startframe, int endframe, int frameskip);
void sound_remove_scene_sound(struct Scene *scene, void* handle);

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@@ -3698,7 +3698,7 @@ static void seq_update_muting_recursive(Scene *scene, ListBase *seqbasep, Sequen
seq_update_muting_recursive(scene, &seq->seqbase, metaseq, seqmute);
}
else if(seq->type == SEQ_SOUND) {
else if((seq->type == SEQ_SOUND) || (seq->type == SEQ_SCENE)) {
if(seq->scene_sound) {
sound_mute_scene_sound(scene, seq->scene_sound, seqmute);
}

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@@ -349,6 +349,11 @@ void sound_destroy_scene(struct Scene *scene)
AUD_destroySequencer(scene->sound_scene);
}
void* sound_scene_add_scene_sound(struct Scene *scene, struct Sequence* sequence, int startframe, int endframe, int frameskip)
{
return AUD_addSequencer(scene->sound_scene, &(sequence->scene->sound_scene), startframe / FPS, endframe / FPS, frameskip / FPS, sequence);
}
void* sound_add_scene_sound(struct Scene *scene, struct Sequence* sequence, int startframe, int endframe, int frameskip)
{
return AUD_addSequencer(scene->sound_scene, &(sequence->sound->playback_handle), startframe / FPS, endframe / FPS, frameskip / FPS, sequence);

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@@ -4143,7 +4143,10 @@ static void lib_link_scene(FileData *fd, Main *main)
SEQ_BEGIN(sce->ed, seq) {
if(seq->ipo) seq->ipo= newlibadr_us(fd, sce->id.lib, seq->ipo);
if(seq->scene) seq->scene= newlibadr(fd, sce->id.lib, seq->scene);
if(seq->scene) {
seq->scene= newlibadr(fd, sce->id.lib, seq->scene);
seq->scene_sound = sound_scene_add_scene_sound(sce, seq, seq->startdisp, seq->enddisp, seq->startofs);
}
if(seq->scene_camera) seq->scene_camera= newlibadr(fd, sce->id.lib, seq->scene_camera);
if(seq->sound) {
seq->scene_sound = NULL;

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@@ -215,6 +215,8 @@ static int sequencer_add_scene_strip_exec(bContext *C, wmOperator *op)
else
strcpy(seq->name+2, sce_seq->id.name+2);
seq->scene_sound = sound_scene_add_scene_sound(scene, seq, start_frame, start_frame + strip->len, 0);
calc_sequence_disp(scene, seq);
sort_seq(scene);

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@@ -828,6 +828,8 @@ static Sequence *dupli_seq(struct Scene *scene, Sequence *seq)
/* - recurs_dupli_seq(&seq->seqbase,&seqn->seqbase);*/
} else if(seq->type == SEQ_SCENE) {
seqn->strip->stripdata = 0;
if(seq->scene_sound)
seqn->scene_sound = sound_scene_add_scene_sound(scene, seqn, seq->startdisp, seq->enddisp, seq->startofs + seq->anim_startofs);
} else if(seq->type == SEQ_MOVIE) {
seqn->strip->stripdata =
MEM_dupallocN(seq->strip->stripdata);