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blender-archive/source/blender/blenkernel/intern/font.c

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2011-10-10 09:38:02 +00:00
/*
* ***** BEGIN GPL LICENSE BLOCK *****
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*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
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*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
2010-02-12 13:34:04 +00:00
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/blenkernel/intern/font.c
* \ingroup bke
*/
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#include <stdio.h>
#include <string.h>
#include <math.h>
#include <stdlib.h>
#include <wchar.h>
#include <wctype.h>
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#include "MEM_guardedalloc.h"
#include "BLI_utildefines.h"
#include "BLI_path_util.h"
#include "BLI_listbase.h"
#include "BLI_ghash.h"
#include "BLI_string.h"
#include "BLI_string_utf8.h"
#include "BLI_math.h"
#include "BLI_threads.h"
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#include "BLI_vfontdata.h"
#include "DNA_packedFile_types.h"
#include "DNA_curve_types.h"
#include "DNA_vfont_types.h"
#include "DNA_scene_types.h"
#include "DNA_object_types.h"
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#include "BKE_packedFile.h"
#include "BKE_library.h"
#include "BKE_font.h"
#include "BKE_global.h"
#include "BKE_main.h"
#include "BKE_anim.h"
#include "BKE_curve.h"
#include "BKE_displist.h"
static ThreadRWMutex vfont_rwlock = BLI_RWLOCK_INITIALIZER;
/* The vfont code */
void BKE_vfont_free_data(struct VFont *vfont)
{
if (vfont->data) {
if (vfont->data->characters) {
GHashIterator gh_iter;
GHASH_ITER (gh_iter, vfont->data->characters) {
VChar *che = BLI_ghashIterator_getValue(&gh_iter);
while (che->nurbsbase.first) {
Nurb *nu = che->nurbsbase.first;
if (nu->bezt) MEM_freeN(nu->bezt);
BLI_freelinkN(&che->nurbsbase, nu);
}
MEM_freeN(che);
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}
BLI_ghash_free(vfont->data->characters, NULL, NULL);
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}
MEM_freeN(vfont->data);
vfont->data = NULL;
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}
if (vfont->temp_pf) {
freePackedFile(vfont->temp_pf); /* NULL when the font file can't be found on disk */
vfont->temp_pf = NULL;
}
}
void BKE_vfont_free(struct VFont *vf)
{
if (vf == NULL) return;
BKE_vfont_free_data(vf);
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if (vf->packedfile) {
freePackedFile(vf->packedfile);
vf->packedfile = NULL;
}
}
static void *builtin_font_data = NULL;
static int builtin_font_size = 0;
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2013-03-09 05:35:49 +00:00
bool BKE_vfont_is_builtin(struct VFont *vfont)
{
return STREQ(vfont->name, FO_BUILTIN_NAME);
}
void BKE_vfont_builtin_register(void *mem, int size)
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{
builtin_font_data = mem;
builtin_font_size = size;
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}
static PackedFile *get_builtin_packedfile(void)
{
if (!builtin_font_data) {
printf("Internal error, builtin font not loaded\n");
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return NULL;
}
else {
void *mem = MEM_mallocN(builtin_font_size, "vfd_builtin");
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memcpy(mem, builtin_font_data, builtin_font_size);
return newPackedFileMemory(mem, builtin_font_size);
}
}
static VFontData *vfont_get_data(Main *bmain, VFont *vfont)
{
if (vfont == NULL) {
return NULL;
}
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/* And then set the data */
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if (!vfont->data) {
PackedFile *pf;
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BLI_rw_mutex_lock(&vfont_rwlock, THREAD_LOCK_WRITE);
if (vfont->data) {
/* Check data again, since it might have been already
* initialized from other thread (previous check is
* not accurate or threading, just prevents unneeded
* lock if all the data is here for sure).
*/
BLI_rw_mutex_unlock(&vfont_rwlock);
return vfont->data;
}
if (BKE_vfont_is_builtin(vfont)) {
pf = get_builtin_packedfile();
}
else {
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if (vfont->packedfile) {
pf = vfont->packedfile;
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/* We need to copy a tmp font to memory unless it is already there */
if (vfont->temp_pf == NULL) {
vfont->temp_pf = dupPackedFile(pf);
}
}
else {
pf = newPackedFile(NULL, vfont->name, ID_BLEND_PATH(bmain, &vfont->id));
if (vfont->temp_pf == NULL) {
vfont->temp_pf = newPackedFile(NULL, vfont->name, ID_BLEND_PATH(bmain, &vfont->id));
}
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}
if (!pf) {
printf("Font file doesn't exist: %s\n", vfont->name);
/* DON'T DO THIS
* missing file shouldn't modifty path! - campbell */
#if 0
strcpy(vfont->name, FO_BUILTIN_NAME);
#endif
pf = get_builtin_packedfile();
}
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}
if (pf) {
vfont->data = BLI_vfontdata_from_freetypefont(pf);
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if (pf != vfont->packedfile) {
freePackedFile(pf);
}
}
BLI_rw_mutex_unlock(&vfont_rwlock);
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}
return vfont->data;
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}
VFont *BKE_vfont_load(Main *bmain, const char *name)
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{
char filename[FILE_MAXFILE];
VFont *vfont = NULL;
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PackedFile *pf;
PackedFile *temp_pf = NULL;
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int is_builtin;
if (STREQ(name, FO_BUILTIN_NAME)) {
BLI_strncpy(filename, name, sizeof(filename));
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pf = get_builtin_packedfile();
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is_builtin = TRUE;
}
else {
BLI_split_file_part(name, filename, sizeof(filename));
pf = newPackedFile(NULL, name, bmain->name);
temp_pf = newPackedFile(NULL, name, bmain->name);
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is_builtin = FALSE;
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}
if (pf) {
VFontData *vfd;
vfd = BLI_vfontdata_from_freetypefont(pf);
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if (vfd) {
vfont = BKE_libblock_alloc(&bmain->vfont, ID_VF, filename);
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vfont->data = vfd;
/* if there's a font name, use it for the ID name */
if (vfd->name[0] != '\0') {
BLI_strncpy(vfont->id.name + 2, vfd->name, sizeof(vfont->id.name) - 2);
}
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BLI_strncpy(vfont->name, name, sizeof(vfont->name));
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/* if autopack is on store the packedfile in de font structure */
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if (!is_builtin && (G.fileflags & G_AUTOPACK)) {
vfont->packedfile = pf;
}
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/* Do not add FO_BUILTIN_NAME to temporary listbase */
if (strcmp(filename, FO_BUILTIN_NAME)) {
vfont->temp_pf = temp_pf;
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}
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}
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/* Free the packed file */
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if (!vfont || vfont->packedfile != pf) {
freePackedFile(pf);
}
}
return vfont;
}
static VFont *which_vfont(Curve *cu, CharInfo *info)
{
switch (info->flag & (CU_CHINFO_BOLD | CU_CHINFO_ITALIC)) {
case CU_CHINFO_BOLD:
return cu->vfontb ? cu->vfontb : cu->vfont;
case CU_CHINFO_ITALIC:
return cu->vfonti ? cu->vfonti : cu->vfont;
case (CU_CHINFO_BOLD | CU_CHINFO_ITALIC):
return cu->vfontbi ? cu->vfontbi : cu->vfont;
default:
return cu->vfont;
}
}
VFont *BKE_vfont_builtin_get(void)
{
VFont *vfont;
for (vfont = G.main->vfont.first; vfont; vfont = vfont->id.next) {
if (BKE_vfont_is_builtin(vfont)) {
return vfont;
}
}
return BKE_vfont_load(G.main, FO_BUILTIN_NAME);
}
static VChar *find_vfont_char(VFontData *vfd, unsigned int character)
{
return BLI_ghash_lookup(vfd->characters, SET_UINT_IN_POINTER(character));
}
More text object fancyness, and fixes: - "Flush" is now split into two seperate Alignment modes "Flush" and "Justify": - Justify does exactly the same as a normal word processor's justify function does, and in addition, it uses *whitespace* instead of *character spacing* (kerning) to fill lines. Much more readable. - Flush is pretty much the old Blender "Flush" mode - and as such it uses character spacing to fill lines. Just as Justify, this only works with at least one textframe. - Underlining for text objects. Not a lot to explain. New button "U" in the editbuttons, and CTRL-U as hotkey toggle underlining for newly entered characters or for the selection, just like CTRL-B/CTRL-I do for bold/italic. Underline height (thickness) and Underline position (vertical) can be set in the editbuttons. Implemented as CU_POLY polygon curves. - The B, U and i buttons (and the corresponding CTRL-B/U/I keystrokes) have been fixed to only affect *one* attribute at a time. Formerly, hitting CTRL-B when no other style was active, on a text portion with italics text, for example, would kill the italics and just apply bold. Now, these attributes always add or substract only, but do not replace the style. - In the past, there were bugs with material indices uninitialized, and thus crashes in the renderer with illegal material indices. Even though I assume they have been fixed, I've put in a check that checks (hah) if the material index of a character is illegal (bigger than ob->totcol), and then sets it to zero, and spits out a warning on stderr. If you see such warnings, please report and link to the .blend. - Bugfix: All alignment modes only worked if there were at least *two* lines of text in the text object. Fixed There's now a regression test file for text objects, please add to the corresponding repository: http://blender.instinctive.de/downloads/release/demo/text-regression.blend.gz
2005-08-29 12:46:07 +00:00
static void build_underline(Curve *cu, float x1, float y1, float x2, float y2, int charidx, short mat_nr)
{
Nurb *nu2;
BPoint *bp;
nu2 = (Nurb *) MEM_callocN(sizeof(Nurb), "underline_nurb");
More text object fancyness, and fixes: - "Flush" is now split into two seperate Alignment modes "Flush" and "Justify": - Justify does exactly the same as a normal word processor's justify function does, and in addition, it uses *whitespace* instead of *character spacing* (kerning) to fill lines. Much more readable. - Flush is pretty much the old Blender "Flush" mode - and as such it uses character spacing to fill lines. Just as Justify, this only works with at least one textframe. - Underlining for text objects. Not a lot to explain. New button "U" in the editbuttons, and CTRL-U as hotkey toggle underlining for newly entered characters or for the selection, just like CTRL-B/CTRL-I do for bold/italic. Underline height (thickness) and Underline position (vertical) can be set in the editbuttons. Implemented as CU_POLY polygon curves. - The B, U and i buttons (and the corresponding CTRL-B/U/I keystrokes) have been fixed to only affect *one* attribute at a time. Formerly, hitting CTRL-B when no other style was active, on a text portion with italics text, for example, would kill the italics and just apply bold. Now, these attributes always add or substract only, but do not replace the style. - In the past, there were bugs with material indices uninitialized, and thus crashes in the renderer with illegal material indices. Even though I assume they have been fixed, I've put in a check that checks (hah) if the material index of a character is illegal (bigger than ob->totcol), and then sets it to zero, and spits out a warning on stderr. If you see such warnings, please report and link to the .blend. - Bugfix: All alignment modes only worked if there were at least *two* lines of text in the text object. Fixed There's now a regression test file for text objects, please add to the corresponding repository: http://blender.instinctive.de/downloads/release/demo/text-regression.blend.gz
2005-08-29 12:46:07 +00:00
if (nu2 == NULL) return;
nu2->resolu = cu->resolu;
More text object fancyness, and fixes: - "Flush" is now split into two seperate Alignment modes "Flush" and "Justify": - Justify does exactly the same as a normal word processor's justify function does, and in addition, it uses *whitespace* instead of *character spacing* (kerning) to fill lines. Much more readable. - Flush is pretty much the old Blender "Flush" mode - and as such it uses character spacing to fill lines. Just as Justify, this only works with at least one textframe. - Underlining for text objects. Not a lot to explain. New button "U" in the editbuttons, and CTRL-U as hotkey toggle underlining for newly entered characters or for the selection, just like CTRL-B/CTRL-I do for bold/italic. Underline height (thickness) and Underline position (vertical) can be set in the editbuttons. Implemented as CU_POLY polygon curves. - The B, U and i buttons (and the corresponding CTRL-B/U/I keystrokes) have been fixed to only affect *one* attribute at a time. Formerly, hitting CTRL-B when no other style was active, on a text portion with italics text, for example, would kill the italics and just apply bold. Now, these attributes always add or substract only, but do not replace the style. - In the past, there were bugs with material indices uninitialized, and thus crashes in the renderer with illegal material indices. Even though I assume they have been fixed, I've put in a check that checks (hah) if the material index of a character is illegal (bigger than ob->totcol), and then sets it to zero, and spits out a warning on stderr. If you see such warnings, please report and link to the .blend. - Bugfix: All alignment modes only worked if there were at least *two* lines of text in the text object. Fixed There's now a regression test file for text objects, please add to the corresponding repository: http://blender.instinctive.de/downloads/release/demo/text-regression.blend.gz
2005-08-29 12:46:07 +00:00
nu2->bezt = NULL;
nu2->knotsu = nu2->knotsv = NULL;
nu2->flag = CU_2D;
nu2->charidx = charidx + 1000;
if (mat_nr > 0) nu2->mat_nr = mat_nr - 1;
More text object fancyness, and fixes: - "Flush" is now split into two seperate Alignment modes "Flush" and "Justify": - Justify does exactly the same as a normal word processor's justify function does, and in addition, it uses *whitespace* instead of *character spacing* (kerning) to fill lines. Much more readable. - Flush is pretty much the old Blender "Flush" mode - and as such it uses character spacing to fill lines. Just as Justify, this only works with at least one textframe. - Underlining for text objects. Not a lot to explain. New button "U" in the editbuttons, and CTRL-U as hotkey toggle underlining for newly entered characters or for the selection, just like CTRL-B/CTRL-I do for bold/italic. Underline height (thickness) and Underline position (vertical) can be set in the editbuttons. Implemented as CU_POLY polygon curves. - The B, U and i buttons (and the corresponding CTRL-B/U/I keystrokes) have been fixed to only affect *one* attribute at a time. Formerly, hitting CTRL-B when no other style was active, on a text portion with italics text, for example, would kill the italics and just apply bold. Now, these attributes always add or substract only, but do not replace the style. - In the past, there were bugs with material indices uninitialized, and thus crashes in the renderer with illegal material indices. Even though I assume they have been fixed, I've put in a check that checks (hah) if the material index of a character is illegal (bigger than ob->totcol), and then sets it to zero, and spits out a warning on stderr. If you see such warnings, please report and link to the .blend. - Bugfix: All alignment modes only worked if there were at least *two* lines of text in the text object. Fixed There's now a regression test file for text objects, please add to the corresponding repository: http://blender.instinctive.de/downloads/release/demo/text-regression.blend.gz
2005-08-29 12:46:07 +00:00
nu2->pntsu = 4;
nu2->pntsv = 1;
nu2->orderu = 4;
nu2->orderv = 1;
nu2->flagu = CU_NURB_CYCLIC;
More text object fancyness, and fixes: - "Flush" is now split into two seperate Alignment modes "Flush" and "Justify": - Justify does exactly the same as a normal word processor's justify function does, and in addition, it uses *whitespace* instead of *character spacing* (kerning) to fill lines. Much more readable. - Flush is pretty much the old Blender "Flush" mode - and as such it uses character spacing to fill lines. Just as Justify, this only works with at least one textframe. - Underlining for text objects. Not a lot to explain. New button "U" in the editbuttons, and CTRL-U as hotkey toggle underlining for newly entered characters or for the selection, just like CTRL-B/CTRL-I do for bold/italic. Underline height (thickness) and Underline position (vertical) can be set in the editbuttons. Implemented as CU_POLY polygon curves. - The B, U and i buttons (and the corresponding CTRL-B/U/I keystrokes) have been fixed to only affect *one* attribute at a time. Formerly, hitting CTRL-B when no other style was active, on a text portion with italics text, for example, would kill the italics and just apply bold. Now, these attributes always add or substract only, but do not replace the style. - In the past, there were bugs with material indices uninitialized, and thus crashes in the renderer with illegal material indices. Even though I assume they have been fixed, I've put in a check that checks (hah) if the material index of a character is illegal (bigger than ob->totcol), and then sets it to zero, and spits out a warning on stderr. If you see such warnings, please report and link to the .blend. - Bugfix: All alignment modes only worked if there were at least *two* lines of text in the text object. Fixed There's now a regression test file for text objects, please add to the corresponding repository: http://blender.instinctive.de/downloads/release/demo/text-regression.blend.gz
2005-08-29 12:46:07 +00:00
bp = (BPoint *)MEM_callocN(4 * sizeof(BPoint), "underline_bp");
2012-02-27 10:35:39 +00:00
if (bp == NULL) {
More text object fancyness, and fixes: - "Flush" is now split into two seperate Alignment modes "Flush" and "Justify": - Justify does exactly the same as a normal word processor's justify function does, and in addition, it uses *whitespace* instead of *character spacing* (kerning) to fill lines. Much more readable. - Flush is pretty much the old Blender "Flush" mode - and as such it uses character spacing to fill lines. Just as Justify, this only works with at least one textframe. - Underlining for text objects. Not a lot to explain. New button "U" in the editbuttons, and CTRL-U as hotkey toggle underlining for newly entered characters or for the selection, just like CTRL-B/CTRL-I do for bold/italic. Underline height (thickness) and Underline position (vertical) can be set in the editbuttons. Implemented as CU_POLY polygon curves. - The B, U and i buttons (and the corresponding CTRL-B/U/I keystrokes) have been fixed to only affect *one* attribute at a time. Formerly, hitting CTRL-B when no other style was active, on a text portion with italics text, for example, would kill the italics and just apply bold. Now, these attributes always add or substract only, but do not replace the style. - In the past, there were bugs with material indices uninitialized, and thus crashes in the renderer with illegal material indices. Even though I assume they have been fixed, I've put in a check that checks (hah) if the material index of a character is illegal (bigger than ob->totcol), and then sets it to zero, and spits out a warning on stderr. If you see such warnings, please report and link to the .blend. - Bugfix: All alignment modes only worked if there were at least *two* lines of text in the text object. Fixed There's now a regression test file for text objects, please add to the corresponding repository: http://blender.instinctive.de/downloads/release/demo/text-regression.blend.gz
2005-08-29 12:46:07 +00:00
MEM_freeN(nu2);
return;
}
copy_v4_fl4(bp[0].vec, x1, y1, 0.0f, 1.0f);
copy_v4_fl4(bp[1].vec, x2, y1, 0.0f, 1.0f);
copy_v4_fl4(bp[2].vec, x2, y2, 0.0f, 1.0f);
copy_v4_fl4(bp[3].vec, x1, y2, 0.0f, 1.0f);
nu2->bp = bp;
BLI_addtail(&(cu->nurb), nu2);
More text object fancyness, and fixes: - "Flush" is now split into two seperate Alignment modes "Flush" and "Justify": - Justify does exactly the same as a normal word processor's justify function does, and in addition, it uses *whitespace* instead of *character spacing* (kerning) to fill lines. Much more readable. - Flush is pretty much the old Blender "Flush" mode - and as such it uses character spacing to fill lines. Just as Justify, this only works with at least one textframe. - Underlining for text objects. Not a lot to explain. New button "U" in the editbuttons, and CTRL-U as hotkey toggle underlining for newly entered characters or for the selection, just like CTRL-B/CTRL-I do for bold/italic. Underline height (thickness) and Underline position (vertical) can be set in the editbuttons. Implemented as CU_POLY polygon curves. - The B, U and i buttons (and the corresponding CTRL-B/U/I keystrokes) have been fixed to only affect *one* attribute at a time. Formerly, hitting CTRL-B when no other style was active, on a text portion with italics text, for example, would kill the italics and just apply bold. Now, these attributes always add or substract only, but do not replace the style. - In the past, there were bugs with material indices uninitialized, and thus crashes in the renderer with illegal material indices. Even though I assume they have been fixed, I've put in a check that checks (hah) if the material index of a character is illegal (bigger than ob->totcol), and then sets it to zero, and spits out a warning on stderr. If you see such warnings, please report and link to the .blend. - Bugfix: All alignment modes only worked if there were at least *two* lines of text in the text object. Fixed There's now a regression test file for text objects, please add to the corresponding repository: http://blender.instinctive.de/downloads/release/demo/text-regression.blend.gz
2005-08-29 12:46:07 +00:00
}
static void buildchar(Main *bmain, Curve *cu, unsigned int character, CharInfo *info,
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float ofsx, float ofsy, float rot, int charidx)
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{
BezTriple *bezt1, *bezt2;
Nurb *nu1 = NULL, *nu2 = NULL;
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float *fp, fsize, shear, x, si, co;
VFontData *vfd = NULL;
VChar *che = NULL;
int i;
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vfd = vfont_get_data(bmain, which_vfont(cu, info));
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if (!vfd) return;
#if 0
if (cu->selend < cu->selstart) {
if ((charidx >= (cu->selend)) && (charidx <= (cu->selstart - 2)))
sel = 1;
}
else {
if ((charidx >= (cu->selstart - 1)) && (charidx <= (cu->selend - 1)))
sel = 1;
}
#endif
/* make a copy at distance ofsx, ofsy with shear */
fsize = cu->fsize;
shear = cu->shear;
2012-08-04 19:34:38 +00:00
si = sinf(rot);
co = cosf(rot);
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che = find_vfont_char(vfd, character);
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/* Select the glyph data */
if (che)
nu1 = che->nurbsbase.first;
2012-07-07 22:51:57 +00:00
/* Create the character */
while (nu1) {
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bezt1 = nu1->bezt;
2012-02-27 10:35:39 +00:00
if (bezt1) {
nu2 = (Nurb *) MEM_mallocN(sizeof(Nurb), "duplichar_nurb");
if (nu2 == NULL) break;
2002-10-12 11:37:38 +00:00
memcpy(nu2, nu1, sizeof(struct Nurb));
nu2->resolu = cu->resolu;
nu2->bp = NULL;
nu2->knotsu = nu2->knotsv = NULL;
nu2->flag = CU_SMOOTH;
nu2->charidx = charidx;
if (info->mat_nr > 0) {
nu2->mat_nr = info->mat_nr - 1;
More text object fancyness, and fixes: - "Flush" is now split into two seperate Alignment modes "Flush" and "Justify": - Justify does exactly the same as a normal word processor's justify function does, and in addition, it uses *whitespace* instead of *character spacing* (kerning) to fill lines. Much more readable. - Flush is pretty much the old Blender "Flush" mode - and as such it uses character spacing to fill lines. Just as Justify, this only works with at least one textframe. - Underlining for text objects. Not a lot to explain. New button "U" in the editbuttons, and CTRL-U as hotkey toggle underlining for newly entered characters or for the selection, just like CTRL-B/CTRL-I do for bold/italic. Underline height (thickness) and Underline position (vertical) can be set in the editbuttons. Implemented as CU_POLY polygon curves. - The B, U and i buttons (and the corresponding CTRL-B/U/I keystrokes) have been fixed to only affect *one* attribute at a time. Formerly, hitting CTRL-B when no other style was active, on a text portion with italics text, for example, would kill the italics and just apply bold. Now, these attributes always add or substract only, but do not replace the style. - In the past, there were bugs with material indices uninitialized, and thus crashes in the renderer with illegal material indices. Even though I assume they have been fixed, I've put in a check that checks (hah) if the material index of a character is illegal (bigger than ob->totcol), and then sets it to zero, and spits out a warning on stderr. If you see such warnings, please report and link to the .blend. - Bugfix: All alignment modes only worked if there were at least *two* lines of text in the text object. Fixed There's now a regression test file for text objects, please add to the corresponding repository: http://blender.instinctive.de/downloads/release/demo/text-regression.blend.gz
2005-08-29 12:46:07 +00:00
}
else {
nu2->mat_nr = 0;
More text object fancyness, and fixes: - "Flush" is now split into two seperate Alignment modes "Flush" and "Justify": - Justify does exactly the same as a normal word processor's justify function does, and in addition, it uses *whitespace* instead of *character spacing* (kerning) to fill lines. Much more readable. - Flush is pretty much the old Blender "Flush" mode - and as such it uses character spacing to fill lines. Just as Justify, this only works with at least one textframe. - Underlining for text objects. Not a lot to explain. New button "U" in the editbuttons, and CTRL-U as hotkey toggle underlining for newly entered characters or for the selection, just like CTRL-B/CTRL-I do for bold/italic. Underline height (thickness) and Underline position (vertical) can be set in the editbuttons. Implemented as CU_POLY polygon curves. - The B, U and i buttons (and the corresponding CTRL-B/U/I keystrokes) have been fixed to only affect *one* attribute at a time. Formerly, hitting CTRL-B when no other style was active, on a text portion with italics text, for example, would kill the italics and just apply bold. Now, these attributes always add or substract only, but do not replace the style. - In the past, there were bugs with material indices uninitialized, and thus crashes in the renderer with illegal material indices. Even though I assume they have been fixed, I've put in a check that checks (hah) if the material index of a character is illegal (bigger than ob->totcol), and then sets it to zero, and spits out a warning on stderr. If you see such warnings, please report and link to the .blend. - Bugfix: All alignment modes only worked if there were at least *two* lines of text in the text object. Fixed There's now a regression test file for text objects, please add to the corresponding repository: http://blender.instinctive.de/downloads/release/demo/text-regression.blend.gz
2005-08-29 12:46:07 +00:00
}
2002-10-12 11:37:38 +00:00
/* nu2->trim.first = 0; */
/* nu2->trim.last = 0; */
i = nu2->pntsu;
bezt2 = (BezTriple *)MEM_mallocN(i * sizeof(BezTriple), "duplichar_bezt2");
2012-02-27 10:35:39 +00:00
if (bezt2 == NULL) {
2002-10-12 11:37:38 +00:00
MEM_freeN(nu2);
break;
}
memcpy(bezt2, bezt1, i * sizeof(struct BezTriple));
nu2->bezt = bezt2;
if (shear != 0.0f) {
2002-10-12 11:37:38 +00:00
bezt2 = nu2->bezt;
for (i = nu2->pntsu; i > 0; i--) {
2002-10-12 11:37:38 +00:00
bezt2->vec[0][0] += shear * bezt2->vec[0][1];
bezt2->vec[1][0] += shear * bezt2->vec[1][1];
bezt2->vec[2][0] += shear * bezt2->vec[2][1];
bezt2++;
}
}
if (rot != 0.0f) {
bezt2 = nu2->bezt;
for (i = nu2->pntsu; i > 0; i--) {
fp = bezt2->vec[0];
x = fp[0];
fp[0] = co * x + si * fp[1];
fp[1] = -si * x + co * fp[1];
x = fp[3];
fp[3] = co * x + si * fp[4];
fp[4] = -si * x + co * fp[4];
x = fp[6];
fp[6] = co * x + si * fp[7];
fp[7] = -si * x + co * fp[7];
2002-10-12 11:37:38 +00:00
bezt2++;
}
}
bezt2 = nu2->bezt;
if (info->flag & CU_CHINFO_SMALLCAPS_CHECK) {
const float sca = cu->smallcaps_scale;
for (i = nu2->pntsu; i > 0; i--) {
fp = bezt2->vec[0];
fp[0] *= sca;
fp[1] *= sca;
fp[3] *= sca;
fp[4] *= sca;
fp[6] *= sca;
fp[7] *= sca;
bezt2++;
}
}
bezt2 = nu2->bezt;
for (i = nu2->pntsu; i > 0; i--) {
fp = bezt2->vec[0];
fp[0] = (fp[0] + ofsx) * fsize;
fp[1] = (fp[1] + ofsy) * fsize;
fp[3] = (fp[3] + ofsx) * fsize;
fp[4] = (fp[4] + ofsy) * fsize;
fp[6] = (fp[6] + ofsx) * fsize;
fp[7] = (fp[7] + ofsy) * fsize;
2002-10-12 11:37:38 +00:00
bezt2++;
}
BLI_addtail(&(cu->nurb), nu2);
}
2002-10-12 11:37:38 +00:00
nu1 = nu1->next;
}
}
int BKE_vfont_select_get(Object *ob, int *r_start, int *r_end)
{
Curve *cu = ob->data;
EditFont *ef = cu->editfont;
if ((ob->type != OB_FONT) || (ef == NULL)) return 0;
BLI_assert(ef->selstart >= 0 && ef->selstart <= ef->len + 1);
BLI_assert(ef->selend >= 0 && ef->selend <= ef->len + 1);
BLI_assert(ef->pos >= 0 && ef->pos <= ef->len);
if (ef->selstart == 0) return 0;
if (ef->selstart <= ef->selend) {
*r_start = ef->selstart - 1;
*r_end = ef->selend - 1;
return 1;
}
else {
*r_start = ef->selend;
*r_end = ef->selstart - 2;
return -1;
}
}
2002-10-12 11:37:38 +00:00
static float char_width(Curve *cu, VChar *che, CharInfo *info)
{
2012-07-07 22:51:57 +00:00
/* The character wasn't found, propably ascii = 0, then the width shall be 0 as well */
if (che == NULL) {
return 0.0f;
}
else if (info->flag & CU_CHINFO_SMALLCAPS_CHECK) {
return che->width * cu->smallcaps_scale;
}
else {
return che->width;
}
}
bool BKE_vfont_to_curve(Main *bmain, Scene *scene, Object *ob, int mode,
struct CharTrans **r_chartransdata)
2012-05-17 23:21:11 +00:00
{
Curve *cu = ob->data;
EditFont *ef = cu->editfont;
VFont *vfont, *oldvfont;
VFontData *vfd = NULL;
2010-12-31 20:01:38 +00:00
CharInfo *info = NULL, *custrinfo;
TextBox *tb;
VChar *che;
struct CharTrans *chartransdata = NULL, *ct;
float *f, xof, yof, xtrax, linedist, *linedata, *linedata2, *linedata3, *linedata4;
float twidth, maxlen = 0;
int i, slen, j;
int curbox;
int selstart, selend;
short cnr = 0, lnr = 0, wsnr = 0;
const wchar_t *mem;
wchar_t ascii;
bool ok = false;
2002-10-12 11:37:38 +00:00
2012-08-04 19:34:38 +00:00
/* remark: do calculations including the trailing '\0' of a string
* because the cursor can be at that location */
2002-10-12 11:37:38 +00:00
BLI_assert(ob->type == OB_FONT);
2002-10-12 11:37:38 +00:00
2012-07-07 22:51:57 +00:00
/* Set font data */
vfont = cu->vfont;
2012-07-07 22:51:57 +00:00
if (cu->str == NULL) return ok;
if (vfont == NULL) return ok;
vfd = vfont_get_data(bmain, vfont);
2012-07-07 22:51:57 +00:00
/* The VFont Data can not be found */
if (!vfd) return ok;
2002-10-12 11:37:38 +00:00
if (cu->ulheight == 0.0f)
cu->ulheight = 0.05f;
if (ef) {
slen = ef->len;
mem = ef->textbuf;
custrinfo = ef->textbufinfo;
}
else {
wchar_t *mem_tmp;
slen = cu->len_wchar;
/* Create unicode string */
mem_tmp = MEM_mallocN(((slen + 1) * sizeof(wchar_t)), "convertedmem");
BLI_strncpy_wchar_from_utf8(mem_tmp, cu->str, slen + 1);
if (cu->strinfo == NULL) { /* old file */
cu->strinfo = MEM_callocN((slen + 4) * sizeof(CharInfo), "strinfo compat");
}
custrinfo = cu->strinfo;
mem = mem_tmp;
}
if (cu->tb == NULL)
cu->tb = MEM_callocN(MAXTEXTBOX * sizeof(TextBox), "TextBox compat");
/* calc offset and rotation of each char */
ct = chartransdata = MEM_callocN((slen + 1) * sizeof(struct CharTrans), "buildtext");
2002-10-12 11:37:38 +00:00
/* We assume the worst case: 1 character per line (is freed at end anyway) */
2012-04-29 15:47:02 +00:00
linedata = MEM_mallocN(sizeof(float) * (slen * 2 + 1), "buildtext2");
linedata2 = MEM_mallocN(sizeof(float) * (slen * 2 + 1), "buildtext3");
linedata3 = MEM_callocN(sizeof(float) * (slen * 2 + 1), "buildtext4");
linedata4 = MEM_callocN(sizeof(float) * (slen * 2 + 1), "buildtext5");
linedist = cu->linedist;
xof = cu->xof + (cu->tb[0].x / cu->fsize);
yof = cu->yof + (cu->tb[0].y / cu->fsize);
xtrax = 0.5f * cu->spacing - 0.5f;
oldvfont = NULL;
for (i = 0; i < slen; i++) custrinfo[i].flag &= ~(CU_CHINFO_WRAP | CU_CHINFO_SMALLCAPS_CHECK);
2002-10-12 11:37:38 +00:00
if (cu->selboxes) MEM_freeN(cu->selboxes);
cu->selboxes = NULL;
if (BKE_vfont_select_get(ob, &selstart, &selend))
cu->selboxes = MEM_callocN((selend - selstart + 1) * sizeof(SelBox), "font selboxes");
tb = &(cu->tb[0]);
curbox = 0;
for (i = 0; i <= slen; i++) {
makebreak:
2012-07-07 22:51:57 +00:00
/* Characters in the list */
info = &custrinfo[i];
ascii = mem[i];
if (info->flag & CU_CHINFO_SMALLCAPS) {
ascii = towupper(ascii);
if (mem[i] != ascii) {
info->flag |= CU_CHINFO_SMALLCAPS_CHECK;
}
}
vfont = which_vfont(cu, info);
if (vfont == NULL) break;
if (vfont != oldvfont) {
vfd = vfont_get_data(bmain, vfont);
oldvfont = vfont;
}
/* VFont Data for VFont couldn't be found */
if (!vfd) {
MEM_freeN(chartransdata);
chartransdata = NULL;
goto finally;
}
if (!ELEM(ascii, '\n', '\0')) {
BLI_rw_mutex_lock(&vfont_rwlock, THREAD_LOCK_READ);
che = find_vfont_char(vfd, ascii);
BLI_rw_mutex_unlock(&vfont_rwlock);
/*
* The character wasn't in the current curve base so load it
* But if the font is built-in then do not try loading since
* whole font is in the memory already
*/
if (che == NULL && BKE_vfont_is_builtin(vfont) == false) {
BLI_rw_mutex_lock(&vfont_rwlock, THREAD_LOCK_WRITE);
/* Check it once again, char might have been already load
* between previous BLI_rw_mutex_unlock() and this BLI_rw_mutex_lock().
*
* Such a check should not be a bottleneck since it wouldn't
* happen often once all the chars are load.
*/
if ((che = find_vfont_char(vfd, ascii)) == NULL) {
che = BLI_vfontchar_from_freetypefont(vfont, ascii);
}
BLI_rw_mutex_unlock(&vfont_rwlock);
}
}
else {
che = NULL;
}
twidth = char_width(cu, che, info);
2012-07-07 22:51:57 +00:00
/* Calculate positions */
2012-08-04 19:34:38 +00:00
if ((tb->w != 0.0f) &&
(ct->dobreak == 0) &&
(((xof - (tb->x / cu->fsize) + twidth) * cu->fsize) > tb->w + cu->xof * cu->fsize))
{
// fprintf(stderr, "linewidth exceeded: %c%c%c...\n", mem[i], mem[i+1], mem[i+2]);
for (j = i; j && (mem[j] != '\n') && (mem[j] != '\r') && (chartransdata[j].dobreak == 0); j--) {
if (mem[j] == ' ' || mem[j] == '-') {
ct -= (i - (j - 1));
cnr -= (i - (j - 1));
if (mem[j] == ' ') wsnr--;
if (mem[j] == '-') wsnr++;
i = j - 1;
xof = ct->xof;
ct[1].dobreak = 1;
custrinfo[i + 1].flag |= CU_CHINFO_WRAP;
goto makebreak;
}
if (chartransdata[j].dobreak) {
// fprintf(stderr, "word too long: %c%c%c...\n", mem[j], mem[j+1], mem[j+2]);
ct->dobreak = 1;
custrinfo[i + 1].flag |= CU_CHINFO_WRAP;
ct -= 1;
cnr -= 1;
i--;
xof = ct->xof;
goto makebreak;
}
}
}
2012-08-04 19:34:38 +00:00
if (ascii == '\n' || ascii == '\r' || ascii == 0 || ct->dobreak) {
ct->xof = xof;
ct->yof = yof;
ct->linenr = lnr;
ct->charnr = cnr;
yof -= linedist;
maxlen = max_ff(maxlen, (xof - tb->x / cu->fsize));
linedata[lnr] = xof - tb->x / cu->fsize;
linedata2[lnr] = cnr;
linedata3[lnr] = tb->w / cu->fsize;
linedata4[lnr] = wsnr;
if ((tb->h != 0.0f) &&
((-(yof - (tb->y / cu->fsize))) > ((tb->h / cu->fsize) - (linedist * cu->fsize)) - cu->yof) &&
(cu->totbox > (curbox + 1)) )
{
maxlen = 0;
tb++;
curbox++;
yof = cu->yof + tb->y / cu->fsize;
}
2011-01-08 12:43:44 +00:00
/* XXX, has been unused for years, need to check if this is useful, r4613 r5282 - campbell */
#if 0
if (ascii == '\n' || ascii == '\r')
xof = cu->xof;
else
xof = cu->xof + (tb->x / cu->fsize);
2011-01-08 12:43:44 +00:00
#else
xof = cu->xof + (tb->x / cu->fsize);
2011-01-08 12:43:44 +00:00
#endif
2002-10-12 11:37:38 +00:00
lnr++;
cnr = 0;
wsnr = 0;
2002-10-12 11:37:38 +00:00
}
else if (ascii == 9) { /* TAB */
float tabfac;
ct->xof = xof;
ct->yof = yof;
ct->linenr = lnr;
ct->charnr = cnr++;
tabfac = (xof - cu->xof + 0.01f);
tabfac = 2.0f * ceilf(tabfac / 2.0f);
xof = cu->xof + tabfac;
2002-10-12 11:37:38 +00:00
}
else {
SelBox *sb = NULL;
float wsfac;
ct->xof = xof;
ct->yof = yof;
ct->linenr = lnr;
ct->charnr = cnr++;
2002-10-12 11:37:38 +00:00
if (cu->selboxes && (i >= selstart) && (i <= selend)) {
sb = &(cu->selboxes[i - selstart]);
sb->y = yof * cu->fsize - linedist * cu->fsize * 0.1f;
sb->h = linedist * cu->fsize;
sb->w = xof * cu->fsize;
}
if (ascii == 32) {
More text object fancyness, and fixes: - "Flush" is now split into two seperate Alignment modes "Flush" and "Justify": - Justify does exactly the same as a normal word processor's justify function does, and in addition, it uses *whitespace* instead of *character spacing* (kerning) to fill lines. Much more readable. - Flush is pretty much the old Blender "Flush" mode - and as such it uses character spacing to fill lines. Just as Justify, this only works with at least one textframe. - Underlining for text objects. Not a lot to explain. New button "U" in the editbuttons, and CTRL-U as hotkey toggle underlining for newly entered characters or for the selection, just like CTRL-B/CTRL-I do for bold/italic. Underline height (thickness) and Underline position (vertical) can be set in the editbuttons. Implemented as CU_POLY polygon curves. - The B, U and i buttons (and the corresponding CTRL-B/U/I keystrokes) have been fixed to only affect *one* attribute at a time. Formerly, hitting CTRL-B when no other style was active, on a text portion with italics text, for example, would kill the italics and just apply bold. Now, these attributes always add or substract only, but do not replace the style. - In the past, there were bugs with material indices uninitialized, and thus crashes in the renderer with illegal material indices. Even though I assume they have been fixed, I've put in a check that checks (hah) if the material index of a character is illegal (bigger than ob->totcol), and then sets it to zero, and spits out a warning on stderr. If you see such warnings, please report and link to the .blend. - Bugfix: All alignment modes only worked if there were at least *two* lines of text in the text object. Fixed There's now a regression test file for text objects, please add to the corresponding repository: http://blender.instinctive.de/downloads/release/demo/text-regression.blend.gz
2005-08-29 12:46:07 +00:00
wsfac = cu->wordspace;
wsnr++;
}
2012-08-04 19:34:38 +00:00
else {
wsfac = 1.0f;
}
2012-07-07 22:51:57 +00:00
/* Set the width of the character */
twidth = char_width(cu, che, info);
xof += (twidth * wsfac * (1.0f + (info->kern / 40.0f)) ) + xtrax;
2012-08-04 19:34:38 +00:00
if (sb) {
sb->w = (xof * cu->fsize) - sb->w;
2012-08-04 19:34:38 +00:00
}
2002-10-12 11:37:38 +00:00
}
ct++;
}
cu->lines = 1;
for (i = 0; i <= slen; i++) {
ascii = mem[i];
ct = &chartransdata[i];
if (ascii == '\n' || ascii == '\r' || ct->dobreak) cu->lines++;
}
2012-07-07 22:51:57 +00:00
/* linedata is now: width of line
* linedata2 is now: number of characters
* linedata3 is now: maxlen of that line
* linedata4 is now: number of whitespaces of line */
if (cu->spacemode != CU_LEFT) {
ct = chartransdata;
2002-10-12 11:37:38 +00:00
if (cu->spacemode == CU_RIGHT) {
for (i = 0; i < lnr; i++) linedata[i] = linedata3[i] - linedata[i];
for (i = 0; i <= slen; i++) {
ct->xof += linedata[ct->linenr];
2002-10-12 11:37:38 +00:00
ct++;
}
}
else if (cu->spacemode == CU_MIDDLE) {
for (i = 0; i < lnr; i++) linedata[i] = (linedata3[i] - linedata[i]) / 2;
for (i = 0; i <= slen; i++) {
ct->xof += linedata[ct->linenr];
2002-10-12 11:37:38 +00:00
ct++;
}
}
else if ((cu->spacemode == CU_FLUSH) && (cu->tb[0].w != 0.0f)) {
for (i = 0; i < lnr; i++)
if (linedata2[i] > 1)
linedata[i] = (linedata3[i] - linedata[i]) / (linedata2[i] - 1);
for (i = 0; i <= slen; i++) {
for (j = i; (!ELEM3(mem[j], '\0', '\n', '\r')) && (chartransdata[j].dobreak == 0) && (j < slen); j++) {
/* do nothing */
}
2012-08-04 12:30:16 +00:00
// if ((mem[j] != '\r') && (mem[j] != '\n') && (mem[j])) {
ct->xof += ct->charnr * linedata[ct->linenr];
More text object fancyness, and fixes: - "Flush" is now split into two seperate Alignment modes "Flush" and "Justify": - Justify does exactly the same as a normal word processor's justify function does, and in addition, it uses *whitespace* instead of *character spacing* (kerning) to fill lines. Much more readable. - Flush is pretty much the old Blender "Flush" mode - and as such it uses character spacing to fill lines. Just as Justify, this only works with at least one textframe. - Underlining for text objects. Not a lot to explain. New button "U" in the editbuttons, and CTRL-U as hotkey toggle underlining for newly entered characters or for the selection, just like CTRL-B/CTRL-I do for bold/italic. Underline height (thickness) and Underline position (vertical) can be set in the editbuttons. Implemented as CU_POLY polygon curves. - The B, U and i buttons (and the corresponding CTRL-B/U/I keystrokes) have been fixed to only affect *one* attribute at a time. Formerly, hitting CTRL-B when no other style was active, on a text portion with italics text, for example, would kill the italics and just apply bold. Now, these attributes always add or substract only, but do not replace the style. - In the past, there were bugs with material indices uninitialized, and thus crashes in the renderer with illegal material indices. Even though I assume they have been fixed, I've put in a check that checks (hah) if the material index of a character is illegal (bigger than ob->totcol), and then sets it to zero, and spits out a warning on stderr. If you see such warnings, please report and link to the .blend. - Bugfix: All alignment modes only worked if there were at least *two* lines of text in the text object. Fixed There's now a regression test file for text objects, please add to the corresponding repository: http://blender.instinctive.de/downloads/release/demo/text-regression.blend.gz
2005-08-29 12:46:07 +00:00
// }
2002-10-12 11:37:38 +00:00
ct++;
}
}
else if ((cu->spacemode == CU_JUSTIFY) && (cu->tb[0].w != 0.0f)) {
float curofs = 0.0f;
for (i = 0; i <= slen; i++) {
for (j = i; (mem[j]) && (mem[j] != '\n') &&
(mem[j] != '\r') && (chartransdata[j].dobreak == 0) && (j < slen);
j++)
{
/* pass */
}
if ((mem[j] != '\r') && (mem[j] != '\n') &&
((chartransdata[j].dobreak != 0)))
{
if (mem[i] == ' ') curofs += (linedata3[ct->linenr] - linedata[ct->linenr]) / linedata4[ct->linenr];
ct->xof += curofs;
More text object fancyness, and fixes: - "Flush" is now split into two seperate Alignment modes "Flush" and "Justify": - Justify does exactly the same as a normal word processor's justify function does, and in addition, it uses *whitespace* instead of *character spacing* (kerning) to fill lines. Much more readable. - Flush is pretty much the old Blender "Flush" mode - and as such it uses character spacing to fill lines. Just as Justify, this only works with at least one textframe. - Underlining for text objects. Not a lot to explain. New button "U" in the editbuttons, and CTRL-U as hotkey toggle underlining for newly entered characters or for the selection, just like CTRL-B/CTRL-I do for bold/italic. Underline height (thickness) and Underline position (vertical) can be set in the editbuttons. Implemented as CU_POLY polygon curves. - The B, U and i buttons (and the corresponding CTRL-B/U/I keystrokes) have been fixed to only affect *one* attribute at a time. Formerly, hitting CTRL-B when no other style was active, on a text portion with italics text, for example, would kill the italics and just apply bold. Now, these attributes always add or substract only, but do not replace the style. - In the past, there were bugs with material indices uninitialized, and thus crashes in the renderer with illegal material indices. Even though I assume they have been fixed, I've put in a check that checks (hah) if the material index of a character is illegal (bigger than ob->totcol), and then sets it to zero, and spits out a warning on stderr. If you see such warnings, please report and link to the .blend. - Bugfix: All alignment modes only worked if there were at least *two* lines of text in the text object. Fixed There's now a regression test file for text objects, please add to the corresponding repository: http://blender.instinctive.de/downloads/release/demo/text-regression.blend.gz
2005-08-29 12:46:07 +00:00
}
if (mem[i] == '\n' || mem[i] == '\r' || chartransdata[i].dobreak) curofs = 0;
More text object fancyness, and fixes: - "Flush" is now split into two seperate Alignment modes "Flush" and "Justify": - Justify does exactly the same as a normal word processor's justify function does, and in addition, it uses *whitespace* instead of *character spacing* (kerning) to fill lines. Much more readable. - Flush is pretty much the old Blender "Flush" mode - and as such it uses character spacing to fill lines. Just as Justify, this only works with at least one textframe. - Underlining for text objects. Not a lot to explain. New button "U" in the editbuttons, and CTRL-U as hotkey toggle underlining for newly entered characters or for the selection, just like CTRL-B/CTRL-I do for bold/italic. Underline height (thickness) and Underline position (vertical) can be set in the editbuttons. Implemented as CU_POLY polygon curves. - The B, U and i buttons (and the corresponding CTRL-B/U/I keystrokes) have been fixed to only affect *one* attribute at a time. Formerly, hitting CTRL-B when no other style was active, on a text portion with italics text, for example, would kill the italics and just apply bold. Now, these attributes always add or substract only, but do not replace the style. - In the past, there were bugs with material indices uninitialized, and thus crashes in the renderer with illegal material indices. Even though I assume they have been fixed, I've put in a check that checks (hah) if the material index of a character is illegal (bigger than ob->totcol), and then sets it to zero, and spits out a warning on stderr. If you see such warnings, please report and link to the .blend. - Bugfix: All alignment modes only worked if there were at least *two* lines of text in the text object. Fixed There's now a regression test file for text objects, please add to the corresponding repository: http://blender.instinctive.de/downloads/release/demo/text-regression.blend.gz
2005-08-29 12:46:07 +00:00
ct++;
}
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}
}
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/* TEXT ON CURVE */
/* Note: Only OB_CURVE objects could have a path */
if (cu->textoncurve && cu->textoncurve->type == OB_CURVE) {
Curve *cucu = cu->textoncurve->data;
int oldflag = cucu->flag;
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cucu->flag |= (CU_PATH + CU_FOLLOW);
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if (cu->textoncurve->curve_cache == NULL || cu->textoncurve->curve_cache->path == NULL) {
BKE_displist_make_curveTypes(scene, cu->textoncurve, 0);
}
if (cu->textoncurve->curve_cache->path) {
float distfac, imat[4][4], imat3[3][3], cmat[3][3];
float minx, maxx, miny, maxy;
float timeofs, sizefac;
invert_m4_m4(imat, ob->obmat);
copy_m3_m4(imat3, imat);
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copy_m3_m4(cmat, cu->textoncurve->obmat);
mul_m3_m3m3(cmat, cmat, imat3);
sizefac = normalize_v3(cmat[0]) / cu->fsize;
2002-10-12 11:37:38 +00:00
minx = miny = 1.0e20f;
maxx = maxy = -1.0e20f;
ct = chartransdata;
for (i = 0; i <= slen; i++, ct++) {
if (minx > ct->xof) minx = ct->xof;
if (maxx < ct->xof) maxx = ct->xof;
if (miny > ct->yof) miny = ct->yof;
if (maxy < ct->yof) maxy = ct->yof;
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}
/* we put the x-coordinaat exact at the curve, the y is rotated */
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/* length correction */
distfac = sizefac * cu->textoncurve->curve_cache->path->totdist / (maxx - minx);
timeofs = 0.0f;
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if (distfac > 1.0f) {
/* path longer than text: spacemode involves */
distfac = 1.0f / distfac;
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if (cu->spacemode == CU_RIGHT) {
timeofs = 1.0f - distfac;
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}
else if (cu->spacemode == CU_MIDDLE) {
timeofs = (1.0f - distfac) / 2.0f;
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}
2012-08-04 19:34:38 +00:00
else if (cu->spacemode == CU_FLUSH) {
distfac = 1.0f;
}
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}
2012-08-04 19:34:38 +00:00
else {
distfac = 1.0;
}
distfac /= (maxx - minx);
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timeofs += distfac * cu->xof; /* not cyclic */
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ct = chartransdata;
for (i = 0; i <= slen; i++, ct++) {
float ctime, dtime, vec[4], tvec[4], rotvec[3];
float si, co;
2002-10-12 11:37:38 +00:00
/* rotate around center character */
info = &custrinfo[i];
ascii = mem[i];
if (info->flag & CU_CHINFO_SMALLCAPS_CHECK) {
ascii = towupper(ascii);
}
che = find_vfont_char(vfd, ascii);
twidth = char_width(cu, che, info);
dtime = distfac * 0.5f * twidth;
ctime = timeofs + distfac * (ct->xof - minx);
CLAMP(ctime, 0.0f, 1.0f);
/* calc the right loc AND the right rot separately */
/* vec, tvec need 4 items */
where_on_path(cu->textoncurve, ctime, vec, tvec, NULL, NULL, NULL);
where_on_path(cu->textoncurve, ctime + dtime, tvec, rotvec, NULL, NULL, NULL);
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mul_v3_fl(vec, sizefac);
2002-10-12 11:37:38 +00:00
2012-08-04 19:34:38 +00:00
ct->rot = (float)M_PI - atan2f(rotvec[1], rotvec[0]);
2002-10-12 11:37:38 +00:00
2012-08-04 19:34:38 +00:00
si = sinf(ct->rot);
co = cosf(ct->rot);
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yof = ct->yof;
2002-10-12 11:37:38 +00:00
ct->xof = vec[0] + si * yof;
ct->yof = vec[1] + co * yof;
if (cu->selboxes && (i >= selstart) && (i <= selend)) {
SelBox *sb;
sb = &(cu->selboxes[i - selstart]);
sb->rot = -ct->rot;
}
2002-10-12 11:37:38 +00:00
}
cucu->flag = oldflag;
2002-10-12 11:37:38 +00:00
}
}
if (cu->selboxes) {
ct = chartransdata;
for (i = 0; i <= selend; i++, ct++) {
if (i >= selstart) {
cu->selboxes[i - selstart].x = ct->xof * cu->fsize;
cu->selboxes[i - selstart].y = ct->yof * cu->fsize;
}
}
}
2002-10-12 11:37:38 +00:00
if (mode == FO_CURSUP || mode == FO_CURSDOWN || mode == FO_PAGEUP || mode == FO_PAGEDOWN) {
ct = &chartransdata[ef->pos];
2012-10-07 09:48:59 +00:00
if ((mode == FO_CURSUP || mode == FO_PAGEUP) && ct->linenr == 0) {
/* pass */
}
else if ((mode == FO_CURSDOWN || mode == FO_PAGEDOWN) && ct->linenr == lnr) {
/* pass */
}
2002-10-12 11:37:38 +00:00
else {
switch (mode) {
case FO_CURSUP: lnr = ct->linenr - 1; break;
case FO_CURSDOWN: lnr = ct->linenr + 1; break;
case FO_PAGEUP: lnr = ct->linenr - 10; break;
case FO_PAGEDOWN: lnr = ct->linenr + 10; break;
}
cnr = ct->charnr;
/* seek for char with lnr en cnr */
ef->pos = 0;
ct = chartransdata;
for (i = 0; i < slen; i++) {
if (ct->linenr == lnr) {
if ((ct->charnr == cnr) || ((ct + 1)->charnr == 0)) {
break;
}
}
else if (ct->linenr > lnr) {
break;
2002-10-12 11:37:38 +00:00
}
ef->pos++;
2002-10-12 11:37:38 +00:00
ct++;
}
}
}
/* cursor first */
if (ef) {
float si, co;
ct = &chartransdata[ef->pos];
si = sinf(ct->rot);
co = cosf(ct->rot);
f = ef->textcurs[0];
2002-10-12 11:37:38 +00:00
f[0] = cu->fsize * (-0.1f * co + ct->xof);
2012-08-04 19:34:38 +00:00
f[1] = cu->fsize * ( 0.1f * si + ct->yof);
2002-10-12 11:37:38 +00:00
2012-08-04 19:34:38 +00:00
f[2] = cu->fsize * ( 0.1f * co + ct->xof);
f[3] = cu->fsize * (-0.1f * si + ct->yof);
2002-10-12 11:37:38 +00:00
2012-08-04 19:34:38 +00:00
f[4] = cu->fsize * ( 0.1f * co + 0.8f * si + ct->xof);
f[5] = cu->fsize * (-0.1f * si + 0.8f * co + ct->yof);
2002-10-12 11:37:38 +00:00
f[6] = cu->fsize * (-0.1f * co + 0.8f * si + ct->xof);
2012-08-04 19:34:38 +00:00
f[7] = cu->fsize * ( 0.1f * si + 0.8f * co + ct->yof);
2002-10-12 11:37:38 +00:00
}
More text object fancyness, and fixes: - "Flush" is now split into two seperate Alignment modes "Flush" and "Justify": - Justify does exactly the same as a normal word processor's justify function does, and in addition, it uses *whitespace* instead of *character spacing* (kerning) to fill lines. Much more readable. - Flush is pretty much the old Blender "Flush" mode - and as such it uses character spacing to fill lines. Just as Justify, this only works with at least one textframe. - Underlining for text objects. Not a lot to explain. New button "U" in the editbuttons, and CTRL-U as hotkey toggle underlining for newly entered characters or for the selection, just like CTRL-B/CTRL-I do for bold/italic. Underline height (thickness) and Underline position (vertical) can be set in the editbuttons. Implemented as CU_POLY polygon curves. - The B, U and i buttons (and the corresponding CTRL-B/U/I keystrokes) have been fixed to only affect *one* attribute at a time. Formerly, hitting CTRL-B when no other style was active, on a text portion with italics text, for example, would kill the italics and just apply bold. Now, these attributes always add or substract only, but do not replace the style. - In the past, there were bugs with material indices uninitialized, and thus crashes in the renderer with illegal material indices. Even though I assume they have been fixed, I've put in a check that checks (hah) if the material index of a character is illegal (bigger than ob->totcol), and then sets it to zero, and spits out a warning on stderr. If you see such warnings, please report and link to the .blend. - Bugfix: All alignment modes only worked if there were at least *two* lines of text in the text object. Fixed There's now a regression test file for text objects, please add to the corresponding repository: http://blender.instinctive.de/downloads/release/demo/text-regression.blend.gz
2005-08-29 12:46:07 +00:00
MEM_freeN(linedata);
2012-08-04 19:34:38 +00:00
MEM_freeN(linedata2);
More text object fancyness, and fixes: - "Flush" is now split into two seperate Alignment modes "Flush" and "Justify": - Justify does exactly the same as a normal word processor's justify function does, and in addition, it uses *whitespace* instead of *character spacing* (kerning) to fill lines. Much more readable. - Flush is pretty much the old Blender "Flush" mode - and as such it uses character spacing to fill lines. Just as Justify, this only works with at least one textframe. - Underlining for text objects. Not a lot to explain. New button "U" in the editbuttons, and CTRL-U as hotkey toggle underlining for newly entered characters or for the selection, just like CTRL-B/CTRL-I do for bold/italic. Underline height (thickness) and Underline position (vertical) can be set in the editbuttons. Implemented as CU_POLY polygon curves. - The B, U and i buttons (and the corresponding CTRL-B/U/I keystrokes) have been fixed to only affect *one* attribute at a time. Formerly, hitting CTRL-B when no other style was active, on a text portion with italics text, for example, would kill the italics and just apply bold. Now, these attributes always add or substract only, but do not replace the style. - In the past, there were bugs with material indices uninitialized, and thus crashes in the renderer with illegal material indices. Even though I assume they have been fixed, I've put in a check that checks (hah) if the material index of a character is illegal (bigger than ob->totcol), and then sets it to zero, and spits out a warning on stderr. If you see such warnings, please report and link to the .blend. - Bugfix: All alignment modes only worked if there were at least *two* lines of text in the text object. Fixed There's now a regression test file for text objects, please add to the corresponding repository: http://blender.instinctive.de/downloads/release/demo/text-regression.blend.gz
2005-08-29 12:46:07 +00:00
MEM_freeN(linedata3);
MEM_freeN(linedata4);
if (mode == FO_SELCHANGE) {
MEM_freeN(chartransdata);
chartransdata = NULL;
goto finally;
}
if (mode == FO_EDIT) {
/* make nurbdata */
BKE_nurbList_free(&cu->nurb);
2002-10-12 11:37:38 +00:00
ct = chartransdata;
for (i = 0; i < slen; i++) {
unsigned int cha = (unsigned int) mem[i];
info = &(custrinfo[i]);
if (info->flag & CU_CHINFO_SMALLCAPS_CHECK) {
cha = towupper(cha);
}
if (info->mat_nr > (ob->totcol)) {
/* printf("Error: Illegal material index (%d) in text object, setting to 0\n", info->mat_nr); */
info->mat_nr = 0;
}
/* We do not want to see any character for \n or \r */
if (cha != '\n' && cha != '\r')
buildchar(bmain, cu, cha, info, ct->xof, ct->yof, ct->rot, i);
if ((info->flag & CU_CHINFO_UNDERLINE) && (cu->textoncurve == NULL) && (cha != '\n') && (cha != '\r')) {
float ulwidth, uloverlap = 0.0f;
if ((i < (slen - 1)) && (mem[i + 1] != '\n') && (mem[i + 1] != '\r') &&
((mem[i + 1] != ' ') || (custrinfo[i + 1].flag & CU_CHINFO_UNDERLINE)) &&
((custrinfo[i + 1].flag & CU_CHINFO_WRAP) == 0))
{
uloverlap = xtrax + 0.1f;
}
/* Find the character, the characters has to be in the memory already
* since character checking has been done earlier already. */
che = find_vfont_char(vfd, cha);
twidth = char_width(cu, che, info);
ulwidth = cu->fsize * ((twidth * (1.0f + (info->kern / 40.0f))) + uloverlap);
build_underline(cu, ct->xof * cu->fsize, ct->yof * cu->fsize + (cu->ulpos - 0.05f) * cu->fsize,
ct->xof * cu->fsize + ulwidth,
ct->yof * cu->fsize + (cu->ulpos - 0.05f) * cu->fsize - cu->ulheight * cu->fsize,
i, info->mat_nr);
}
ct++;
}
}
2002-10-12 11:37:38 +00:00
ok = true;
finally:
2002-10-12 11:37:38 +00:00
if (ef == NULL)
MEM_freeN((void *)mem);
if (chartransdata) {
if (ok && r_chartransdata) {
*r_chartransdata = chartransdata;
}
else {
MEM_freeN(chartransdata);
}
}
return ok;
2002-10-12 11:37:38 +00:00
}