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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Peter Schlaile <peter [at] schlaile [dot] de> 2010
*
* Contributor(s): Sergey Sharybin
*
* ***** END GPL LICENSE BLOCK *****
*/
2011-02-27 20:40:57 +00:00
/** \file blender/blenkernel/intern/seqcache.c
* \ingroup bke
*/
#include <stddef.h>
#include "BLI_sys_types.h" /* for intptr_t */
#include "MEM_guardedalloc.h"
#include "DNA_sequence_types.h"
Multi-View and Stereo 3D Official Documentation: http://www.blender.org/manual/render/workflows/multiview.html Implemented Features ==================== Builtin Stereo Camera * Convergence Mode * Interocular Distance * Convergence Distance * Pivot Mode Viewport * Cameras * Plane * Volume Compositor * View Switch Node * Image Node Multi-View OpenEXR support Sequencer * Image/Movie Strips 'Use Multiview' UV/Image Editor * Option to see Multi-View images in Stereo-3D or its individual images * Save/Open Multi-View (OpenEXR, Stereo3D, individual views) images I/O * Save/Open Multi-View (OpenEXR, Stereo3D, individual views) images Scene Render Views * Ability to have an arbitrary number of views in the scene Missing Bits ============ First rule of Multi-View bug report: If something is not working as it should *when Views is off* this is a severe bug, do mention this in the report. Second rule is, if something works *when Views is off* but doesn't (or crashes) when *Views is on*, this is a important bug. Do mention this in the report. Everything else is likely small todos, and may wait until we are sure none of the above is happening. Apart from that there are those known issues: * Compositor Image Node poorly working for Multi-View OpenEXR (this was working prefectly before the 'Use Multi-View' functionality) * Selecting camera from Multi-View when looking from camera is problematic * Animation Playback (ctrl+F11) doesn't support stereo formats * Wrong filepath when trying to play back animated scene * Viewport Rendering doesn't support Multi-View * Overscan Rendering * Fullscreen display modes need to warn the user * Object copy should be aware of views suffix Acknowledgments =============== * Francesco Siddi for the help with the original feature specs and design * Brecht Van Lommel for the original review of the code and design early on * Blender Foundation for the Development Fund to support the project wrap up Final patch reviewers: * Antony Riakiotakis (psy-fi) * Campbell Barton (ideasman42) * Julian Eisel (Severin) * Sergey Sharybin (nazgul) * Thomas Dinged (dingto) Code contributors of the original branch in github: * Alexey Akishin * Gabriel Caraballo
2015-04-06 10:40:12 -03:00
#include "DNA_scene_types.h"
#include "IMB_moviecache.h"
#include "IMB_imbuf.h"
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#include "IMB_imbuf_types.h"
#include "BLI_listbase.h"
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#include "BKE_sequencer.h"
Multi-View and Stereo 3D Official Documentation: http://www.blender.org/manual/render/workflows/multiview.html Implemented Features ==================== Builtin Stereo Camera * Convergence Mode * Interocular Distance * Convergence Distance * Pivot Mode Viewport * Cameras * Plane * Volume Compositor * View Switch Node * Image Node Multi-View OpenEXR support Sequencer * Image/Movie Strips 'Use Multiview' UV/Image Editor * Option to see Multi-View images in Stereo-3D or its individual images * Save/Open Multi-View (OpenEXR, Stereo3D, individual views) images I/O * Save/Open Multi-View (OpenEXR, Stereo3D, individual views) images Scene Render Views * Ability to have an arbitrary number of views in the scene Missing Bits ============ First rule of Multi-View bug report: If something is not working as it should *when Views is off* this is a severe bug, do mention this in the report. Second rule is, if something works *when Views is off* but doesn't (or crashes) when *Views is on*, this is a important bug. Do mention this in the report. Everything else is likely small todos, and may wait until we are sure none of the above is happening. Apart from that there are those known issues: * Compositor Image Node poorly working for Multi-View OpenEXR (this was working prefectly before the 'Use Multi-View' functionality) * Selecting camera from Multi-View when looking from camera is problematic * Animation Playback (ctrl+F11) doesn't support stereo formats * Wrong filepath when trying to play back animated scene * Viewport Rendering doesn't support Multi-View * Overscan Rendering * Fullscreen display modes need to warn the user * Object copy should be aware of views suffix Acknowledgments =============== * Francesco Siddi for the help with the original feature specs and design * Brecht Van Lommel for the original review of the code and design early on * Blender Foundation for the Development Fund to support the project wrap up Final patch reviewers: * Antony Riakiotakis (psy-fi) * Campbell Barton (ideasman42) * Julian Eisel (Severin) * Sergey Sharybin (nazgul) * Thomas Dinged (dingto) Code contributors of the original branch in github: * Alexey Akishin * Gabriel Caraballo
2015-04-06 10:40:12 -03:00
#include "BKE_scene.h"
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typedef struct SeqCacheKey {
struct Sequence *seq;
SeqRenderData context;
float cfra;
eSeqStripElemIBuf type;
} SeqCacheKey;
typedef struct SeqPreprocessCacheElem {
struct SeqPreprocessCacheElem *next, *prev;
struct Sequence *seq;
SeqRenderData context;
eSeqStripElemIBuf type;
ImBuf *ibuf;
} SeqPreprocessCacheElem;
typedef struct SeqPreprocessCache {
int cfra;
ListBase elems;
} SeqPreprocessCache;
static struct MovieCache *moviecache = NULL;
static struct SeqPreprocessCache *preprocess_cache = NULL;
static void preprocessed_cache_destruct(void);
static bool seq_cmp_render_data(const SeqRenderData *a, const SeqRenderData *b)
{
return ((a->preview_render_size != b->preview_render_size) ||
(a->rectx != b->rectx) ||
(a->recty != b->recty) ||
(a->bmain != b->bmain) ||
(a->scene != b->scene) ||
(a->motion_blur_shutter != b->motion_blur_shutter) ||
Multi-View and Stereo 3D Official Documentation: http://www.blender.org/manual/render/workflows/multiview.html Implemented Features ==================== Builtin Stereo Camera * Convergence Mode * Interocular Distance * Convergence Distance * Pivot Mode Viewport * Cameras * Plane * Volume Compositor * View Switch Node * Image Node Multi-View OpenEXR support Sequencer * Image/Movie Strips 'Use Multiview' UV/Image Editor * Option to see Multi-View images in Stereo-3D or its individual images * Save/Open Multi-View (OpenEXR, Stereo3D, individual views) images I/O * Save/Open Multi-View (OpenEXR, Stereo3D, individual views) images Scene Render Views * Ability to have an arbitrary number of views in the scene Missing Bits ============ First rule of Multi-View bug report: If something is not working as it should *when Views is off* this is a severe bug, do mention this in the report. Second rule is, if something works *when Views is off* but doesn't (or crashes) when *Views is on*, this is a important bug. Do mention this in the report. Everything else is likely small todos, and may wait until we are sure none of the above is happening. Apart from that there are those known issues: * Compositor Image Node poorly working for Multi-View OpenEXR (this was working prefectly before the 'Use Multi-View' functionality) * Selecting camera from Multi-View when looking from camera is problematic * Animation Playback (ctrl+F11) doesn't support stereo formats * Wrong filepath when trying to play back animated scene * Viewport Rendering doesn't support Multi-View * Overscan Rendering * Fullscreen display modes need to warn the user * Object copy should be aware of views suffix Acknowledgments =============== * Francesco Siddi for the help with the original feature specs and design * Brecht Van Lommel for the original review of the code and design early on * Blender Foundation for the Development Fund to support the project wrap up Final patch reviewers: * Antony Riakiotakis (psy-fi) * Campbell Barton (ideasman42) * Julian Eisel (Severin) * Sergey Sharybin (nazgul) * Thomas Dinged (dingto) Code contributors of the original branch in github: * Alexey Akishin * Gabriel Caraballo
2015-04-06 10:40:12 -03:00
(a->motion_blur_samples != b->motion_blur_samples) ||
(a->scene->r.views_format != b->scene->r.views_format) ||
(a->view_id != b->view_id));
}
static unsigned int seq_hash_render_data(const SeqRenderData *a)
{
unsigned int rval = a->rectx + a->recty;
rval ^= a->preview_render_size;
rval ^= ((intptr_t) a->bmain) << 6;
rval ^= ((intptr_t) a->scene) << 6;
rval ^= (int)(a->motion_blur_shutter * 100.0f) << 10;
rval ^= a->motion_blur_samples << 24;
Multi-View and Stereo 3D Official Documentation: http://www.blender.org/manual/render/workflows/multiview.html Implemented Features ==================== Builtin Stereo Camera * Convergence Mode * Interocular Distance * Convergence Distance * Pivot Mode Viewport * Cameras * Plane * Volume Compositor * View Switch Node * Image Node Multi-View OpenEXR support Sequencer * Image/Movie Strips 'Use Multiview' UV/Image Editor * Option to see Multi-View images in Stereo-3D or its individual images * Save/Open Multi-View (OpenEXR, Stereo3D, individual views) images I/O * Save/Open Multi-View (OpenEXR, Stereo3D, individual views) images Scene Render Views * Ability to have an arbitrary number of views in the scene Missing Bits ============ First rule of Multi-View bug report: If something is not working as it should *when Views is off* this is a severe bug, do mention this in the report. Second rule is, if something works *when Views is off* but doesn't (or crashes) when *Views is on*, this is a important bug. Do mention this in the report. Everything else is likely small todos, and may wait until we are sure none of the above is happening. Apart from that there are those known issues: * Compositor Image Node poorly working for Multi-View OpenEXR (this was working prefectly before the 'Use Multi-View' functionality) * Selecting camera from Multi-View when looking from camera is problematic * Animation Playback (ctrl+F11) doesn't support stereo formats * Wrong filepath when trying to play back animated scene * Viewport Rendering doesn't support Multi-View * Overscan Rendering * Fullscreen display modes need to warn the user * Object copy should be aware of views suffix Acknowledgments =============== * Francesco Siddi for the help with the original feature specs and design * Brecht Van Lommel for the original review of the code and design early on * Blender Foundation for the Development Fund to support the project wrap up Final patch reviewers: * Antony Riakiotakis (psy-fi) * Campbell Barton (ideasman42) * Julian Eisel (Severin) * Sergey Sharybin (nazgul) * Thomas Dinged (dingto) Code contributors of the original branch in github: * Alexey Akishin * Gabriel Caraballo
2015-04-06 10:40:12 -03:00
rval ^= ((a->scene->r.views_format * 2) + a->view_id) << 32;
return rval;
}
static unsigned int seqcache_hashhash(const void *key_)
{
const SeqCacheKey *key = key_;
unsigned int rval = seq_hash_render_data(&key->context);
rval ^= *(const unsigned int *) &key->cfra;
rval += key->type;
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rval ^= ((intptr_t) key->seq) << 6;
return rval;
}
static bool seqcache_hashcmp(const void *a_, const void *b_)
{
const SeqCacheKey *a = a_;
const SeqCacheKey *b = b_;
return ((a->seq != b->seq) ||
(a->cfra != b->cfra) ||
(a->type != b->type) ||
seq_cmp_render_data(&a->context, &b->context));
}
void BKE_sequencer_cache_destruct(void)
{
if (moviecache)
IMB_moviecache_free(moviecache);
preprocessed_cache_destruct();
}
void BKE_sequencer_cache_cleanup(void)
{
if (moviecache) {
IMB_moviecache_free(moviecache);
moviecache = IMB_moviecache_create("seqcache", sizeof(SeqCacheKey), seqcache_hashhash, seqcache_hashcmp);
}
BKE_sequencer_preprocessed_cache_cleanup();
}
Image cache rewrite to using generic movie cache Summary: Behaves very much the same as cache for Movie Clip datablock: - Image now have `MovieCache *cache` field which replaced legacy `ListBase ibufs`. This allows image datablock to easily keep of image buffers which are owned by itself. This field isn't saved to the file and getting restored on undo steps. However, cache limit is global for movies, sequences and image datablocks now. So overall cached image buffers size will not go above cache limit size in user preferences. - Image buffers which are marked as BITMAPDIRTY will never be freed from the cache. - Added utility function to iterate over image buffers saved in movie cache. - Movie cache cleanup check callback now have ImBuf argument which can be used in a condition of cleanup. - Added some utility functions which replaces legacy ibufs iterations with image cache iteration which happens from inside a lock. - Fixed `image_mem_size()` which was only counting one of the buffers if both float and byte buffer present. Additional notes: - `BKE_image_get_first_ibuf()` is rather stupid, but direct access to ibufs->first was also the same stupid idea. Would consider avoid this function is another project. - There are some places which doesn't look threadsafe, but they already were not so much threadsafe anyway before. So think not a big deal with solving this later. Finally solves infinite memory usage by image sequences! :) Reviewers: brecht, campbellbarton Reviewed By: brecht CC: sebastian_k Differential Revision: http://developer.blender.org/D95
2013-12-13 16:22:08 +06:00
static bool seqcache_key_check_seq(ImBuf *UNUSED(ibuf), void *userkey, void *userdata)
{
SeqCacheKey *key = (SeqCacheKey *) userkey;
Sequence *seq = (Sequence *) userdata;
return key->seq == seq;
}
void BKE_sequencer_cache_cleanup_sequence(Sequence *seq)
{
if (moviecache)
IMB_moviecache_cleanup(moviecache, seqcache_key_check_seq, seq);
}
struct ImBuf *BKE_sequencer_cache_get(const SeqRenderData *context, Sequence *seq, float cfra, eSeqStripElemIBuf type)
{
if (moviecache && seq) {
SeqCacheKey key;
key.seq = seq;
key.context = *context;
key.cfra = cfra - seq->start;
key.type = type;
return IMB_moviecache_get(moviecache, &key);
}
return NULL;
}
void BKE_sequencer_cache_put(const SeqRenderData *context, Sequence *seq, float cfra, eSeqStripElemIBuf type, ImBuf *i)
{
SeqCacheKey key;
if (i == NULL || context->skip_cache) {
return;
}
if (!moviecache) {
moviecache = IMB_moviecache_create("seqcache", sizeof(SeqCacheKey), seqcache_hashhash, seqcache_hashcmp);
}
key.seq = seq;
key.context = *context;
key.cfra = cfra - seq->start;
key.type = type;
IMB_moviecache_put(moviecache, &key, i);
}
void BKE_sequencer_preprocessed_cache_cleanup(void)
{
SeqPreprocessCacheElem *elem;
if (!preprocess_cache)
return;
for (elem = preprocess_cache->elems.first; elem; elem = elem->next) {
IMB_freeImBuf(elem->ibuf);
}
BLI_freelistN(&preprocess_cache->elems);
BLI_listbase_clear(&preprocess_cache->elems);
}
static void preprocessed_cache_destruct(void)
{
if (!preprocess_cache)
return;
BKE_sequencer_preprocessed_cache_cleanup();
MEM_freeN(preprocess_cache);
preprocess_cache = NULL;
}
ImBuf *BKE_sequencer_preprocessed_cache_get(const SeqRenderData *context, Sequence *seq, float cfra, eSeqStripElemIBuf type)
{
SeqPreprocessCacheElem *elem;
if (!preprocess_cache)
return NULL;
if (preprocess_cache->cfra != cfra)
return NULL;
for (elem = preprocess_cache->elems.first; elem; elem = elem->next) {
if (elem->seq != seq)
continue;
if (elem->type != type)
continue;
if (seq_cmp_render_data(&elem->context, context) != 0)
continue;
IMB_refImBuf(elem->ibuf);
return elem->ibuf;
}
return NULL;
}
void BKE_sequencer_preprocessed_cache_put(const SeqRenderData *context, Sequence *seq, float cfra, eSeqStripElemIBuf type, ImBuf *ibuf)
{
SeqPreprocessCacheElem *elem;
if (!preprocess_cache) {
preprocess_cache = MEM_callocN(sizeof(SeqPreprocessCache), "sequencer preprocessed cache");
}
else {
if (preprocess_cache->cfra != cfra)
BKE_sequencer_preprocessed_cache_cleanup();
}
elem = MEM_callocN(sizeof(SeqPreprocessCacheElem), "sequencer preprocessed cache element");
elem->seq = seq;
elem->type = type;
elem->context = *context;
elem->ibuf = ibuf;
preprocess_cache->cfra = cfra;
IMB_refImBuf(ibuf);
BLI_addtail(&preprocess_cache->elems, elem);
}
void BKE_sequencer_preprocessed_cache_cleanup_sequence(Sequence *seq)
{
SeqPreprocessCacheElem *elem, *elem_next;
if (!preprocess_cache)
return;
for (elem = preprocess_cache->elems.first; elem; elem = elem_next) {
elem_next = elem->next;
if (elem->seq == seq) {
IMB_freeImBuf(elem->ibuf);
BLI_freelinkN(&preprocess_cache->elems, elem);
}
}
}