2.5 fixes
- View2d bug: it was taking sliders into account for setting the window matrix, which it shouldn't (glViewport does). This caused error offset in drawing, like for current-frame scrolling. - Current frame scrolling in TimeWindow back on window level. (used to crash, but that was fixed in WM) - Made UI_view2d_region_to_view accept ints, no shorts - removed debug function in interface_ops.c
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@@ -99,7 +99,7 @@ void UI_view2d_draw_scrollers(const struct bContext *C, struct View2D *v2d, View
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void UI_view2d_free_scrollers(View2DScrollers *scrollers);
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/* coordinate conversion */
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void UI_view2d_region_to_view(struct View2D *v2d, short x, short y, float *viewx, float *viewy);
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void UI_view2d_region_to_view(struct View2D *v2d, int x, int y, float *viewx, float *viewy);
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void UI_view2d_view_to_region(struct View2D *v2d, float x, float y, short *regionx, short *regiony);
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void UI_view2d_to_region_no_clip(struct View2D *v2d, float x, float y, short *regionx, short *region_y);
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@@ -3080,25 +3080,14 @@ static int menu_block_handle_block_open(uiBlock *block)
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return 0;
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}
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#include "wm_event_system.h"
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static void testing123(bContext *C)
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{
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wmEventHandler *handler;
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for(handler= C->window->handlers.first; handler; handler= handler->next) {
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if(handler->op)
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printf("handler has op %s\n", handler->op->type->idname);
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}
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}
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/* moves focus on button/menu from mousemove-based to hotkey */
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static void menu_block_handle_activate_button(bContext *C, wmEvent *event, ARegion *butregion, uiBut *but, int activateflag)
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{
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wmOperatorType *ot;
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ot= WM_operatortype_find("ED_UI_OT_button_activate");
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testing123(C);
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// XXX WM_operator_cancel(C, &butregion->modalops, ot);
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// XXX WM_operator_cancel(C, &butregion->modalops, ot);
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but->activateflag= activateflag;
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SWAP(ARegion*, C->region, butregion); /* XXX 2.50 bad state manipulation? */
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@@ -326,32 +326,18 @@ void UI_view2d_enforce_status(View2D *v2d, int winx, int winy)
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/* View Matrix Setup */
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/* Set view matrices to use 'cur' rect as viewing frame for View2D drawing
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* - Scrollbars are taken into account when making this matrix, given that most regions have them
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* - this assumes viewport/scissor been set for the region, taking scrollbars into account
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*/
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void UI_view2d_view_ortho(const bContext *C, View2D *v2d)
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{
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float ofsx1, ofsy1, ofsx2, ofsy2;
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ofsx1= ofsy1= ofsx2= ofsy2= 0.0f;
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/* calculate offset factor required on each axis */
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if (v2d->scroll & L_SCROLL)
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ofsy1= (float)SCROLLB;
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if (v2d->scroll & R_SCROLL)
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ofsy2= (float)SCROLLB;
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if (v2d->scroll & T_SCROLL)
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ofsx1= (float)SCROLLH;
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if (v2d->scroll & B_SCROLL)
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ofsx2= (float)SCROLLH;
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/* set the matrix - pixel offsets (-0.375) for 1:1 correspondance are not applied,
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* as they were causing some unwanted offsets when drawing
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*/
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wmOrtho2(C->window, v2d->cur.xmin-ofsx1, v2d->cur.xmax-ofsx2, v2d->cur.ymin-ofsy1, v2d->cur.ymax-ofsx2);
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wmOrtho2(C->window, v2d->cur.xmin, v2d->cur.xmax, v2d->cur.ymin, v2d->cur.ymax);
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}
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/* Set view matices to only use one axis of 'cur' only
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* - Scrollbars on appropriate axis will be taken into account
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/* Set view matrices to only use one axis of 'cur' only
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* - this assumes viewport/scissor been set for the region, taking scrollbars into account
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*
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* - xaxis = if non-zero, only use cur x-axis, otherwise use cur-yaxis (mostly this will be used for x)
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*/
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@@ -359,30 +345,18 @@ void UI_view2d_view_orthospecial(const bContext *C, View2D *v2d, short xaxis)
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{
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ARegion *region= C->region;
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int winx, winy;
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float ofsx1, ofsy1, ofsx2, ofsy2;
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/* calculate extents of region */
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winx= region->winrct.xmax - region->winrct.xmin;
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winy= region->winrct.ymax - region->winrct.ymin;
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ofsx1= ofsy1= ofsx2= ofsy2= 0.0f;
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/* calculate offset factor required on each axis */
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if (v2d->scroll & L_SCROLL)
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ofsy1= (float)SCROLLB;
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if (v2d->scroll & R_SCROLL)
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ofsy2= (float)SCROLLB;
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if (v2d->scroll & T_SCROLL)
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ofsx1= (float)SCROLLH;
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if (v2d->scroll & B_SCROLL)
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ofsx2= (float)SCROLLH;
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/* set the matrix - pixel offsets (-0.375) for 1:1 correspondance are not applied,
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* as they were causing some unwanted offsets when drawing
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*/
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if (xaxis)
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wmOrtho2(C->window, v2d->cur.xmin-ofsx1, v2d->cur.xmax-ofsx2, 0, winy);
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wmOrtho2(C->window, v2d->cur.xmin, v2d->cur.xmax, 0, winy);
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else
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wmOrtho2(C->window, 0, winx, v2d->cur.ymin-ofsy1, v2d->cur.ymax-ofsx2);
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wmOrtho2(C->window, 0, winx, v2d->cur.ymin, v2d->cur.ymax);
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}
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@@ -777,7 +751,7 @@ void UI_view2d_free_scrollers(View2DScrollers *scrollers)
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* - x,y = coordinates to convert
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* - viewx,viewy = resultant coordinates
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*/
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void UI_view2d_region_to_view(View2D *v2d, short x, short y, float *viewx, float *viewy)
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void UI_view2d_region_to_view(View2D *v2d, int x, int y, float *viewx, float *viewy)
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{
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float div, ofs;
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@@ -785,14 +759,14 @@ void UI_view2d_region_to_view(View2D *v2d, short x, short y, float *viewx, float
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div= v2d->mask.xmax - v2d->mask.xmin;
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ofs= v2d->mask.xmin;
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*viewx= v2d->cur.xmin + (v2d->cur.xmax-v2d->cur.xmin) * (x - ofs) / div;
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*viewx= v2d->cur.xmin + (v2d->cur.xmax-v2d->cur.xmin) * ((float)x - ofs) / div;
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}
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if (viewy) {
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div= v2d->mask.ymax - v2d->mask.ymin;
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ofs= v2d->mask.ymin;
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*viewy= v2d->cur.ymin + (v2d->cur.ymax - v2d->cur.ymin) * (y - ofs) / div;
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*viewy= v2d->cur.ymin + (v2d->cur.ymax - v2d->cur.ymin) * ((float)y - ofs) / div;
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}
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}
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@@ -27,6 +27,7 @@
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*/
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#include <stdlib.h>
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#include <math.h>
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#include "MEM_guardedalloc.h"
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@@ -107,7 +108,6 @@ static int change_frame_exec(bContext *C, wmOperator *op)
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static int frame_from_event(bContext *C, wmEvent *event)
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{
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SpaceTime *stime= C->area->spacedata.first;
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ARegion *region= C->region;
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int x, y;
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float viewx;
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@@ -116,7 +116,7 @@ static int frame_from_event(bContext *C, wmEvent *event)
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y= event->y - region->winrct.ymin;
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UI_view2d_region_to_view(®ion->v2d, x, y, &viewx, NULL);
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return (int)(viewx+0.5f);
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return (int)floor(viewx+0.5f);
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}
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static int change_frame_invoke(bContext *C, wmOperator *op, wmEvent *event)
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@@ -126,7 +126,7 @@ static int change_frame_invoke(bContext *C, wmOperator *op, wmEvent *event)
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change_frame_apply(C, op);
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/* add temp handler */
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WM_event_add_modal_handler(C, &C->region->handlers, op);// XXX should be for window, but we crash otherwise
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WM_event_add_modal_handler(C, &C->window->handlers, op);
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return OPERATOR_RUNNING_MODAL;
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}
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