2.5 Branch
==========
* Changed wmOperatorType, removing init/exit callbacks and adding cancel
callback, removed default storage in favor of properties. Defined return
values for exec/invoke/modal/cancel.
* Don't allocate operator on the stack, and removed operator copy for
handlers. Now it frees based on return values from callbacks, and just
keeps a wmOperator on the heap. Also it now registers after the operator
is fully finished, to get the correct final properties.
* Changed OP_get_* functions to return 1 if the property is found and 0
otherwise, gives more readable code in my opinion. Added OP_verify_*
functions to quickly check if the property is available and set if it's
not, that's common for exec/invoke.
* Removed WM_operatortypelist_append in favor of WM_operatortype_append
which takes a function pointer instead of a list, avoids macro's and
duplicating code.
* Fix a crash where the handler would still be used while it was freed by
the operator.
* Spacetypes now have operatortypes() and keymap() callbacks to abstract
them a bit more.
* Renamed C->curarea to C->area for consistency. Removed View3D/View2D/
SpaceIpo from bContext, seems bad to keep these.
* Set context variables like window/screen/area/region to NULL again when
leaving that context, instead of leaving the pointers there.
* Added if(G.f & G_DEBUG) for many of the prints, makes output a bit
cleaner and easier to debug.
* Fixed priority of the editors/interface module in scons, would otherwise
give link errors.
* Added start of generic view2d api.
* Added space_time with some basic drawing and a single operator to change
the frame.
2008-06-11 10:10:31 +00:00
|
|
|
/**
|
2010-03-21 01:14:04 +00:00
|
|
|
* $Id$
|
2.5 Branch
==========
* Changed wmOperatorType, removing init/exit callbacks and adding cancel
callback, removed default storage in favor of properties. Defined return
values for exec/invoke/modal/cancel.
* Don't allocate operator on the stack, and removed operator copy for
handlers. Now it frees based on return values from callbacks, and just
keeps a wmOperator on the heap. Also it now registers after the operator
is fully finished, to get the correct final properties.
* Changed OP_get_* functions to return 1 if the property is found and 0
otherwise, gives more readable code in my opinion. Added OP_verify_*
functions to quickly check if the property is available and set if it's
not, that's common for exec/invoke.
* Removed WM_operatortypelist_append in favor of WM_operatortype_append
which takes a function pointer instead of a list, avoids macro's and
duplicating code.
* Fix a crash where the handler would still be used while it was freed by
the operator.
* Spacetypes now have operatortypes() and keymap() callbacks to abstract
them a bit more.
* Renamed C->curarea to C->area for consistency. Removed View3D/View2D/
SpaceIpo from bContext, seems bad to keep these.
* Set context variables like window/screen/area/region to NULL again when
leaving that context, instead of leaving the pointers there.
* Added if(G.f & G_DEBUG) for many of the prints, makes output a bit
cleaner and easier to debug.
* Fixed priority of the editors/interface module in scons, would otherwise
give link errors.
* Added start of generic view2d api.
* Added space_time with some basic drawing and a single operator to change
the frame.
2008-06-11 10:10:31 +00:00
|
|
|
*
|
|
|
|
|
* ***** BEGIN GPL LICENSE BLOCK *****
|
|
|
|
|
*
|
|
|
|
|
* This program is free software; you can redistribute it and/or
|
|
|
|
|
* modify it under the terms of the GNU General Public License
|
|
|
|
|
* as published by the Free Software Foundation; either version 2
|
|
|
|
|
* of the License, or (at your option) any later version.
|
|
|
|
|
*
|
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
|
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
|
* GNU General Public License for more details.
|
|
|
|
|
*
|
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
|
|
|
* along with this program; if not, write to the Free Software Foundation,
|
2010-02-12 13:34:04 +00:00
|
|
|
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
2.5 Branch
==========
* Changed wmOperatorType, removing init/exit callbacks and adding cancel
callback, removed default storage in favor of properties. Defined return
values for exec/invoke/modal/cancel.
* Don't allocate operator on the stack, and removed operator copy for
handlers. Now it frees based on return values from callbacks, and just
keeps a wmOperator on the heap. Also it now registers after the operator
is fully finished, to get the correct final properties.
* Changed OP_get_* functions to return 1 if the property is found and 0
otherwise, gives more readable code in my opinion. Added OP_verify_*
functions to quickly check if the property is available and set if it's
not, that's common for exec/invoke.
* Removed WM_operatortypelist_append in favor of WM_operatortype_append
which takes a function pointer instead of a list, avoids macro's and
duplicating code.
* Fix a crash where the handler would still be used while it was freed by
the operator.
* Spacetypes now have operatortypes() and keymap() callbacks to abstract
them a bit more.
* Renamed C->curarea to C->area for consistency. Removed View3D/View2D/
SpaceIpo from bContext, seems bad to keep these.
* Set context variables like window/screen/area/region to NULL again when
leaving that context, instead of leaving the pointers there.
* Added if(G.f & G_DEBUG) for many of the prints, makes output a bit
cleaner and easier to debug.
* Fixed priority of the editors/interface module in scons, would otherwise
give link errors.
* Added start of generic view2d api.
* Added space_time with some basic drawing and a single operator to change
the frame.
2008-06-11 10:10:31 +00:00
|
|
|
*
|
|
|
|
|
* The Original Code is Copyright (C) 2008 Blender Foundation.
|
|
|
|
|
* All rights reserved.
|
|
|
|
|
*
|
|
|
|
|
*
|
|
|
|
|
* Contributor(s): Blender Foundation
|
|
|
|
|
*
|
|
|
|
|
* ***** END GPL LICENSE BLOCK *****
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
#include <stdlib.h>
|
2008-12-03 13:14:01 +00:00
|
|
|
#include <math.h>
|
2.5 Branch
==========
* Changed wmOperatorType, removing init/exit callbacks and adding cancel
callback, removed default storage in favor of properties. Defined return
values for exec/invoke/modal/cancel.
* Don't allocate operator on the stack, and removed operator copy for
handlers. Now it frees based on return values from callbacks, and just
keeps a wmOperator on the heap. Also it now registers after the operator
is fully finished, to get the correct final properties.
* Changed OP_get_* functions to return 1 if the property is found and 0
otherwise, gives more readable code in my opinion. Added OP_verify_*
functions to quickly check if the property is available and set if it's
not, that's common for exec/invoke.
* Removed WM_operatortypelist_append in favor of WM_operatortype_append
which takes a function pointer instead of a list, avoids macro's and
duplicating code.
* Fix a crash where the handler would still be used while it was freed by
the operator.
* Spacetypes now have operatortypes() and keymap() callbacks to abstract
them a bit more.
* Renamed C->curarea to C->area for consistency. Removed View3D/View2D/
SpaceIpo from bContext, seems bad to keep these.
* Set context variables like window/screen/area/region to NULL again when
leaving that context, instead of leaving the pointers there.
* Added if(G.f & G_DEBUG) for many of the prints, makes output a bit
cleaner and easier to debug.
* Fixed priority of the editors/interface module in scons, would otherwise
give link errors.
* Added start of generic view2d api.
* Added space_time with some basic drawing and a single operator to change
the frame.
2008-06-11 10:10:31 +00:00
|
|
|
|
|
|
|
|
|
|
|
|
|
#include "DNA_scene_types.h"
|
|
|
|
|
|
|
|
|
|
#include "BLI_blenlib.h"
|
|
|
|
|
|
2008-12-18 02:56:48 +00:00
|
|
|
#include "BKE_context.h"
|
2.5 Branch
==========
* Changed wmOperatorType, removing init/exit callbacks and adding cancel
callback, removed default storage in favor of properties. Defined return
values for exec/invoke/modal/cancel.
* Don't allocate operator on the stack, and removed operator copy for
handlers. Now it frees based on return values from callbacks, and just
keeps a wmOperator on the heap. Also it now registers after the operator
is fully finished, to get the correct final properties.
* Changed OP_get_* functions to return 1 if the property is found and 0
otherwise, gives more readable code in my opinion. Added OP_verify_*
functions to quickly check if the property is available and set if it's
not, that's common for exec/invoke.
* Removed WM_operatortypelist_append in favor of WM_operatortype_append
which takes a function pointer instead of a list, avoids macro's and
duplicating code.
* Fix a crash where the handler would still be used while it was freed by
the operator.
* Spacetypes now have operatortypes() and keymap() callbacks to abstract
them a bit more.
* Renamed C->curarea to C->area for consistency. Removed View3D/View2D/
SpaceIpo from bContext, seems bad to keep these.
* Set context variables like window/screen/area/region to NULL again when
leaving that context, instead of leaving the pointers there.
* Added if(G.f & G_DEBUG) for many of the prints, makes output a bit
cleaner and easier to debug.
* Fixed priority of the editors/interface module in scons, would otherwise
give link errors.
* Added start of generic view2d api.
* Added space_time with some basic drawing and a single operator to change
the frame.
2008-06-11 10:10:31 +00:00
|
|
|
|
|
|
|
|
|
2009-02-09 04:39:25 +00:00
|
|
|
#include "ED_screen.h"
|
|
|
|
|
|
2008-11-21 19:14:38 +00:00
|
|
|
|
2.5 Branch
==========
* Changed wmOperatorType, removing init/exit callbacks and adding cancel
callback, removed default storage in favor of properties. Defined return
values for exec/invoke/modal/cancel.
* Don't allocate operator on the stack, and removed operator copy for
handlers. Now it frees based on return values from callbacks, and just
keeps a wmOperator on the heap. Also it now registers after the operator
is fully finished, to get the correct final properties.
* Changed OP_get_* functions to return 1 if the property is found and 0
otherwise, gives more readable code in my opinion. Added OP_verify_*
functions to quickly check if the property is available and set if it's
not, that's common for exec/invoke.
* Removed WM_operatortypelist_append in favor of WM_operatortype_append
which takes a function pointer instead of a list, avoids macro's and
duplicating code.
* Fix a crash where the handler would still be used while it was freed by
the operator.
* Spacetypes now have operatortypes() and keymap() callbacks to abstract
them a bit more.
* Renamed C->curarea to C->area for consistency. Removed View3D/View2D/
SpaceIpo from bContext, seems bad to keep these.
* Set context variables like window/screen/area/region to NULL again when
leaving that context, instead of leaving the pointers there.
* Added if(G.f & G_DEBUG) for many of the prints, makes output a bit
cleaner and easier to debug.
* Fixed priority of the editors/interface module in scons, would otherwise
give link errors.
* Added start of generic view2d api.
* Added space_time with some basic drawing and a single operator to change
the frame.
2008-06-11 10:10:31 +00:00
|
|
|
#include "WM_api.h"
|
|
|
|
|
#include "WM_types.h"
|
|
|
|
|
|
2008-11-24 18:59:59 +00:00
|
|
|
|
2009-02-09 04:39:25 +00:00
|
|
|
/* ****************** Start/End Frame Operators *******************************/
|
|
|
|
|
|
|
|
|
|
static int time_set_sfra_exec (bContext *C, wmOperator *op)
|
|
|
|
|
{
|
|
|
|
|
Scene *scene= CTX_data_scene(C);
|
|
|
|
|
int frame= CFRA;
|
|
|
|
|
|
|
|
|
|
if (scene == NULL)
|
|
|
|
|
return OPERATOR_CANCELLED;
|
|
|
|
|
|
|
|
|
|
/* if 'end frame' (Preview Range or Actual) is less than 'frame',
|
|
|
|
|
* clamp 'frame' to 'end frame'
|
|
|
|
|
*/
|
|
|
|
|
if (PEFRA < frame) frame= PEFRA;
|
|
|
|
|
|
|
|
|
|
/* if Preview Range is defined, set the 'start' frame for that */
|
2010-01-19 20:30:04 +00:00
|
|
|
if (PRVRANGEON)
|
2009-02-09 04:39:25 +00:00
|
|
|
scene->r.psfra= frame;
|
|
|
|
|
else
|
|
|
|
|
scene->r.sfra= frame;
|
|
|
|
|
|
|
|
|
|
WM_event_add_notifier(C, NC_SCENE|ND_FRAME, scene);
|
|
|
|
|
|
|
|
|
|
return OPERATOR_FINISHED;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void TIME_OT_start_frame_set (wmOperatorType *ot)
|
|
|
|
|
{
|
|
|
|
|
/* identifiers */
|
|
|
|
|
ot->name= "Set Start Frame";
|
|
|
|
|
ot->idname= "TIME_OT_start_frame_set";
|
2010-02-10 21:15:44 +00:00
|
|
|
ot->description="Set the start frame";
|
2009-02-09 04:39:25 +00:00
|
|
|
|
|
|
|
|
/* api callbacks */
|
|
|
|
|
ot->exec= time_set_sfra_exec;
|
|
|
|
|
ot->poll= ED_operator_timeline_active;
|
|
|
|
|
|
2009-12-03 09:56:31 +00:00
|
|
|
/* flags */
|
|
|
|
|
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
|
2009-02-09 04:39:25 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
static int time_set_efra_exec (bContext *C, wmOperator *op)
|
|
|
|
|
{
|
|
|
|
|
Scene *scene= CTX_data_scene(C);
|
|
|
|
|
int frame= CFRA;
|
|
|
|
|
|
|
|
|
|
if (scene == NULL)
|
|
|
|
|
return OPERATOR_CANCELLED;
|
|
|
|
|
|
|
|
|
|
/* if 'start frame' (Preview Range or Actual) is greater than 'frame',
|
|
|
|
|
* clamp 'frame' to 'end frame'
|
|
|
|
|
*/
|
|
|
|
|
if (PSFRA > frame) frame= PSFRA;
|
|
|
|
|
|
|
|
|
|
/* if Preview Range is defined, set the 'end' frame for that */
|
2010-01-19 20:30:04 +00:00
|
|
|
if (PRVRANGEON)
|
2009-02-09 04:39:25 +00:00
|
|
|
scene->r.pefra= frame;
|
|
|
|
|
else
|
|
|
|
|
scene->r.efra= frame;
|
|
|
|
|
|
|
|
|
|
WM_event_add_notifier(C, NC_SCENE|ND_FRAME, scene);
|
|
|
|
|
|
|
|
|
|
return OPERATOR_FINISHED;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void TIME_OT_end_frame_set (wmOperatorType *ot)
|
|
|
|
|
{
|
|
|
|
|
/* identifiers */
|
|
|
|
|
ot->name= "Set End Frame";
|
|
|
|
|
ot->idname= "TIME_OT_end_frame_set";
|
2010-02-10 21:15:44 +00:00
|
|
|
ot->description="Set the end frame";
|
2009-02-09 04:39:25 +00:00
|
|
|
|
|
|
|
|
/* api callbacks */
|
|
|
|
|
ot->exec= time_set_efra_exec;
|
|
|
|
|
ot->poll= ED_operator_timeline_active;
|
|
|
|
|
|
2009-12-03 09:56:31 +00:00
|
|
|
/* flags */
|
|
|
|
|
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* ************************ View All Operator *******************************/
|
|
|
|
|
|
|
|
|
|
static int time_view_all_exec (bContext *C, wmOperator *op)
|
|
|
|
|
{
|
|
|
|
|
Scene *scene= CTX_data_scene(C);
|
|
|
|
|
ARegion *ar= CTX_wm_region(C);
|
|
|
|
|
View2D *v2d= (ar) ? &ar->v2d : NULL;
|
|
|
|
|
float extra;
|
|
|
|
|
|
|
|
|
|
if ELEM(NULL, scene, ar)
|
|
|
|
|
return OPERATOR_CANCELLED;
|
|
|
|
|
|
|
|
|
|
/* set extents of view to start/end frames (Preview Range too) */
|
|
|
|
|
v2d->cur.xmin= (float)PSFRA;
|
|
|
|
|
v2d->cur.xmax= (float)PEFRA;
|
|
|
|
|
|
|
|
|
|
/* we need an extra "buffer" factor on either side so that the endpoints are visible */
|
|
|
|
|
extra= 0.01f * (v2d->cur.xmax - v2d->cur.xmin);
|
|
|
|
|
v2d->cur.xmin -= extra;
|
|
|
|
|
v2d->cur.xmax += extra;
|
|
|
|
|
|
|
|
|
|
/* this only affects this TimeLine instance, so just force redraw of this region */
|
|
|
|
|
ED_region_tag_redraw(ar);
|
|
|
|
|
|
|
|
|
|
return OPERATOR_FINISHED;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void TIME_OT_view_all (wmOperatorType *ot)
|
|
|
|
|
{
|
|
|
|
|
/* identifiers */
|
|
|
|
|
ot->name= "View All";
|
|
|
|
|
ot->idname= "TIME_OT_view_all";
|
|
|
|
|
ot->description= "Show the entire playable frame range";
|
|
|
|
|
|
|
|
|
|
/* api callbacks */
|
|
|
|
|
ot->exec= time_view_all_exec;
|
|
|
|
|
ot->poll= ED_operator_timeline_active;
|
|
|
|
|
|
|
|
|
|
/* flags */
|
|
|
|
|
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
|
2009-02-09 04:39:25 +00:00
|
|
|
}
|
2008-12-04 05:37:55 +00:00
|
|
|
|
2.5 Branch
==========
* Changed wmOperatorType, removing init/exit callbacks and adding cancel
callback, removed default storage in favor of properties. Defined return
values for exec/invoke/modal/cancel.
* Don't allocate operator on the stack, and removed operator copy for
handlers. Now it frees based on return values from callbacks, and just
keeps a wmOperator on the heap. Also it now registers after the operator
is fully finished, to get the correct final properties.
* Changed OP_get_* functions to return 1 if the property is found and 0
otherwise, gives more readable code in my opinion. Added OP_verify_*
functions to quickly check if the property is available and set if it's
not, that's common for exec/invoke.
* Removed WM_operatortypelist_append in favor of WM_operatortype_append
which takes a function pointer instead of a list, avoids macro's and
duplicating code.
* Fix a crash where the handler would still be used while it was freed by
the operator.
* Spacetypes now have operatortypes() and keymap() callbacks to abstract
them a bit more.
* Renamed C->curarea to C->area for consistency. Removed View3D/View2D/
SpaceIpo from bContext, seems bad to keep these.
* Set context variables like window/screen/area/region to NULL again when
leaving that context, instead of leaving the pointers there.
* Added if(G.f & G_DEBUG) for many of the prints, makes output a bit
cleaner and easier to debug.
* Fixed priority of the editors/interface module in scons, would otherwise
give link errors.
* Added start of generic view2d api.
* Added space_time with some basic drawing and a single operator to change
the frame.
2008-06-11 10:10:31 +00:00
|
|
|
/* ************************** registration **********************************/
|
|
|
|
|
|
|
|
|
|
void time_operatortypes(void)
|
|
|
|
|
{
|
2009-02-09 04:39:25 +00:00
|
|
|
WM_operatortype_append(TIME_OT_start_frame_set);
|
|
|
|
|
WM_operatortype_append(TIME_OT_end_frame_set);
|
2009-12-03 09:56:31 +00:00
|
|
|
WM_operatortype_append(TIME_OT_view_all);
|
2.5 Branch
==========
* Changed wmOperatorType, removing init/exit callbacks and adding cancel
callback, removed default storage in favor of properties. Defined return
values for exec/invoke/modal/cancel.
* Don't allocate operator on the stack, and removed operator copy for
handlers. Now it frees based on return values from callbacks, and just
keeps a wmOperator on the heap. Also it now registers after the operator
is fully finished, to get the correct final properties.
* Changed OP_get_* functions to return 1 if the property is found and 0
otherwise, gives more readable code in my opinion. Added OP_verify_*
functions to quickly check if the property is available and set if it's
not, that's common for exec/invoke.
* Removed WM_operatortypelist_append in favor of WM_operatortype_append
which takes a function pointer instead of a list, avoids macro's and
duplicating code.
* Fix a crash where the handler would still be used while it was freed by
the operator.
* Spacetypes now have operatortypes() and keymap() callbacks to abstract
them a bit more.
* Renamed C->curarea to C->area for consistency. Removed View3D/View2D/
SpaceIpo from bContext, seems bad to keep these.
* Set context variables like window/screen/area/region to NULL again when
leaving that context, instead of leaving the pointers there.
* Added if(G.f & G_DEBUG) for many of the prints, makes output a bit
cleaner and easier to debug.
* Fixed priority of the editors/interface module in scons, would otherwise
give link errors.
* Added start of generic view2d api.
* Added space_time with some basic drawing and a single operator to change
the frame.
2008-06-11 10:10:31 +00:00
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}
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Key Configuration
Keymaps are now saveable and configurable from the user preferences, note
that editing one item in a keymap means the whole keymap is now defined by
the user and will not be updated by Blender, an option for syncing might be
added later. The outliner interface is still there, but I will probably
remove it.
There's actually 3 levels now:
* Default builtin key configuration.
* Key configuration loaded from .py file, for configs like Blender 2.4x
or other 3D applications.
* Keymaps edited by the user and saved in .B.blend. These can be saved
to .py files as well to make creating distributable configurations
easier.
Also, user preferences sections were reorganized a bit, now there is:
Interface, Editing, Input, Files and System.
Implementation notes:
* wmKeyConfig was added which represents a key configuration containing
keymaps.
* wmKeymapItem was renamed to wmKeyMapItem for consistency with wmKeyMap.
* Modal maps are not wrapped yet.
* User preferences DNA file reading did not support newdataadr() yet,
added this now for reading keymaps.
* Key configuration related settings are now RNA wrapped.
* is_property_set and is_property_hidden python methods were added.
2009-10-08 18:40:03 +00:00
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void time_keymap(wmKeyConfig *keyconf)
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2.5 Branch
==========
* Changed wmOperatorType, removing init/exit callbacks and adding cancel
callback, removed default storage in favor of properties. Defined return
values for exec/invoke/modal/cancel.
* Don't allocate operator on the stack, and removed operator copy for
handlers. Now it frees based on return values from callbacks, and just
keeps a wmOperator on the heap. Also it now registers after the operator
is fully finished, to get the correct final properties.
* Changed OP_get_* functions to return 1 if the property is found and 0
otherwise, gives more readable code in my opinion. Added OP_verify_*
functions to quickly check if the property is available and set if it's
not, that's common for exec/invoke.
* Removed WM_operatortypelist_append in favor of WM_operatortype_append
which takes a function pointer instead of a list, avoids macro's and
duplicating code.
* Fix a crash where the handler would still be used while it was freed by
the operator.
* Spacetypes now have operatortypes() and keymap() callbacks to abstract
them a bit more.
* Renamed C->curarea to C->area for consistency. Removed View3D/View2D/
SpaceIpo from bContext, seems bad to keep these.
* Set context variables like window/screen/area/region to NULL again when
leaving that context, instead of leaving the pointers there.
* Added if(G.f & G_DEBUG) for many of the prints, makes output a bit
cleaner and easier to debug.
* Fixed priority of the editors/interface module in scons, would otherwise
give link errors.
* Added start of generic view2d api.
* Added space_time with some basic drawing and a single operator to change
the frame.
2008-06-11 10:10:31 +00:00
|
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{
|
2009-12-24 09:26:06 +00:00
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wmKeyMap *keymap= WM_keymap_find(keyconf, "Timeline", SPACE_TIME, 0);
|
2008-12-08 15:02:57 +00:00
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2009-02-09 04:39:25 +00:00
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WM_keymap_add_item(keymap, "TIME_OT_start_frame_set", SKEY, KM_PRESS, 0, 0);
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WM_keymap_add_item(keymap, "TIME_OT_end_frame_set", EKEY, KM_PRESS, 0, 0);
|
2009-12-03 09:56:31 +00:00
|
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WM_keymap_add_item(keymap, "TIME_OT_view_all", HOMEKEY, KM_PRESS, 0, 0);
|
2.5 Branch
==========
* Changed wmOperatorType, removing init/exit callbacks and adding cancel
callback, removed default storage in favor of properties. Defined return
values for exec/invoke/modal/cancel.
* Don't allocate operator on the stack, and removed operator copy for
handlers. Now it frees based on return values from callbacks, and just
keeps a wmOperator on the heap. Also it now registers after the operator
is fully finished, to get the correct final properties.
* Changed OP_get_* functions to return 1 if the property is found and 0
otherwise, gives more readable code in my opinion. Added OP_verify_*
functions to quickly check if the property is available and set if it's
not, that's common for exec/invoke.
* Removed WM_operatortypelist_append in favor of WM_operatortype_append
which takes a function pointer instead of a list, avoids macro's and
duplicating code.
* Fix a crash where the handler would still be used while it was freed by
the operator.
* Spacetypes now have operatortypes() and keymap() callbacks to abstract
them a bit more.
* Renamed C->curarea to C->area for consistency. Removed View3D/View2D/
SpaceIpo from bContext, seems bad to keep these.
* Set context variables like window/screen/area/region to NULL again when
leaving that context, instead of leaving the pointers there.
* Added if(G.f & G_DEBUG) for many of the prints, makes output a bit
cleaner and easier to debug.
* Fixed priority of the editors/interface module in scons, would otherwise
give link errors.
* Added start of generic view2d api.
* Added space_time with some basic drawing and a single operator to change
the frame.
2008-06-11 10:10:31 +00:00
|
|
|
}
|
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|
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|