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blender-archive/source/blender/blenkernel/intern/speaker.c

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2011-10-10 09:38:02 +00:00
/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup bke
*/
#include "DNA_object_types.h"
#include "DNA_sound_types.h"
#include "DNA_speaker_types.h"
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#include "DNA_defaults.h"
#include "BLI_math.h"
#include "BLI_utildefines.h"
#include "BKE_animsys.h"
#include "BKE_library.h"
#include "BKE_main.h"
#include "BKE_speaker.h"
void BKE_speaker_init(Speaker *spk)
{
BLI_assert(MEMCMP_STRUCT_AFTER_IS_ZERO(spk, id));
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MEMCPY_STRUCT_AFTER(spk, DNA_struct_default_get(Speaker), id);
}
void *BKE_speaker_add(Main *bmain, const char *name)
{
Speaker *spk;
spk = BKE_libblock_alloc(bmain, ID_SPK, name, 0);
BKE_speaker_init(spk);
return spk;
}
/**
* Only copy internal data of Speaker ID from source
* to already allocated/initialized destination.
* You probably never want to use that directly,
* use #BKE_id_copy or #BKE_id_copy_ex for typical needs.
*
* WARNING! This function will not handle ID user count!
*
* \param flag: Copying options (see BKE_library.h's LIB_ID_COPY_... flags for more).
*/
void BKE_speaker_copy_data(Main *UNUSED(bmain),
Speaker *UNUSED(spk_dst),
const Speaker *UNUSED(spk_src),
const int UNUSED(flag))
{
/* Nothing to do! */
}
Speaker *BKE_speaker_copy(Main *bmain, const Speaker *spk)
{
Speaker *spk_copy;
BKE_id_copy(bmain, &spk->id, (ID **)&spk_copy);
return spk_copy;
}
void BKE_speaker_make_local(Main *bmain, Speaker *spk, const bool lib_local)
{
BKE_id_make_local_generic(bmain, &spk->id, true, lib_local);
}
void BKE_speaker_free(Speaker *spk)
{
BKE_animdata_free((ID *)spk, false);
}