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/*
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* $ Id $
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*
* * * * * * BEGIN GPL LICENSE BLOCK * * * * *
*
* This program is free software ; you can redistribute it and / or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation ; either version 2
* of the License , or ( at your option ) any later version .
*
* This program is distributed in the hope that it will be useful ,
* but WITHOUT ANY WARRANTY ; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the
* GNU General Public License for more details .
*
* You should have received a copy of the GNU General Public License
* along with this program ; if not , write to the Free Software Foundation ,
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* Inc . , 51 Franklin Street , Fifth Floor , Boston , MA 02110 - 1301 , USA .
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*
* Contributor ( s ) : Blender Foundation ( 2009 )
*
* * * * * * END GPL LICENSE BLOCK * * * * *
*/
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/** \file blender/makesrna/intern/rna_render.c
* \ ingroup RNA
*/
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# include <stdlib.h>
# include "DNA_scene_types.h"
# include "RNA_define.h"
# include "rna_internal.h"
# include "RE_pipeline.h"
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# include "BKE_utildefines.h"
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# ifdef RNA_RUNTIME
# include "MEM_guardedalloc.h"
# include "RNA_access.h"
# include "BKE_context.h"
# include "BKE_report.h"
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/* RenderEngine */
2.5: Render/Game Engine
An engine to use for output can now be selected an influences what
shows in the buttons window, only showing relevant data. The idea
behind this is to make it more clear what is supported where, make
the system more pluggable for external render/game engines, and save
space hiding stuff that is not relevant anyway.
* Top header now has an engine menu, to choose between the blender
render engine, game engine, and other future external engines.
* If the game engine is enabled, the buttons window should show
only properties that work in the game engine, and similarly for
the render engine.
* Moved panels from the logic space and game tabs to the physics,
scene and world tabs instead, and removed the game tab.
* Materials and textures tabs should eventually become game
specific too, to better show what is supported.
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static RenderEngineType internal_render_type = {
NULL , NULL , " BLENDER_RENDER " , " Blender Render " , RE_INTERNAL , NULL , { NULL , NULL , NULL , NULL } } ;
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# ifdef WITH_GAMEENGINE
2.5: Render/Game Engine
An engine to use for output can now be selected an influences what
shows in the buttons window, only showing relevant data. The idea
behind this is to make it more clear what is supported where, make
the system more pluggable for external render/game engines, and save
space hiding stuff that is not relevant anyway.
* Top header now has an engine menu, to choose between the blender
render engine, game engine, and other future external engines.
* If the game engine is enabled, the buttons window should show
only properties that work in the game engine, and similarly for
the render engine.
* Moved panels from the logic space and game tabs to the physics,
scene and world tabs instead, and removed the game tab.
* Materials and textures tabs should eventually become game
specific too, to better show what is supported.
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static RenderEngineType internal_game_type = {
NULL , NULL , " BLENDER_GAME " , " Blender Game " , RE_INTERNAL | RE_GAME , NULL , { NULL , NULL , NULL , NULL } } ;
# endif
ListBase R_engines = { NULL , NULL } ;
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void RE_engines_init ( void )
2.5: Render/Game Engine
An engine to use for output can now be selected an influences what
shows in the buttons window, only showing relevant data. The idea
behind this is to make it more clear what is supported where, make
the system more pluggable for external render/game engines, and save
space hiding stuff that is not relevant anyway.
* Top header now has an engine menu, to choose between the blender
render engine, game engine, and other future external engines.
* If the game engine is enabled, the buttons window should show
only properties that work in the game engine, and similarly for
the render engine.
* Moved panels from the logic space and game tabs to the physics,
scene and world tabs instead, and removed the game tab.
* Materials and textures tabs should eventually become game
specific too, to better show what is supported.
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{
BLI_addtail ( & R_engines , & internal_render_type ) ;
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# ifdef WITH_GAMEENGINE
2.5: Render/Game Engine
An engine to use for output can now be selected an influences what
shows in the buttons window, only showing relevant data. The idea
behind this is to make it more clear what is supported where, make
the system more pluggable for external render/game engines, and save
space hiding stuff that is not relevant anyway.
* Top header now has an engine menu, to choose between the blender
render engine, game engine, and other future external engines.
* If the game engine is enabled, the buttons window should show
only properties that work in the game engine, and similarly for
the render engine.
* Moved panels from the logic space and game tabs to the physics,
scene and world tabs instead, and removed the game tab.
* Materials and textures tabs should eventually become game
specific too, to better show what is supported.
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BLI_addtail ( & R_engines , & internal_game_type ) ;
# endif
}
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void RE_engines_exit ( void )
2.5: Render/Game Engine
An engine to use for output can now be selected an influences what
shows in the buttons window, only showing relevant data. The idea
behind this is to make it more clear what is supported where, make
the system more pluggable for external render/game engines, and save
space hiding stuff that is not relevant anyway.
* Top header now has an engine menu, to choose between the blender
render engine, game engine, and other future external engines.
* If the game engine is enabled, the buttons window should show
only properties that work in the game engine, and similarly for
the render engine.
* Moved panels from the logic space and game tabs to the physics,
scene and world tabs instead, and removed the game tab.
* Materials and textures tabs should eventually become game
specific too, to better show what is supported.
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{
RenderEngineType * type , * next ;
for ( type = R_engines . first ; type ; type = next ) {
next = type - > next ;
BLI_remlink ( & R_engines , type ) ;
if ( ! ( type - > flag & RE_INTERNAL ) ) {
if ( type - > ext . free )
type - > ext . free ( type - > ext . data ) ;
MEM_freeN ( type ) ;
}
}
}
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static void engine_render ( RenderEngine * engine , struct Scene * scene )
{
PointerRNA ptr ;
ParameterList list ;
FunctionRNA * func ;
RNA_pointer_create ( NULL , engine - > type - > ext . srna , engine , & ptr ) ;
func = RNA_struct_find_function ( & ptr , " render " ) ;
RNA_parameter_list_create ( & list , & ptr , func ) ;
RNA_parameter_set_lookup ( & list , " scene " , & scene ) ;
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engine - > type - > ext . call ( NULL , & ptr , func , & list ) ;
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RNA_parameter_list_free ( & list ) ;
}
static void rna_RenderEngine_unregister ( const bContext * C , StructRNA * type )
{
RenderEngineType * et = RNA_struct_blender_type_get ( type ) ;
if ( ! et )
return ;
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RNA_struct_free_extension ( type , & et - > ext ) ;
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BLI_freelinkN ( & R_engines , et ) ;
RNA_struct_free ( & BLENDER_RNA , type ) ;
}
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static StructRNA * rna_RenderEngine_register ( bContext * C , ReportList * reports , void * data , const char * identifier , StructValidateFunc validate , StructCallbackFunc call , StructFreeFunc free )
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{
RenderEngineType * et , dummyet = { 0 } ;
RenderEngine dummyengine = { 0 } ;
PointerRNA dummyptr ;
int have_function [ 1 ] ;
/* setup dummy engine & engine type to store static properties in */
dummyengine . type = & dummyet ;
RNA_pointer_create ( NULL , & RNA_RenderEngine , & dummyengine , & dummyptr ) ;
/* validate the python class */
if ( validate ( & dummyptr , data , have_function ) ! = 0 )
return NULL ;
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if ( strlen ( identifier ) > = sizeof ( dummyet . idname ) ) {
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BKE_reportf ( reports , RPT_ERROR , " registering render engine class: '%s' is too long, maximum length is %d. " , identifier , ( int ) sizeof ( dummyet . idname ) ) ;
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return NULL ;
}
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/* check if we have registered this engine type before, and remove it */
for ( et = R_engines . first ; et ; et = et - > next ) {
if ( strcmp ( et - > idname , dummyet . idname ) = = 0 ) {
if ( et - > ext . srna )
rna_RenderEngine_unregister ( C , et - > ext . srna ) ;
break ;
}
}
/* create a new engine type */
et = MEM_callocN ( sizeof ( RenderEngineType ) , " python buttons engine " ) ;
memcpy ( et , & dummyet , sizeof ( dummyet ) ) ;
et - > ext . srna = RNA_def_struct ( & BLENDER_RNA , et - > idname , " RenderEngine " ) ;
et - > ext . data = data ;
et - > ext . call = call ;
et - > ext . free = free ;
RNA_struct_blender_type_set ( et - > ext . srna , et ) ;
et - > render = ( have_function [ 0 ] ) ? engine_render : NULL ;
BLI_addtail ( & R_engines , et ) ;
return et - > ext . srna ;
}
static StructRNA * rna_RenderEngine_refine ( PointerRNA * ptr )
{
RenderEngine * engine = ( RenderEngine * ) ptr - > data ;
return ( engine - > type & & engine - > type - > ext . srna ) ? engine - > type - > ext . srna : & RNA_RenderEngine ;
}
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static void rna_RenderResult_layers_begin ( CollectionPropertyIterator * iter , PointerRNA * ptr )
{
RenderResult * rr = ( RenderResult * ) ptr - > data ;
rna_iterator_listbase_begin ( iter , & rr - > layers , NULL ) ;
}
static void rna_RenderLayer_passes_begin ( CollectionPropertyIterator * iter , PointerRNA * ptr )
{
RenderLayer * rl = ( RenderLayer * ) ptr - > data ;
rna_iterator_listbase_begin ( iter , & rl - > passes , NULL ) ;
}
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static int rna_RenderLayer_rect_get_length ( PointerRNA * ptr , int length [ RNA_MAX_ARRAY_DIMENSION ] )
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{
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RenderLayer * rl = ( RenderLayer * ) ptr - > data ;
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length [ 0 ] = rl - > rectx * rl - > recty ;
length [ 1 ] = 4 ;
return length [ 0 ] * length [ 1 ] ;
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}
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static void rna_RenderLayer_rect_get ( PointerRNA * ptr , float * values )
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{
RenderLayer * rl = ( RenderLayer * ) ptr - > data ;
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memcpy ( values , rl - > rectf , sizeof ( float ) * rl - > rectx * rl - > recty * 4 ) ;
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}
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static void rna_RenderLayer_rect_set ( PointerRNA * ptr , const float * values )
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{
RenderLayer * rl = ( RenderLayer * ) ptr - > data ;
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memcpy ( rl - > rectf , values , sizeof ( float ) * rl - > rectx * rl - > recty * 4 ) ;
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}
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static int rna_RenderPass_rect_get_length ( PointerRNA * ptr , int length [ RNA_MAX_ARRAY_DIMENSION ] )
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{
RenderPass * rpass = ( RenderPass * ) ptr - > data ;
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length [ 0 ] = rpass - > rectx * rpass - > recty ;
length [ 1 ] = rpass - > channels ;
return length [ 0 ] * length [ 1 ] ;
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}
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static void rna_RenderPass_rect_get ( PointerRNA * ptr , float * values )
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{
RenderPass * rpass = ( RenderPass * ) ptr - > data ;
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memcpy ( values , rpass - > rect , sizeof ( float ) * rpass - > rectx * rpass - > recty * rpass - > channels ) ;
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}
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static void rna_RenderPass_rect_set ( PointerRNA * ptr , const float * values )
{
RenderPass * rpass = ( RenderPass * ) ptr - > data ;
memcpy ( rpass - > rect , values , sizeof ( float ) * rpass - > rectx * rpass - > recty * rpass - > channels ) ;
}
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# else // RNA_RUNTIME
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static void rna_def_render_engine ( BlenderRNA * brna )
{
StructRNA * srna ;
PropertyRNA * prop ;
FunctionRNA * func ;
srna = RNA_def_struct ( brna , " RenderEngine " , NULL ) ;
RNA_def_struct_sdna ( srna , " RenderEngine " ) ;
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RNA_def_struct_ui_text ( srna , " Render Engine " , " Render engine " ) ;
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RNA_def_struct_refine_func ( srna , " rna_RenderEngine_refine " ) ;
RNA_def_struct_register_funcs ( srna , " rna_RenderEngine_register " , " rna_RenderEngine_unregister " ) ;
/* render */
func = RNA_def_function ( srna , " render " , NULL ) ;
RNA_def_function_ui_description ( func , " Render scene into an image. " ) ;
RNA_def_function_flag ( func , FUNC_REGISTER ) ;
RNA_def_pointer ( func , " scene " , " Scene " , " " , " " ) ;
func = RNA_def_function ( srna , " begin_result " , " RE_engine_begin_result " ) ;
prop = RNA_def_int ( func , " x " , 0 , 0 , INT_MAX , " X " , " " , 0 , INT_MAX ) ;
RNA_def_property_flag ( prop , PROP_REQUIRED ) ;
prop = RNA_def_int ( func , " y " , 0 , 0 , INT_MAX , " Y " , " " , 0 , INT_MAX ) ;
RNA_def_property_flag ( prop , PROP_REQUIRED ) ;
prop = RNA_def_int ( func , " w " , 0 , 0 , INT_MAX , " Width " , " " , 0 , INT_MAX ) ;
RNA_def_property_flag ( prop , PROP_REQUIRED ) ;
prop = RNA_def_int ( func , " h " , 0 , 0 , INT_MAX , " Height " , " " , 0 , INT_MAX ) ;
RNA_def_property_flag ( prop , PROP_REQUIRED ) ;
prop = RNA_def_pointer ( func , " result " , " RenderResult " , " Result " , " " ) ;
RNA_def_function_return ( func , prop ) ;
func = RNA_def_function ( srna , " update_result " , " RE_engine_update_result " ) ;
prop = RNA_def_pointer ( func , " result " , " RenderResult " , " Result " , " " ) ;
RNA_def_property_flag ( prop , PROP_REQUIRED ) ;
func = RNA_def_function ( srna , " end_result " , " RE_engine_end_result " ) ;
prop = RNA_def_pointer ( func , " result " , " RenderResult " , " Result " , " " ) ;
RNA_def_property_flag ( prop , PROP_REQUIRED ) ;
func = RNA_def_function ( srna , " test_break " , " RE_engine_test_break " ) ;
prop = RNA_def_boolean ( func , " do_break " , 0 , " Break " , " " ) ;
RNA_def_function_return ( func , prop ) ;
func = RNA_def_function ( srna , " update_stats " , " RE_engine_update_stats " ) ;
prop = RNA_def_string ( func , " stats " , " " , 0 , " Stats " , " " ) ;
RNA_def_property_flag ( prop , PROP_REQUIRED ) ;
prop = RNA_def_string ( func , " info " , " " , 0 , " Info " , " " ) ;
RNA_def_property_flag ( prop , PROP_REQUIRED ) ;
/* registration */
RNA_define_verify_sdna ( 0 ) ;
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prop = RNA_def_property ( srna , " bl_idname " , PROP_STRING , PROP_NONE ) ;
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RNA_def_property_string_sdna ( prop , NULL , " type->idname " ) ;
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RNA_def_property_flag ( prop , PROP_REGISTER | PROP_NEVER_CLAMP ) ;
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prop = RNA_def_property ( srna , " bl_label " , PROP_STRING , PROP_NONE ) ;
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RNA_def_property_string_sdna ( prop , NULL , " type->name " ) ;
RNA_def_property_flag ( prop , PROP_REGISTER ) ;
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prop = RNA_def_property ( srna , " bl_use_preview " , PROP_BOOLEAN , PROP_NONE ) ;
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RNA_def_property_boolean_sdna ( prop , NULL , " type->flag " , RE_DO_PREVIEW ) ;
RNA_def_property_flag ( prop , PROP_REGISTER_OPTIONAL ) ;
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prop = RNA_def_property ( srna , " bl_use_postprocess " , PROP_BOOLEAN , PROP_NONE ) ;
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RNA_def_property_boolean_negative_sdna ( prop , NULL , " type->flag " , RE_DO_ALL ) ;
RNA_def_property_flag ( prop , PROP_REGISTER_OPTIONAL ) ;
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RNA_define_verify_sdna ( 1 ) ;
}
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static void rna_def_render_result ( BlenderRNA * brna )
{
StructRNA * srna ;
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FunctionRNA * func ;
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PropertyRNA * parm ;
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srna = RNA_def_struct ( brna , " RenderResult " , NULL ) ;
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RNA_def_struct_ui_text ( srna , " Render Result " , " Result of rendering, including all layers and passes " ) ;
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func = RNA_def_function ( srna , " load_from_file " , " RE_result_load_from_file " ) ;
RNA_def_function_ui_description ( func , " Copies the pixels of this render result from an image file. " ) ;
RNA_def_function_flag ( func , FUNC_USE_REPORTS ) ;
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parm = RNA_def_string_file_name ( func , " filename " , " " , FILE_MAX , " File Name " , " Filename to load into this render tile, must be no smaller then the render result " ) ;
RNA_def_property_flag ( parm , PROP_REQUIRED ) ;
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RNA_define_verify_sdna ( 0 ) ;
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parm = RNA_def_property ( srna , " resolution_x " , PROP_INT , PROP_NONE ) ;
RNA_def_property_int_sdna ( parm , NULL , " rectx " ) ;
RNA_def_property_clear_flag ( parm , PROP_EDITABLE ) ;
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parm = RNA_def_property ( srna , " resolution_y " , PROP_INT , PROP_NONE ) ;
RNA_def_property_int_sdna ( parm , NULL , " recty " ) ;
RNA_def_property_clear_flag ( parm , PROP_EDITABLE ) ;
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parm = RNA_def_property ( srna , " layers " , PROP_COLLECTION , PROP_NONE ) ;
RNA_def_property_struct_type ( parm , " RenderLayer " ) ;
RNA_def_property_collection_funcs ( parm , " rna_RenderResult_layers_begin " , " rna_iterator_listbase_next " , " rna_iterator_listbase_end " , " rna_iterator_listbase_get " , 0 , 0 , 0 ) ;
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RNA_define_verify_sdna ( 1 ) ;
}
static void rna_def_render_layer ( BlenderRNA * brna )
{
StructRNA * srna ;
PropertyRNA * prop ;
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FunctionRNA * func ;
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srna = RNA_def_struct ( brna , " RenderLayer " , NULL ) ;
RNA_def_struct_ui_text ( srna , " Render Layer " , " " ) ;
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func = RNA_def_function ( srna , " load_from_file " , " RE_layer_load_from_file " ) ;
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RNA_def_function_ui_description ( func , " Copies the pixels of this renderlayer from an image file. " ) ;
RNA_def_function_flag ( func , FUNC_USE_REPORTS ) ;
prop = RNA_def_string ( func , " filename " , " " , 0 , " Filename " , " Filename to load into this render tile, must be no smaller then the renderlayer " ) ;
RNA_def_property_flag ( prop , PROP_REQUIRED ) ;
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prop = RNA_def_int ( func , " x " , 0 , 0 , INT_MAX , " Offset X " , " Offset the position to copy from if the image is larger then the render layer " , 0 , INT_MAX ) ;
prop = RNA_def_int ( func , " y " , 0 , 0 , INT_MAX , " Offset Y " , " Offset the position to copy from if the image is larger then the render layer " , 0 , INT_MAX ) ;
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RNA_define_verify_sdna ( 0 ) ;
rna_def_render_layer_common ( srna , 0 ) ;
prop = RNA_def_property ( srna , " passes " , PROP_COLLECTION , PROP_NONE ) ;
RNA_def_property_struct_type ( prop , " RenderPass " ) ;
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RNA_def_property_collection_funcs ( prop , " rna_RenderLayer_passes_begin " , " rna_iterator_listbase_next " , " rna_iterator_listbase_end " , " rna_iterator_listbase_get " , 0 , 0 , 0 ) ;
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prop = RNA_def_property ( srna , " rect " , PROP_FLOAT , PROP_NONE ) ;
RNA_def_property_flag ( prop , PROP_DYNAMIC ) ;
RNA_def_property_multi_array ( prop , 2 , NULL ) ;
RNA_def_property_dynamic_array_funcs ( prop , " rna_RenderLayer_rect_get_length " ) ;
RNA_def_property_float_funcs ( prop , " rna_RenderLayer_rect_get " , " rna_RenderLayer_rect_set " , NULL ) ;
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RNA_define_verify_sdna ( 1 ) ;
}
static void rna_def_render_pass ( BlenderRNA * brna )
{
StructRNA * srna ;
PropertyRNA * prop ;
static EnumPropertyItem pass_type_items [ ] = {
{ SCE_PASS_COMBINED , " COMBINED " , 0 , " Combined " , " " } ,
{ SCE_PASS_Z , " Z " , 0 , " Z " , " " } ,
{ SCE_PASS_RGBA , " COLOR " , 0 , " Color " , " " } ,
{ SCE_PASS_DIFFUSE , " DIFFUSE " , 0 , " Diffuse " , " " } ,
{ SCE_PASS_SPEC , " SPECULAR " , 0 , " Specular " , " " } ,
{ SCE_PASS_SHADOW , " SHADOW " , 0 , " Shadow " , " " } ,
{ SCE_PASS_AO , " AO " , 0 , " AO " , " " } ,
{ SCE_PASS_REFLECT , " REFLECTION " , 0 , " Reflection " , " " } ,
{ SCE_PASS_NORMAL , " NORMAL " , 0 , " Normal " , " " } ,
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{ SCE_PASS_VECTOR , " VECTOR " , 0 , " Vector " , " " } ,
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{ SCE_PASS_REFRACT , " REFRACTION " , 0 , " Refraction " , " " } ,
{ SCE_PASS_INDEXOB , " OBJECT_INDEX " , 0 , " Object Index " , " " } ,
{ SCE_PASS_UV , " UV " , 0 , " UV " , " " } ,
{ SCE_PASS_MIST , " MIST " , 0 , " Mist " , " " } ,
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{ SCE_PASS_EMIT , " EMIT " , 0 , " Emit " , " " } ,
{ SCE_PASS_ENVIRONMENT , " ENVIRONMENT " , 0 , " Environment " , " " } ,
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{ 0 , NULL , 0 , NULL , NULL } } ;
srna = RNA_def_struct ( brna , " RenderPass " , NULL ) ;
RNA_def_struct_ui_text ( srna , " Render Pass " , " " ) ;
RNA_define_verify_sdna ( 0 ) ;
prop = RNA_def_property ( srna , " name " , PROP_STRING , PROP_NONE ) ;
RNA_def_property_string_sdna ( prop , NULL , " name " ) ;
RNA_def_property_clear_flag ( prop , PROP_EDITABLE ) ;
RNA_def_struct_name_property ( srna , prop ) ;
prop = RNA_def_property ( srna , " channel_id " , PROP_STRING , PROP_NONE ) ;
RNA_def_property_string_sdna ( prop , NULL , " chan_id " ) ;
RNA_def_property_clear_flag ( prop , PROP_EDITABLE ) ;
prop = RNA_def_property ( srna , " channels " , PROP_INT , PROP_NONE ) ;
RNA_def_property_int_sdna ( prop , NULL , " channels " ) ;
RNA_def_property_clear_flag ( prop , PROP_EDITABLE ) ;
prop = RNA_def_property ( srna , " type " , PROP_ENUM , PROP_NONE ) ;
RNA_def_property_enum_sdna ( prop , NULL , " passtype " ) ;
RNA_def_property_enum_items ( prop , pass_type_items ) ;
RNA_def_property_clear_flag ( prop , PROP_EDITABLE ) ;
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prop = RNA_def_property ( srna , " rect " , PROP_FLOAT , PROP_NONE ) ;
RNA_def_property_flag ( prop , PROP_DYNAMIC ) ;
RNA_def_property_multi_array ( prop , 2 , NULL ) ;
RNA_def_property_dynamic_array_funcs ( prop , " rna_RenderPass_rect_get_length " ) ;
RNA_def_property_float_funcs ( prop , " rna_RenderPass_rect_get " , " rna_RenderPass_rect_set " , NULL ) ;
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RNA_define_verify_sdna ( 1 ) ;
}
void RNA_def_render ( BlenderRNA * brna )
{
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rna_def_render_engine ( brna ) ;
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rna_def_render_result ( brna ) ;
rna_def_render_layer ( brna ) ;
rna_def_render_pass ( brna ) ;
}
# endif // RNA_RUNTIME