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										 |  |  | /*
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							|  |  |  |  * This program is free software; you can redistribute it and/or | 
					
						
							|  |  |  |  * modify it under the terms of the GNU General Public License | 
					
						
							|  |  |  |  * as published by the Free Software Foundation; either version 2 | 
					
						
							|  |  |  |  * of the License, or (at your option) any later version. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * This program is distributed in the hope that it will be useful, | 
					
						
							|  |  |  |  * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
					
						
							|  |  |  |  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
					
						
							|  |  |  |  * GNU General Public License for more details. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * You should have received a copy of the GNU General Public License | 
					
						
							|  |  |  |  * along with this program; if not, write to the Free Software Foundation, | 
					
						
							|  |  |  |  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * The Original Code is Copyright (C) 2016 by Mike Erwin. | 
					
						
							|  |  |  |  * All rights reserved. | 
					
						
							|  |  |  |  */ | 
					
						
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										 |  |  | /** \file
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							|  |  |  |  * \ingroup gpu | 
					
						
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										 |  |  |  * | 
					
						
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										 |  |  |  * GPU vertex format | 
					
						
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										 |  |  |  */ | 
					
						
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										 |  |  | #pragma once
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										 |  |  | #include "BLI_assert.h"
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										 |  |  | #include "BLI_compiler_compat.h"
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										 |  |  | #include "BLI_math_geom.h"
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										 |  |  | #include "GPU_common.h"
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										 |  |  | #ifdef __cplusplus
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							|  |  |  | extern "C" { | 
					
						
							|  |  |  | #endif
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							|  |  |  | 
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										 |  |  | #define GPU_VERT_ATTR_MAX_LEN 16
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										 |  |  | #define GPU_VERT_ATTR_MAX_NAMES 6
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										 |  |  | #define GPU_VERT_ATTR_NAMES_BUF_LEN 256
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							|  |  |  | #define GPU_VERT_FORMAT_MAX_NAMES 63 /* More than enough, actual max is ~30. */
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							|  |  |  | /* Computed as GPU_VERT_ATTR_NAMES_BUF_LEN / 30 (actual max format name). */ | 
					
						
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										 |  |  | #define GPU_MAX_SAFE_ATTR_NAME 12
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										 |  |  | typedef enum { | 
					
						
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										 |  |  |   GPU_COMP_I8 = 0, | 
					
						
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										 |  |  |   GPU_COMP_U8, | 
					
						
							|  |  |  |   GPU_COMP_I16, | 
					
						
							|  |  |  |   GPU_COMP_U16, | 
					
						
							|  |  |  |   GPU_COMP_I32, | 
					
						
							|  |  |  |   GPU_COMP_U32, | 
					
						
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										 |  |  |   GPU_COMP_F32, | 
					
						
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										 |  |  |   GPU_COMP_I10, | 
					
						
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										 |  |  |   /* Warning! adjust GPUVertAttr if changing. */ | 
					
						
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										 |  |  | } GPUVertCompType; | 
					
						
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										 |  |  | typedef enum { | 
					
						
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										 |  |  |   GPU_FETCH_FLOAT = 0, | 
					
						
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										 |  |  |   GPU_FETCH_INT, | 
					
						
							|  |  |  |   GPU_FETCH_INT_TO_FLOAT_UNIT, /* 127 (ubyte) -> 0.5 (and so on for other int types) */ | 
					
						
							|  |  |  |   GPU_FETCH_INT_TO_FLOAT,      /* 127 (any int type) -> 127.0 */ | 
					
						
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										 |  |  |   /* Warning! adjust GPUVertAttr if changing. */ | 
					
						
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										 |  |  | } GPUVertFetchMode; | 
					
						
							|  |  |  | 
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							|  |  |  | typedef struct GPUVertAttr { | 
					
						
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										 |  |  |   /* GPUVertFetchMode */ | 
					
						
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										 |  |  |   uint fetch_mode : 2; | 
					
						
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										 |  |  |   /* GPUVertCompType */ | 
					
						
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										 |  |  |   uint comp_type : 3; | 
					
						
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										 |  |  |   /* 1 to 4 or 8 or 12 or 16 */ | 
					
						
							|  |  |  |   uint comp_len : 5; | 
					
						
							|  |  |  |   /* size in bytes, 1 to 64 */ | 
					
						
							|  |  |  |   uint sz : 7; | 
					
						
							|  |  |  |   /* from beginning of vertex, in bytes */ | 
					
						
							|  |  |  |   uint offset : 11; | 
					
						
							|  |  |  |   /* up to GPU_VERT_ATTR_MAX_NAMES */ | 
					
						
							|  |  |  |   uint name_len : 3; | 
					
						
							|  |  |  |   uchar names[GPU_VERT_ATTR_MAX_NAMES]; | 
					
						
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										 |  |  | } GPUVertAttr; | 
					
						
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										 |  |  | BLI_STATIC_ASSERT(GPU_VERT_ATTR_NAMES_BUF_LEN <= 256, | 
					
						
							|  |  |  |                   "We use uchar as index inside the name buffer " | 
					
						
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										 |  |  |                   "so GPU_VERT_ATTR_NAMES_BUF_LEN needs to be " | 
					
						
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										 |  |  |                   "smaller than GPUVertFormat->name_offset and " | 
					
						
							|  |  |  |                   "GPUVertAttr->names maximum value"); | 
					
						
							|  |  |  | 
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										 |  |  | typedef struct GPUVertFormat { | 
					
						
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										 |  |  |   /** 0 to 16 (GPU_VERT_ATTR_MAX_LEN). */ | 
					
						
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										 |  |  |   uint attr_len : 5; | 
					
						
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										 |  |  |   /** Total count of active vertex attribute names. (max GPU_VERT_FORMAT_MAX_NAMES) */ | 
					
						
							|  |  |  |   uint name_len : 6; | 
					
						
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										 |  |  |   /** Stride in bytes, 1 to 1024. */ | 
					
						
							|  |  |  |   uint stride : 11; | 
					
						
							|  |  |  |   /** Has the format been packed. */ | 
					
						
							|  |  |  |   uint packed : 1; | 
					
						
							|  |  |  |   /** Current offset in names[]. */ | 
					
						
							|  |  |  |   uint name_offset : 8; | 
					
						
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										 |  |  |   /** Store each attribute in one contiguous buffer region. */ | 
					
						
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										 |  |  |   uint deinterleaved : 1; | 
					
						
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										 |  |  |   GPUVertAttr attrs[GPU_VERT_ATTR_MAX_LEN]; | 
					
						
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										 |  |  |   char names[GPU_VERT_ATTR_NAMES_BUF_LEN]; | 
					
						
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										 |  |  | } GPUVertFormat; | 
					
						
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										 |  |  | struct GPUShader; | 
					
						
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										 |  |  | void GPU_vertformat_clear(GPUVertFormat *); | 
					
						
							|  |  |  | void GPU_vertformat_copy(GPUVertFormat *dest, const GPUVertFormat *src); | 
					
						
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										 |  |  | void GPU_vertformat_from_shader(GPUVertFormat *format, const struct GPUShader *shader); | 
					
						
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										 |  |  | uint GPU_vertformat_attr_add( | 
					
						
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										 |  |  |     GPUVertFormat *, const char *name, GPUVertCompType, uint comp_len, GPUVertFetchMode); | 
					
						
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										 |  |  | void GPU_vertformat_alias_add(GPUVertFormat *, const char *alias); | 
					
						
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										 |  |  | void GPU_vertformat_multiload_enable(GPUVertFormat *format, int load_count); | 
					
						
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										 |  |  | void GPU_vertformat_deinterleave(GPUVertFormat *format); | 
					
						
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										 |  |  | int GPU_vertformat_attr_id_get(const GPUVertFormat *, const char *name); | 
					
						
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										 |  |  | BLI_INLINE const char *GPU_vertformat_attr_name_get(const GPUVertFormat *format, | 
					
						
							|  |  |  |                                                     const GPUVertAttr *attr, | 
					
						
							|  |  |  |                                                     uint n_idx) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |   return format->names + attr->names[n_idx]; | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | /* WARNING: Can only rename using a string with same character count.
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							|  |  |  |  * WARNING: This removes all other aliases of this attrib */ | 
					
						
							|  |  |  | void GPU_vertformat_attr_rename(GPUVertFormat *format, int attr, const char *new_name); | 
					
						
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										 |  |  | void GPU_vertformat_safe_attr_name(const char *attr_name, char *r_safe_name, uint max_len); | 
					
						
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										 |  |  | /* format conversion */ | 
					
						
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										 |  |  | typedef struct GPUPackedNormal { | 
					
						
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										 |  |  |   int x : 10; | 
					
						
							|  |  |  |   int y : 10; | 
					
						
							|  |  |  |   int z : 10; | 
					
						
							|  |  |  |   int w : 2; /* 0 by default, can manually set to { -2, -1, 0, 1 } */ | 
					
						
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										 |  |  | } GPUPackedNormal; | 
					
						
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										 |  |  | typedef struct GPUNormal { | 
					
						
							|  |  |  |   union { | 
					
						
							|  |  |  |     GPUPackedNormal low; | 
					
						
							|  |  |  |     short high[3]; | 
					
						
							|  |  |  |   }; | 
					
						
							|  |  |  | } GPUNormal; | 
					
						
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										 |  |  | /* OpenGL ES packs in a different order as desktop GL but component conversion is the same.
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							|  |  |  |  * Of the code here, only struct GPUPackedNormal needs to change. */ | 
					
						
							|  |  |  | 
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							|  |  |  | #define SIGNED_INT_10_MAX 511
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							|  |  |  | #define SIGNED_INT_10_MIN -512
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							|  |  |  | BLI_INLINE int clampi(int x, int min_allowed, int max_allowed) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | #if TRUST_NO_ONE
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							|  |  |  |   assert(min_allowed <= max_allowed); | 
					
						
							|  |  |  | #endif
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							|  |  |  |   if (x < min_allowed) { | 
					
						
							|  |  |  |     return min_allowed; | 
					
						
							|  |  |  |   } | 
					
						
							|  |  |  |   else if (x > max_allowed) { | 
					
						
							|  |  |  |     return max_allowed; | 
					
						
							|  |  |  |   } | 
					
						
							|  |  |  |   else { | 
					
						
							|  |  |  |     return x; | 
					
						
							|  |  |  |   } | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | BLI_INLINE int gpu_convert_normalized_f32_to_i10(float x) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |   int qx = x * 511.0f; | 
					
						
							|  |  |  |   return clampi(qx, SIGNED_INT_10_MIN, SIGNED_INT_10_MAX); | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | BLI_INLINE int gpu_convert_i16_to_i10(short x) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |   /* 16-bit signed --> 10-bit signed */ | 
					
						
							|  |  |  |   /* TODO: round? */ | 
					
						
							|  |  |  |   return x >> 6; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | BLI_INLINE GPUPackedNormal GPU_normal_convert_i10_v3(const float data[3]) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |   GPUPackedNormal n = { | 
					
						
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										 |  |  |       gpu_convert_normalized_f32_to_i10(data[0]), | 
					
						
							|  |  |  |       gpu_convert_normalized_f32_to_i10(data[1]), | 
					
						
							|  |  |  |       gpu_convert_normalized_f32_to_i10(data[2]), | 
					
						
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										 |  |  |   }; | 
					
						
							|  |  |  |   return n; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | BLI_INLINE GPUPackedNormal GPU_normal_convert_i10_s3(const short data[3]) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |   GPUPackedNormal n = { | 
					
						
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										 |  |  |       gpu_convert_i16_to_i10(data[0]), | 
					
						
							|  |  |  |       gpu_convert_i16_to_i10(data[1]), | 
					
						
							|  |  |  |       gpu_convert_i16_to_i10(data[2]), | 
					
						
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										 |  |  |   }; | 
					
						
							|  |  |  |   return n; | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | BLI_INLINE void GPU_normal_convert_v3(GPUNormal *gpu_normal, | 
					
						
							|  |  |  |                                       const float data[3], | 
					
						
							|  |  |  |                                       const bool do_hq_normals) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |   if (do_hq_normals) { | 
					
						
							|  |  |  |     normal_float_to_short_v3(gpu_normal->high, data); | 
					
						
							|  |  |  |   } | 
					
						
							|  |  |  |   else { | 
					
						
							|  |  |  |     gpu_normal->low = GPU_normal_convert_i10_v3(data); | 
					
						
							|  |  |  |   } | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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										 |  |  | #ifdef __cplusplus
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | #endif
 |