|
|
|
|
@@ -134,73 +134,159 @@ unsigned int GPU_texture_memory_usage_get(void)
|
|
|
|
|
|
|
|
|
|
/* -------------------------------- */
|
|
|
|
|
|
|
|
|
|
static GLenum gpu_texture_get_format(
|
|
|
|
|
int components, GPUTextureFormat data_type,
|
|
|
|
|
GLenum *format, GLenum *data_format, GPUTextureFormatFlag *format_flag, unsigned int *bytesize)
|
|
|
|
|
static int gpu_get_component_count(GPUTextureFormat format)
|
|
|
|
|
{
|
|
|
|
|
switch (format) {
|
|
|
|
|
case GPU_RGBA8:
|
|
|
|
|
case GPU_RGBA16F:
|
|
|
|
|
case GPU_RGBA16:
|
|
|
|
|
case GPU_RGBA32F:
|
|
|
|
|
return 4;
|
|
|
|
|
case GPU_RGB16F:
|
|
|
|
|
case GPU_R11F_G11F_B10F:
|
|
|
|
|
return 3;
|
|
|
|
|
case GPU_RG8:
|
|
|
|
|
case GPU_RG16:
|
|
|
|
|
case GPU_RG16F:
|
|
|
|
|
case GPU_RG16I:
|
|
|
|
|
case GPU_RG16UI:
|
|
|
|
|
case GPU_RG32F:
|
|
|
|
|
return 2;
|
|
|
|
|
default:
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Definitely not complete, edit according to the gl specification. */
|
|
|
|
|
static void gpu_validate_data_format(GPUTextureFormat tex_format, GPUDataFormat data_format)
|
|
|
|
|
{
|
|
|
|
|
if (ELEM(tex_format, GPU_DEPTH_COMPONENT24,
|
|
|
|
|
GPU_DEPTH_COMPONENT16,
|
|
|
|
|
GPU_DEPTH_COMPONENT32F))
|
|
|
|
|
{
|
|
|
|
|
BLI_assert(data_format == GPU_DATA_FLOAT);
|
|
|
|
|
}
|
|
|
|
|
else if (tex_format == GPU_DEPTH24_STENCIL8) {
|
|
|
|
|
BLI_assert(data_format == GPU_DATA_UNSIGNED_INT_24_8);
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
/* Integer formats */
|
|
|
|
|
if (ELEM(tex_format, GPU_RG16I, GPU_R16I, GPU_RG16UI, GPU_R16UI, GPU_R32UI)) {
|
|
|
|
|
if (ELEM(tex_format, GPU_R16UI, GPU_RG16UI, GPU_R32UI)) {
|
|
|
|
|
BLI_assert(data_format == GPU_DATA_UNSIGNED_INT);
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
BLI_assert(data_format == GPU_DATA_INT);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
/* Byte formats */
|
|
|
|
|
else if (ELEM(tex_format, GPU_R8, GPU_RG8, GPU_RGBA8)) {
|
|
|
|
|
BLI_assert(ELEM(data_format, GPU_DATA_UNSIGNED_BYTE, GPU_DATA_FLOAT));
|
|
|
|
|
}
|
|
|
|
|
/* Special case */
|
|
|
|
|
else if (ELEM(tex_format, GPU_R11F_G11F_B10F)) {
|
|
|
|
|
BLI_assert(ELEM(data_format, GPU_DATA_10_11_11_REV, GPU_DATA_FLOAT));
|
|
|
|
|
}
|
|
|
|
|
/* Float formats */
|
|
|
|
|
else {
|
|
|
|
|
BLI_assert(ELEM(data_format, GPU_DATA_FLOAT));
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static GPUDataFormat gpu_get_data_format_from_tex_format(GPUTextureFormat tex_format)
|
|
|
|
|
{
|
|
|
|
|
if (ELEM(tex_format, GPU_DEPTH_COMPONENT24,
|
|
|
|
|
GPU_DEPTH_COMPONENT16,
|
|
|
|
|
GPU_DEPTH_COMPONENT32F))
|
|
|
|
|
{
|
|
|
|
|
return GPU_DATA_FLOAT;
|
|
|
|
|
}
|
|
|
|
|
else if (tex_format == GPU_DEPTH24_STENCIL8) {
|
|
|
|
|
return GPU_DATA_UNSIGNED_INT_24_8;
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
/* Integer formats */
|
|
|
|
|
if (ELEM(tex_format, GPU_RG16I, GPU_R16I, GPU_RG16UI, GPU_R16UI, GPU_R32UI)) {
|
|
|
|
|
if (ELEM(tex_format, GPU_R16UI, GPU_RG16UI, GPU_R32UI)) {
|
|
|
|
|
return GPU_DATA_UNSIGNED_INT;
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
return GPU_DATA_INT;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
/* Byte formats */
|
|
|
|
|
else if (ELEM(tex_format, GPU_R8)) {
|
|
|
|
|
return GPU_DATA_UNSIGNED_BYTE;
|
|
|
|
|
}
|
|
|
|
|
/* Special case */
|
|
|
|
|
else if (ELEM(tex_format, GPU_R11F_G11F_B10F)) {
|
|
|
|
|
return GPU_DATA_10_11_11_REV;
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
return GPU_DATA_FLOAT;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Definitely not complete, edit according to the gl specification. */
|
|
|
|
|
static GLenum gpu_get_gl_dataformat(GPUTextureFormat data_type, GPUTextureFormatFlag *format_flag)
|
|
|
|
|
{
|
|
|
|
|
if (ELEM(data_type, GPU_DEPTH_COMPONENT24,
|
|
|
|
|
GPU_DEPTH_COMPONENT16,
|
|
|
|
|
GPU_DEPTH_COMPONENT32F))
|
|
|
|
|
{
|
|
|
|
|
*format_flag |= GPU_FORMAT_DEPTH;
|
|
|
|
|
*data_format = GL_FLOAT;
|
|
|
|
|
*format = GL_DEPTH_COMPONENT;
|
|
|
|
|
return GL_DEPTH_COMPONENT;
|
|
|
|
|
}
|
|
|
|
|
else if (data_type == GPU_DEPTH24_STENCIL8) {
|
|
|
|
|
*format_flag |= GPU_FORMAT_DEPTH | GPU_FORMAT_STENCIL;
|
|
|
|
|
*data_format = GL_UNSIGNED_INT_24_8;
|
|
|
|
|
*format = GL_DEPTH_STENCIL;
|
|
|
|
|
return GL_DEPTH_STENCIL;
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
/* Integer formats */
|
|
|
|
|
if (ELEM(data_type, GPU_RG16I, GPU_R16I, GPU_RG16UI, GPU_R16UI, GPU_R32UI)) {
|
|
|
|
|
if (ELEM(data_type, GPU_R16UI, GPU_RG16UI, GPU_R32UI)) {
|
|
|
|
|
*data_format = GL_UNSIGNED_INT;
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
*data_format = GL_INT;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
*format_flag |= GPU_FORMAT_INTEGER;
|
|
|
|
|
|
|
|
|
|
switch (components) {
|
|
|
|
|
case 1: *format = GL_RED_INTEGER; break;
|
|
|
|
|
case 2: *format = GL_RG_INTEGER; break;
|
|
|
|
|
case 3: *format = GL_RGB_INTEGER; break;
|
|
|
|
|
case 4: *format = GL_RGBA_INTEGER; break;
|
|
|
|
|
default: break;
|
|
|
|
|
switch (gpu_get_component_count(data_type)) {
|
|
|
|
|
case 1: return GL_RED_INTEGER; break;
|
|
|
|
|
case 2: return GL_RG_INTEGER; break;
|
|
|
|
|
case 3: return GL_RGB_INTEGER; break;
|
|
|
|
|
case 4: return GL_RGBA_INTEGER; break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else if (ELEM(data_type, GPU_R8)) {
|
|
|
|
|
*data_format = GL_UNSIGNED_BYTE;
|
|
|
|
|
*format = GL_RED;
|
|
|
|
|
*format_flag |= GPU_FORMAT_FLOAT;
|
|
|
|
|
return GL_RED;
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
*data_format = GL_FLOAT;
|
|
|
|
|
*format_flag |= GPU_FORMAT_FLOAT;
|
|
|
|
|
|
|
|
|
|
switch (components) {
|
|
|
|
|
case 1: *format = GL_RED; break;
|
|
|
|
|
case 2: *format = GL_RG; break;
|
|
|
|
|
case 3: *format = GL_RGB; break;
|
|
|
|
|
case 4: *format = GL_RGBA; break;
|
|
|
|
|
default: break;
|
|
|
|
|
switch (gpu_get_component_count(data_type)) {
|
|
|
|
|
case 1: return GL_RED; break;
|
|
|
|
|
case 2: return GL_RG; break;
|
|
|
|
|
case 3: return GL_RGB; break;
|
|
|
|
|
case 4: return GL_RGBA; break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
BLI_assert(0);
|
|
|
|
|
*format_flag |= GPU_FORMAT_FLOAT;
|
|
|
|
|
return GL_RGBA;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static unsigned int gpu_get_bytesize(GPUTextureFormat data_type)
|
|
|
|
|
{
|
|
|
|
|
switch (data_type) {
|
|
|
|
|
case GPU_RGBA32F:
|
|
|
|
|
*bytesize = 32;
|
|
|
|
|
break;
|
|
|
|
|
return 32;
|
|
|
|
|
case GPU_RG32F:
|
|
|
|
|
case GPU_RGBA16F:
|
|
|
|
|
case GPU_RGBA16:
|
|
|
|
|
*bytesize = 16;
|
|
|
|
|
break;
|
|
|
|
|
return 16;
|
|
|
|
|
case GPU_RGB16F:
|
|
|
|
|
*bytesize = 12;
|
|
|
|
|
break;
|
|
|
|
|
return 12;
|
|
|
|
|
case GPU_RG16F:
|
|
|
|
|
case GPU_RG16I:
|
|
|
|
|
case GPU_RG16UI:
|
|
|
|
|
@@ -212,28 +298,28 @@ static GLenum gpu_texture_get_format(
|
|
|
|
|
case GPU_R32F:
|
|
|
|
|
case GPU_R32UI:
|
|
|
|
|
case GPU_R32I:
|
|
|
|
|
*bytesize = 4;
|
|
|
|
|
break;
|
|
|
|
|
return 4;
|
|
|
|
|
case GPU_DEPTH_COMPONENT24:
|
|
|
|
|
*bytesize = 3;
|
|
|
|
|
break;
|
|
|
|
|
return 3;
|
|
|
|
|
case GPU_DEPTH_COMPONENT16:
|
|
|
|
|
case GPU_R16F:
|
|
|
|
|
case GPU_R16UI:
|
|
|
|
|
case GPU_R16I:
|
|
|
|
|
case GPU_RG8:
|
|
|
|
|
*bytesize = 2;
|
|
|
|
|
break;
|
|
|
|
|
return 2;
|
|
|
|
|
case GPU_R8:
|
|
|
|
|
*bytesize = 1;
|
|
|
|
|
break;
|
|
|
|
|
return 1;
|
|
|
|
|
default:
|
|
|
|
|
*bytesize = 0;
|
|
|
|
|
break;
|
|
|
|
|
BLI_assert(!"Texture format incorrect or unsupported\n");
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static GLenum gpu_get_gl_internalformat(GPUTextureFormat format)
|
|
|
|
|
{
|
|
|
|
|
/* You can add any of the available type to this list
|
|
|
|
|
* For available types see GPU_texture.h */
|
|
|
|
|
switch (data_type) {
|
|
|
|
|
switch (format) {
|
|
|
|
|
/* Formats texture & renderbuffer */
|
|
|
|
|
case GPU_RGBA32F: return GL_RGBA32F;
|
|
|
|
|
case GPU_RGBA16F: return GL_RGBA16F;
|
|
|
|
|
@@ -265,31 +351,29 @@ static GLenum gpu_texture_get_format(
|
|
|
|
|
case GPU_DEPTH_COMPONENT24: return GL_DEPTH_COMPONENT24;
|
|
|
|
|
case GPU_DEPTH_COMPONENT16: return GL_DEPTH_COMPONENT16;
|
|
|
|
|
default:
|
|
|
|
|
fprintf(stderr, "Texture format incorrect or unsupported\n");
|
|
|
|
|
BLI_assert(!"Texture format incorrect or unsupported\n");
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static int gpu_texture_get_component_count(GPUTextureFormat format)
|
|
|
|
|
static GLenum gpu_get_gl_datatype(GPUDataFormat format)
|
|
|
|
|
{
|
|
|
|
|
switch (format) {
|
|
|
|
|
case GPU_RGBA8:
|
|
|
|
|
case GPU_RGBA16F:
|
|
|
|
|
case GPU_RGBA16:
|
|
|
|
|
case GPU_RGBA32F:
|
|
|
|
|
return 4;
|
|
|
|
|
case GPU_RGB16F:
|
|
|
|
|
case GPU_R11F_G11F_B10F:
|
|
|
|
|
return 3;
|
|
|
|
|
case GPU_RG8:
|
|
|
|
|
case GPU_RG16:
|
|
|
|
|
case GPU_RG16F:
|
|
|
|
|
case GPU_RG16I:
|
|
|
|
|
case GPU_RG16UI:
|
|
|
|
|
case GPU_RG32F:
|
|
|
|
|
return 2;
|
|
|
|
|
case GPU_DATA_FLOAT:
|
|
|
|
|
return GL_FLOAT;
|
|
|
|
|
case GPU_DATA_INT:
|
|
|
|
|
return GL_INT;
|
|
|
|
|
case GPU_DATA_UNSIGNED_INT:
|
|
|
|
|
return GL_UNSIGNED_INT;
|
|
|
|
|
case GPU_DATA_UNSIGNED_BYTE:
|
|
|
|
|
return GL_UNSIGNED_BYTE;
|
|
|
|
|
case GPU_DATA_UNSIGNED_INT_24_8:
|
|
|
|
|
return GL_UNSIGNED_INT_24_8;
|
|
|
|
|
case GPU_DATA_10_11_11_REV:
|
|
|
|
|
return GL_UNSIGNED_INT_10F_11F_11F_REV;
|
|
|
|
|
default:
|
|
|
|
|
return 1;
|
|
|
|
|
BLI_assert(!"Unhandled data format");
|
|
|
|
|
return GL_FLOAT;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
@@ -331,22 +415,22 @@ static float *GPU_texture_3D_rescale(GPUTexture *tex, int w, int h, int d, int c
|
|
|
|
|
/* This tries to allocate video memory for a given texture
|
|
|
|
|
* If alloc fails, lower the resolution until it fits. */
|
|
|
|
|
static bool gpu_texture_try_alloc(
|
|
|
|
|
GPUTexture *tex, GLenum proxy, GLenum internalformat, GLenum format, GLenum data_format,
|
|
|
|
|
GPUTexture *tex, GLenum proxy, GLenum internalformat, GLenum data_format, GLenum data_type,
|
|
|
|
|
int channels, bool try_rescale, const float *fpixels, float **rescaled_fpixels)
|
|
|
|
|
{
|
|
|
|
|
int r_width;
|
|
|
|
|
|
|
|
|
|
switch (proxy) {
|
|
|
|
|
case GL_PROXY_TEXTURE_1D:
|
|
|
|
|
glTexImage1D(proxy, 0, internalformat, tex->w, 0, format, data_format, NULL);
|
|
|
|
|
glTexImage1D(proxy, 0, internalformat, tex->w, 0, data_format, data_type, NULL);
|
|
|
|
|
break;
|
|
|
|
|
case GL_PROXY_TEXTURE_1D_ARRAY:
|
|
|
|
|
case GL_PROXY_TEXTURE_2D:
|
|
|
|
|
glTexImage2D(proxy, 0, internalformat, tex->w, tex->h, 0, format, data_format, NULL);
|
|
|
|
|
glTexImage2D(proxy, 0, internalformat, tex->w, tex->h, 0, data_format, data_type, NULL);
|
|
|
|
|
break;
|
|
|
|
|
case GL_PROXY_TEXTURE_2D_ARRAY:
|
|
|
|
|
case GL_PROXY_TEXTURE_3D:
|
|
|
|
|
glTexImage3D(proxy, 0, internalformat, tex->w, tex->h, tex->d, 0, format, data_format, NULL);
|
|
|
|
|
glTexImage3D(proxy, 0, internalformat, tex->w, tex->h, tex->d, 0, data_format, data_type, NULL);
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
@@ -367,11 +451,11 @@ static bool gpu_texture_try_alloc(
|
|
|
|
|
if (tex->d == 0 && proxy == GL_PROXY_TEXTURE_3D) break;
|
|
|
|
|
|
|
|
|
|
if (proxy == GL_PROXY_TEXTURE_1D)
|
|
|
|
|
glTexImage1D(proxy, 0, internalformat, tex->w, 0, format, data_format, NULL);
|
|
|
|
|
glTexImage1D(proxy, 0, internalformat, tex->w, 0, data_format, data_type, NULL);
|
|
|
|
|
else if (proxy == GL_PROXY_TEXTURE_2D)
|
|
|
|
|
glTexImage2D(proxy, 0, internalformat, tex->w, tex->h, 0, format, data_format, NULL);
|
|
|
|
|
glTexImage2D(proxy, 0, internalformat, tex->w, tex->h, 0, data_format, data_type, NULL);
|
|
|
|
|
else if (proxy == GL_PROXY_TEXTURE_3D)
|
|
|
|
|
glTexImage3D(proxy, 0, internalformat, tex->w, tex->h, tex->d, 0, format, data_format, NULL);
|
|
|
|
|
glTexImage3D(proxy, 0, internalformat, tex->w, tex->h, tex->d, 0, data_format, data_type, NULL);
|
|
|
|
|
|
|
|
|
|
glGetTexLevelParameteriv(GL_PROXY_TEXTURE_3D, 0, GL_TEXTURE_WIDTH, &r_width);
|
|
|
|
|
}
|
|
|
|
|
@@ -384,6 +468,7 @@ static bool gpu_texture_try_alloc(
|
|
|
|
|
/* Do nothing for now */
|
|
|
|
|
return false;
|
|
|
|
|
case GL_PROXY_TEXTURE_3D:
|
|
|
|
|
BLI_assert(data_type == GL_FLOAT);
|
|
|
|
|
*rescaled_fpixels = GPU_texture_3D_rescale(tex, w, h, d, channels, fpixels);
|
|
|
|
|
return (bool)*rescaled_fpixels;
|
|
|
|
|
}
|
|
|
|
|
@@ -393,9 +478,9 @@ static bool gpu_texture_try_alloc(
|
|
|
|
|
return (r_width > 0);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static GPUTexture *GPU_texture_create_nD(
|
|
|
|
|
int w, int h, int d, int n, const float *fpixels,
|
|
|
|
|
GPUTextureFormat data_type, int samples,
|
|
|
|
|
GPUTexture *GPU_texture_create_nD(
|
|
|
|
|
int w, int h, int d, int n, const void *pixels,
|
|
|
|
|
GPUTextureFormat tex_format, GPUDataFormat gpu_data_format, int samples,
|
|
|
|
|
const bool can_rescale, char err_out[256])
|
|
|
|
|
{
|
|
|
|
|
if (samples) {
|
|
|
|
|
@@ -409,8 +494,9 @@ static GPUTexture *GPU_texture_create_nD(
|
|
|
|
|
tex->samples = samples;
|
|
|
|
|
tex->number = -1;
|
|
|
|
|
tex->refcount = 1;
|
|
|
|
|
tex->format = data_type;
|
|
|
|
|
tex->components = gpu_texture_get_component_count(data_type);
|
|
|
|
|
tex->format = tex_format;
|
|
|
|
|
tex->components = gpu_get_component_count(tex_format);
|
|
|
|
|
tex->bytesize = gpu_get_bytesize(tex_format);
|
|
|
|
|
tex->format_flag = 0;
|
|
|
|
|
|
|
|
|
|
if (n == 2) {
|
|
|
|
|
@@ -434,12 +520,14 @@ static GPUTexture *GPU_texture_create_nD(
|
|
|
|
|
return NULL;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
gpu_validate_data_format(tex_format, gpu_data_format);
|
|
|
|
|
|
|
|
|
|
if (samples && n == 2 && d == 0)
|
|
|
|
|
tex->target = GL_TEXTURE_2D_MULTISAMPLE;
|
|
|
|
|
|
|
|
|
|
GLenum format, internalformat, data_format;
|
|
|
|
|
internalformat = gpu_texture_get_format(tex->components, data_type, &format, &data_format,
|
|
|
|
|
&tex->format_flag, &tex->bytesize);
|
|
|
|
|
GLenum internalformat = gpu_get_gl_internalformat(tex_format);
|
|
|
|
|
GLenum data_format = gpu_get_gl_dataformat(tex_format, &tex->format_flag);
|
|
|
|
|
GLenum data_type = gpu_get_gl_datatype(gpu_data_format);
|
|
|
|
|
|
|
|
|
|
gpu_texture_memory_footprint_add(tex);
|
|
|
|
|
|
|
|
|
|
@@ -448,9 +536,9 @@ static GPUTexture *GPU_texture_create_nD(
|
|
|
|
|
|
|
|
|
|
if (!tex->bindcode) {
|
|
|
|
|
if (err_out)
|
|
|
|
|
BLI_snprintf(err_out, 256, "GPUTexture: texture create failed");
|
|
|
|
|
BLI_snprintf(err_out, 256, "GPUTexture: texture create failed\n");
|
|
|
|
|
else
|
|
|
|
|
fprintf(stderr, "GPUTexture: texture create failed");
|
|
|
|
|
fprintf(stderr, "GPUTexture: texture create failed\n");
|
|
|
|
|
GPU_texture_free(tex);
|
|
|
|
|
return NULL;
|
|
|
|
|
}
|
|
|
|
|
@@ -474,9 +562,9 @@ static GPUTexture *GPU_texture_create_nD(
|
|
|
|
|
proxy = GL_PROXY_TEXTURE_3D;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
float *rescaled_fpixels = NULL;
|
|
|
|
|
bool valid = gpu_texture_try_alloc(tex, proxy, internalformat, format, data_format, tex->components, can_rescale,
|
|
|
|
|
fpixels, &rescaled_fpixels);
|
|
|
|
|
float *rescaled_pixels = NULL;
|
|
|
|
|
bool valid = gpu_texture_try_alloc(tex, proxy, internalformat, data_format, data_type, tex->components, can_rescale,
|
|
|
|
|
pixels, &rescaled_pixels);
|
|
|
|
|
if (!valid) {
|
|
|
|
|
if (err_out)
|
|
|
|
|
BLI_snprintf(err_out, 256, "GPUTexture: texture alloc failed");
|
|
|
|
|
@@ -487,7 +575,7 @@ static GPUTexture *GPU_texture_create_nD(
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Upload Texture */
|
|
|
|
|
const float *pix = (rescaled_fpixels) ? rescaled_fpixels : fpixels;
|
|
|
|
|
const float *pix = (rescaled_pixels) ? rescaled_pixels : pixels;
|
|
|
|
|
|
|
|
|
|
if (tex->target == GL_TEXTURE_2D ||
|
|
|
|
|
tex->target == GL_TEXTURE_2D_MULTISAMPLE ||
|
|
|
|
|
@@ -496,21 +584,21 @@ static GPUTexture *GPU_texture_create_nD(
|
|
|
|
|
if (samples) {
|
|
|
|
|
glTexImage2DMultisample(tex->target, samples, internalformat, tex->w, tex->h, true);
|
|
|
|
|
if (pix)
|
|
|
|
|
glTexSubImage2D(tex->target, 0, 0, 0, tex->w, tex->h, format, data_format, pix);
|
|
|
|
|
glTexSubImage2D(tex->target, 0, 0, 0, tex->w, tex->h, data_format, data_type, pix);
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
glTexImage2D(tex->target, 0, internalformat, tex->w, tex->h, 0, format, data_format, pix);
|
|
|
|
|
glTexImage2D(tex->target, 0, internalformat, tex->w, tex->h, 0, data_format, data_type, pix);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else if (tex->target == GL_TEXTURE_1D) {
|
|
|
|
|
glTexImage1D(tex->target, 0, internalformat, tex->w, 0, format, data_format, pix);
|
|
|
|
|
glTexImage1D(tex->target, 0, internalformat, tex->w, 0, data_format, data_type, pix);
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
glTexImage3D(tex->target, 0, internalformat, tex->w, tex->h, tex->d, 0, format, data_format, pix);
|
|
|
|
|
glTexImage3D(tex->target, 0, internalformat, tex->w, tex->h, tex->d, 0, data_format, data_type, pix);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (rescaled_fpixels)
|
|
|
|
|
MEM_freeN(rescaled_fpixels);
|
|
|
|
|
if (rescaled_pixels)
|
|
|
|
|
MEM_freeN(rescaled_pixels);
|
|
|
|
|
|
|
|
|
|
/* Texture Parameters */
|
|
|
|
|
if (GPU_texture_stencil(tex) || /* Does not support filtering */
|
|
|
|
|
@@ -547,11 +635,9 @@ static GPUTexture *GPU_texture_cube_create(
|
|
|
|
|
int w, int d,
|
|
|
|
|
const float *fpixels_px, const float *fpixels_py, const float *fpixels_pz,
|
|
|
|
|
const float *fpixels_nx, const float *fpixels_ny, const float *fpixels_nz,
|
|
|
|
|
GPUTextureFormat data_type,
|
|
|
|
|
GPUTextureFormat tex_format, GPUDataFormat gpu_data_format,
|
|
|
|
|
char err_out[256])
|
|
|
|
|
{
|
|
|
|
|
GLenum format, internalformat, data_format;
|
|
|
|
|
|
|
|
|
|
GPUTexture *tex = MEM_callocN(sizeof(GPUTexture), "GPUTexture");
|
|
|
|
|
tex->w = w;
|
|
|
|
|
tex->h = w;
|
|
|
|
|
@@ -559,8 +645,9 @@ static GPUTexture *GPU_texture_cube_create(
|
|
|
|
|
tex->samples = 0;
|
|
|
|
|
tex->number = -1;
|
|
|
|
|
tex->refcount = 1;
|
|
|
|
|
tex->format = data_type;
|
|
|
|
|
tex->components = gpu_texture_get_component_count(data_type);
|
|
|
|
|
tex->format = tex_format;
|
|
|
|
|
tex->components = gpu_get_component_count(tex_format);
|
|
|
|
|
tex->bytesize = gpu_get_bytesize(tex_format);
|
|
|
|
|
tex->format_flag = GPU_FORMAT_CUBE;
|
|
|
|
|
|
|
|
|
|
if (d == 0) {
|
|
|
|
|
@@ -571,8 +658,9 @@ static GPUTexture *GPU_texture_cube_create(
|
|
|
|
|
// tex->target_base = tex->target = GL_TEXTURE_CUBE_MAP_ARRAY;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
internalformat = gpu_texture_get_format(tex->components, data_type, &format, &data_format,
|
|
|
|
|
&tex->format_flag, &tex->bytesize);
|
|
|
|
|
GLenum internalformat = gpu_get_gl_internalformat(tex_format);
|
|
|
|
|
GLenum data_format = gpu_get_gl_dataformat(tex_format, &tex->format_flag);
|
|
|
|
|
GLenum data_type = gpu_get_gl_datatype(gpu_data_format);
|
|
|
|
|
|
|
|
|
|
gpu_texture_memory_footprint_add(tex);
|
|
|
|
|
|
|
|
|
|
@@ -581,9 +669,9 @@ static GPUTexture *GPU_texture_cube_create(
|
|
|
|
|
|
|
|
|
|
if (!tex->bindcode) {
|
|
|
|
|
if (err_out)
|
|
|
|
|
BLI_snprintf(err_out, 256, "GPUTexture: texture create failed");
|
|
|
|
|
BLI_snprintf(err_out, 256, "GPUTexture: texture create failed\n");
|
|
|
|
|
else
|
|
|
|
|
fprintf(stderr, "GPUTexture: texture create failed");
|
|
|
|
|
fprintf(stderr, "GPUTexture: texture create failed\n");
|
|
|
|
|
GPU_texture_free(tex);
|
|
|
|
|
return NULL;
|
|
|
|
|
}
|
|
|
|
|
@@ -591,12 +679,12 @@ static GPUTexture *GPU_texture_cube_create(
|
|
|
|
|
glBindTexture(tex->target, tex->bindcode);
|
|
|
|
|
|
|
|
|
|
/* Upload Texture */
|
|
|
|
|
glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, internalformat, tex->w, tex->h, 0, format, data_format, fpixels_px);
|
|
|
|
|
glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, internalformat, tex->w, tex->h, 0, format, data_format, fpixels_py);
|
|
|
|
|
glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, internalformat, tex->w, tex->h, 0, format, data_format, fpixels_pz);
|
|
|
|
|
glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, internalformat, tex->w, tex->h, 0, format, data_format, fpixels_nx);
|
|
|
|
|
glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, internalformat, tex->w, tex->h, 0, format, data_format, fpixels_ny);
|
|
|
|
|
glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, internalformat, tex->w, tex->h, 0, format, data_format, fpixels_nz);
|
|
|
|
|
glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, internalformat, tex->w, tex->h, 0, data_format, data_type, fpixels_px);
|
|
|
|
|
glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, internalformat, tex->w, tex->h, 0, data_format, data_type, fpixels_py);
|
|
|
|
|
glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, internalformat, tex->w, tex->h, 0, data_format, data_type, fpixels_pz);
|
|
|
|
|
glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, internalformat, tex->w, tex->h, 0, data_format, data_type, fpixels_nx);
|
|
|
|
|
glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, internalformat, tex->w, tex->h, 0, data_format, data_type, fpixels_ny);
|
|
|
|
|
glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, internalformat, tex->w, tex->h, 0, data_format, data_type, fpixels_nz);
|
|
|
|
|
|
|
|
|
|
/* Texture Parameters */
|
|
|
|
|
if (GPU_texture_stencil(tex) || /* Does not support filtering */
|
|
|
|
|
@@ -625,36 +713,37 @@ static GPUTexture *GPU_texture_cube_create(
|
|
|
|
|
return tex;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Special buffer textures. data_type must be compatible with the buffer content. */
|
|
|
|
|
GPUTexture *GPU_texture_create_buffer(GPUTextureFormat data_type, const GLuint buffer)
|
|
|
|
|
/* Special buffer textures. tex_format must be compatible with the buffer content. */
|
|
|
|
|
GPUTexture *GPU_texture_create_buffer(GPUTextureFormat tex_format, const GLuint buffer)
|
|
|
|
|
{
|
|
|
|
|
GPUTexture *tex = MEM_callocN(sizeof(GPUTexture), "GPUTexture");
|
|
|
|
|
tex->number = -1;
|
|
|
|
|
tex->refcount = 1;
|
|
|
|
|
tex->format = data_type;
|
|
|
|
|
tex->components = gpu_texture_get_component_count(data_type);
|
|
|
|
|
tex->format = tex_format;
|
|
|
|
|
tex->components = gpu_get_component_count(tex_format);
|
|
|
|
|
tex->format_flag = 0;
|
|
|
|
|
tex->target_base = tex->target = GL_TEXTURE_BUFFER;
|
|
|
|
|
tex->bytesize = gpu_get_bytesize(tex_format);
|
|
|
|
|
|
|
|
|
|
GLenum format, internalformat, data_format;
|
|
|
|
|
internalformat = gpu_texture_get_format(tex->components, data_type, &format, &data_format,
|
|
|
|
|
&tex->format_flag, &tex->bytesize);
|
|
|
|
|
GLenum internalformat = gpu_get_gl_internalformat(tex_format);
|
|
|
|
|
|
|
|
|
|
if (!(ELEM(data_type, GPU_R8, GPU_R16) ||
|
|
|
|
|
ELEM(data_type, GPU_R16F, GPU_R32F) ||
|
|
|
|
|
ELEM(data_type, GPU_R8I, GPU_R16I, GPU_R32I) ||
|
|
|
|
|
ELEM(data_type, GPU_R8UI, GPU_R16UI, GPU_R32UI) ||
|
|
|
|
|
ELEM(data_type, GPU_RG8, GPU_RG16) ||
|
|
|
|
|
ELEM(data_type, GPU_RG16F, GPU_RG32F) ||
|
|
|
|
|
ELEM(data_type, GPU_RG8I, GPU_RG16I, GPU_RG32I) ||
|
|
|
|
|
ELEM(data_type, GPU_RG8UI, GPU_RG16UI, GPU_RG32UI) ||
|
|
|
|
|
//ELEM(data_type, GPU_RGB32F, GPU_RGB32I, GPU_RGB32UI) || /* Not available until gl 4.0 */
|
|
|
|
|
ELEM(data_type, GPU_RGBA8, GPU_RGBA16) ||
|
|
|
|
|
ELEM(data_type, GPU_RGBA16F, GPU_RGBA32F) ||
|
|
|
|
|
ELEM(data_type, GPU_RGBA8I, GPU_RGBA16I, GPU_RGBA32I) ||
|
|
|
|
|
ELEM(data_type, GPU_RGBA8UI, GPU_RGBA16UI, GPU_RGBA32UI)))
|
|
|
|
|
gpu_get_gl_dataformat(tex_format, &tex->format_flag);
|
|
|
|
|
|
|
|
|
|
if (!(ELEM(tex_format, GPU_R8, GPU_R16) ||
|
|
|
|
|
ELEM(tex_format, GPU_R16F, GPU_R32F) ||
|
|
|
|
|
ELEM(tex_format, GPU_R8I, GPU_R16I, GPU_R32I) ||
|
|
|
|
|
ELEM(tex_format, GPU_R8UI, GPU_R16UI, GPU_R32UI) ||
|
|
|
|
|
ELEM(tex_format, GPU_RG8, GPU_RG16) ||
|
|
|
|
|
ELEM(tex_format, GPU_RG16F, GPU_RG32F) ||
|
|
|
|
|
ELEM(tex_format, GPU_RG8I, GPU_RG16I, GPU_RG32I) ||
|
|
|
|
|
ELEM(tex_format, GPU_RG8UI, GPU_RG16UI, GPU_RG32UI) ||
|
|
|
|
|
//ELEM(tex_format, GPU_RGB32F, GPU_RGB32I, GPU_RGB32UI) || /* Not available until gl 4.0 */
|
|
|
|
|
ELEM(tex_format, GPU_RGBA8, GPU_RGBA16) ||
|
|
|
|
|
ELEM(tex_format, GPU_RGBA16F, GPU_RGBA32F) ||
|
|
|
|
|
ELEM(tex_format, GPU_RGBA8I, GPU_RGBA16I, GPU_RGBA32I) ||
|
|
|
|
|
ELEM(tex_format, GPU_RGBA8UI, GPU_RGBA16UI, GPU_RGBA32UI)))
|
|
|
|
|
{
|
|
|
|
|
fprintf(stderr, "GPUTexture: invalid format for texture buffer");
|
|
|
|
|
fprintf(stderr, "GPUTexture: invalid format for texture buffer\n");
|
|
|
|
|
GPU_texture_free(tex);
|
|
|
|
|
return NULL;
|
|
|
|
|
}
|
|
|
|
|
@@ -663,9 +752,9 @@ GPUTexture *GPU_texture_create_buffer(GPUTextureFormat data_type, const GLuint b
|
|
|
|
|
glGenTextures(1, &tex->bindcode);
|
|
|
|
|
|
|
|
|
|
if (!tex->bindcode) {
|
|
|
|
|
fprintf(stderr, "GPUTexture: texture create failed");
|
|
|
|
|
fprintf(stderr, "GPUTexture: texture create failed\n");
|
|
|
|
|
GPU_texture_free(tex);
|
|
|
|
|
BLI_assert(0 && "glGenTextures failled: Are you sure a valid OGL context is active on this thread?");
|
|
|
|
|
BLI_assert(0 && "glGenTextures failled: Are you sure a valid OGL context is active on this thread?\n");
|
|
|
|
|
return NULL;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
@@ -766,40 +855,45 @@ GPUTexture *GPU_texture_from_preview(PreviewImage *prv, int mipmap)
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
GPUTexture *GPU_texture_create_1D(
|
|
|
|
|
int w, GPUTextureFormat data_type, const float *pixels, char err_out[256])
|
|
|
|
|
int w, GPUTextureFormat tex_format, const float *pixels, char err_out[256])
|
|
|
|
|
{
|
|
|
|
|
return GPU_texture_create_nD(w, 0, 0, 1, pixels, data_type, 0, false, err_out);
|
|
|
|
|
GPUDataFormat data_format = gpu_get_data_format_from_tex_format(tex_format);
|
|
|
|
|
return GPU_texture_create_nD(w, 0, 0, 1, pixels, tex_format, data_format, 0, false, err_out);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
GPUTexture *GPU_texture_create_2D(
|
|
|
|
|
int w, int h, GPUTextureFormat data_type, const float *pixels, char err_out[256])
|
|
|
|
|
int w, int h, GPUTextureFormat tex_format, const float *pixels, char err_out[256])
|
|
|
|
|
{
|
|
|
|
|
return GPU_texture_create_nD(w, h, 0, 2, pixels, data_type, 0, false, err_out);
|
|
|
|
|
GPUDataFormat data_format = gpu_get_data_format_from_tex_format(tex_format);
|
|
|
|
|
return GPU_texture_create_nD(w, h, 0, 2, pixels, tex_format, data_format, 0, false, err_out);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
GPUTexture *GPU_texture_create_2D_multisample(
|
|
|
|
|
int w, int h, GPUTextureFormat data_type, const float *pixels, int samples, char err_out[256])
|
|
|
|
|
int w, int h, GPUTextureFormat tex_format, const float *pixels, int samples, char err_out[256])
|
|
|
|
|
{
|
|
|
|
|
return GPU_texture_create_nD(w, h, 0, 2, pixels, data_type, samples, false, err_out);
|
|
|
|
|
GPUDataFormat data_format = gpu_get_data_format_from_tex_format(tex_format);
|
|
|
|
|
return GPU_texture_create_nD(w, h, 0, 2, pixels, tex_format, data_format, samples, false, err_out);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
GPUTexture *GPU_texture_create_2D_array(
|
|
|
|
|
int w, int h, int d, GPUTextureFormat data_type, const float *pixels, char err_out[256])
|
|
|
|
|
int w, int h, int d, GPUTextureFormat tex_format, const float *pixels, char err_out[256])
|
|
|
|
|
{
|
|
|
|
|
return GPU_texture_create_nD(w, h, d, 2, pixels, data_type, 0, false, err_out);
|
|
|
|
|
GPUDataFormat data_format = gpu_get_data_format_from_tex_format(tex_format);
|
|
|
|
|
return GPU_texture_create_nD(w, h, d, 2, pixels, tex_format, data_format, 0, false, err_out);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
GPUTexture *GPU_texture_create_3D(
|
|
|
|
|
int w, int h, int d, GPUTextureFormat data_type, const float *pixels, char err_out[256])
|
|
|
|
|
int w, int h, int d, GPUTextureFormat tex_format, const float *pixels, char err_out[256])
|
|
|
|
|
{
|
|
|
|
|
return GPU_texture_create_nD(w, h, d, 3, pixels, data_type, 0, true, err_out);
|
|
|
|
|
GPUDataFormat data_format = gpu_get_data_format_from_tex_format(tex_format);
|
|
|
|
|
return GPU_texture_create_nD(w, h, d, 3, pixels, tex_format, data_format, 0, true, err_out);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
GPUTexture *GPU_texture_create_cube(
|
|
|
|
|
int w, GPUTextureFormat data_type, const float *fpixels, char err_out[256])
|
|
|
|
|
int w, GPUTextureFormat tex_format, const float *fpixels, char err_out[256])
|
|
|
|
|
{
|
|
|
|
|
const float *fpixels_px, *fpixels_py, *fpixels_pz, *fpixels_nx, *fpixels_ny, *fpixels_nz;
|
|
|
|
|
const int channels = gpu_texture_get_component_count(data_type);
|
|
|
|
|
const int channels = gpu_get_component_count(tex_format);
|
|
|
|
|
|
|
|
|
|
if (fpixels) {
|
|
|
|
|
fpixels_px = fpixels + 0 * w * w * channels;
|
|
|
|
|
@@ -814,7 +908,7 @@ GPUTexture *GPU_texture_create_cube(
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return GPU_texture_cube_create(w, 0, fpixels_px, fpixels_py, fpixels_pz, fpixels_nx, fpixels_ny, fpixels_nz,
|
|
|
|
|
data_type, err_out);
|
|
|
|
|
tex_format, GPU_DATA_FLOAT, err_out);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
GPUTexture *GPU_texture_create_from_vertbuf(Gwn_VertBuf *vert)
|
|
|
|
|
@@ -886,17 +980,56 @@ GPUTexture *GPU_texture_create_from_vertbuf(Gwn_VertBuf *vert)
|
|
|
|
|
return GPU_texture_create_buffer(data_type, vert->vbo_id);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void GPU_texture_add_mipmap(
|
|
|
|
|
GPUTexture *tex, GPUDataFormat gpu_data_format, int miplvl, const void *pixels)
|
|
|
|
|
{
|
|
|
|
|
BLI_assert((int)tex->format > -1);
|
|
|
|
|
BLI_assert(tex->components > -1);
|
|
|
|
|
|
|
|
|
|
gpu_validate_data_format(tex->format, gpu_data_format);
|
|
|
|
|
|
|
|
|
|
GLenum internalformat = gpu_get_gl_internalformat(tex->format);
|
|
|
|
|
GLenum data_format = gpu_get_gl_dataformat(tex->format, &tex->format_flag);
|
|
|
|
|
GLenum data_type = gpu_get_gl_datatype(gpu_data_format);
|
|
|
|
|
|
|
|
|
|
glBindTexture(tex->target, tex->bindcode);
|
|
|
|
|
|
|
|
|
|
int size[3];
|
|
|
|
|
GPU_texture_get_mipmap_size(tex, miplvl, size);
|
|
|
|
|
|
|
|
|
|
switch (tex->target) {
|
|
|
|
|
case GL_TEXTURE_1D:
|
|
|
|
|
glTexImage1D(tex->target, miplvl, internalformat, size[0], 0, data_format, data_type, pixels);
|
|
|
|
|
break;
|
|
|
|
|
case GL_TEXTURE_2D:
|
|
|
|
|
case GL_TEXTURE_1D_ARRAY:
|
|
|
|
|
glTexImage2D(tex->target, miplvl, internalformat, size[0], size[1], 0, data_format, data_type, pixels);
|
|
|
|
|
break;
|
|
|
|
|
case GL_TEXTURE_3D:
|
|
|
|
|
case GL_TEXTURE_2D_ARRAY:
|
|
|
|
|
glTexImage3D(tex->target, miplvl, internalformat, size[0], size[1], size[2], 0, data_format, data_type, pixels);
|
|
|
|
|
break;
|
|
|
|
|
case GL_TEXTURE_2D_MULTISAMPLE:
|
|
|
|
|
/* Multisample textures cannot have mipmaps. */
|
|
|
|
|
default:
|
|
|
|
|
BLI_assert(!"tex->target mode not supported");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
glTexParameteri(GPU_texture_target(tex), GL_TEXTURE_MAX_LEVEL, miplvl);
|
|
|
|
|
|
|
|
|
|
glBindTexture(tex->target, 0);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void GPU_texture_update_sub(
|
|
|
|
|
GPUTexture *tex, const void *pixels,
|
|
|
|
|
GPUTexture *tex, GPUDataFormat gpu_data_format, const void *pixels,
|
|
|
|
|
int offset_x, int offset_y, int offset_z, int width, int height, int depth)
|
|
|
|
|
{
|
|
|
|
|
BLI_assert((int)tex->format > -1);
|
|
|
|
|
BLI_assert(tex->components > -1);
|
|
|
|
|
|
|
|
|
|
GLenum format, data_format;
|
|
|
|
|
GLenum data_format = gpu_get_gl_dataformat(tex->format, &tex->format_flag);
|
|
|
|
|
GLenum data_type = gpu_get_gl_datatype(gpu_data_format);
|
|
|
|
|
GLint alignment;
|
|
|
|
|
gpu_texture_get_format(tex->components, tex->format, &format, &data_format,
|
|
|
|
|
&tex->format_flag, &tex->bytesize);
|
|
|
|
|
|
|
|
|
|
/* The default pack size for textures is 4, which won't work for byte based textures */
|
|
|
|
|
if (tex->bytesize == 1) {
|
|
|
|
|
@@ -906,21 +1039,21 @@ void GPU_texture_update_sub(
|
|
|
|
|
|
|
|
|
|
glBindTexture(tex->target, tex->bindcode);
|
|
|
|
|
switch (tex->target) {
|
|
|
|
|
case GL_TEXTURE_1D:
|
|
|
|
|
glTexSubImage1D(tex->target, 0, offset_x, width, data_format, data_type, pixels);
|
|
|
|
|
break;
|
|
|
|
|
case GL_TEXTURE_2D:
|
|
|
|
|
case GL_TEXTURE_2D_MULTISAMPLE:
|
|
|
|
|
case GL_TEXTURE_1D_ARRAY:
|
|
|
|
|
glTexSubImage2D(
|
|
|
|
|
tex->target, 0, offset_x, offset_y,
|
|
|
|
|
width, height, format, data_format, pixels);
|
|
|
|
|
break;
|
|
|
|
|
case GL_TEXTURE_1D:
|
|
|
|
|
glTexSubImage1D(tex->target, 0, offset_x, width, format, data_format, pixels);
|
|
|
|
|
width, height, data_format, data_type, pixels);
|
|
|
|
|
break;
|
|
|
|
|
case GL_TEXTURE_3D:
|
|
|
|
|
case GL_TEXTURE_2D_ARRAY:
|
|
|
|
|
glTexSubImage3D(
|
|
|
|
|
tex->target, 0, offset_x, offset_y, offset_z,
|
|
|
|
|
width, height, depth, format, data_format, pixels);
|
|
|
|
|
width, height, depth, data_format, data_type, pixels);
|
|
|
|
|
break;
|
|
|
|
|
default:
|
|
|
|
|
BLI_assert(!"tex->target mode not supported");
|
|
|
|
|
@@ -933,9 +1066,53 @@ void GPU_texture_update_sub(
|
|
|
|
|
glBindTexture(tex->target, 0);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void GPU_texture_update(GPUTexture *tex, const void *pixels)
|
|
|
|
|
void *GPU_texture_read(GPUTexture *tex, GPUDataFormat gpu_data_format, int miplvl)
|
|
|
|
|
{
|
|
|
|
|
GPU_texture_update_sub(tex, pixels, 0, 0, 0, tex->w, tex->h, tex->d);
|
|
|
|
|
int size[3] = {0, 0, 0};
|
|
|
|
|
GPU_texture_get_mipmap_size(tex, miplvl, size);
|
|
|
|
|
|
|
|
|
|
gpu_validate_data_format(tex->format, gpu_data_format);
|
|
|
|
|
|
|
|
|
|
size_t buf_size = gpu_texture_memory_footprint_compute(tex);
|
|
|
|
|
size_t samples_count = max_ii(1, tex->samples);
|
|
|
|
|
|
|
|
|
|
samples_count *= size[0];
|
|
|
|
|
samples_count *= max_ii(1, size[1]);
|
|
|
|
|
samples_count *= max_ii(1, size[2]);
|
|
|
|
|
|
|
|
|
|
switch (gpu_data_format) {
|
|
|
|
|
case GPU_DATA_FLOAT:
|
|
|
|
|
buf_size = sizeof(float) * samples_count * tex->components;
|
|
|
|
|
break;
|
|
|
|
|
case GPU_DATA_INT:
|
|
|
|
|
case GPU_DATA_UNSIGNED_INT:
|
|
|
|
|
buf_size = sizeof(int) * samples_count * tex->components;
|
|
|
|
|
break;
|
|
|
|
|
case GPU_DATA_UNSIGNED_INT_24_8:
|
|
|
|
|
case GPU_DATA_10_11_11_REV:
|
|
|
|
|
buf_size = sizeof(int) * samples_count;
|
|
|
|
|
break;
|
|
|
|
|
case GPU_DATA_UNSIGNED_BYTE:
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void *buf = MEM_mallocN(buf_size, "GPU_texture_read");
|
|
|
|
|
|
|
|
|
|
GLenum data_format = gpu_get_gl_dataformat(tex->format, &tex->format_flag);
|
|
|
|
|
GLenum data_type = gpu_get_gl_datatype(gpu_data_format);
|
|
|
|
|
|
|
|
|
|
glBindTexture(tex->target, tex->bindcode);
|
|
|
|
|
|
|
|
|
|
glGetTexImage(tex->target, miplvl, data_format, data_type, buf);
|
|
|
|
|
|
|
|
|
|
glBindTexture(tex->target, 0);
|
|
|
|
|
|
|
|
|
|
return buf;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void GPU_texture_update(GPUTexture *tex, GPUDataFormat data_format, const void *pixels)
|
|
|
|
|
{
|
|
|
|
|
GPU_texture_update_sub(tex, data_format, pixels, 0, 0, 0, tex->w, tex->h, tex->d);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void GPU_invalid_tex_init(void)
|
|
|
|
|
@@ -1199,6 +1376,11 @@ int GPU_texture_height(const GPUTexture *tex)
|
|
|
|
|
return tex->h;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int GPU_texture_layers(const GPUTexture *tex)
|
|
|
|
|
{
|
|
|
|
|
return tex->d;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
GPUTextureFormat GPU_texture_format(const GPUTexture *tex)
|
|
|
|
|
{
|
|
|
|
|
return tex->format;
|
|
|
|
|
@@ -1260,3 +1442,24 @@ int GPU_texture_detach_framebuffer(GPUTexture *tex, GPUFrameBuffer *fb)
|
|
|
|
|
BLI_assert(!"Error: Texture: Framebuffer is not attached");
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void GPU_texture_get_mipmap_size(GPUTexture *tex, int lvl, int *size)
|
|
|
|
|
{
|
|
|
|
|
/* TODO assert if lvl is bellow the limit of 1px in each dimension. */
|
|
|
|
|
int div = 1 << lvl;
|
|
|
|
|
size[0] = max_ii(1, tex->w / div);
|
|
|
|
|
|
|
|
|
|
if (tex->target == GL_TEXTURE_1D_ARRAY) {
|
|
|
|
|
size[1] = tex->h;
|
|
|
|
|
}
|
|
|
|
|
else if (tex->h > 0) {
|
|
|
|
|
size[1] = max_ii(1, tex->h / div);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (tex->target == GL_TEXTURE_2D_ARRAY) {
|
|
|
|
|
size[2] = tex->d;
|
|
|
|
|
}
|
|
|
|
|
else if (tex->d > 0) {
|
|
|
|
|
size[2] = max_ii(1, tex->d / div);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|