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blender-archive/source/blender/editors/space_action/action_intern.h

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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
2010-02-12 13:34:04 +00:00
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*/
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/** \file
* \ingroup spaction
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*/
#pragma once
struct ARegion;
struct ARegionType;
struct Object;
struct Scene;
struct SpaceAction;
struct bAnimContext;
struct bContext;
struct wmOperatorType;
/* internal exports only */
/* **************************************** */
/* space_action.c / action_buttons.c */
void action_buttons_register(struct ARegionType *art);
2.5 - Action Editor: All Keyframe Selection Tools Ported User Notes (for using tools whose behaviour has changed): * Mouse Selection Tools: 1) Click on keyframe to modify its selection. Holding the 'Shift' modifier when doing so, will result in keyframe selection being toggled instead of replacing existing selections. 2) Click on either side of the current frame indicator while holding the 'Alt' modifier. This will select only all the keyframes on the relevant side of the current frame indicator. 3) Click on a keyframe while holding the 'Ctrl' modifier. This will select all the keyframes that fall on that frame. * Borderselect Tools 1) BKEY selects all the keyframes within the specified range (as per normal) 2) ALT-BKEY will select either all the keyframes in the frame-range specified or the channel range specified, depending on which axis of the select region was larger. This method is prejudiced towards frame-range selection. Code Notes: * Finished porting over all of the remaining keyframe selection tools, and recoded the ported ones to make them easier to use (after running into some technical limitations) * Simplified the way to check if 'animation context' is valid by moving a necessary check into that function. * Refactored internal keyframe-looping tools to reduce the amount of code needed per tool to edit keyframes, removing a lot of the unnecessary bulk. Now, the ipo/icu_keys_bezier_loop functions recieve a few more arguments (1st arg is pointer to generic customdata, and another defines a validation callback which makes it easier to reuse some of the select callbacks). * Added 'totrect' adjustment for number of channels being shown in Action Editor, so that scrolling will be limited to where there is data (and also so that scroller displays more relevant context info). For this to work, filtering channels now returns the number of channels extracted. This may come into use for other tools if there's such a need. * I still need to port over some code for markers, which is required for some of the tools which use them. For now, those tools do nothing. * Grease-Pencil editing mode in Action Editor is currently non-functional (code is commented out due to missing dependencies). This is currently pending the re-implementation of Grease Pencil in 2.5
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/* ***************************************** */
/* action_draw.c */
void draw_channel_names(struct bContext *C, struct bAnimContext *ac, struct ARegion *region);
void draw_channel_strips(struct bAnimContext *ac,
struct SpaceAction *saction,
struct ARegion *region);
void timeline_draw_cache(struct SpaceAction *saction, struct Object *ob, struct Scene *scene);
2.5 - Action Editor: All Keyframe Selection Tools Ported User Notes (for using tools whose behaviour has changed): * Mouse Selection Tools: 1) Click on keyframe to modify its selection. Holding the 'Shift' modifier when doing so, will result in keyframe selection being toggled instead of replacing existing selections. 2) Click on either side of the current frame indicator while holding the 'Alt' modifier. This will select only all the keyframes on the relevant side of the current frame indicator. 3) Click on a keyframe while holding the 'Ctrl' modifier. This will select all the keyframes that fall on that frame. * Borderselect Tools 1) BKEY selects all the keyframes within the specified range (as per normal) 2) ALT-BKEY will select either all the keyframes in the frame-range specified or the channel range specified, depending on which axis of the select region was larger. This method is prejudiced towards frame-range selection. Code Notes: * Finished porting over all of the remaining keyframe selection tools, and recoded the ported ones to make them easier to use (after running into some technical limitations) * Simplified the way to check if 'animation context' is valid by moving a necessary check into that function. * Refactored internal keyframe-looping tools to reduce the amount of code needed per tool to edit keyframes, removing a lot of the unnecessary bulk. Now, the ipo/icu_keys_bezier_loop functions recieve a few more arguments (1st arg is pointer to generic customdata, and another defines a validation callback which makes it easier to reuse some of the select callbacks). * Added 'totrect' adjustment for number of channels being shown in Action Editor, so that scrolling will be limited to where there is data (and also so that scroller displays more relevant context info). For this to work, filtering channels now returns the number of channels extracted. This may come into use for other tools if there's such a need. * I still need to port over some code for markers, which is required for some of the tools which use them. For now, those tools do nothing. * Grease-Pencil editing mode in Action Editor is currently non-functional (code is commented out due to missing dependencies). This is currently pending the re-implementation of Grease Pencil in 2.5
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/* ***************************************** */
/* action_select.c */
void ACTION_OT_select_all(struct wmOperatorType *ot);
void ACTION_OT_select_box(struct wmOperatorType *ot);
void ACTION_OT_select_lasso(struct wmOperatorType *ot);
void ACTION_OT_select_circle(struct wmOperatorType *ot);
operator renaming for more consistent word ordering (_add/_remmove shold be last, ACT_OT_* --> ACTION_OT_*) ACT_OT_clean --> ACTION_OT_clean ACT_OT_clickselect --> ACTION_OT_clickselect ACT_OT_copy --> ACTION_OT_copy ACT_OT_delete --> ACTION_OT_delete ACT_OT_duplicate --> ACTION_OT_duplicate ACT_OT_extrapolation_type --> ACTION_OT_extrapolation_type ACT_OT_frame_jump --> ACTION_OT_frame_jump ACT_OT_handle_type --> ACTION_OT_handle_type ACT_OT_insert_keyframe --> ACTION_OT_insert_keyframe ACT_OT_insert_keyframe --> ACT_OT_keyframe_insert ACT_OT_interpolation_type --> ACTION_OT_interpolation_type ACT_OT_keyframe_type --> ACTION_OT_keyframe_type ACT_OT_mirror --> ACTION_OT_mirror ACT_OT_new --> ACTION_OT_new ACT_OT_paste --> ACTION_OT_paste ACT_OT_previewrange_set --> ACTION_OT_previewrange_set ACT_OT_properties --> ACTION_OT_properties ACT_OT_sample --> ACTION_OT_sample ACT_OT_select_all_toggle --> ACTION_OT_select_all_toggle ACT_OT_select_border --> ACTION_OT_select_border ACT_OT_select_column --> ACTION_OT_select_column ACT_OT_snap --> ACTION_OT_snap ACT_OT_test --> ACTION_OT_test ACT_OT_unlink --> ACTION_OT_unlink ACT_OT_view_all --> ACTION_OT_view_all ANIM_OT_add_driver_button --> ANIM_OT_driver_button_add ANIM_OT_add_keyingset_button --> ANIM_OT_keyingset_button_add ANIM_OT_delete_keyframe --> ANIM_OT_keyframe_delete ANIM_OT_delete_keyframe_button --> ANIM_OT_keyframe_delete_button ANIM_OT_delete_keyframe_v3d --> ANIM_OT_keyframe_delete_v3d ANIM_OT_insert_keyframe --> ANIM_OT_keyframe_insert ANIM_OT_insert_keyframe_button --> ANIM_OT_keyframe_insert_button ANIM_OT_insert_keyframe_menu --> ANIM_OT_keyframe_insert_menu ANIM_OT_remove_driver_button --> ANIM_OT_driver_button_remove ANIM_OT_remove_keyingset_button --> ANIM_OT_keyingset_button_remove FILE_OT_add_bookmark --> FILE_OT_bookmark_add GRAPH_OT_insert_keyframe --> GRAPH_OT_keyframe_insert NLA_OT_add_actionclip --> NLA_OT_actionclip_add NLA_OT_add_meta --> NLA_OT_meta_add NLA_OT_add_tracks --> NLA_OT_tracks_add NLA_OT_add_transition --> NLA_OT_transition_add NLA_OT_remove_meta --> NLA_OT_meta_remove PARTICLE_OT_remove_target --> PARTICLE_OT_target_remove PTCACHE_OT_add_new --> PTCACHE_OT_add
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void ACTION_OT_select_column(struct wmOperatorType *ot);
void ACTION_OT_select_linked(struct wmOperatorType *ot);
void ACTION_OT_select_more(struct wmOperatorType *ot);
void ACTION_OT_select_less(struct wmOperatorType *ot);
void ACTION_OT_select_leftright(struct wmOperatorType *ot);
operator renaming for more consistent word ordering (_add/_remmove shold be last, ACT_OT_* --> ACTION_OT_*) ACT_OT_clean --> ACTION_OT_clean ACT_OT_clickselect --> ACTION_OT_clickselect ACT_OT_copy --> ACTION_OT_copy ACT_OT_delete --> ACTION_OT_delete ACT_OT_duplicate --> ACTION_OT_duplicate ACT_OT_extrapolation_type --> ACTION_OT_extrapolation_type ACT_OT_frame_jump --> ACTION_OT_frame_jump ACT_OT_handle_type --> ACTION_OT_handle_type ACT_OT_insert_keyframe --> ACTION_OT_insert_keyframe ACT_OT_insert_keyframe --> ACT_OT_keyframe_insert ACT_OT_interpolation_type --> ACTION_OT_interpolation_type ACT_OT_keyframe_type --> ACTION_OT_keyframe_type ACT_OT_mirror --> ACTION_OT_mirror ACT_OT_new --> ACTION_OT_new ACT_OT_paste --> ACTION_OT_paste ACT_OT_previewrange_set --> ACTION_OT_previewrange_set ACT_OT_properties --> ACTION_OT_properties ACT_OT_sample --> ACTION_OT_sample ACT_OT_select_all_toggle --> ACTION_OT_select_all_toggle ACT_OT_select_border --> ACTION_OT_select_border ACT_OT_select_column --> ACTION_OT_select_column ACT_OT_snap --> ACTION_OT_snap ACT_OT_test --> ACTION_OT_test ACT_OT_unlink --> ACTION_OT_unlink ACT_OT_view_all --> ACTION_OT_view_all ANIM_OT_add_driver_button --> ANIM_OT_driver_button_add ANIM_OT_add_keyingset_button --> ANIM_OT_keyingset_button_add ANIM_OT_delete_keyframe --> ANIM_OT_keyframe_delete ANIM_OT_delete_keyframe_button --> ANIM_OT_keyframe_delete_button ANIM_OT_delete_keyframe_v3d --> ANIM_OT_keyframe_delete_v3d ANIM_OT_insert_keyframe --> ANIM_OT_keyframe_insert ANIM_OT_insert_keyframe_button --> ANIM_OT_keyframe_insert_button ANIM_OT_insert_keyframe_menu --> ANIM_OT_keyframe_insert_menu ANIM_OT_remove_driver_button --> ANIM_OT_driver_button_remove ANIM_OT_remove_keyingset_button --> ANIM_OT_keyingset_button_remove FILE_OT_add_bookmark --> FILE_OT_bookmark_add GRAPH_OT_insert_keyframe --> GRAPH_OT_keyframe_insert NLA_OT_add_actionclip --> NLA_OT_actionclip_add NLA_OT_add_meta --> NLA_OT_meta_add NLA_OT_add_tracks --> NLA_OT_tracks_add NLA_OT_add_transition --> NLA_OT_transition_add NLA_OT_remove_meta --> NLA_OT_meta_remove PARTICLE_OT_remove_target --> PARTICLE_OT_target_remove PTCACHE_OT_add_new --> PTCACHE_OT_add
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void ACTION_OT_clickselect(struct wmOperatorType *ot);
2.5 - Action Editor: All Keyframe Selection Tools Ported User Notes (for using tools whose behaviour has changed): * Mouse Selection Tools: 1) Click on keyframe to modify its selection. Holding the 'Shift' modifier when doing so, will result in keyframe selection being toggled instead of replacing existing selections. 2) Click on either side of the current frame indicator while holding the 'Alt' modifier. This will select only all the keyframes on the relevant side of the current frame indicator. 3) Click on a keyframe while holding the 'Ctrl' modifier. This will select all the keyframes that fall on that frame. * Borderselect Tools 1) BKEY selects all the keyframes within the specified range (as per normal) 2) ALT-BKEY will select either all the keyframes in the frame-range specified or the channel range specified, depending on which axis of the select region was larger. This method is prejudiced towards frame-range selection. Code Notes: * Finished porting over all of the remaining keyframe selection tools, and recoded the ported ones to make them easier to use (after running into some technical limitations) * Simplified the way to check if 'animation context' is valid by moving a necessary check into that function. * Refactored internal keyframe-looping tools to reduce the amount of code needed per tool to edit keyframes, removing a lot of the unnecessary bulk. Now, the ipo/icu_keys_bezier_loop functions recieve a few more arguments (1st arg is pointer to generic customdata, and another defines a validation callback which makes it easier to reuse some of the select callbacks). * Added 'totrect' adjustment for number of channels being shown in Action Editor, so that scrolling will be limited to where there is data (and also so that scroller displays more relevant context info). For this to work, filtering channels now returns the number of channels extracted. This may come into use for other tools if there's such a need. * I still need to port over some code for markers, which is required for some of the tools which use them. For now, those tools do nothing. * Grease-Pencil editing mode in Action Editor is currently non-functional (code is commented out due to missing dependencies). This is currently pending the re-implementation of Grease Pencil in 2.5
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/* defines for left-right select tool */
enum eActKeys_LeftRightSelect_Mode {
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ACTKEYS_LRSEL_TEST = 0,
2.5 - Action Editor: All Keyframe Selection Tools Ported User Notes (for using tools whose behaviour has changed): * Mouse Selection Tools: 1) Click on keyframe to modify its selection. Holding the 'Shift' modifier when doing so, will result in keyframe selection being toggled instead of replacing existing selections. 2) Click on either side of the current frame indicator while holding the 'Alt' modifier. This will select only all the keyframes on the relevant side of the current frame indicator. 3) Click on a keyframe while holding the 'Ctrl' modifier. This will select all the keyframes that fall on that frame. * Borderselect Tools 1) BKEY selects all the keyframes within the specified range (as per normal) 2) ALT-BKEY will select either all the keyframes in the frame-range specified or the channel range specified, depending on which axis of the select region was larger. This method is prejudiced towards frame-range selection. Code Notes: * Finished porting over all of the remaining keyframe selection tools, and recoded the ported ones to make them easier to use (after running into some technical limitations) * Simplified the way to check if 'animation context' is valid by moving a necessary check into that function. * Refactored internal keyframe-looping tools to reduce the amount of code needed per tool to edit keyframes, removing a lot of the unnecessary bulk. Now, the ipo/icu_keys_bezier_loop functions recieve a few more arguments (1st arg is pointer to generic customdata, and another defines a validation callback which makes it easier to reuse some of the select callbacks). * Added 'totrect' adjustment for number of channels being shown in Action Editor, so that scrolling will be limited to where there is data (and also so that scroller displays more relevant context info). For this to work, filtering channels now returns the number of channels extracted. This may come into use for other tools if there's such a need. * I still need to port over some code for markers, which is required for some of the tools which use them. For now, those tools do nothing. * Grease-Pencil editing mode in Action Editor is currently non-functional (code is commented out due to missing dependencies). This is currently pending the re-implementation of Grease Pencil in 2.5
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ACTKEYS_LRSEL_LEFT,
ACTKEYS_LRSEL_RIGHT,
};
2.5 - Action Editor: All Keyframe Selection Tools Ported User Notes (for using tools whose behaviour has changed): * Mouse Selection Tools: 1) Click on keyframe to modify its selection. Holding the 'Shift' modifier when doing so, will result in keyframe selection being toggled instead of replacing existing selections. 2) Click on either side of the current frame indicator while holding the 'Alt' modifier. This will select only all the keyframes on the relevant side of the current frame indicator. 3) Click on a keyframe while holding the 'Ctrl' modifier. This will select all the keyframes that fall on that frame. * Borderselect Tools 1) BKEY selects all the keyframes within the specified range (as per normal) 2) ALT-BKEY will select either all the keyframes in the frame-range specified or the channel range specified, depending on which axis of the select region was larger. This method is prejudiced towards frame-range selection. Code Notes: * Finished porting over all of the remaining keyframe selection tools, and recoded the ported ones to make them easier to use (after running into some technical limitations) * Simplified the way to check if 'animation context' is valid by moving a necessary check into that function. * Refactored internal keyframe-looping tools to reduce the amount of code needed per tool to edit keyframes, removing a lot of the unnecessary bulk. Now, the ipo/icu_keys_bezier_loop functions recieve a few more arguments (1st arg is pointer to generic customdata, and another defines a validation callback which makes it easier to reuse some of the select callbacks). * Added 'totrect' adjustment for number of channels being shown in Action Editor, so that scrolling will be limited to where there is data (and also so that scroller displays more relevant context info). For this to work, filtering channels now returns the number of channels extracted. This may come into use for other tools if there's such a need. * I still need to port over some code for markers, which is required for some of the tools which use them. For now, those tools do nothing. * Grease-Pencil editing mode in Action Editor is currently non-functional (code is commented out due to missing dependencies). This is currently pending the re-implementation of Grease Pencil in 2.5
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/* defines for column-select mode */
enum eActKeys_ColumnSelect_Mode {
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ACTKEYS_COLUMNSEL_KEYS = 0,
2.5 - Action Editor: All Keyframe Selection Tools Ported User Notes (for using tools whose behaviour has changed): * Mouse Selection Tools: 1) Click on keyframe to modify its selection. Holding the 'Shift' modifier when doing so, will result in keyframe selection being toggled instead of replacing existing selections. 2) Click on either side of the current frame indicator while holding the 'Alt' modifier. This will select only all the keyframes on the relevant side of the current frame indicator. 3) Click on a keyframe while holding the 'Ctrl' modifier. This will select all the keyframes that fall on that frame. * Borderselect Tools 1) BKEY selects all the keyframes within the specified range (as per normal) 2) ALT-BKEY will select either all the keyframes in the frame-range specified or the channel range specified, depending on which axis of the select region was larger. This method is prejudiced towards frame-range selection. Code Notes: * Finished porting over all of the remaining keyframe selection tools, and recoded the ported ones to make them easier to use (after running into some technical limitations) * Simplified the way to check if 'animation context' is valid by moving a necessary check into that function. * Refactored internal keyframe-looping tools to reduce the amount of code needed per tool to edit keyframes, removing a lot of the unnecessary bulk. Now, the ipo/icu_keys_bezier_loop functions recieve a few more arguments (1st arg is pointer to generic customdata, and another defines a validation callback which makes it easier to reuse some of the select callbacks). * Added 'totrect' adjustment for number of channels being shown in Action Editor, so that scrolling will be limited to where there is data (and also so that scroller displays more relevant context info). For this to work, filtering channels now returns the number of channels extracted. This may come into use for other tools if there's such a need. * I still need to port over some code for markers, which is required for some of the tools which use them. For now, those tools do nothing. * Grease-Pencil editing mode in Action Editor is currently non-functional (code is commented out due to missing dependencies). This is currently pending the re-implementation of Grease Pencil in 2.5
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ACTKEYS_COLUMNSEL_CFRA,
ACTKEYS_COLUMNSEL_MARKERS_COLUMN,
ACTKEYS_COLUMNSEL_MARKERS_BETWEEN,
};
2.5 - Action Editor: All Keyframe Selection Tools Ported User Notes (for using tools whose behaviour has changed): * Mouse Selection Tools: 1) Click on keyframe to modify its selection. Holding the 'Shift' modifier when doing so, will result in keyframe selection being toggled instead of replacing existing selections. 2) Click on either side of the current frame indicator while holding the 'Alt' modifier. This will select only all the keyframes on the relevant side of the current frame indicator. 3) Click on a keyframe while holding the 'Ctrl' modifier. This will select all the keyframes that fall on that frame. * Borderselect Tools 1) BKEY selects all the keyframes within the specified range (as per normal) 2) ALT-BKEY will select either all the keyframes in the frame-range specified or the channel range specified, depending on which axis of the select region was larger. This method is prejudiced towards frame-range selection. Code Notes: * Finished porting over all of the remaining keyframe selection tools, and recoded the ported ones to make them easier to use (after running into some technical limitations) * Simplified the way to check if 'animation context' is valid by moving a necessary check into that function. * Refactored internal keyframe-looping tools to reduce the amount of code needed per tool to edit keyframes, removing a lot of the unnecessary bulk. Now, the ipo/icu_keys_bezier_loop functions recieve a few more arguments (1st arg is pointer to generic customdata, and another defines a validation callback which makes it easier to reuse some of the select callbacks). * Added 'totrect' adjustment for number of channels being shown in Action Editor, so that scrolling will be limited to where there is data (and also so that scroller displays more relevant context info). For this to work, filtering channels now returns the number of channels extracted. This may come into use for other tools if there's such a need. * I still need to port over some code for markers, which is required for some of the tools which use them. For now, those tools do nothing. * Grease-Pencil editing mode in Action Editor is currently non-functional (code is commented out due to missing dependencies). This is currently pending the re-implementation of Grease Pencil in 2.5
2008-12-26 10:55:07 +00:00
/* ***************************************** */
/* action_edit.c */
operator renaming for more consistent word ordering (_add/_remmove shold be last, ACT_OT_* --> ACTION_OT_*) ACT_OT_clean --> ACTION_OT_clean ACT_OT_clickselect --> ACTION_OT_clickselect ACT_OT_copy --> ACTION_OT_copy ACT_OT_delete --> ACTION_OT_delete ACT_OT_duplicate --> ACTION_OT_duplicate ACT_OT_extrapolation_type --> ACTION_OT_extrapolation_type ACT_OT_frame_jump --> ACTION_OT_frame_jump ACT_OT_handle_type --> ACTION_OT_handle_type ACT_OT_insert_keyframe --> ACTION_OT_insert_keyframe ACT_OT_insert_keyframe --> ACT_OT_keyframe_insert ACT_OT_interpolation_type --> ACTION_OT_interpolation_type ACT_OT_keyframe_type --> ACTION_OT_keyframe_type ACT_OT_mirror --> ACTION_OT_mirror ACT_OT_new --> ACTION_OT_new ACT_OT_paste --> ACTION_OT_paste ACT_OT_previewrange_set --> ACTION_OT_previewrange_set ACT_OT_properties --> ACTION_OT_properties ACT_OT_sample --> ACTION_OT_sample ACT_OT_select_all_toggle --> ACTION_OT_select_all_toggle ACT_OT_select_border --> ACTION_OT_select_border ACT_OT_select_column --> ACTION_OT_select_column ACT_OT_snap --> ACTION_OT_snap ACT_OT_test --> ACTION_OT_test ACT_OT_unlink --> ACTION_OT_unlink ACT_OT_view_all --> ACTION_OT_view_all ANIM_OT_add_driver_button --> ANIM_OT_driver_button_add ANIM_OT_add_keyingset_button --> ANIM_OT_keyingset_button_add ANIM_OT_delete_keyframe --> ANIM_OT_keyframe_delete ANIM_OT_delete_keyframe_button --> ANIM_OT_keyframe_delete_button ANIM_OT_delete_keyframe_v3d --> ANIM_OT_keyframe_delete_v3d ANIM_OT_insert_keyframe --> ANIM_OT_keyframe_insert ANIM_OT_insert_keyframe_button --> ANIM_OT_keyframe_insert_button ANIM_OT_insert_keyframe_menu --> ANIM_OT_keyframe_insert_menu ANIM_OT_remove_driver_button --> ANIM_OT_driver_button_remove ANIM_OT_remove_keyingset_button --> ANIM_OT_keyingset_button_remove FILE_OT_add_bookmark --> FILE_OT_bookmark_add GRAPH_OT_insert_keyframe --> GRAPH_OT_keyframe_insert NLA_OT_add_actionclip --> NLA_OT_actionclip_add NLA_OT_add_meta --> NLA_OT_meta_add NLA_OT_add_tracks --> NLA_OT_tracks_add NLA_OT_add_transition --> NLA_OT_transition_add NLA_OT_remove_meta --> NLA_OT_meta_remove PARTICLE_OT_remove_target --> PARTICLE_OT_target_remove PTCACHE_OT_add_new --> PTCACHE_OT_add
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void ACTION_OT_previewrange_set(struct wmOperatorType *ot);
void ACTION_OT_view_all(struct wmOperatorType *ot);
void ACTION_OT_view_selected(struct wmOperatorType *ot);
void ACTION_OT_view_frame(struct wmOperatorType *ot);
operator renaming for more consistent word ordering (_add/_remmove shold be last, ACT_OT_* --> ACTION_OT_*) ACT_OT_clean --> ACTION_OT_clean ACT_OT_clickselect --> ACTION_OT_clickselect ACT_OT_copy --> ACTION_OT_copy ACT_OT_delete --> ACTION_OT_delete ACT_OT_duplicate --> ACTION_OT_duplicate ACT_OT_extrapolation_type --> ACTION_OT_extrapolation_type ACT_OT_frame_jump --> ACTION_OT_frame_jump ACT_OT_handle_type --> ACTION_OT_handle_type ACT_OT_insert_keyframe --> ACTION_OT_insert_keyframe ACT_OT_insert_keyframe --> ACT_OT_keyframe_insert ACT_OT_interpolation_type --> ACTION_OT_interpolation_type ACT_OT_keyframe_type --> ACTION_OT_keyframe_type ACT_OT_mirror --> ACTION_OT_mirror ACT_OT_new --> ACTION_OT_new ACT_OT_paste --> ACTION_OT_paste ACT_OT_previewrange_set --> ACTION_OT_previewrange_set ACT_OT_properties --> ACTION_OT_properties ACT_OT_sample --> ACTION_OT_sample ACT_OT_select_all_toggle --> ACTION_OT_select_all_toggle ACT_OT_select_border --> ACTION_OT_select_border ACT_OT_select_column --> ACTION_OT_select_column ACT_OT_snap --> ACTION_OT_snap ACT_OT_test --> ACTION_OT_test ACT_OT_unlink --> ACTION_OT_unlink ACT_OT_view_all --> ACTION_OT_view_all ANIM_OT_add_driver_button --> ANIM_OT_driver_button_add ANIM_OT_add_keyingset_button --> ANIM_OT_keyingset_button_add ANIM_OT_delete_keyframe --> ANIM_OT_keyframe_delete ANIM_OT_delete_keyframe_button --> ANIM_OT_keyframe_delete_button ANIM_OT_delete_keyframe_v3d --> ANIM_OT_keyframe_delete_v3d ANIM_OT_insert_keyframe --> ANIM_OT_keyframe_insert ANIM_OT_insert_keyframe_button --> ANIM_OT_keyframe_insert_button ANIM_OT_insert_keyframe_menu --> ANIM_OT_keyframe_insert_menu ANIM_OT_remove_driver_button --> ANIM_OT_driver_button_remove ANIM_OT_remove_keyingset_button --> ANIM_OT_keyingset_button_remove FILE_OT_add_bookmark --> FILE_OT_bookmark_add GRAPH_OT_insert_keyframe --> GRAPH_OT_keyframe_insert NLA_OT_add_actionclip --> NLA_OT_actionclip_add NLA_OT_add_meta --> NLA_OT_meta_add NLA_OT_add_tracks --> NLA_OT_tracks_add NLA_OT_add_transition --> NLA_OT_transition_add NLA_OT_remove_meta --> NLA_OT_meta_remove PARTICLE_OT_remove_target --> PARTICLE_OT_target_remove PTCACHE_OT_add_new --> PTCACHE_OT_add
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void ACTION_OT_copy(struct wmOperatorType *ot);
void ACTION_OT_paste(struct wmOperatorType *ot);
void ACTION_OT_keyframe_insert(struct wmOperatorType *ot);
operator renaming for more consistent word ordering (_add/_remmove shold be last, ACT_OT_* --> ACTION_OT_*) ACT_OT_clean --> ACTION_OT_clean ACT_OT_clickselect --> ACTION_OT_clickselect ACT_OT_copy --> ACTION_OT_copy ACT_OT_delete --> ACTION_OT_delete ACT_OT_duplicate --> ACTION_OT_duplicate ACT_OT_extrapolation_type --> ACTION_OT_extrapolation_type ACT_OT_frame_jump --> ACTION_OT_frame_jump ACT_OT_handle_type --> ACTION_OT_handle_type ACT_OT_insert_keyframe --> ACTION_OT_insert_keyframe ACT_OT_insert_keyframe --> ACT_OT_keyframe_insert ACT_OT_interpolation_type --> ACTION_OT_interpolation_type ACT_OT_keyframe_type --> ACTION_OT_keyframe_type ACT_OT_mirror --> ACTION_OT_mirror ACT_OT_new --> ACTION_OT_new ACT_OT_paste --> ACTION_OT_paste ACT_OT_previewrange_set --> ACTION_OT_previewrange_set ACT_OT_properties --> ACTION_OT_properties ACT_OT_sample --> ACTION_OT_sample ACT_OT_select_all_toggle --> ACTION_OT_select_all_toggle ACT_OT_select_border --> ACTION_OT_select_border ACT_OT_select_column --> ACTION_OT_select_column ACT_OT_snap --> ACTION_OT_snap ACT_OT_test --> ACTION_OT_test ACT_OT_unlink --> ACTION_OT_unlink ACT_OT_view_all --> ACTION_OT_view_all ANIM_OT_add_driver_button --> ANIM_OT_driver_button_add ANIM_OT_add_keyingset_button --> ANIM_OT_keyingset_button_add ANIM_OT_delete_keyframe --> ANIM_OT_keyframe_delete ANIM_OT_delete_keyframe_button --> ANIM_OT_keyframe_delete_button ANIM_OT_delete_keyframe_v3d --> ANIM_OT_keyframe_delete_v3d ANIM_OT_insert_keyframe --> ANIM_OT_keyframe_insert ANIM_OT_insert_keyframe_button --> ANIM_OT_keyframe_insert_button ANIM_OT_insert_keyframe_menu --> ANIM_OT_keyframe_insert_menu ANIM_OT_remove_driver_button --> ANIM_OT_driver_button_remove ANIM_OT_remove_keyingset_button --> ANIM_OT_keyingset_button_remove FILE_OT_add_bookmark --> FILE_OT_bookmark_add GRAPH_OT_insert_keyframe --> GRAPH_OT_keyframe_insert NLA_OT_add_actionclip --> NLA_OT_actionclip_add NLA_OT_add_meta --> NLA_OT_meta_add NLA_OT_add_tracks --> NLA_OT_tracks_add NLA_OT_add_transition --> NLA_OT_transition_add NLA_OT_remove_meta --> NLA_OT_meta_remove PARTICLE_OT_remove_target --> PARTICLE_OT_target_remove PTCACHE_OT_add_new --> PTCACHE_OT_add
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void ACTION_OT_duplicate(struct wmOperatorType *ot);
void ACTION_OT_delete(struct wmOperatorType *ot);
void ACTION_OT_clean(struct wmOperatorType *ot);
void ACTION_OT_sample(struct wmOperatorType *ot);
operator renaming for more consistent word ordering (_add/_remmove shold be last, ACT_OT_* --> ACTION_OT_*) ACT_OT_clean --> ACTION_OT_clean ACT_OT_clickselect --> ACTION_OT_clickselect ACT_OT_copy --> ACTION_OT_copy ACT_OT_delete --> ACTION_OT_delete ACT_OT_duplicate --> ACTION_OT_duplicate ACT_OT_extrapolation_type --> ACTION_OT_extrapolation_type ACT_OT_frame_jump --> ACTION_OT_frame_jump ACT_OT_handle_type --> ACTION_OT_handle_type ACT_OT_insert_keyframe --> ACTION_OT_insert_keyframe ACT_OT_insert_keyframe --> ACT_OT_keyframe_insert ACT_OT_interpolation_type --> ACTION_OT_interpolation_type ACT_OT_keyframe_type --> ACTION_OT_keyframe_type ACT_OT_mirror --> ACTION_OT_mirror ACT_OT_new --> ACTION_OT_new ACT_OT_paste --> ACTION_OT_paste ACT_OT_previewrange_set --> ACTION_OT_previewrange_set ACT_OT_properties --> ACTION_OT_properties ACT_OT_sample --> ACTION_OT_sample ACT_OT_select_all_toggle --> ACTION_OT_select_all_toggle ACT_OT_select_border --> ACTION_OT_select_border ACT_OT_select_column --> ACTION_OT_select_column ACT_OT_snap --> ACTION_OT_snap ACT_OT_test --> ACTION_OT_test ACT_OT_unlink --> ACTION_OT_unlink ACT_OT_view_all --> ACTION_OT_view_all ANIM_OT_add_driver_button --> ANIM_OT_driver_button_add ANIM_OT_add_keyingset_button --> ANIM_OT_keyingset_button_add ANIM_OT_delete_keyframe --> ANIM_OT_keyframe_delete ANIM_OT_delete_keyframe_button --> ANIM_OT_keyframe_delete_button ANIM_OT_delete_keyframe_v3d --> ANIM_OT_keyframe_delete_v3d ANIM_OT_insert_keyframe --> ANIM_OT_keyframe_insert ANIM_OT_insert_keyframe_button --> ANIM_OT_keyframe_insert_button ANIM_OT_insert_keyframe_menu --> ANIM_OT_keyframe_insert_menu ANIM_OT_remove_driver_button --> ANIM_OT_driver_button_remove ANIM_OT_remove_keyingset_button --> ANIM_OT_keyingset_button_remove FILE_OT_add_bookmark --> FILE_OT_bookmark_add GRAPH_OT_insert_keyframe --> GRAPH_OT_keyframe_insert NLA_OT_add_actionclip --> NLA_OT_actionclip_add NLA_OT_add_meta --> NLA_OT_meta_add NLA_OT_add_tracks --> NLA_OT_tracks_add NLA_OT_add_transition --> NLA_OT_transition_add NLA_OT_remove_meta --> NLA_OT_meta_remove PARTICLE_OT_remove_target --> PARTICLE_OT_target_remove PTCACHE_OT_add_new --> PTCACHE_OT_add
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void ACTION_OT_keyframe_type(struct wmOperatorType *ot);
void ACTION_OT_handle_type(struct wmOperatorType *ot);
void ACTION_OT_interpolation_type(struct wmOperatorType *ot);
void ACTION_OT_extrapolation_type(struct wmOperatorType *ot);
void ACTION_OT_easing_type(struct wmOperatorType *ot);
operator renaming for more consistent word ordering (_add/_remmove shold be last, ACT_OT_* --> ACTION_OT_*) ACT_OT_clean --> ACTION_OT_clean ACT_OT_clickselect --> ACTION_OT_clickselect ACT_OT_copy --> ACTION_OT_copy ACT_OT_delete --> ACTION_OT_delete ACT_OT_duplicate --> ACTION_OT_duplicate ACT_OT_extrapolation_type --> ACTION_OT_extrapolation_type ACT_OT_frame_jump --> ACTION_OT_frame_jump ACT_OT_handle_type --> ACTION_OT_handle_type ACT_OT_insert_keyframe --> ACTION_OT_insert_keyframe ACT_OT_insert_keyframe --> ACT_OT_keyframe_insert ACT_OT_interpolation_type --> ACTION_OT_interpolation_type ACT_OT_keyframe_type --> ACTION_OT_keyframe_type ACT_OT_mirror --> ACTION_OT_mirror ACT_OT_new --> ACTION_OT_new ACT_OT_paste --> ACTION_OT_paste ACT_OT_previewrange_set --> ACTION_OT_previewrange_set ACT_OT_properties --> ACTION_OT_properties ACT_OT_sample --> ACTION_OT_sample ACT_OT_select_all_toggle --> ACTION_OT_select_all_toggle ACT_OT_select_border --> ACTION_OT_select_border ACT_OT_select_column --> ACTION_OT_select_column ACT_OT_snap --> ACTION_OT_snap ACT_OT_test --> ACTION_OT_test ACT_OT_unlink --> ACTION_OT_unlink ACT_OT_view_all --> ACTION_OT_view_all ANIM_OT_add_driver_button --> ANIM_OT_driver_button_add ANIM_OT_add_keyingset_button --> ANIM_OT_keyingset_button_add ANIM_OT_delete_keyframe --> ANIM_OT_keyframe_delete ANIM_OT_delete_keyframe_button --> ANIM_OT_keyframe_delete_button ANIM_OT_delete_keyframe_v3d --> ANIM_OT_keyframe_delete_v3d ANIM_OT_insert_keyframe --> ANIM_OT_keyframe_insert ANIM_OT_insert_keyframe_button --> ANIM_OT_keyframe_insert_button ANIM_OT_insert_keyframe_menu --> ANIM_OT_keyframe_insert_menu ANIM_OT_remove_driver_button --> ANIM_OT_driver_button_remove ANIM_OT_remove_keyingset_button --> ANIM_OT_keyingset_button_remove FILE_OT_add_bookmark --> FILE_OT_bookmark_add GRAPH_OT_insert_keyframe --> GRAPH_OT_keyframe_insert NLA_OT_add_actionclip --> NLA_OT_actionclip_add NLA_OT_add_meta --> NLA_OT_meta_add NLA_OT_add_tracks --> NLA_OT_tracks_add NLA_OT_add_transition --> NLA_OT_transition_add NLA_OT_remove_meta --> NLA_OT_meta_remove PARTICLE_OT_remove_target --> PARTICLE_OT_target_remove PTCACHE_OT_add_new --> PTCACHE_OT_add
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void ACTION_OT_frame_jump(struct wmOperatorType *ot);
operator renaming for more consistent word ordering (_add/_remmove shold be last, ACT_OT_* --> ACTION_OT_*) ACT_OT_clean --> ACTION_OT_clean ACT_OT_clickselect --> ACTION_OT_clickselect ACT_OT_copy --> ACTION_OT_copy ACT_OT_delete --> ACTION_OT_delete ACT_OT_duplicate --> ACTION_OT_duplicate ACT_OT_extrapolation_type --> ACTION_OT_extrapolation_type ACT_OT_frame_jump --> ACTION_OT_frame_jump ACT_OT_handle_type --> ACTION_OT_handle_type ACT_OT_insert_keyframe --> ACTION_OT_insert_keyframe ACT_OT_insert_keyframe --> ACT_OT_keyframe_insert ACT_OT_interpolation_type --> ACTION_OT_interpolation_type ACT_OT_keyframe_type --> ACTION_OT_keyframe_type ACT_OT_mirror --> ACTION_OT_mirror ACT_OT_new --> ACTION_OT_new ACT_OT_paste --> ACTION_OT_paste ACT_OT_previewrange_set --> ACTION_OT_previewrange_set ACT_OT_properties --> ACTION_OT_properties ACT_OT_sample --> ACTION_OT_sample ACT_OT_select_all_toggle --> ACTION_OT_select_all_toggle ACT_OT_select_border --> ACTION_OT_select_border ACT_OT_select_column --> ACTION_OT_select_column ACT_OT_snap --> ACTION_OT_snap ACT_OT_test --> ACTION_OT_test ACT_OT_unlink --> ACTION_OT_unlink ACT_OT_view_all --> ACTION_OT_view_all ANIM_OT_add_driver_button --> ANIM_OT_driver_button_add ANIM_OT_add_keyingset_button --> ANIM_OT_keyingset_button_add ANIM_OT_delete_keyframe --> ANIM_OT_keyframe_delete ANIM_OT_delete_keyframe_button --> ANIM_OT_keyframe_delete_button ANIM_OT_delete_keyframe_v3d --> ANIM_OT_keyframe_delete_v3d ANIM_OT_insert_keyframe --> ANIM_OT_keyframe_insert ANIM_OT_insert_keyframe_button --> ANIM_OT_keyframe_insert_button ANIM_OT_insert_keyframe_menu --> ANIM_OT_keyframe_insert_menu ANIM_OT_remove_driver_button --> ANIM_OT_driver_button_remove ANIM_OT_remove_keyingset_button --> ANIM_OT_keyingset_button_remove FILE_OT_add_bookmark --> FILE_OT_bookmark_add GRAPH_OT_insert_keyframe --> GRAPH_OT_keyframe_insert NLA_OT_add_actionclip --> NLA_OT_actionclip_add NLA_OT_add_meta --> NLA_OT_meta_add NLA_OT_add_tracks --> NLA_OT_tracks_add NLA_OT_add_transition --> NLA_OT_transition_add NLA_OT_remove_meta --> NLA_OT_meta_remove PARTICLE_OT_remove_target --> PARTICLE_OT_target_remove PTCACHE_OT_add_new --> PTCACHE_OT_add
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void ACTION_OT_snap(struct wmOperatorType *ot);
void ACTION_OT_mirror(struct wmOperatorType *ot);
operator renaming for more consistent word ordering (_add/_remmove shold be last, ACT_OT_* --> ACTION_OT_*) ACT_OT_clean --> ACTION_OT_clean ACT_OT_clickselect --> ACTION_OT_clickselect ACT_OT_copy --> ACTION_OT_copy ACT_OT_delete --> ACTION_OT_delete ACT_OT_duplicate --> ACTION_OT_duplicate ACT_OT_extrapolation_type --> ACTION_OT_extrapolation_type ACT_OT_frame_jump --> ACTION_OT_frame_jump ACT_OT_handle_type --> ACTION_OT_handle_type ACT_OT_insert_keyframe --> ACTION_OT_insert_keyframe ACT_OT_insert_keyframe --> ACT_OT_keyframe_insert ACT_OT_interpolation_type --> ACTION_OT_interpolation_type ACT_OT_keyframe_type --> ACTION_OT_keyframe_type ACT_OT_mirror --> ACTION_OT_mirror ACT_OT_new --> ACTION_OT_new ACT_OT_paste --> ACTION_OT_paste ACT_OT_previewrange_set --> ACTION_OT_previewrange_set ACT_OT_properties --> ACTION_OT_properties ACT_OT_sample --> ACTION_OT_sample ACT_OT_select_all_toggle --> ACTION_OT_select_all_toggle ACT_OT_select_border --> ACTION_OT_select_border ACT_OT_select_column --> ACTION_OT_select_column ACT_OT_snap --> ACTION_OT_snap ACT_OT_test --> ACTION_OT_test ACT_OT_unlink --> ACTION_OT_unlink ACT_OT_view_all --> ACTION_OT_view_all ANIM_OT_add_driver_button --> ANIM_OT_driver_button_add ANIM_OT_add_keyingset_button --> ANIM_OT_keyingset_button_add ANIM_OT_delete_keyframe --> ANIM_OT_keyframe_delete ANIM_OT_delete_keyframe_button --> ANIM_OT_keyframe_delete_button ANIM_OT_delete_keyframe_v3d --> ANIM_OT_keyframe_delete_v3d ANIM_OT_insert_keyframe --> ANIM_OT_keyframe_insert ANIM_OT_insert_keyframe_button --> ANIM_OT_keyframe_insert_button ANIM_OT_insert_keyframe_menu --> ANIM_OT_keyframe_insert_menu ANIM_OT_remove_driver_button --> ANIM_OT_driver_button_remove ANIM_OT_remove_keyingset_button --> ANIM_OT_keyingset_button_remove FILE_OT_add_bookmark --> FILE_OT_bookmark_add GRAPH_OT_insert_keyframe --> GRAPH_OT_keyframe_insert NLA_OT_add_actionclip --> NLA_OT_actionclip_add NLA_OT_add_meta --> NLA_OT_meta_add NLA_OT_add_tracks --> NLA_OT_tracks_add NLA_OT_add_transition --> NLA_OT_transition_add NLA_OT_remove_meta --> NLA_OT_meta_remove PARTICLE_OT_remove_target --> PARTICLE_OT_target_remove PTCACHE_OT_add_new --> PTCACHE_OT_add
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void ACTION_OT_new(struct wmOperatorType *ot);
void ACTION_OT_unlink(struct wmOperatorType *ot);
void ACTION_OT_push_down(struct wmOperatorType *ot);
void ACTION_OT_stash(struct wmOperatorType *ot);
void ACTION_OT_stash_and_create(struct wmOperatorType *ot);
void ACTION_OT_layer_next(struct wmOperatorType *ot);
void ACTION_OT_layer_prev(struct wmOperatorType *ot);
void ACTION_OT_markers_make_local(struct wmOperatorType *ot);
/* defines for snap keyframes
* NOTE: keep in sync with eEditKeyframes_Snap (in ED_keyframes_edit.h)
*/
enum eActKeys_Snap_Mode {
ACTKEYS_SNAP_CFRA = 1,
ACTKEYS_SNAP_NEAREST_FRAME,
ACTKEYS_SNAP_NEAREST_SECOND,
ACTKEYS_SNAP_NEAREST_MARKER,
};
/* defines for mirror keyframes
* NOTE: keep in sync with eEditKeyframes_Mirror (in ED_keyframes_edit.h)
*/
enum eActKeys_Mirror_Mode {
ACTKEYS_MIRROR_CFRA = 1,
ACTKEYS_MIRROR_YAXIS,
ACTKEYS_MIRROR_XAXIS,
ACTKEYS_MIRROR_MARKER,
};
2.5 - Action Editor: All Keyframe Selection Tools Ported User Notes (for using tools whose behaviour has changed): * Mouse Selection Tools: 1) Click on keyframe to modify its selection. Holding the 'Shift' modifier when doing so, will result in keyframe selection being toggled instead of replacing existing selections. 2) Click on either side of the current frame indicator while holding the 'Alt' modifier. This will select only all the keyframes on the relevant side of the current frame indicator. 3) Click on a keyframe while holding the 'Ctrl' modifier. This will select all the keyframes that fall on that frame. * Borderselect Tools 1) BKEY selects all the keyframes within the specified range (as per normal) 2) ALT-BKEY will select either all the keyframes in the frame-range specified or the channel range specified, depending on which axis of the select region was larger. This method is prejudiced towards frame-range selection. Code Notes: * Finished porting over all of the remaining keyframe selection tools, and recoded the ported ones to make them easier to use (after running into some technical limitations) * Simplified the way to check if 'animation context' is valid by moving a necessary check into that function. * Refactored internal keyframe-looping tools to reduce the amount of code needed per tool to edit keyframes, removing a lot of the unnecessary bulk. Now, the ipo/icu_keys_bezier_loop functions recieve a few more arguments (1st arg is pointer to generic customdata, and another defines a validation callback which makes it easier to reuse some of the select callbacks). * Added 'totrect' adjustment for number of channels being shown in Action Editor, so that scrolling will be limited to where there is data (and also so that scroller displays more relevant context info). For this to work, filtering channels now returns the number of channels extracted. This may come into use for other tools if there's such a need. * I still need to port over some code for markers, which is required for some of the tools which use them. For now, those tools do nothing. * Grease-Pencil editing mode in Action Editor is currently non-functional (code is commented out due to missing dependencies). This is currently pending the re-implementation of Grease Pencil in 2.5
2008-12-26 10:55:07 +00:00
/* ***************************************** */
/* action_ops.c */
void action_operatortypes(void);
void action_keymap(struct wmKeyConfig *keyconf);