External render engines can now render previews as well, disabled by

default, set RenderEngine property bl_preview = True to enable it.
This commit is contained in:
2010-03-28 13:48:11 +00:00
parent 46895ab1f2
commit 7aab31430f
6 changed files with 52 additions and 93 deletions

View File

@@ -299,6 +299,7 @@ static Scene *preview_prepare_scene(Scene *scene, ID *id, int id_type, ShaderPre
sce->r.alphamode= R_ADDSKY;
sce->r.cfra= scene->r.cfra;
strcpy(sce->r.engine, scene->r.engine);
if(id_type==ID_MA) {
Material *mat= (Material *)id;
@@ -780,7 +781,7 @@ void BIF_view3d_previewrender(Scene *scene, ScrArea *sa)
/* OK, can we enter render code? */
if(ri->status==(PR_DISPRECT|PR_DBASE|PR_PROJECTED|PR_ROTATED)) {
//printf("curtile %d tottile %d\n", ri->curtile, ri->tottile);
RE_TileProcessor(ri->re, ri->curtile, 0);
RE_TileProcessor(ri->re); //, ri->curtile, 0);
if(ri->rect==NULL)
ri->rect= MEM_mallocN(sizeof(int)*ri->pr_rectx*ri->pr_recty, "preview view3d rect");
@@ -915,7 +916,9 @@ static void shader_preview_render(ShaderPreview *sp, ID *id, int split, int firs
else sizex= sp->sizex;
/* allocates or re-uses render result */
RE_InitState(re, NULL, &sce->r, NULL, sizex, sp->sizey, NULL);
sce->r.xsch= sizex;
sce->r.ysch= sp->sizey;
sce->r.size= 100;
/* callbacs are cleared on GetRender() */
if(sp->pr_method==PR_BUTS_RENDER) {
@@ -928,10 +931,7 @@ static void shader_preview_render(ShaderPreview *sp, ID *id, int split, int firs
((Camera *)sce->camera->data)->lens *= (float)sp->sizey/(float)sizex;
/* entire cycle for render engine */
RE_SetCamera(re, sce->camera);
RE_Database_FromScene(re, sce, sce->lay, 1);
RE_TileProcessor(re, 0, 1); // actual render engine
RE_Database_Free(re);
RE_PreviewRender(re, sce);
((Camera *)sce->camera->data)->lens= oldlens;

View File

@@ -279,6 +279,10 @@ static void rna_def_render_engine(BlenderRNA *brna)
RNA_def_property_string_sdna(prop, NULL, "type->name");
RNA_def_property_flag(prop, PROP_REGISTER);
prop= RNA_def_property(srna, "bl_preview", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "type->flag", RE_DO_PREVIEW);
RNA_def_property_flag(prop, PROP_REGISTER_OPTIONAL);
RNA_define_verify_sdna(1);
}

View File

@@ -202,12 +202,15 @@ void RE_set_max_threads(int threads);
void RE_init_threadcount(Render *re);
/* the main processor, assumes all was set OK! */
void RE_TileProcessor(struct Render *re, int firsttile, int threaded);
void RE_TileProcessor(struct Render *re);
/* only RE_NewRender() needed, main Blender render calls */
void RE_BlenderFrame(struct Render *re, struct Scene *scene, struct SceneRenderLayer *srl, unsigned int lay, int frame);
void RE_BlenderAnim(struct Render *re, struct Scene *scene, unsigned int lay, int sfra, int efra, int tfra, struct ReportList *reports);
/* main preview render call */
void RE_PreviewRender(struct Render *re, struct Scene *scene);
void RE_ReadRenderResult(struct Scene *scene, struct Scene *scenode);
void RE_WriteRenderResult(RenderResult *rr, char *filename, int compress);
struct RenderResult *RE_MultilayerConvert(void *exrhandle, int rectx, int recty);
@@ -252,6 +255,7 @@ struct Scene *RE_GetScene(struct Render *re);
#define RE_INTERNAL 1
#define RE_GAME 2
#define RE_DO_PREVIEW 4
extern ListBase R_engines;

View File

@@ -447,7 +447,7 @@ static void render_envmap(Render *re, EnvMap *env)
env_set_imats(envre);
if(re->test_break(re->tbh)==0) {
RE_TileProcessor(envre, 0, 0);
RE_TileProcessor(envre);
}
/* rotate back */

View File

@@ -1456,61 +1456,6 @@ static void *do_part_thread(void *pa_v)
return NULL;
}
/* returns with render result filled, not threaded, used for preview now only */
static void render_tile_processor(Render *re, int firsttile)
{
RenderPart *pa;
if(re->test_break(re->tbh))
return;
BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
/* hrmf... exception, this is used for preview render, re-entrant, so render result has to be re-used */
if(re->result==NULL || re->result->layers.first==NULL) {
if(re->result) RE_FreeRenderResult(re->result);
re->result= new_render_result(re, &re->disprect, 0, RR_USEMEM);
}
BLI_rw_mutex_unlock(&re->resultmutex);
re->stats_draw(re->sdh, &re->i);
if(re->result==NULL)
return;
initparts(re);
/* assuming no new data gets added to dbase... */
R= *re;
for(pa= re->parts.first; pa; pa= pa->next) {
if(firsttile) {
re->i.partsdone++; /* was reset in initparts */
firsttile--;
}
else {
do_part_thread(pa);
if(pa->result) {
if(!re->test_break(re->tbh)) {
if(render_display_draw_enabled(re))
re->display_draw(re->ddh, pa->result, NULL);
re->i.partsdone++;
re->stats_draw(re->sdh, &re->i);
}
RE_FreeRenderResult(pa->result);
pa->result= NULL;
}
if(re->test_break(re->tbh))
break;
}
}
freeparts(re);
}
/* calculus for how much 1 pixel rendered should rotate the 3d geometry */
/* is not that simple, needs to be corrected for errors of larger viewplane sizes */
/* called in initrender.c, initparts() and convertblender.c, for speedvectors */
@@ -1784,43 +1729,20 @@ static void threaded_tile_processor(Render *re)
}
/* currently only called by preview renders and envmap */
void RE_TileProcessor(Render *re, int firsttile, int threaded)
void RE_TileProcessor(Render *re)
{
/* the partsdone variable has to be reset to firsttile, to survive esc before it was set to zero */
re->i.partsdone= firsttile;
if(!re->sss_points)
re->i.starttime= PIL_check_seconds_timer();
if(threaded)
threaded_tile_processor(re);
else
render_tile_processor(re, firsttile);
if(!re->sss_points)
re->i.lastframetime= PIL_check_seconds_timer()- re->i.starttime;
re->stats_draw(re->sdh, &re->i);
threaded_tile_processor(re);
}
/* ************ This part uses API, for rendering Blender scenes ********** */
static void external_render_3d(Render *re, RenderEngineType *type);
static int external_render_3d(Render *re);
static void do_render_3d(Render *re)
{
RenderEngineType *type;
/* try external */
for(type=R_engines.first; type; type=type->next)
if(strcmp(type->idname, re->r.engine) == 0)
break;
if(type && type->render) {
external_render_3d(re, type);
if(external_render_3d(re))
return;
}
/* internal */
@@ -2988,6 +2910,23 @@ void RE_BlenderAnim(Render *re, Scene *scene, unsigned int lay, int sfra, int ef
G.rendering= 0;
}
void RE_PreviewRender(Render *re, Scene *sce)
{
int winx, winy;
winx= (sce->r.size*sce->r.xsch)/100;
winy= (sce->r.size*sce->r.ysch)/100;
RE_InitState(re, NULL, &sce->r, NULL, winx, winy, NULL);
re->scene = sce;
re->lay = sce->lay;
RE_SetCamera(re, sce->camera);
do_render_3d(re);
}
/* note; repeated win/disprect calc... solve that nicer, also in compo */
/* only the temp file! */
@@ -3193,10 +3132,20 @@ void RE_result_load_from_file(RenderResult *result, ReportList *reports, char *f
}
}
static void external_render_3d(Render *re, RenderEngineType *type)
static int external_render_3d(Render *re)
{
RenderEngineType *type;
RenderEngine engine;
for(type=R_engines.first; type; type=type->next)
if(strcmp(type->idname, re->r.engine) == 0)
break;
if(!(type && type->render))
return 0;
if((re->r.scemode & R_PREVIEWBUTS) && !(type->flag & RE_DO_PREVIEW))
return 0;
BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
if(re->result==NULL || !(re->r.scemode & R_PREVIEWBUTS)) {
RE_FreeRenderResult(re->result);
@@ -3209,7 +3158,7 @@ static void external_render_3d(Render *re, RenderEngineType *type)
BLI_rw_mutex_unlock(&re->resultmutex);
if(re->result==NULL)
return;
return 1;
/* external */
memset(&engine, 0, sizeof(engine));
@@ -3237,5 +3186,7 @@ static void external_render_3d(Render *re, RenderEngineType *type)
read_render_result(re, 0);
}
BLI_rw_mutex_unlock(&re->resultmutex);
return 1;
}

View File

@@ -878,7 +878,7 @@ static void sss_create_tree_mat(Render *re, Material *mat)
re->result= NULL;
BLI_rw_mutex_unlock(&re->resultmutex);
RE_TileProcessor(re, 0, 1);
RE_TileProcessor(re);
BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
if(!(re->r.scemode & R_PREVIEWBUTS)) {