2.5 fixes

- View2d bug: it was taking sliders into account for setting the 
  window matrix, which it shouldn't (glViewport does). This caused
  error offset in drawing, like for current-frame scrolling.

- Current frame scrolling in TimeWindow back on window level.
  (used to crash, but that was fixed in WM)

- Made UI_view2d_region_to_view accept ints, no shorts

- removed debug function in interface_ops.c
This commit is contained in:
2008-12-03 13:14:01 +00:00
parent 92cbb4b033
commit d8ed4c389c
4 changed files with 15 additions and 52 deletions

View File

@@ -99,7 +99,7 @@ void UI_view2d_draw_scrollers(const struct bContext *C, struct View2D *v2d, View
void UI_view2d_free_scrollers(View2DScrollers *scrollers);
/* coordinate conversion */
void UI_view2d_region_to_view(struct View2D *v2d, short x, short y, float *viewx, float *viewy);
void UI_view2d_region_to_view(struct View2D *v2d, int x, int y, float *viewx, float *viewy);
void UI_view2d_view_to_region(struct View2D *v2d, float x, float y, short *regionx, short *regiony);
void UI_view2d_to_region_no_clip(struct View2D *v2d, float x, float y, short *regionx, short *region_y);

View File

@@ -3080,25 +3080,14 @@ static int menu_block_handle_block_open(uiBlock *block)
return 0;
}
#include "wm_event_system.h"
static void testing123(bContext *C)
{
wmEventHandler *handler;
for(handler= C->window->handlers.first; handler; handler= handler->next) {
if(handler->op)
printf("handler has op %s\n", handler->op->type->idname);
}
}
/* moves focus on button/menu from mousemove-based to hotkey */
static void menu_block_handle_activate_button(bContext *C, wmEvent *event, ARegion *butregion, uiBut *but, int activateflag)
{
wmOperatorType *ot;
ot= WM_operatortype_find("ED_UI_OT_button_activate");
testing123(C);
// XXX WM_operator_cancel(C, &butregion->modalops, ot);
// XXX WM_operator_cancel(C, &butregion->modalops, ot);
but->activateflag= activateflag;
SWAP(ARegion*, C->region, butregion); /* XXX 2.50 bad state manipulation? */

View File

@@ -326,32 +326,18 @@ void UI_view2d_enforce_status(View2D *v2d, int winx, int winy)
/* View Matrix Setup */
/* Set view matrices to use 'cur' rect as viewing frame for View2D drawing
* - Scrollbars are taken into account when making this matrix, given that most regions have them
* - this assumes viewport/scissor been set for the region, taking scrollbars into account
*/
void UI_view2d_view_ortho(const bContext *C, View2D *v2d)
{
float ofsx1, ofsy1, ofsx2, ofsy2;
ofsx1= ofsy1= ofsx2= ofsy2= 0.0f;
/* calculate offset factor required on each axis */
if (v2d->scroll & L_SCROLL)
ofsy1= (float)SCROLLB;
if (v2d->scroll & R_SCROLL)
ofsy2= (float)SCROLLB;
if (v2d->scroll & T_SCROLL)
ofsx1= (float)SCROLLH;
if (v2d->scroll & B_SCROLL)
ofsx2= (float)SCROLLH;
/* set the matrix - pixel offsets (-0.375) for 1:1 correspondance are not applied,
* as they were causing some unwanted offsets when drawing
*/
wmOrtho2(C->window, v2d->cur.xmin-ofsx1, v2d->cur.xmax-ofsx2, v2d->cur.ymin-ofsy1, v2d->cur.ymax-ofsx2);
wmOrtho2(C->window, v2d->cur.xmin, v2d->cur.xmax, v2d->cur.ymin, v2d->cur.ymax);
}
/* Set view matices to only use one axis of 'cur' only
* - Scrollbars on appropriate axis will be taken into account
/* Set view matrices to only use one axis of 'cur' only
* - this assumes viewport/scissor been set for the region, taking scrollbars into account
*
* - xaxis = if non-zero, only use cur x-axis, otherwise use cur-yaxis (mostly this will be used for x)
*/
@@ -359,30 +345,18 @@ void UI_view2d_view_orthospecial(const bContext *C, View2D *v2d, short xaxis)
{
ARegion *region= C->region;
int winx, winy;
float ofsx1, ofsy1, ofsx2, ofsy2;
/* calculate extents of region */
winx= region->winrct.xmax - region->winrct.xmin;
winy= region->winrct.ymax - region->winrct.ymin;
ofsx1= ofsy1= ofsx2= ofsy2= 0.0f;
/* calculate offset factor required on each axis */
if (v2d->scroll & L_SCROLL)
ofsy1= (float)SCROLLB;
if (v2d->scroll & R_SCROLL)
ofsy2= (float)SCROLLB;
if (v2d->scroll & T_SCROLL)
ofsx1= (float)SCROLLH;
if (v2d->scroll & B_SCROLL)
ofsx2= (float)SCROLLH;
/* set the matrix - pixel offsets (-0.375) for 1:1 correspondance are not applied,
* as they were causing some unwanted offsets when drawing
*/
if (xaxis)
wmOrtho2(C->window, v2d->cur.xmin-ofsx1, v2d->cur.xmax-ofsx2, 0, winy);
wmOrtho2(C->window, v2d->cur.xmin, v2d->cur.xmax, 0, winy);
else
wmOrtho2(C->window, 0, winx, v2d->cur.ymin-ofsy1, v2d->cur.ymax-ofsx2);
wmOrtho2(C->window, 0, winx, v2d->cur.ymin, v2d->cur.ymax);
}
@@ -777,7 +751,7 @@ void UI_view2d_free_scrollers(View2DScrollers *scrollers)
* - x,y = coordinates to convert
* - viewx,viewy = resultant coordinates
*/
void UI_view2d_region_to_view(View2D *v2d, short x, short y, float *viewx, float *viewy)
void UI_view2d_region_to_view(View2D *v2d, int x, int y, float *viewx, float *viewy)
{
float div, ofs;
@@ -785,14 +759,14 @@ void UI_view2d_region_to_view(View2D *v2d, short x, short y, float *viewx, float
div= v2d->mask.xmax - v2d->mask.xmin;
ofs= v2d->mask.xmin;
*viewx= v2d->cur.xmin + (v2d->cur.xmax-v2d->cur.xmin) * (x - ofs) / div;
*viewx= v2d->cur.xmin + (v2d->cur.xmax-v2d->cur.xmin) * ((float)x - ofs) / div;
}
if (viewy) {
div= v2d->mask.ymax - v2d->mask.ymin;
ofs= v2d->mask.ymin;
*viewy= v2d->cur.ymin + (v2d->cur.ymax - v2d->cur.ymin) * (y - ofs) / div;
*viewy= v2d->cur.ymin + (v2d->cur.ymax - v2d->cur.ymin) * ((float)y - ofs) / div;
}
}

View File

@@ -27,6 +27,7 @@
*/
#include <stdlib.h>
#include <math.h>
#include "MEM_guardedalloc.h"
@@ -107,7 +108,6 @@ static int change_frame_exec(bContext *C, wmOperator *op)
static int frame_from_event(bContext *C, wmEvent *event)
{
SpaceTime *stime= C->area->spacedata.first;
ARegion *region= C->region;
int x, y;
float viewx;
@@ -116,7 +116,7 @@ static int frame_from_event(bContext *C, wmEvent *event)
y= event->y - region->winrct.ymin;
UI_view2d_region_to_view(&region->v2d, x, y, &viewx, NULL);
return (int)(viewx+0.5f);
return (int)floor(viewx+0.5f);
}
static int change_frame_invoke(bContext *C, wmOperator *op, wmEvent *event)
@@ -126,7 +126,7 @@ static int change_frame_invoke(bContext *C, wmOperator *op, wmEvent *event)
change_frame_apply(C, op);
/* add temp handler */
WM_event_add_modal_handler(C, &C->region->handlers, op);// XXX should be for window, but we crash otherwise
WM_event_add_modal_handler(C, &C->window->handlers, op);
return OPERATOR_RUNNING_MODAL;
}