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										 |  |  | /*
 | 
					
						
							|  |  |  |  * This program is free software; you can redistribute it and/or | 
					
						
							|  |  |  |  * modify it under the terms of the GNU General Public License | 
					
						
							|  |  |  |  * as published by the Free Software Foundation; either version 2 | 
					
						
							|  |  |  |  * of the License, or (at your option) any later version. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * This program is distributed in the hope that it will be useful, | 
					
						
							|  |  |  |  * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
					
						
							|  |  |  |  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
					
						
							|  |  |  |  * GNU General Public License for more details. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * You should have received a copy of the GNU General Public License | 
					
						
							|  |  |  |  * along with this program; if not, write to the Free Software Foundation, | 
					
						
							|  |  |  |  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * The Original Code is Copyright (C) 2005 Blender Foundation. | 
					
						
							|  |  |  |  * All rights reserved. | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | 
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										 |  |  | /** \file
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							|  |  |  |  * \ingroup gpu | 
					
						
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										 |  |  |  */ | 
					
						
							|  |  |  | 
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										 |  |  | #pragma once
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										 |  |  | 
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										 |  |  | #include "BLI_utildefines.h"
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										 |  |  | 
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										 |  |  | #include "GPU_state.h"
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							|  |  |  | 
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										 |  |  | struct GPUVertBuf; | 
					
						
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										 |  |  | 
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							|  |  |  | /** Opaque type hiding blender::gpu::Texture. */ | 
					
						
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										 |  |  | typedef struct GPUTexture GPUTexture; | 
					
						
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										 |  |  | /* GPU Samplers state
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							|  |  |  |  * - Specify the sampler state to bind a texture with. | 
					
						
							|  |  |  |  * - Internally used by textures. | 
					
						
							|  |  |  |  * - All states are created at startup to avoid runtime costs. | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | typedef enum eGPUSamplerState { | 
					
						
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										 |  |  |   GPU_SAMPLER_DEFAULT = 0, | 
					
						
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										 |  |  |   GPU_SAMPLER_FILTER = (1 << 0), | 
					
						
							|  |  |  |   GPU_SAMPLER_MIPMAP = (1 << 1), | 
					
						
							|  |  |  |   GPU_SAMPLER_REPEAT_S = (1 << 2), | 
					
						
							|  |  |  |   GPU_SAMPLER_REPEAT_T = (1 << 3), | 
					
						
							|  |  |  |   GPU_SAMPLER_REPEAT_R = (1 << 4), | 
					
						
							|  |  |  |   GPU_SAMPLER_CLAMP_BORDER = (1 << 5), /* Clamp to border color instead of border texel. */ | 
					
						
							|  |  |  |   GPU_SAMPLER_COMPARE = (1 << 6), | 
					
						
							|  |  |  |   GPU_SAMPLER_ANISO = (1 << 7), | 
					
						
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										 |  |  |   GPU_SAMPLER_ICON = (1 << 8), | 
					
						
							|  |  |  | 
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							|  |  |  |   GPU_SAMPLER_REPEAT = (GPU_SAMPLER_REPEAT_S | GPU_SAMPLER_REPEAT_T | GPU_SAMPLER_REPEAT_R), | 
					
						
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										 |  |  | } eGPUSamplerState; | 
					
						
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										 |  |  | /* `GPU_SAMPLER_MAX` is not a valid enum value, but only a limit.
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							|  |  |  |  * It also creates a bad mask for the `NOT` operator in `ENUM_OPERATORS`. | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | static const int GPU_SAMPLER_MAX = (GPU_SAMPLER_ICON + 1); | 
					
						
							|  |  |  | ENUM_OPERATORS(eGPUSamplerState, GPU_SAMPLER_ICON) | 
					
						
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										 |  |  | #ifdef __cplusplus
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							|  |  |  | extern "C" { | 
					
						
							|  |  |  | #endif
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										 |  |  | void GPU_samplers_update(void); | 
					
						
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										 |  |  | 
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										 |  |  | /* GPU Texture
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							|  |  |  |  * - always returns unsigned char RGBA textures | 
					
						
							|  |  |  |  * - if texture with non square dimensions is created, depending on the | 
					
						
							|  |  |  |  *   graphics card capabilities the texture may actually be stored in a | 
					
						
							|  |  |  |  *   larger texture with power of two dimensions. | 
					
						
							|  |  |  |  * - can use reference counting: | 
					
						
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										 |  |  |  *   - reference counter after GPU_texture_create is 1 | 
					
						
							|  |  |  |  *   - GPU_texture_ref increases by one | 
					
						
							|  |  |  |  *   - GPU_texture_free decreases by one, and frees if 0 | 
					
						
							|  |  |  |  * - if created with from_blender, will not free the texture | 
					
						
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										 |  |  |  */ | 
					
						
							|  |  |  | 
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										 |  |  | /* Wrapper to supported OpenGL/Vulkan texture internal storage
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										 |  |  |  * If you need a type just un-comment it. Be aware that some formats | 
					
						
							|  |  |  |  * are not supported by render-buffers. All of the following formats | 
					
						
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										 |  |  |  * are part of the OpenGL 3.3 core | 
					
						
							|  |  |  |  * specification. */ | 
					
						
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										 |  |  | typedef enum eGPUTextureFormat { | 
					
						
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										 |  |  |   /* Formats texture & render-buffer. */ | 
					
						
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										 |  |  |   GPU_RGBA8UI, | 
					
						
							|  |  |  |   GPU_RGBA8I, | 
					
						
							|  |  |  |   GPU_RGBA8, | 
					
						
							|  |  |  |   GPU_RGBA32UI, | 
					
						
							|  |  |  |   GPU_RGBA32I, | 
					
						
							|  |  |  |   GPU_RGBA32F, | 
					
						
							|  |  |  |   GPU_RGBA16UI, | 
					
						
							|  |  |  |   GPU_RGBA16I, | 
					
						
							|  |  |  |   GPU_RGBA16F, | 
					
						
							|  |  |  |   GPU_RGBA16, | 
					
						
							|  |  |  |   GPU_RG8UI, | 
					
						
							|  |  |  |   GPU_RG8I, | 
					
						
							|  |  |  |   GPU_RG8, | 
					
						
							|  |  |  |   GPU_RG32UI, | 
					
						
							|  |  |  |   GPU_RG32I, | 
					
						
							|  |  |  |   GPU_RG32F, | 
					
						
							|  |  |  |   GPU_RG16UI, | 
					
						
							|  |  |  |   GPU_RG16I, | 
					
						
							|  |  |  |   GPU_RG16F, | 
					
						
							|  |  |  |   GPU_RG16, | 
					
						
							|  |  |  |   GPU_R8UI, | 
					
						
							|  |  |  |   GPU_R8I, | 
					
						
							|  |  |  |   GPU_R8, | 
					
						
							|  |  |  |   GPU_R32UI, | 
					
						
							|  |  |  |   GPU_R32I, | 
					
						
							|  |  |  |   GPU_R32F, | 
					
						
							|  |  |  |   GPU_R16UI, | 
					
						
							|  |  |  |   GPU_R16I, | 
					
						
							|  |  |  |   GPU_R16F, | 
					
						
							|  |  |  |   GPU_R16, /* Max texture buffer format. */ | 
					
						
							|  |  |  | 
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							|  |  |  | /* Special formats texture & renderbuffer */ | 
					
						
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										 |  |  | #if 0
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										 |  |  |   GPU_RGB10_A2, | 
					
						
							|  |  |  |   GPU_RGB10_A2UI, | 
					
						
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										 |  |  | #endif
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										 |  |  |   GPU_R11F_G11F_B10F, | 
					
						
							|  |  |  |   GPU_DEPTH32F_STENCIL8, | 
					
						
							|  |  |  |   GPU_DEPTH24_STENCIL8, | 
					
						
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										 |  |  |   GPU_SRGB8_A8, | 
					
						
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										 |  |  | 
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										 |  |  |   /* Texture only format */ | 
					
						
							|  |  |  |   GPU_RGB16F, | 
					
						
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										 |  |  | #if 0
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										 |  |  |   GPU_RGBA16_SNORM, | 
					
						
							|  |  |  |   GPU_RGBA8_SNORM, | 
					
						
							|  |  |  |   GPU_RGB32F, | 
					
						
							|  |  |  |   GPU_RGB32I, | 
					
						
							|  |  |  |   GPU_RGB32UI, | 
					
						
							|  |  |  |   GPU_RGB16_SNORM, | 
					
						
							|  |  |  |   GPU_RGB16I, | 
					
						
							|  |  |  |   GPU_RGB16UI, | 
					
						
							|  |  |  |   GPU_RGB16, | 
					
						
							|  |  |  |   GPU_RGB8_SNORM, | 
					
						
							|  |  |  |   GPU_RGB8, | 
					
						
							|  |  |  |   GPU_RGB8I, | 
					
						
							|  |  |  |   GPU_RGB8UI, | 
					
						
							|  |  |  |   GPU_RG16_SNORM, | 
					
						
							|  |  |  |   GPU_RG8_SNORM, | 
					
						
							|  |  |  |   GPU_R16_SNORM, | 
					
						
							|  |  |  |   GPU_R8_SNORM, | 
					
						
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										 |  |  | #endif
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							|  |  |  | 
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										 |  |  |   /* Special formats texture only */ | 
					
						
							|  |  |  |   GPU_SRGB8_A8_DXT1, | 
					
						
							|  |  |  |   GPU_SRGB8_A8_DXT3, | 
					
						
							|  |  |  |   GPU_SRGB8_A8_DXT5, | 
					
						
							|  |  |  |   GPU_RGBA8_DXT1, | 
					
						
							|  |  |  |   GPU_RGBA8_DXT3, | 
					
						
							|  |  |  |   GPU_RGBA8_DXT5, | 
					
						
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										 |  |  | #if 0
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										 |  |  |   GPU_SRGB8, | 
					
						
							|  |  |  |   GPU_RGB9_E5, | 
					
						
							|  |  |  |   GPU_COMPRESSED_RG_RGTC2, | 
					
						
							|  |  |  |   GPU_COMPRESSED_SIGNED_RG_RGTC2, | 
					
						
							|  |  |  |   GPU_COMPRESSED_RED_RGTC1, | 
					
						
							|  |  |  |   GPU_COMPRESSED_SIGNED_RED_RGTC1, | 
					
						
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										 |  |  | #endif
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							|  |  |  | 
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										 |  |  |   /* Depth Formats */ | 
					
						
							|  |  |  |   GPU_DEPTH_COMPONENT32F, | 
					
						
							|  |  |  |   GPU_DEPTH_COMPONENT24, | 
					
						
							|  |  |  |   GPU_DEPTH_COMPONENT16, | 
					
						
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										 |  |  | } eGPUTextureFormat; | 
					
						
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										 |  |  | typedef enum eGPUDataFormat { | 
					
						
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										 |  |  |   GPU_DATA_FLOAT, | 
					
						
							|  |  |  |   GPU_DATA_INT, | 
					
						
							|  |  |  |   GPU_DATA_UNSIGNED_INT, | 
					
						
							|  |  |  |   GPU_DATA_UNSIGNED_BYTE, | 
					
						
							|  |  |  |   GPU_DATA_UNSIGNED_INT_24_8, | 
					
						
							|  |  |  |   GPU_DATA_10_11_11_REV, | 
					
						
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										 |  |  | } eGPUDataFormat; | 
					
						
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										 |  |  | unsigned int GPU_texture_memory_usage_get(void); | 
					
						
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										 |  |  | /**
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							|  |  |  |  * \note \a data is expected to be float. If the \a format is not compatible with float data or if | 
					
						
							|  |  |  |  * the data is not in float format, use GPU_texture_update to upload the data with the right data | 
					
						
							|  |  |  |  * format. | 
					
						
							|  |  |  |  * \a mips is the number of mip level to allocate. It must be >= 1. | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | GPUTexture *GPU_texture_create_1d( | 
					
						
							|  |  |  |     const char *name, int w, int mips, eGPUTextureFormat format, const float *data); | 
					
						
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										 |  |  | GPUTexture *GPU_texture_create_1d_array( | 
					
						
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										 |  |  |     const char *name, int w, int h, int mips, eGPUTextureFormat format, const float *data); | 
					
						
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										 |  |  | GPUTexture *GPU_texture_create_2d( | 
					
						
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										 |  |  |     const char *name, int w, int h, int mips, eGPUTextureFormat format, const float *data); | 
					
						
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										 |  |  | GPUTexture *GPU_texture_create_2d_array( | 
					
						
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										 |  |  |     const char *name, int w, int h, int d, int mips, eGPUTextureFormat format, const float *data); | 
					
						
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										 |  |  | GPUTexture *GPU_texture_create_3d(const char *name, | 
					
						
							|  |  |  |                                   int w, | 
					
						
							|  |  |  |                                   int h, | 
					
						
							|  |  |  |                                   int d, | 
					
						
							|  |  |  |                                   int mips, | 
					
						
							|  |  |  |                                   eGPUTextureFormat texture_format, | 
					
						
							|  |  |  |                                   eGPUDataFormat data_format, | 
					
						
							|  |  |  |                                   const void *data); | 
					
						
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										 |  |  | GPUTexture *GPU_texture_create_cube( | 
					
						
							|  |  |  |     const char *name, int w, int mips, eGPUTextureFormat format, const float *data); | 
					
						
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										 |  |  | GPUTexture *GPU_texture_create_cube_array( | 
					
						
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										 |  |  |     const char *name, int w, int d, int mips, eGPUTextureFormat format, const float *data); | 
					
						
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										 |  |  | 
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										 |  |  | /* Special textures. */ | 
					
						
							|  |  |  | GPUTexture *GPU_texture_create_from_vertbuf(const char *name, struct GPUVertBuf *vert); | 
					
						
							|  |  |  | /**
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							|  |  |  |  * \a data should hold all the data for all mipmaps. | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | GPUTexture *GPU_texture_create_compressed_2d( | 
					
						
							|  |  |  |     const char *name, int w, int h, int miplen, eGPUTextureFormat format, const void *data); | 
					
						
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										 |  |  | GPUTexture *GPU_texture_create_error(int dimension, bool array); | 
					
						
							|  |  |  | 
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										 |  |  | void GPU_texture_update_mipmap(GPUTexture *tex, | 
					
						
							|  |  |  |                                int miplvl, | 
					
						
							|  |  |  |                                eGPUDataFormat gpu_data_format, | 
					
						
							|  |  |  |                                const void *pixels); | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | void GPU_texture_update(GPUTexture *tex, eGPUDataFormat data_format, const void *data); | 
					
						
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										 |  |  | void GPU_texture_update_sub(GPUTexture *tex, | 
					
						
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										 |  |  |                             eGPUDataFormat data_format, | 
					
						
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										 |  |  |                             const void *pixels, | 
					
						
							|  |  |  |                             int offset_x, | 
					
						
							|  |  |  |                             int offset_y, | 
					
						
							|  |  |  |                             int offset_z, | 
					
						
							|  |  |  |                             int width, | 
					
						
							|  |  |  |                             int height, | 
					
						
							|  |  |  |                             int depth); | 
					
						
							| 
									
										
										
										
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										 |  |  | void GPU_unpack_row_length_set(uint len); | 
					
						
							| 
									
										
										
										
											2017-08-22 10:22:11 +02:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-09-07 13:59:22 +02:00
										 |  |  | void *GPU_texture_read(GPUTexture *tex, eGPUDataFormat data_format, int miplvl); | 
					
						
							|  |  |  | void GPU_texture_clear(GPUTexture *tex, eGPUDataFormat data_format, const void *data); | 
					
						
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											2018-07-10 13:17:32 +02:00
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											2015-12-06 21:20:19 +01:00
										 |  |  | void GPU_texture_free(GPUTexture *tex); | 
					
						
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							|  |  |  | void GPU_texture_ref(GPUTexture *tex); | 
					
						
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											2020-09-04 20:59:13 +02:00
										 |  |  | void GPU_texture_bind(GPUTexture *tex, int unit); | 
					
						
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											2020-06-03 13:03:36 +02:00
										 |  |  | void GPU_texture_bind_ex(GPUTexture *tex, eGPUSamplerState state, int unit, const bool set_number); | 
					
						
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											2015-12-06 21:20:19 +01:00
										 |  |  | void GPU_texture_unbind(GPUTexture *tex); | 
					
						
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											2020-06-02 18:14:28 +02:00
										 |  |  | void GPU_texture_unbind_all(void); | 
					
						
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											2015-12-06 21:20:19 +01:00
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											2020-09-12 06:10:11 +02:00
										 |  |  | void GPU_texture_image_bind(GPUTexture *tex, int unit); | 
					
						
							|  |  |  | void GPU_texture_image_unbind(GPUTexture *tex); | 
					
						
							|  |  |  | void GPU_texture_image_unbind_all(void); | 
					
						
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											2020-04-22 21:22:07 +02:00
										 |  |  | void GPU_texture_copy(GPUTexture *dst, GPUTexture *src); | 
					
						
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											2017-04-18 11:21:17 +02:00
										 |  |  | void GPU_texture_generate_mipmap(GPUTexture *tex); | 
					
						
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											2020-07-29 04:55:21 +02:00
										 |  |  | void GPU_texture_anisotropic_filter(GPUTexture *tex, bool use_aniso); | 
					
						
							| 
									
										
										
										
											2017-02-03 16:01:32 +01:00
										 |  |  | void GPU_texture_compare_mode(GPUTexture *tex, bool use_compare); | 
					
						
							|  |  |  | void GPU_texture_filter_mode(GPUTexture *tex, bool use_filter); | 
					
						
							| 
									
										
										
										
											2017-06-22 01:53:51 +02:00
										 |  |  | void GPU_texture_mipmap_mode(GPUTexture *tex, bool use_mipmap, bool use_filter); | 
					
						
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											2020-05-07 22:01:26 +02:00
										 |  |  | void GPU_texture_wrap_mode(GPUTexture *tex, bool use_repeat, bool use_clamp); | 
					
						
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											2020-07-17 02:15:41 +02:00
										 |  |  | void GPU_texture_swizzle_set(GPUTexture *tex, const char swizzle[4]); | 
					
						
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											2015-12-06 21:20:19 +01:00
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							|  |  |  | int GPU_texture_width(const GPUTexture *tex); | 
					
						
							|  |  |  | int GPU_texture_height(const GPUTexture *tex); | 
					
						
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											2019-06-24 22:09:04 +10:00
										 |  |  | int GPU_texture_orig_width(const GPUTexture *tex); | 
					
						
							|  |  |  | int GPU_texture_orig_height(const GPUTexture *tex); | 
					
						
							|  |  |  | void GPU_texture_orig_size_set(GPUTexture *tex, int w, int h); | 
					
						
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											2019-01-23 14:15:43 +11:00
										 |  |  | eGPUTextureFormat GPU_texture_format(const GPUTexture *tex); | 
					
						
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											2020-03-11 17:12:01 +01:00
										 |  |  | bool GPU_texture_array(const GPUTexture *tex); | 
					
						
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											2018-03-24 20:27:39 +01:00
										 |  |  | bool GPU_texture_cube(const GPUTexture *tex); | 
					
						
							| 
									
										
										
										
											2017-03-18 01:26:08 +01:00
										 |  |  | bool GPU_texture_depth(const GPUTexture *tex); | 
					
						
							|  |  |  | bool GPU_texture_stencil(const GPUTexture *tex); | 
					
						
							| 
									
										
										
										
											2018-03-24 20:27:39 +01:00
										 |  |  | bool GPU_texture_integer(const GPUTexture *tex); | 
					
						
							| 
									
										
										
										
											2015-12-06 21:20:19 +01:00
										 |  |  | int GPU_texture_opengl_bindcode(const GPUTexture *tex); | 
					
						
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							| 
									
										
										
										
											2018-07-10 13:17:32 +02:00
										 |  |  | void GPU_texture_get_mipmap_size(GPUTexture *tex, int lvl, int *size); | 
					
						
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							| 
									
										
										
										
											2015-12-06 21:20:19 +01:00
										 |  |  | #ifdef __cplusplus
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | #endif
 |