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blender-archive/source/blender/imbuf/intern/imageprocess.c

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/**
*
* ***** BEGIN GPL LICENSE BLOCK *****
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*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
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*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
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* This file was moved here from the src/ directory. It is meant to
* deal with endianness. It resided in a general blending lib. The
* other functions were only used during rendering. This single
* function remained. It should probably move to imbuf/intern/util.c,
* but we'll keep it here for the time being. (nzc)*/
/* imageprocess.c MIXED MODEL
*
* april 95
*
* $Id$
*/
#include "IMB_imbuf_types.h"
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#include "IMB_imbuf.h"
#include "math.h"
/* This define should be relocated to a global header some where Kent Mein
I stole it from util.h in the plugins api */
#define MAX2(x,y) ( (x)>(y) ? (x) : (y) )
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/* Only this one is used liberally here, and in imbuf */
void IMB_convert_rgba_to_abgr(struct ImBuf *ibuf)
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{
int size;
unsigned char rt, *cp = (unsigned char *)ibuf->rect;
float rtf, *cpf = ibuf->rect_float;
if (ibuf->rect) {
size = ibuf->x * ibuf->y;
while(size-- > 0) {
rt= cp[0];
cp[0]= cp[3];
cp[3]= rt;
rt= cp[1];
cp[1]= cp[2];
cp[2]= rt;
cp+= 4;
}
}
if (ibuf->rect_float) {
size = ibuf->x * ibuf->y;
while(size-- > 0) {
rtf= cpf[0];
cpf[0]= cpf[3];
cpf[3]= rtf;
rtf= cpf[1];
cpf[1]= cpf[2];
cpf[2]= rtf;
cpf+= 4;
}
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}
}
static void pixel_from_buffer(struct ImBuf *ibuf, unsigned char **outI, float **outF, int x, int y)
{
int offset = ibuf->x * y * 4 + 4*x;
if (ibuf->rect)
*outI= (unsigned char *)ibuf->rect + offset;
if (ibuf->rect_float)
*outF= (float *)ibuf->rect_float + offset;
}
/**************************************************************************
* INTERPOLATIONS
*
* Reference and docs:
* http://wiki.blender.org/index.php/User:Damiles#Interpolations_Algorithms
***************************************************************************/
/* BICUBIC Interpolation functions */
/* More info: http://wiki.blender.org/index.php/User:Damiles#Bicubic_pixel_interpolation
*/
/* function assumes out to be zero'ed, only does RGBA */
static float P(float k){
float p1, p2, p3, p4;
p1 = MAX2(k+2.0f,0);
p2 = MAX2(k+1.0f,0);
p3 = MAX2(k,0);
p4 = MAX2(k-1.0f,0);
return (float)(1.0f/6.0f)*( p1*p1*p1 - 4.0f * p2*p2*p2 + 6.0f * p3*p3*p3 - 4.0f * p4*p4*p4);
}
#if 0
/* older, slower function, works the same as above */
static float P(float k){
return (float)(1.0f/6.0f)*( pow( MAX2(k+2.0f,0) , 3.0f ) - 4.0f * pow( MAX2(k+1.0f,0) , 3.0f ) + 6.0f * pow( MAX2(k,0) , 3.0f ) - 4.0f * pow( MAX2(k-1.0f,0) , 3.0f));
}
#endif
void bicubic_interpolation_color(struct ImBuf *in, unsigned char *outI, float *outF, float u, float v)
{
int i,j,n,m,x1,y1;
unsigned char *dataI;
float a,b,w,wx,wy[4], outR,outG,outB,outA,*dataF;
/* ImBuf in must have a valid rect or rect_float, assume this is alredy checked */
i= (int)floor(u);
j= (int)floor(v);
a= u - i;
b= v - j;
outR = outG = outB = outA = 0.0f;
/* Optimized and not so easy to read */
/* avoid calling multiple times */
wy[0] = P(b-(-1));
wy[1] = P(b- 0);
wy[2] = P(b- 1);
wy[3] = P(b- 2);
for(n= -1; n<= 2; n++){
x1= i+n;
if (x1>0 && x1 < in->x) {
wx = P(n-a);
for(m= -1; m<= 2; m++){
y1= j+m;
if (y1>0 && y1<in->y) {
/* normally we could do this */
/* w = P(n-a) * P(b-m); */
/* except that would call P() 16 times per pixel therefor pow() 64 times, better precalc these */
w = wx * wy[m+1];
if (outF) {
dataF= in->rect_float + in->x * y1 * 4 + 4*x1;
outR+= dataF[0] * w;
outG+= dataF[1] * w;
outB+= dataF[2] * w;
outA+= dataF[3] * w;
}
if (outI) {
dataI= (unsigned char*)in->rect + in->x * y1 * 4 + 4*x1;
outR+= dataI[0] * w;
outG+= dataI[1] * w;
outB+= dataI[2] * w;
outA+= dataI[3] * w;
}
}
}
}
}
/* Done with optimized part */
#if 0
/* older, slower function, works the same as above */
for(n= -1; n<= 2; n++){
for(m= -1; m<= 2; m++){
x1= i+n;
y1= j+m;
if (x1>0 && x1 < in->x && y1>0 && y1<in->y) {
if (do_float) {
dataF= in->rect_float + in->x * y1 * 4 + 4*x1;
outR+= dataF[0] * P(n-a) * P(b-m);
outG+= dataF[1] * P(n-a) * P(b-m);
outB+= dataF[2] * P(n-a) * P(b-m);
outA+= dataF[3] * P(n-a) * P(b-m);
}
if (do_rect) {
dataI= (unsigned char*)in->rect + in->x * y1 * 4 + 4*x1;
outR+= dataI[0] * P(n-a) * P(b-m);
outG+= dataI[1] * P(n-a) * P(b-m);
outB+= dataI[2] * P(n-a) * P(b-m);
outA+= dataI[3] * P(n-a) * P(b-m);
}
}
}
}
#endif
if (outI) {
outI[0]= (int)outR;
outI[1]= (int)outG;
outI[2]= (int)outB;
outI[3]= (int)outA;
}
if (outF) {
outF[0]= outR;
outF[1]= outG;
outF[2]= outB;
outF[3]= outA;
}
}
void bicubic_interpolation(ImBuf *in, ImBuf *out, float u, float v, int xout, int yout)
{
unsigned char *outI = NULL;
float *outF = NULL;
if (in == NULL || (in->rect == NULL && in->rect_float == NULL)) return;
pixel_from_buffer(out, &outI, &outF, xout, yout); /* gcc warns these could be uninitialized, but its ok */
bicubic_interpolation_color(in, outI, outF, u, v);
}
/* function assumes out to be zero'ed, only does RGBA */
/* BILINEAR INTERPOLATION */
void bilinear_interpolation_color(struct ImBuf *in, unsigned char *outI, float *outF, float u, float v)
{
float *row1, *row2, *row3, *row4, a, b;
unsigned char *row1I, *row2I, *row3I, *row4I;
float a_b, ma_b, a_mb, ma_mb;
float empty[4]= {0.0f, 0.0f, 0.0f, 0.0f};
unsigned char emptyI[4]= {0, 0, 0, 0};
int y1, y2, x1, x2;
/* ImBuf in must have a valid rect or rect_float, assume this is alredy checked */
x1= (int)floor(u);
x2= (int)ceil(u);
y1= (int)floor(v);
y2= (int)ceil(v);
// sample area entirely outside image?
if (x2<0 || x1>in->x-1 || y2<0 || y1>in->y-1) return;
if (outF) {
// sample including outside of edges of image
if (x1<0 || y1<0) row1= empty;
else row1= (float *)in->rect_float + in->x * y1 * 4 + 4*x1;
if (x1<0 || y2>in->y-1) row2= empty;
else row2= (float *)in->rect_float + in->x * y2 * 4 + 4*x1;
if (x2>in->x-1 || y1<0) row3= empty;
else row3= (float *)in->rect_float + in->x * y1 * 4 + 4*x2;
if (x2>in->x-1 || y2>in->y-1) row4= empty;
else row4= (float *)in->rect_float + in->x * y2 * 4 + 4*x2;
a= u-floor(u);
b= v-floor(v);
a_b= a*b; ma_b= (1.0f-a)*b; a_mb= a*(1.0f-b); ma_mb= (1.0f-a)*(1.0f-b);
outF[0]= ma_mb*row1[0] + a_mb*row3[0] + ma_b*row2[0]+ a_b*row4[0];
outF[1]= ma_mb*row1[1] + a_mb*row3[1] + ma_b*row2[1]+ a_b*row4[1];
outF[2]= ma_mb*row1[2] + a_mb*row3[2] + ma_b*row2[2]+ a_b*row4[2];
outF[3]= ma_mb*row1[3] + a_mb*row3[3] + ma_b*row2[3]+ a_b*row4[3];
}
if (outI) {
// sample including outside of edges of image
if (x1<0 || y1<0) row1I= emptyI;
else row1I= (unsigned char *)in->rect + in->x * y1 * 4 + 4*x1;
if (x1<0 || y2>in->y-1) row2I= emptyI;
else row2I= (unsigned char *)in->rect + in->x * y2 * 4 + 4*x1;
if (x2>in->x-1 || y1<0) row3I= emptyI;
else row3I= (unsigned char *)in->rect + in->x * y1 * 4 + 4*x2;
if (x2>in->x-1 || y2>in->y-1) row4I= emptyI;
else row4I= (unsigned char *)in->rect + in->x * y2 * 4 + 4*x2;
a= u-floor(u);
b= v-floor(v);
a_b= a*b; ma_b= (1.0f-a)*b; a_mb= a*(1.0f-b); ma_mb= (1.0f-a)*(1.0f-b);
/* need to add 0.5 to avoid rounding down (causes darken with the smear brush)
* tested with white images and this should not wrap back to zero */
outI[0]= (ma_mb*row1I[0] + a_mb*row3I[0] + ma_b*row2I[0]+ a_b*row4I[0]) + 0.5f;
outI[1]= (ma_mb*row1I[1] + a_mb*row3I[1] + ma_b*row2I[1]+ a_b*row4I[1]) + 0.5f;
outI[2]= (ma_mb*row1I[2] + a_mb*row3I[2] + ma_b*row2I[2]+ a_b*row4I[2]) + 0.5f;
outI[3]= (ma_mb*row1I[3] + a_mb*row3I[3] + ma_b*row2I[3]+ a_b*row4I[3]) + 0.5f;
}
}
/* function assumes out to be zero'ed, only does RGBA */
/* BILINEAR INTERPOLATION */
/* Note about wrapping, the u/v still needs to be within the image bounds,
* just the interpolation is wrapped.
* This the same as bilinear_interpolation_color except it wraps rather then using empty and emptyI */
void bilinear_interpolation_color_wrap(struct ImBuf *in, unsigned char *outI, float *outF, float u, float v)
{
float *row1, *row2, *row3, *row4, a, b;
unsigned char *row1I, *row2I, *row3I, *row4I;
float a_b, ma_b, a_mb, ma_mb;
int y1, y2, x1, x2;
/* ImBuf in must have a valid rect or rect_float, assume this is alredy checked */
x1= (int)floor(u);
x2= (int)ceil(u);
y1= (int)floor(v);
y2= (int)ceil(v);
// sample area entirely outside image?
if (x2<0 || x1>in->x-1 || y2<0 || y1>in->y-1) return;
/* wrap interpolation pixels - main difference from bilinear_interpolation_color */
if(x1<0)x1= in->x+x1;
if(y1<0)y1= in->y+y1;
if(x2>=in->x)x2= x2-in->x;
if(y2>=in->y)y2= y2-in->y;
if (outF) {
// sample including outside of edges of image
row1= (float *)in->rect_float + in->x * y1 * 4 + 4*x1;
row2= (float *)in->rect_float + in->x * y2 * 4 + 4*x1;
row3= (float *)in->rect_float + in->x * y1 * 4 + 4*x2;
row4= (float *)in->rect_float + in->x * y2 * 4 + 4*x2;
a= u-floor(u);
b= v-floor(v);
a_b= a*b; ma_b= (1.0f-a)*b; a_mb= a*(1.0f-b); ma_mb= (1.0f-a)*(1.0f-b);
outF[0]= ma_mb*row1[0] + a_mb*row3[0] + ma_b*row2[0]+ a_b*row4[0];
outF[1]= ma_mb*row1[1] + a_mb*row3[1] + ma_b*row2[1]+ a_b*row4[1];
outF[2]= ma_mb*row1[2] + a_mb*row3[2] + ma_b*row2[2]+ a_b*row4[2];
outF[3]= ma_mb*row1[3] + a_mb*row3[3] + ma_b*row2[3]+ a_b*row4[3];
}
if (outI) {
// sample including outside of edges of image
row1I= (unsigned char *)in->rect + in->x * y1 * 4 + 4*x1;
row2I= (unsigned char *)in->rect + in->x * y2 * 4 + 4*x1;
row3I= (unsigned char *)in->rect + in->x * y1 * 4 + 4*x2;
row4I= (unsigned char *)in->rect + in->x * y2 * 4 + 4*x2;
a= u-floor(u);
b= v-floor(v);
a_b= a*b; ma_b= (1.0f-a)*b; a_mb= a*(1.0f-b); ma_mb= (1.0f-a)*(1.0f-b);
/* need to add 0.5 to avoid rounding down (causes darken with the smear brush)
* tested with white images and this should not wrap back to zero */
outI[0]= (ma_mb*row1I[0] + a_mb*row3I[0] + ma_b*row2I[0]+ a_b*row4I[0]) + 0.5f;
outI[1]= (ma_mb*row1I[1] + a_mb*row3I[1] + ma_b*row2I[1]+ a_b*row4I[1]) + 0.5f;
outI[2]= (ma_mb*row1I[2] + a_mb*row3I[2] + ma_b*row2I[2]+ a_b*row4I[2]) + 0.5f;
outI[3]= (ma_mb*row1I[3] + a_mb*row3I[3] + ma_b*row2I[3]+ a_b*row4I[3]) + 0.5f;
}
}
void bilinear_interpolation(ImBuf *in, ImBuf *out, float u, float v, int xout, int yout)
{
unsigned char *outI = NULL;
float *outF = NULL;
if (in == NULL || (in->rect == NULL && in->rect_float == NULL)) return;
pixel_from_buffer(out, &outI, &outF, xout, yout); /* gcc warns these could be uninitialized, but its ok */
bilinear_interpolation_color(in, outI, outF, u, v);
}
/* function assumes out to be zero'ed, only does RGBA */
/* NEAREST INTERPOLATION */
void neareast_interpolation_color(struct ImBuf *in, unsigned char *outI, float *outF, float u, float v)
{
float *dataF;
unsigned char *dataI;
int y1, x1;
/* ImBuf in must have a valid rect or rect_float, assume this is alredy checked */
x1= (int)(u);
y1= (int)(v);
// sample area entirely outside image?
if (x1<0 || x1>in->x-1 || y1<0 || y1>in->y-1) return;
// sample including outside of edges of image
if (x1<0 || y1<0) {
if (outI) {
outI[0]= 0;
outI[1]= 0;
outI[2]= 0;
outI[3]= 0;
}
if (outF) {
outF[0]= 0.0f;
outF[1]= 0.0f;
outF[2]= 0.0f;
outF[3]= 0.0f;
}
} else {
dataI= (unsigned char *)in->rect + in->x * y1 * 4 + 4*x1;
if (outI) {
outI[0]= dataI[0];
outI[1]= dataI[1];
outI[2]= dataI[2];
outI[3]= dataI[3];
}
dataF= in->rect_float + in->x * y1 * 4 + 4*x1;
if (outF) {
outF[0]= dataF[0];
outF[1]= dataF[1];
outF[2]= dataF[2];
outF[3]= dataF[3];
}
}
}
void neareast_interpolation(ImBuf *in, ImBuf *out, float x, float y, int xout, int yout)
{
unsigned char *outI = NULL;
float *outF = NULL;
if (in == NULL || (in->rect == NULL && in->rect_float == NULL)) return;
pixel_from_buffer(out, &outI, &outF, xout, yout); /* gcc warns these could be uninitialized, but its ok */
neareast_interpolation_color(in, outI, outF, x, y);
}