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blender-archive/source/blender/gpu/GPU_immediate.h

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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2016 Blender Foundation.
* All rights reserved.
*
*
* Contributor(s): Mike Erwin
*
* ***** END GPL LICENSE BLOCK *****
*/
/* Immediate mode rendering is powered by the Gawain library.
* This file contains any additions or modifications specific to Blender.
*/
#pragma once
#include "gawain/immediate.h"
#include "gawain/imm_util.h"
#include "GPU_shader.h"
/* Extend immBindProgram to use Blenders library of built-in shader programs.
* Use immUnbindProgram() when done. */
2016-10-13 17:17:17 +02:00
void immBindBuiltinProgram(GPUBuiltinShader shader_id);
/*
* Extend immUniformColor to take Blender's themes
*/
void immUniformThemeColor(int color_id);
void immUniformThemeColorShade(int color_id, int offset);
void immUniformThemeColorShadeAlpha(int color_id, int color_offset, int alpha_offset);
void immUniformThemeColorBlendShade(int color_id1, int color_id2, float fac, int offset);
void immUniformThemeColorBlend(int color_id1, int color_id2, float fac);
void immThemeColorShadeAlpha(int colorid, int coloffset, int alphaoffset);