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blender-archive/source/blender/editors/space_node/node_edit.c

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/**
* $Id:
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2005 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): David Millan Escriva, Juho Vepsäläinen, Nathan Letwory
*
* ***** END GPL LICENSE BLOCK *****
*/
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <string.h>
#include "MEM_guardedalloc.h"
#include "DNA_action_types.h"
#include "DNA_brush_types.h"
#include "DNA_color_types.h"
#include "DNA_image_types.h"
#include "DNA_ipo_types.h"
#include "DNA_object_types.h"
#include "DNA_material_types.h"
#include "DNA_texture_types.h"
#include "DNA_node_types.h"
#include "DNA_space_types.h"
#include "DNA_screen_types.h"
#include "DNA_scene_types.h"
#include "DNA_userdef_types.h"
#include "BKE_context.h"
#include "BKE_colortools.h"
#include "BKE_global.h"
#include "BKE_image.h"
#include "BKE_library.h"
#include "BKE_main.h"
#include "BKE_node.h"
#include "BKE_material.h"
#include "BKE_paint.h"
#include "BKE_texture.h"
#include "BKE_report.h"
#include "BKE_scene.h"
#include "BKE_utildefines.h"
#include "BIF_gl.h"
#include "BLI_math.h"
#include "BLI_blenlib.h"
#include "BLI_storage_types.h"
#include "RE_pipeline.h"
#include "IMB_imbuf_types.h"
#include "ED_node.h"
#include "ED_render.h"
#include "ED_screen.h"
#include "ED_space_api.h"
#include "ED_transform.h"
#include "ED_types.h"
#include "RNA_access.h"
#include "RNA_define.h"
#include "WM_api.h"
#include "WM_types.h"
#include "UI_interface.h"
#include "UI_view2d.h"
#include "node_intern.h"
#define SOCK_IN 1
#define SOCK_OUT 2
/* ***************** composite job manager ********************** */
typedef struct CompoJob {
Scene *scene;
bNodeTree *ntree;
bNodeTree *localtree;
short *stop;
short *do_update;
} CompoJob;
/* called by compo, only to check job 'stop' value */
static int compo_breakjob(void *cjv)
{
CompoJob *cj= cjv;
return *(cj->stop);
}
/* called by compo, wmJob sends notifier */
static void compo_redrawjob(void *cjv, char *str)
{
CompoJob *cj= cjv;
*(cj->do_update)= 1;
}
static void compo_freejob(void *cjv)
{
CompoJob *cj= cjv;
if(cj->localtree) {
ntreeLocalMerge(cj->localtree, cj->ntree);
}
MEM_freeN(cj);
}
/* only now we copy the nodetree, so adding many jobs while
sliding buttons doesn't frustrate */
static void compo_initjob(void *cjv)
{
CompoJob *cj= cjv;
cj->localtree= ntreeLocalize(cj->ntree);
}
/* called before redraw notifiers, it moves finished previews over */
static void compo_updatejob(void *cjv)
{
CompoJob *cj= cjv;
ntreeLocalSync(cj->localtree, cj->ntree);
}
/* only this runs inside thread */
static void compo_startjob(void *cjv, short *stop, short *do_update)
{
CompoJob *cj= cjv;
bNodeTree *ntree= cj->localtree;
Render & Compositing Thread Fixes * Rendering twice or more could crash layer/pass buttons. * Compositing would crash while drawing the image. * Rendering animations could also crash drawing the image. * Compositing could crash * Starting to rendering while preview render / compo was still running could crash. * Exiting while rendering an animation would not abort the renderer properly, making Blender seemingly freeze. * Fixes theoretically possible issue with setting malloc lock with nested threads. * Drawing previews inside nodes could crash when those nodes were being rendered at the same time. There's more crashes, manipulating the scene data or undo can still crash, this commit only focuses on making sure the image buffer and render result access is thread safe. Implementation: * Rather than assuming the render result does not get freed during render, which seems to be quite difficult to do given that e.g. the compositor is allowed to change the size of the buffer or output different passes, the render result is now protected with a read/write mutex. * The read/write mutex allows multiple readers (and pixel writers) at the same time, but only allows one writer to manipulate the data structure. * Added BKE_image_acquire_ibuf/BKE_image_release_ibuf to access images being rendered, cases where this is not needed (most code) can still use BKE_image_get_ibuf. * The job manager now allows only one rendering job at the same time, rather than the G.rendering check which was not reliable.
2009-09-30 18:18:32 +00:00
if(cj->scene->use_nodes==0)
return;
cj->stop= stop;
cj->do_update= do_update;
ntree->test_break= compo_breakjob;
ntree->tbh= cj;
ntree->stats_draw= compo_redrawjob;
ntree->sdh= cj;
// XXX BIF_store_spare();
ntreeCompositExecTree(ntree, &cj->scene->r, 1); /* 1 is do_previews */
ntree->test_break= NULL;
ntree->stats_draw= NULL;
}
void snode_composite_job(const bContext *C, ScrArea *sa)
{
SpaceNode *snode= sa->spacedata.first;
Render & Compositing Thread Fixes * Rendering twice or more could crash layer/pass buttons. * Compositing would crash while drawing the image. * Rendering animations could also crash drawing the image. * Compositing could crash * Starting to rendering while preview render / compo was still running could crash. * Exiting while rendering an animation would not abort the renderer properly, making Blender seemingly freeze. * Fixes theoretically possible issue with setting malloc lock with nested threads. * Drawing previews inside nodes could crash when those nodes were being rendered at the same time. There's more crashes, manipulating the scene data or undo can still crash, this commit only focuses on making sure the image buffer and render result access is thread safe. Implementation: * Rather than assuming the render result does not get freed during render, which seems to be quite difficult to do given that e.g. the compositor is allowed to change the size of the buffer or output different passes, the render result is now protected with a read/write mutex. * The read/write mutex allows multiple readers (and pixel writers) at the same time, but only allows one writer to manipulate the data structure. * Added BKE_image_acquire_ibuf/BKE_image_release_ibuf to access images being rendered, cases where this is not needed (most code) can still use BKE_image_get_ibuf. * The job manager now allows only one rendering job at the same time, rather than the G.rendering check which was not reliable.
2009-09-30 18:18:32 +00:00
wmJob *steve;
CompoJob *cj;
steve= WM_jobs_get(CTX_wm_manager(C), CTX_wm_window(C), sa, WM_JOB_EXCL_RENDER);
cj= MEM_callocN(sizeof(CompoJob), "compo job");
/* customdata for preview thread */
cj->scene= CTX_data_scene(C);
cj->ntree= snode->nodetree;
/* setup job */
WM_jobs_customdata(steve, cj, compo_freejob);
WM_jobs_timer(steve, 0.1, NC_SCENE, NC_SCENE|ND_COMPO_RESULT);
WM_jobs_callbacks(steve, compo_startjob, compo_initjob, compo_updatejob);
WM_jobs_start(CTX_wm_manager(C), steve);
}
/* ***************************************** */
/* also checks for edited groups */
bNode *editnode_get_active(bNodeTree *ntree)
{
bNode *node;
/* check for edited group */
for(node= ntree->nodes.first; node; node= node->next)
if(node->flag & NODE_GROUP_EDIT)
break;
if(node)
return nodeGetActive((bNodeTree *)node->id);
else
return nodeGetActive(ntree);
}
void snode_handle_recalc(bContext *C, SpaceNode *snode)
{
if(snode->treetype==NTREE_SHADER)
WM_event_add_notifier(C, NC_MATERIAL|ND_NODES, snode->id);
else if(snode->treetype==NTREE_COMPOSIT)
WM_event_add_notifier(C, NC_SCENE|ND_NODES, snode->id);
else if(snode->treetype==NTREE_TEXTURE)
WM_event_add_notifier(C, NC_TEXTURE|ND_NODES, snode->id);
}
bNode *node_tree_get_editgroup(bNodeTree *nodetree)
{
bNode *gnode;
/* get the groupnode */
for(gnode= nodetree->nodes.first; gnode; gnode= gnode->next)
if(gnode->flag & NODE_GROUP_EDIT)
break;
return gnode;
}
/* assumes nothing being done in ntree yet, sets the default in/out node */
/* called from shading buttons or header */
void ED_node_shader_default(Material *ma)
{
bNode *in, *out;
bNodeSocket *fromsock, *tosock;
/* but lets check it anyway */
if(ma->nodetree) {
printf("error in shader initialize\n");
return;
}
ma->nodetree= ntreeAddTree(NTREE_SHADER);
out= nodeAddNodeType(ma->nodetree, SH_NODE_OUTPUT, NULL, NULL);
out->locx= 300.0f; out->locy= 300.0f;
in= nodeAddNodeType(ma->nodetree, SH_NODE_MATERIAL, NULL, NULL);
in->locx= 10.0f; in->locy= 300.0f;
nodeSetActive(ma->nodetree, in);
/* only a link from color to color */
fromsock= in->outputs.first;
tosock= out->inputs.first;
nodeAddLink(ma->nodetree, in, fromsock, out, tosock);
ntreeSolveOrder(ma->nodetree); /* needed for pointers */
}
/* assumes nothing being done in ntree yet, sets the default in/out node */
/* called from shading buttons or header */
void ED_node_composit_default(Scene *sce)
{
bNode *in, *out;
bNodeSocket *fromsock, *tosock;
/* but lets check it anyway */
if(sce->nodetree) {
printf("error in composit initialize\n");
return;
}
sce->nodetree= ntreeAddTree(NTREE_COMPOSIT);
out= nodeAddNodeType(sce->nodetree, CMP_NODE_COMPOSITE, NULL, NULL);
out->locx= 300.0f; out->locy= 400.0f;
out->id= &sce->id;
in= nodeAddNodeType(sce->nodetree, CMP_NODE_R_LAYERS, NULL, NULL);
in->locx= 10.0f; in->locy= 400.0f;
in->id= &sce->id;
nodeSetActive(sce->nodetree, in);
/* links from color to color */
fromsock= in->outputs.first;
tosock= out->inputs.first;
nodeAddLink(sce->nodetree, in, fromsock, out, tosock);
ntreeSolveOrder(sce->nodetree); /* needed for pointers */
// XXX ntreeCompositForceHidden(sce->nodetree);
}
/* assumes nothing being done in ntree yet, sets the default in/out node */
/* called from shading buttons or header */
void ED_node_texture_default(Tex *tx)
{
bNode *in, *out;
bNodeSocket *fromsock, *tosock;
/* but lets check it anyway */
if(tx->nodetree) {
printf("error in texture initialize\n");
return;
}
tx->nodetree= ntreeAddTree(NTREE_TEXTURE);
out= nodeAddNodeType(tx->nodetree, TEX_NODE_OUTPUT, NULL, NULL);
out->locx= 300.0f; out->locy= 300.0f;
in= nodeAddNodeType(tx->nodetree, TEX_NODE_CHECKER, NULL, NULL);
in->locx= 10.0f; in->locy= 300.0f;
nodeSetActive(tx->nodetree, in);
fromsock= in->outputs.first;
tosock= out->inputs.first;
nodeAddLink(tx->nodetree, in, fromsock, out, tosock);
ntreeSolveOrder(tx->nodetree); /* needed for pointers */
}
void node_tree_from_ID(ID *id, bNodeTree **ntree, bNodeTree **edittree, int *treetype)
{
bNode *node= NULL;
short idtype= GS(id->name);
if(idtype == ID_MA) {
*ntree= ((Material*)id)->nodetree;
if(treetype) *treetype= NTREE_SHADER;
}
else if(idtype == ID_SCE) {
*ntree= ((Scene*)id)->nodetree;
if(treetype) *treetype= NTREE_COMPOSIT;
}
else if(idtype == ID_TE) {
*ntree= ((Tex*)id)->nodetree;
if(treetype) *treetype= NTREE_TEXTURE;
}
/* find editable group */
if(edittree) {
if(*ntree)
for(node= (*ntree)->nodes.first; node; node= node->next)
if(node->flag & NODE_GROUP_EDIT)
break;
if(node && node->id)
*edittree= (bNodeTree *)node->id;
else
*edittree= *ntree;
}
}
/* Here we set the active tree(s), even called for each redraw now, so keep it fast :) */
void snode_set_context(SpaceNode *snode, Scene *scene)
{
Object *ob= OBACT;
snode->nodetree= NULL;
snode->edittree= NULL;
snode->id= snode->from= NULL;
if(snode->treetype==NTREE_SHADER) {
/* need active object, or we allow pinning... */
if(ob) {
Material *ma= give_current_material(ob, ob->actcol);
if(ma) {
snode->from= &ob->id;
snode->id= &ma->id;
}
}
}
else if(snode->treetype==NTREE_COMPOSIT) {
snode->from= NULL;
snode->id= &scene->id;
/* bit clumsy but reliable way to see if we draw first time */
if(snode->nodetree==NULL)
ntreeCompositForceHidden(scene->nodetree, scene);
}
else if(snode->treetype==NTREE_TEXTURE) {
Tex *tx= NULL;
if(snode->texfrom==SNODE_TEX_OBJECT) {
if(ob) {
tx= give_current_object_texture(ob);
if(ob->type == OB_LAMP)
snode->from= (ID*)ob->data;
else
snode->from= (ID*)give_current_material(ob, ob->actcol);
/* from is not set fully for material nodes, should be ID + Node then */
}
}
else if(snode->texfrom==SNODE_TEX_WORLD) {
tx= give_current_world_texture(scene->world);
snode->from= (ID *)scene->world;
}
else {
Brush *brush= NULL;
if(ob && (ob->mode & OB_MODE_SCULPT))
brush= paint_brush(&scene->toolsettings->sculpt->paint);
else
brush= paint_brush(&scene->toolsettings->imapaint.paint);
snode->from= (ID *)brush;
tx= give_current_brush_texture(brush);
}
snode->id= &tx->id;
}
if(snode->id)
node_tree_from_ID(snode->id, &snode->nodetree, &snode->edittree, NULL);
}
void node_set_active(SpaceNode *snode, bNode *node)
{
nodeSetActive(snode->edittree, node);
if(node->type!=NODE_GROUP) {
/* tree specific activate calls */
if(snode->treetype==NTREE_SHADER) {
// XXX
#if 0
/* when we select a material, active texture is cleared, for buttons */
if(node->id && GS(node->id->name)==ID_MA)
nodeClearActiveID(snode->edittree, ID_TE);
if(node->id)
; // XXX BIF_preview_changed(-1); /* temp hack to force texture preview to update */
// allqueue(REDRAWBUTSSHADING, 1);
// allqueue(REDRAWIPO, 0);
#endif
}
else if(snode->treetype==NTREE_COMPOSIT) {
Scene *scene= (Scene*)snode->id;
/* make active viewer, currently only 1 supported... */
if( ELEM(node->type, CMP_NODE_VIEWER, CMP_NODE_SPLITVIEWER)) {
bNode *tnode;
int was_output= (node->flag & NODE_DO_OUTPUT);
for(tnode= snode->edittree->nodes.first; tnode; tnode= tnode->next)
if( ELEM(tnode->type, CMP_NODE_VIEWER, CMP_NODE_SPLITVIEWER))
tnode->flag &= ~NODE_DO_OUTPUT;
node->flag |= NODE_DO_OUTPUT;
if(was_output==0) {
bNode *gnode;
NodeTagChanged(snode->edittree, node);
/* if inside group, tag entire group */
gnode= node_tree_get_editgroup(snode->nodetree);
if(gnode)
NodeTagIDChanged(snode->nodetree, gnode->id);
ED_node_changed_update(snode->id, node);
}
/* addnode() doesnt link this yet... */
node->id= (ID *)BKE_image_verify_viewer(IMA_TYPE_COMPOSITE, "Viewer Node");
}
else if(node->type==CMP_NODE_R_LAYERS) {
if(node->id==NULL || node->id==(ID *)scene) {
scene->r.actlay= node->custom1;
}
}
}
else if(snode->treetype==NTREE_TEXTURE) {
// XXX
#if 0
if(node->id)
; // XXX BIF_preview_changed(-1);
// allqueue(REDRAWBUTSSHADING, 1);
// allqueue(REDRAWIPO, 0);
#endif
}
}
}
/* when links in groups change, inputs/outputs change, nodes added/deleted... */
void node_tree_verify_groups(bNodeTree *nodetree)
{
bNode *gnode;
gnode= node_tree_get_editgroup(nodetree);
/* does all materials */
if(gnode)
nodeVerifyGroup((bNodeTree *)gnode->id);
}
/* ***************** Edit Group operator ************* */
void snode_make_group_editable(SpaceNode *snode, bNode *gnode)
{
bNode *node;
/* make sure nothing has group editing on */
for(node= snode->nodetree->nodes.first; node; node= node->next)
node->flag &= ~NODE_GROUP_EDIT;
if(gnode==NULL) {
/* with NULL argument we do a toggle */
if(snode->edittree==snode->nodetree)
gnode= nodeGetActive(snode->nodetree);
}
if(gnode && gnode->type==NODE_GROUP && gnode->id) {
if(gnode->id->lib)
ntreeMakeLocal((bNodeTree *)gnode->id);
gnode->flag |= NODE_GROUP_EDIT;
snode->edittree= (bNodeTree *)gnode->id;
/* deselect all other nodes, so we can also do grabbing of entire subtree */
for(node= snode->nodetree->nodes.first; node; node= node->next)
node->flag &= ~SELECT;
gnode->flag |= SELECT;
}
else
snode->edittree= snode->nodetree;
ntreeSolveOrder(snode->nodetree);
}
static int node_group_edit_exec(bContext *C, wmOperator *op)
{
SpaceNode *snode = CTX_wm_space_node(C);
bNode *gnode;
gnode= nodeGetActive(snode->edittree);
snode_make_group_editable(snode, gnode);
WM_event_add_notifier(C, NC_SCENE|ND_NODES, NULL);
return OPERATOR_FINISHED;
}
static int node_group_edit_invoke(bContext *C, wmOperator *op, wmEvent *event)
{
SpaceNode *snode = CTX_wm_space_node(C);
bNode *gnode;
gnode= nodeGetActive(snode->edittree);
if(gnode && gnode->type==NODE_GROUP && gnode->id && gnode->id->lib) {
uiPupMenuOkee(C, op->type->idname, "Make group local?");
return OPERATOR_CANCELLED;
}
return node_group_edit_exec(C, op);
}
void NODE_OT_group_edit(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Edit Group";
ot->description = "Edit node group.";
ot->idname = "NODE_OT_group_edit";
/* api callbacks */
ot->invoke = node_group_edit_invoke;
ot->exec = node_group_edit_exec;
ot->poll = ED_operator_node_active;
/* flags */
ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO;
}
/* ******************** Ungroup operator ********************** */
static int node_group_ungroup_exec(bContext *C, wmOperator *op)
{
SpaceNode *snode = CTX_wm_space_node(C);
bNode *gnode;
/* are we inside of a group? */
gnode= node_tree_get_editgroup(snode->nodetree);
if(gnode)
snode_make_group_editable(snode, NULL);
gnode= nodeGetActive(snode->edittree);
if(gnode==NULL)
return OPERATOR_CANCELLED;
if(gnode->type!=NODE_GROUP) {
BKE_report(op->reports, RPT_ERROR, "Not a group");
return OPERATOR_CANCELLED;
}
else if(!nodeGroupUnGroup(snode->edittree, gnode)) {
BKE_report(op->reports, RPT_ERROR, "Can't ungroup");
return OPERATOR_CANCELLED;
}
WM_event_add_notifier(C, NC_SCENE|ND_NODES, NULL);
return OPERATOR_FINISHED;
}
void NODE_OT_group_ungroup(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Ungroup";
ot->description = "Ungroup selected nodes.";
ot->idname = "NODE_OT_group_ungroup";
/* api callbacks */
ot->exec = node_group_ungroup_exec;
ot->poll = ED_operator_node_active;
/* flags */
ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO;
}
/* ************************** Node generic ************** */
/* allows to walk the list in order of visibility */
bNode *next_node(bNodeTree *ntree)
{
static bNode *current=NULL, *last= NULL;
if(ntree) {
/* set current to the first selected node */
for(current= ntree->nodes.last; current; current= current->prev)
if(current->flag & NODE_SELECT)
break;
/* set last to the first unselected node */
for(last= ntree->nodes.last; last; last= last->prev)
if((last->flag & NODE_SELECT)==0)
break;
if(current==NULL)
current= last;
return NULL;
}
/* no nodes, or we are ready */
if(current==NULL)
return NULL;
/* now we walk the list backwards, but we always return current */
if(current->flag & NODE_SELECT) {
bNode *node= current;
/* find previous selected */
current= current->prev;
while(current && (current->flag & NODE_SELECT)==0)
current= current->prev;
/* find first unselected */
if(current==NULL)
current= last;
return node;
}
else {
bNode *node= current;
/* find previous unselected */
current= current->prev;
while(current && (current->flag & NODE_SELECT))
current= current->prev;
return node;
}
return NULL;
}
/* is rct in visible part of node? */
static bNode *visible_node(SpaceNode *snode, rctf *rct)
{
bNode *tnode;
for(next_node(snode->edittree); (tnode=next_node(NULL));) {
if(BLI_isect_rctf(&tnode->totr, rct, NULL))
break;
}
return tnode;
}
#if 0
static void snode_bg_viewmove(SpaceNode *snode)
{
ScrArea *sa;
Image *ima;
ImBuf *ibuf;
Window *win;
short mval[2], mvalo[2];
short rectx, recty, xmin, xmax, ymin, ymax, pad;
int oldcursor;
ima= BKE_image_verify_viewer(IMA_TYPE_COMPOSITE, "Viewer Node");
ibuf= BKE_image_get_ibuf(ima, NULL);
sa = snode->area;
if(ibuf) {
rectx = ibuf->x;
recty = ibuf->y;
} else {
rectx = recty = 1;
}
pad = 10;
xmin = -(sa->winx/2) - rectx/2 + pad;
xmax = sa->winx/2 + rectx/2 - pad;
ymin = -(sa->winy/2) - recty/2 + pad;
ymax = sa->winy/2 + recty/2 - pad;
getmouseco_sc(mvalo);
/* store the old cursor to temporarily change it */
oldcursor=get_cursor();
win=winlay_get_active_window();
SetBlenderCursor(BC_NSEW_SCROLLCURSOR);
while(get_mbut()&(L_MOUSE|M_MOUSE)) {
getmouseco_sc(mval);
if(mvalo[0]!=mval[0] || mvalo[1]!=mval[1]) {
snode->xof -= (mvalo[0]-mval[0]);
snode->yof -= (mvalo[1]-mval[1]);
/* prevent dragging image outside of the window and losing it! */
CLAMP(snode->xof, xmin, xmax);
CLAMP(snode->yof, ymin, ymax);
mvalo[0]= mval[0];
mvalo[1]= mval[1];
scrarea_do_windraw(curarea);
screen_swapbuffers();
}
else BIF_wait_for_statechange();
}
window_set_cursor(win, oldcursor);
}
#endif
/* ********************** size widget operator ******************** */
typedef struct NodeSizeWidget {
float mxstart;
float oldwidth;
} NodeSizeWidget;
static int node_resize_modal(bContext *C, wmOperator *op, wmEvent *event)
{
SpaceNode *snode= CTX_wm_space_node(C);
ARegion *ar= CTX_wm_region(C);
bNode *node= editnode_get_active(snode->edittree);
NodeSizeWidget *nsw= op->customdata;
float mx, my;
switch (event->type) {
case MOUSEMOVE:
UI_view2d_region_to_view(&ar->v2d, event->x - ar->winrct.xmin, event->y - ar->winrct.ymin,
&mx, &my);
if (node) {
if(node->flag & NODE_HIDDEN) {
node->miniwidth= nsw->oldwidth + mx - nsw->mxstart;
CLAMP(node->miniwidth, 0.0f, 100.0f);
}
else {
node->width= nsw->oldwidth + mx - nsw->mxstart;
CLAMP(node->width, node->typeinfo->minwidth, node->typeinfo->maxwidth);
}
}
ED_region_tag_redraw(ar);
break;
case LEFTMOUSE:
case MIDDLEMOUSE:
case RIGHTMOUSE:
MEM_freeN(nsw);
op->customdata= NULL;
return OPERATOR_FINISHED;
}
return OPERATOR_RUNNING_MODAL;
}
static int node_resize_invoke(bContext *C, wmOperator *op, wmEvent *event)
{
SpaceNode *snode= CTX_wm_space_node(C);
ARegion *ar= CTX_wm_region(C);
bNode *node= editnode_get_active(snode->edittree);
if(node) {
rctf totr;
/* convert mouse coordinates to v2d space */
UI_view2d_region_to_view(&ar->v2d, event->x - ar->winrct.xmin, event->y - ar->winrct.ymin,
&snode->mx, &snode->my);
/* rect we're interested in is just the bottom right corner */
totr= node->totr;
totr.xmin= totr.xmax-10.0f;
totr.ymax= totr.ymin+10.0f;
if(BLI_in_rctf(&totr, snode->mx, snode->my)) {
NodeSizeWidget *nsw= MEM_callocN(sizeof(NodeSizeWidget), "size widget op data");
op->customdata= nsw;
nsw->mxstart= snode->mx;
/* store old */
if(node->flag & NODE_HIDDEN)
nsw->oldwidth= node->miniwidth;
else
nsw->oldwidth= node->width;
/* add modal handler */
WM_event_add_modal_handler(C, op);
return OPERATOR_RUNNING_MODAL;
}
}
return OPERATOR_CANCELLED|OPERATOR_PASS_THROUGH;
}
void NODE_OT_resize(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Resize Node";
ot->idname= "NODE_OT_resize";
/* api callbacks */
ot->invoke= node_resize_invoke;
ot->modal= node_resize_modal;
ot->poll= ED_operator_node_active;
/* flags */
ot->flag= OPTYPE_BLOCKING;
}
/* ********************** select ******************** */
/* no undo here! */
void node_deselectall(SpaceNode *snode)
{
bNode *node;
for(node= snode->edittree->nodes.first; node; node= node->next)
node->flag &= ~SELECT;
}
int node_has_hidden_sockets(bNode *node)
{
bNodeSocket *sock;
for(sock= node->inputs.first; sock; sock= sock->next)
if(sock->flag & SOCK_HIDDEN)
return 1;
for(sock= node->outputs.first; sock; sock= sock->next)
if(sock->flag & SOCK_HIDDEN)
return 1;
return 0;
}
static void node_link_viewer(SpaceNode *snode, bNode *tonode)
{
bNode *node;
/* context check */
if(tonode==NULL || tonode->outputs.first==NULL)
return;
if( ELEM(tonode->type, CMP_NODE_VIEWER, CMP_NODE_SPLITVIEWER))
return;
/* get viewer */
for(node= snode->edittree->nodes.first; node; node= node->next)
if( ELEM(node->type, CMP_NODE_VIEWER, CMP_NODE_SPLITVIEWER))
if(node->flag & NODE_DO_OUTPUT)
break;
if(node) {
bNodeLink *link;
/* get link to viewer */
for(link= snode->edittree->links.first; link; link= link->next)
if(link->tonode==node)
break;
if(link) {
link->fromnode= tonode;
link->fromsock= tonode->outputs.first;
NodeTagChanged(snode->edittree, node);
}
}
}
void node_active_link_viewer(SpaceNode *snode)
{
bNode *node= editnode_get_active(snode->edittree);
if(node)
node_link_viewer(snode, node);
}
/* return 0, nothing done */
/*static*/ int node_mouse_groupheader(SpaceNode *snode)
{
bNode *gnode;
float mx=0, my=0;
// XXX short mval[2];
gnode= node_tree_get_editgroup(snode->nodetree);
if(gnode==NULL) return 0;
// XXX getmouseco_areawin(mval);
// XXX areamouseco_to_ipoco(G.v2d, mval, &mx, &my);
/* click in header or outside? */
if(BLI_in_rctf(&gnode->totr, mx, my)==0) {
rctf rect= gnode->totr;
rect.ymax += NODE_DY;
if(BLI_in_rctf(&rect, mx, my)==0)
snode_make_group_editable(snode, NULL); /* toggles, so exits editmode */
// else
// XXX transform_nodes(snode->nodetree, 'g', "Move group");
return 1;
}
return 0;
}
/* checks snode->mouse position, and returns found node/socket */
/* type is SOCK_IN and/or SOCK_OUT */
static int find_indicated_socket(SpaceNode *snode, bNode **nodep, bNodeSocket **sockp, int in_out)
{
bNode *node;
bNodeSocket *sock;
rctf rect;
/* check if we click in a socket */
for(node= snode->edittree->nodes.first; node; node= node->next) {
rect.xmin = snode->mx - NODE_SOCKSIZE+3;
rect.ymin = snode->my - NODE_SOCKSIZE+3;
rect.xmax = rect.xmin + 2*NODE_SOCKSIZE+6;
rect.ymax = rect.ymin + 2*NODE_SOCKSIZE+6;
if (!(node->flag & NODE_HIDDEN)) {
/* extra padding inside and out - allow dragging on the text areas too */
if (in_out == SOCK_IN) {
rect.xmax += NODE_SOCKSIZE;
rect.xmin -= NODE_SOCKSIZE*4;
} else if (in_out == SOCK_OUT) {
rect.xmax += NODE_SOCKSIZE*4;
rect.xmin -= NODE_SOCKSIZE;
}
}
if(in_out & SOCK_IN) {
for(sock= node->inputs.first; sock; sock= sock->next) {
if(!(sock->flag & (SOCK_HIDDEN|SOCK_UNAVAIL))) {
if(BLI_in_rctf(&rect, sock->locx, sock->locy)) {
if(node == visible_node(snode, &rect)) {
*nodep= node;
*sockp= sock;
return 1;
}
}
}
}
}
if(in_out & SOCK_OUT) {
for(sock= node->outputs.first; sock; sock= sock->next) {
if(!(sock->flag & (SOCK_HIDDEN|SOCK_UNAVAIL))) {
if(BLI_in_rctf(&rect, sock->locx, sock->locy)) {
if(node == visible_node(snode, &rect)) {
*nodep= node;
*sockp= sock;
return 1;
}
}
}
}
}
}
return 0;
}
static int node_socket_hilights(SpaceNode *snode, int in_out)
{
bNode *node;
bNodeSocket *sock, *tsock, *socksel= NULL;
short redraw= 0;
if(snode->edittree==NULL) return 0;
/* deselect sockets */
for(node= snode->edittree->nodes.first; node; node= node->next) {
for(sock= node->inputs.first; sock; sock= sock->next) {
if(sock->flag & SELECT) {
sock->flag &= ~SELECT;
redraw++;
socksel= sock;
}
}
for(sock= node->outputs.first; sock; sock= sock->next) {
if(sock->flag & SELECT) {
sock->flag &= ~SELECT;
redraw++;
socksel= sock;
}
}
}
// XXX mousepos should be set here!
if(find_indicated_socket(snode, &node, &tsock, in_out)) {
tsock->flag |= SELECT;
if(redraw==1 && tsock==socksel) redraw= 0;
else redraw= 1;
}
return redraw;
}
/* ****************** Add *********************** */
typedef struct bNodeListItem {
struct bNodeListItem *next, *prev;
struct bNode *node;
} bNodeListItem;
int sort_nodes_locx(void *a, void *b)
{
bNodeListItem *nli1 = (bNodeListItem *)a;
bNodeListItem *nli2 = (bNodeListItem *)b;
bNode *node1 = nli1->node;
bNode *node2 = nli2->node;
if (node1->locx > node2->locx)
return 1;
else
return 0;
}
static int socket_is_available(bNodeTree *ntree, bNodeSocket *sock, int allow_used)
{
if (sock->flag & (SOCK_HIDDEN|SOCK_UNAVAIL))
return 0;
if (!allow_used) {
if (nodeCountSocketLinks(ntree, sock) > 0)
return 0;
}
return 1;
}
static bNodeSocket *best_socket_output(bNodeTree *ntree, bNode *node, bNodeSocket *sock_target, int allow_multiple)
{
bNodeSocket *sock;
/* first try to find a socket with a matching name */
for (sock=node->outputs.first; sock; sock=sock->next) {
if (!socket_is_available(ntree, sock, allow_multiple))
continue;
/* check for same types */
if (sock->type == sock_target->type) {
if (strcmp(sock->name, sock_target->name)==0)
return sock;
}
}
/* otherwise settle for the first available socket of the right type */
for (sock=node->outputs.first; sock; sock=sock->next) {
if (!socket_is_available(ntree, sock, allow_multiple))
continue;
/* check for same types */
if (sock->type == sock_target->type) {
return sock;
}
}
return NULL;
}
/* this is a bit complicated, but designed to prioritise finding
* sockets of higher types, such as image, first */
static bNodeSocket *best_socket_input(bNodeTree *ntree, bNode *node, int num, int replace)
{
bNodeSocket *sock;
int socktype, maxtype=0;
int a;
for (sock=node->inputs.first; sock; sock=sock->next) {
maxtype = MAX2(sock->type, maxtype);
}
/* find sockets of higher 'types' first (i.e. image) */
for (socktype=maxtype; socktype >= 0; socktype--) {
for (sock=node->inputs.first; sock; sock=sock->next) {
if (!socket_is_available(ntree, sock, replace)) {
a++;
continue;
}
if (sock->type == socktype) {
/* increment to make sure we don't keep finding
* the same socket on every attempt running this function */
a++;
if (a > num)
return sock;
}
}
}
return NULL;
}
void snode_autoconnect(SpaceNode *snode, int allow_multiple, int replace)
{
ListBase *nodelist = MEM_callocN(sizeof(ListBase), "items_list");
bNodeListItem *nli;
bNode *node;
int i;
for(node= snode->edittree->nodes.first; node; node= node->next) {
if(node->flag & NODE_SELECT) {
nli = MEM_mallocN(sizeof(bNodeListItem), "temporary node list item");
nli->node = node;
BLI_addtail(nodelist, nli);
}
}
/* sort nodes left to right */
BLI_sortlist(nodelist, sort_nodes_locx);
for (nli=nodelist->first; nli; nli=nli->next) {
bNode *node_fr, *node_to;
bNodeSocket *sock_fr, *sock_to;
if (nli->next == NULL) break;
node_fr = nli->node;
node_to = nli->next->node;
/* check over input sockets first */
for (i=0; i<BLI_countlist(&node_to->inputs); i++) {
/* find the best guess input socket */
sock_to = best_socket_input(snode->edittree, node_to, i, replace);
if (!sock_to) continue;
/* check for an appropriate output socket to connect from */
sock_fr = best_socket_output(snode->edittree, node_fr, sock_to, allow_multiple);
if (!sock_fr) continue;
/* then we can connect */
if (replace)
nodeRemSocketLinks(snode->edittree, sock_to);
nodeAddLink(snode->edittree, node_fr, sock_fr, node_to, sock_to);
NodeTagChanged(snode->edittree, node_to);
break;
}
}
ntreeSolveOrder(snode->edittree);
BLI_freelistN(nodelist);
MEM_freeN(nodelist);
}
/* can be called from menus too, but they should do own undopush and redraws */
bNode *node_add_node(SpaceNode *snode, Scene *scene, int type, float locx, float locy)
{
bNode *node= NULL, *gnode;
node_deselectall(snode);
if(type>=NODE_DYNAMIC_MENU) {
node= nodeAddNodeType(snode->edittree, type, NULL, NULL);
}
else if(type>=NODE_GROUP_MENU) {
if(snode->edittree!=snode->nodetree) {
// XXX error("Can not add a Group in a Group");
return NULL;
}
else {
bNodeTree *ngroup= BLI_findlink(&G.main->nodetree, type-NODE_GROUP_MENU);
if(ngroup)
node= nodeAddNodeType(snode->edittree, NODE_GROUP, ngroup, NULL);
}
}
else
node= nodeAddNodeType(snode->edittree, type, NULL, NULL);
/* generics */
if(node) {
node->locx= locx;
node->locy= locy + 60.0f; // arbitrary.. so its visible
node->flag |= SELECT;
gnode= node_tree_get_editgroup(snode->nodetree);
if(gnode) {
node->locx -= gnode->locx;
node->locy -= gnode->locy;
}
node_tree_verify_groups(snode->nodetree);
node_set_active(snode, node);
if(snode->nodetree->type==NTREE_COMPOSIT) {
if(ELEM3(node->type, CMP_NODE_R_LAYERS, CMP_NODE_COMPOSITE, CMP_NODE_DEFOCUS))
node->id = &scene->id;
ntreeCompositForceHidden(snode->edittree, scene);
}
if(node->id)
id_us_plus(node->id);
NodeTagChanged(snode->edittree, node);
}
if(snode->nodetree->type==NTREE_TEXTURE) {
ntreeTexCheckCyclics(snode->edittree);
}
return node;
}
/* ****************** Duplicate *********************** */
static int node_duplicate_exec(bContext *C, wmOperator *op)
{
SpaceNode *snode= CTX_wm_space_node(C);
ntreeCopyTree(snode->edittree, 1); /* 1 == internally selected nodes */
ntreeSolveOrder(snode->edittree);
node_tree_verify_groups(snode->nodetree);
snode_handle_recalc(C, snode);
return OPERATOR_FINISHED;
}
void NODE_OT_duplicate(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Duplicate Nodes";
ot->description = "Duplicate the nodes.";
ot->idname= "NODE_OT_duplicate";
/* api callbacks */
ot->exec= node_duplicate_exec;
ot->poll= ED_operator_node_active;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
}
/* *************************** add link op ******************** */
/* temp data to pass on to modal */
typedef struct NodeLinkDrag
{
bNode *node;
bNodeSocket *sock;
bNodeLink *link;
int in_out;
} NodeLinkDrag;
static void node_remove_extra_links(SpaceNode *snode, bNodeSocket *tsock, bNodeLink *link)
{
bNodeLink *tlink;
bNodeSocket *sock;
if(tsock && nodeCountSocketLinks(snode->edittree, link->tosock) > tsock->limit) {
for(tlink= snode->edittree->links.first; tlink; tlink= tlink->next) {
if(link!=tlink && tlink->tosock==link->tosock)
break;
}
if(tlink) {
/* is there a free input socket with same type? */
for(sock= tlink->tonode->inputs.first; sock; sock= sock->next) {
if(sock->type==tlink->fromsock->type)
if(nodeCountSocketLinks(snode->edittree, sock) < sock->limit)
break;
}
if(sock) {
tlink->tosock= sock;
sock->flag &= ~SOCK_HIDDEN;
}
else {
nodeRemLink(snode->edittree, tlink);
}
}
}
}
/* loop that adds a nodelink, called by function below */
/* in_out = starting socket */
static int node_link_modal(bContext *C, wmOperator *op, wmEvent *event)
{
SpaceNode *snode= CTX_wm_space_node(C);
ARegion *ar= CTX_wm_region(C);
NodeLinkDrag *nldrag= op->customdata;
bNode *tnode, *node;
bNodeSocket *tsock= NULL, *sock;
bNodeLink *link;
int in_out;
in_out= nldrag->in_out;
node= nldrag->node;
sock= nldrag->sock;
link= nldrag->link;
UI_view2d_region_to_view(&ar->v2d, event->x - ar->winrct.xmin, event->y - ar->winrct.ymin,
&snode->mx, &snode->my);
switch (event->type) {
case MOUSEMOVE:
if(in_out==SOCK_OUT) {
if(find_indicated_socket(snode, &tnode, &tsock, SOCK_IN)) {
if(nodeFindLink(snode->edittree, sock, tsock)==NULL) {
if(tnode!=node && link->tonode!=tnode && link->tosock!= tsock) {
link->tonode= tnode;
link->tosock= tsock;
ntreeSolveOrder(snode->edittree); /* for interactive red line warning */
}
}
}
else {
link->tonode= NULL;
link->tosock= NULL;
}
}
else {
if(find_indicated_socket(snode, &tnode, &tsock, SOCK_OUT)) {
if(nodeFindLink(snode->edittree, sock, tsock)==NULL) {
if(nodeCountSocketLinks(snode->edittree, tsock) < tsock->limit) {
if(tnode!=node && link->fromnode!=tnode && link->fromsock!= tsock) {
link->fromnode= tnode;
link->fromsock= tsock;
ntreeSolveOrder(snode->edittree); /* for interactive red line warning */
}
}
}
}
else {
link->fromnode= NULL;
link->fromsock= NULL;
}
}
/* hilight target sockets only */
node_socket_hilights(snode, in_out==SOCK_OUT?SOCK_IN:SOCK_OUT);
ED_region_tag_redraw(ar);
break;
case LEFTMOUSE:
case RIGHTMOUSE:
case MIDDLEMOUSE:
/* remove link? */
if(link->tonode==NULL || link->fromnode==NULL) {
nodeRemLink(snode->edittree, link);
}
else {
/* send changed events for original tonode and new */
if(link->tonode)
NodeTagChanged(snode->edittree, link->tonode);
/* we might need to remove a link */
if(in_out==SOCK_OUT) node_remove_extra_links(snode, link->tosock, link);
}
ntreeSolveOrder(snode->edittree);
node_tree_verify_groups(snode->nodetree);
snode_handle_recalc(C, snode);
MEM_freeN(op->customdata);
op->customdata= NULL;
return OPERATOR_FINISHED;
}
return OPERATOR_RUNNING_MODAL;
}
/* return 1 when socket clicked */
static int node_link_init(SpaceNode *snode, NodeLinkDrag *nldrag)
{
bNodeLink *link;
/* output indicated? */
if(find_indicated_socket(snode, &nldrag->node, &nldrag->sock, SOCK_OUT)) {
if(nodeCountSocketLinks(snode->edittree, nldrag->sock) < nldrag->sock->limit)
return SOCK_OUT;
else {
/* find if we break a link */
for(link= snode->edittree->links.first; link; link= link->next) {
if(link->fromsock==nldrag->sock)
break;
}
if(link) {
nldrag->node= link->tonode;
nldrag->sock= link->tosock;
nodeRemLink(snode->edittree, link);
return SOCK_IN;
}
}
}
/* or an input? */
else if(find_indicated_socket(snode, &nldrag->node, &nldrag->sock, SOCK_IN)) {
if(nodeCountSocketLinks(snode->edittree, nldrag->sock) < nldrag->sock->limit)
return SOCK_IN;
else {
/* find if we break a link */
for(link= snode->edittree->links.first; link; link= link->next) {
if(link->tosock==nldrag->sock)
break;
}
if(link) {
/* send changed event to original tonode */
if(link->tonode)
NodeTagChanged(snode->edittree, link->tonode);
nldrag->node= link->fromnode;
nldrag->sock= link->fromsock;
nodeRemLink(snode->edittree, link);
return SOCK_OUT;
}
}
}
return 0;
}
static int node_link_invoke(bContext *C, wmOperator *op, wmEvent *event)
{
SpaceNode *snode= CTX_wm_space_node(C);
ARegion *ar= CTX_wm_region(C);
NodeLinkDrag *nldrag= MEM_callocN(sizeof(NodeLinkDrag), "drag link op customdata");
UI_view2d_region_to_view(&ar->v2d, event->x - ar->winrct.xmin, event->y - ar->winrct.ymin,
&snode->mx, &snode->my);
nldrag->in_out= node_link_init(snode, nldrag);
if(nldrag->in_out) {
op->customdata= nldrag;
/* we make a temporal link */
if(nldrag->in_out==SOCK_OUT)
nldrag->link= nodeAddLink(snode->edittree, nldrag->node, nldrag->sock, NULL, NULL);
else
nldrag->link= nodeAddLink(snode->edittree, NULL, NULL, nldrag->node, nldrag->sock);
/* add modal handler */
WM_event_add_modal_handler(C, op);
return OPERATOR_RUNNING_MODAL;
}
else {
MEM_freeN(nldrag);
return OPERATOR_CANCELLED|OPERATOR_PASS_THROUGH;
}
}
void NODE_OT_link(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Link Nodes";
ot->idname= "NODE_OT_link";
/* api callbacks */
ot->invoke= node_link_invoke;
ot->modal= node_link_modal;
// ot->exec= node_link_exec;
ot->poll= ED_operator_node_active;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO|OPTYPE_BLOCKING;
}
/* ********************** Make Link operator ***************** */
/* makes a link between selected output and input sockets */
static int node_make_link_exec(bContext *C, wmOperator *op)
{
SpaceNode *snode= CTX_wm_space_node(C);
int replace = RNA_boolean_get(op->ptr, "replace");
snode_autoconnect(snode, 0, replace);
node_tree_verify_groups(snode->nodetree);
snode_handle_recalc(C, snode);
return OPERATOR_FINISHED;
}
void NODE_OT_link_make(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Make Links";
ot->description= "Makes a link between selected output in input sockets.";
ot->idname= "NODE_OT_link_make";
/* callbacks */
ot->exec= node_make_link_exec;
ot->poll= ED_operator_node_active; // XXX we need a special poll which checks that there are selected input/output sockets
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
RNA_def_boolean(ot->srna, "replace", 0, "Replace", "Replace socket connections with the new links");
}
/* ********************** Cut Link operator ***************** */
#define LINK_RESOL 12
static int cut_links_intersect(bNodeLink *link, float mcoords[][2], int tot)
{
float coord_array[LINK_RESOL+1][2];
int i, b;
if(node_link_bezier_points(NULL, NULL, link, coord_array, LINK_RESOL)) {
for(i=0; i<tot-1; i++)
for(b=0; b<LINK_RESOL-1; b++)
if(isect_line_line_v2(mcoords[i], mcoords[i+1], coord_array[b], coord_array[b+1]) > 0)
return 1;
}
return 0;
}
static int cut_links_exec(bContext *C, wmOperator *op)
{
SpaceNode *snode= CTX_wm_space_node(C);
ARegion *ar= CTX_wm_region(C);
float mcoords[256][2];
int i= 0;
RNA_BEGIN(op->ptr, itemptr, "path") {
float loc[2];
RNA_float_get_array(&itemptr, "loc", loc);
UI_view2d_region_to_view(&ar->v2d, (short)loc[0], (short)loc[1],
&mcoords[i][0], &mcoords[i][1]);
i++;
if(i>= 256) break;
}
RNA_END;
if(i>1) {
bNodeLink *link, *next;
for(link= snode->edittree->links.first; link; link= next) {
next= link->next;
if(cut_links_intersect(link, mcoords, i)) {
NodeTagChanged(snode->edittree, link->tonode);
nodeRemLink(snode->edittree, link);
}
}
ntreeSolveOrder(snode->edittree);
node_tree_verify_groups(snode->nodetree);
snode_handle_recalc(C, snode);
return OPERATOR_FINISHED;
}
return OPERATOR_CANCELLED|OPERATOR_PASS_THROUGH;
}
void NODE_OT_links_cut(wmOperatorType *ot)
{
PropertyRNA *prop;
ot->name= "Cut links";
ot->idname= "NODE_OT_links_cut";
ot->invoke= WM_gesture_lines_invoke;
ot->modal= WM_gesture_lines_modal;
ot->exec= cut_links_exec;
ot->poll= ED_operator_node_active;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
prop= RNA_def_property(ot->srna, "path", PROP_COLLECTION, PROP_NONE);
RNA_def_property_struct_runtime(prop, &RNA_OperatorMousePath);
/* internal */
RNA_def_int(ot->srna, "cursor", BC_KNIFECURSOR, 0, INT_MAX, "Cursor", "", 0, INT_MAX);
}
/* ******************************** */
// XXX some code needing updating to operators...
/* goes over all scenes, reads render layerss */
void node_read_renderlayers(SpaceNode *snode)
{
Scene *curscene= NULL; // XXX
Scene *scene;
bNode *node;
/* first tag scenes unread */
for(scene= G.main->scene.first; scene; scene= scene->id.next)
scene->id.flag |= LIB_DOIT;
for(node= snode->edittree->nodes.first; node; node= node->next) {
if(node->type==CMP_NODE_R_LAYERS) {
ID *id= node->id;
if(id->flag & LIB_DOIT) {
RE_ReadRenderResult(curscene, (Scene *)id);
ntreeCompositTagRender((Scene *)id);
id->flag &= ~LIB_DOIT;
}
}
}
// XXX snode_handle_recalc(snode);
}
void node_read_fullsamplelayers(SpaceNode *snode)
{
Scene *curscene= NULL; // XXX
Render *re= RE_NewRender(curscene->id.name);
WM_cursor_wait(1);
//BIF_init_render_callbacks(re, 1);
RE_MergeFullSample(re, curscene, snode->nodetree);
//BIF_end_render_callbacks();
// allqueue(REDRAWNODE, 1);
// allqueue(REDRAWIMAGE, 1);
WM_cursor_wait(0);
}
void imagepaint_composite_tags(bNodeTree *ntree, Image *image, ImageUser *iuser)
{
bNode *node;
if(ntree==NULL)
return;
/* search for renderresults */
if(image->type==IMA_TYPE_R_RESULT) {
for(node= ntree->nodes.first; node; node= node->next) {
if(node->type==CMP_NODE_R_LAYERS && node->id==NULL) {
/* imageuser comes from ImageWin, so indexes are offset 1 */
if(node->custom1==iuser->layer-1)
NodeTagChanged(ntree, node);
}
}
}
else {
for(node= ntree->nodes.first; node; node= node->next) {
if(node->id== &image->id)
NodeTagChanged(ntree, node);
}
}
}
/* ****************** Make Group operator ******************* */
static int node_group_make_exec(bContext *C, wmOperator *op)
{
SpaceNode *snode = CTX_wm_space_node(C);
bNode *gnode;
if(snode->edittree!=snode->nodetree) {
BKE_report(op->reports, RPT_ERROR, "Can not add a new Group in a Group");
return OPERATOR_CANCELLED;
}
/* for time being... is too complex to handle */
if(snode->treetype==NTREE_COMPOSIT) {
for(gnode=snode->nodetree->nodes.first; gnode; gnode= gnode->next) {
if(gnode->flag & SELECT)
if(gnode->type==CMP_NODE_R_LAYERS)
break;
}
if(gnode) {
BKE_report(op->reports, RPT_ERROR, "Can not add RenderLayer in a Group");
return OPERATOR_CANCELLED;
}
}
gnode= nodeMakeGroupFromSelected(snode->nodetree);
if(gnode==NULL) {
BKE_report(op->reports, RPT_ERROR, "Can not make Group");
return OPERATOR_CANCELLED;
}
else {
nodeSetActive(snode->nodetree, gnode);
ntreeSolveOrder(snode->nodetree);
}
snode_handle_recalc(C, snode);
return OPERATOR_FINISHED;
}
void NODE_OT_group_make(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Group";
ot->description = "Make group from selected nodes.";
ot->idname = "NODE_OT_group_make";
/* api callbacks */
ot->exec = node_group_make_exec;
ot->poll = ED_operator_node_active;
/* flags */
ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO;
}
/* ****************** Hide operator *********************** */
static int node_hide_exec(bContext *C, wmOperator *op)
{
SpaceNode *snode= CTX_wm_space_node(C);
bNode *node;
int nothidden=0, ishidden=0;
/* sanity checking (poll callback checks this already) */
if((snode == NULL) || (snode->edittree == NULL))
return OPERATOR_CANCELLED;
for(node= snode->edittree->nodes.first; node; node= node->next) {
if(node->flag & SELECT) {
if(node->flag & NODE_HIDDEN)
ishidden++;
else
nothidden++;
}
}
for(node= snode->edittree->nodes.first; node; node= node->next) {
if(node->flag & SELECT) {
if( (ishidden && nothidden) || ishidden==0)
node->flag |= NODE_HIDDEN;
else
node->flag &= ~NODE_HIDDEN;
}
}
snode_handle_recalc(C, snode);
return OPERATOR_FINISHED;
}
void NODE_OT_hide(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Hide";
ot->description= "Toggle hiding of the nodes.";
ot->idname= "NODE_OT_hide";
/* callbacks */
ot->exec= node_hide_exec;
ot->poll= ED_operator_node_active;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
}
/* ****************** Mute operator *********************** */
static int node_mute_exec(bContext *C, wmOperator *op)
{
SpaceNode *snode= CTX_wm_space_node(C);
bNode *node;
/* no disabling inside of groups */
if(node_tree_get_editgroup(snode->nodetree))
return OPERATOR_CANCELLED;
for(node= snode->edittree->nodes.first; node; node= node->next) {
if(node->flag & SELECT) {
if(node->inputs.first && node->outputs.first) {
node->flag ^= NODE_MUTED;
}
}
}
snode_handle_recalc(C, snode);
return OPERATOR_FINISHED;
}
void NODE_OT_mute(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Mute";
ot->description= "Toggle muting of the nodes.";
ot->idname= "NODE_OT_mute";
/* callbacks */
ot->exec= node_mute_exec;
ot->poll= ED_operator_node_active;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
}
/* ****************** Delete operator ******************* */
static int node_delete_exec(bContext *C, wmOperator *op)
{
SpaceNode *snode= CTX_wm_space_node(C);
bNode *node, *next;
for(node= snode->edittree->nodes.first; node; node= next) {
next= node->next;
if(node->flag & SELECT) {
/* check id user here, nodeFreeNode is called for free dbase too */
if(node->id)
node->id->us--;
nodeFreeNode(snode->edittree, node);
}
}
node_tree_verify_groups(snode->nodetree);
snode_handle_recalc(C, snode);
return OPERATOR_FINISHED;
}
void NODE_OT_delete(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Delete";
ot->description = "Delete selected nodes.";
ot->idname= "NODE_OT_delete";
/* api callbacks */
ot->exec= node_delete_exec;
ot->poll= ED_operator_node_active;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
}
/* ****************** Show Cyclic Dependencies Operator ******************* */
static int node_show_cycles_exec(bContext *C, wmOperator *op)
{
SpaceNode *snode= CTX_wm_space_node(C);
/* this is just a wrapper around this call... */
ntreeSolveOrder(snode->edittree);
snode_handle_recalc(C, snode);
return OPERATOR_FINISHED;
}
void NODE_OT_show_cyclic_dependencies(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Show Cyclic Dependencies";
ot->description= "Sort the nodes and show the cyclic dependencies between the nodes.";
ot->idname= "NODE_OT_show_cyclic_dependencies";
/* callbacks */
ot->exec= node_show_cycles_exec;
ot->poll= ED_operator_node_active;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
}