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blender-archive/source/blender/editors/space_sequencer/sequencer_intern.h

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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*
*
* Contributor(s): Blender Foundation, Campbell Barton
*
* ***** END GPL LICENSE BLOCK *****
*/
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/** \file blender/editors/space_sequencer/sequencer_intern.h
* \ingroup spseq
*/
#ifndef __SEQUENCER_INTERN_H__
#define __SEQUENCER_INTERN_H__
#include "RNA_access.h"
#include "DNA_sequence_types.h"
/* internal exports only */
struct Sequence;
struct bContext;
struct rctf;
struct SpaceSeq;
struct ScrArea;
struct ARegion;
struct ARegionType;
struct Scene;
struct Main;
struct wmOperator;
struct StripElem;
/* space_sequencer.c */
struct ARegion *sequencer_has_buttons_region(struct ScrArea *sa);
/* sequencer_draw.c */
void draw_timeline_seq(const struct bContext *C, struct ARegion *ar);
void draw_image_seq(const struct bContext *C, struct Scene *scene, struct ARegion *ar, struct SpaceSeq *sseq, int cfra, int offset, bool draw_overlay, bool draw_backdrop);
void color3ubv_from_seq(struct Scene *curscene, struct Sequence *seq, unsigned char col[3]);
void draw_shadedstrip(struct Sequence *seq, unsigned char col[3], float x1, float y1, float x2, float y2);
void draw_sequence_extensions(struct Scene *scene, struct ARegion *ar, struct Sequence *seq);
void sequencer_special_update_set(Sequence *seq);
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/* UNUSED */
// void seq_reset_imageofs(struct SpaceSeq *sseq);
Multi-View and Stereo 3D Official Documentation: http://www.blender.org/manual/render/workflows/multiview.html Implemented Features ==================== Builtin Stereo Camera * Convergence Mode * Interocular Distance * Convergence Distance * Pivot Mode Viewport * Cameras * Plane * Volume Compositor * View Switch Node * Image Node Multi-View OpenEXR support Sequencer * Image/Movie Strips 'Use Multiview' UV/Image Editor * Option to see Multi-View images in Stereo-3D or its individual images * Save/Open Multi-View (OpenEXR, Stereo3D, individual views) images I/O * Save/Open Multi-View (OpenEXR, Stereo3D, individual views) images Scene Render Views * Ability to have an arbitrary number of views in the scene Missing Bits ============ First rule of Multi-View bug report: If something is not working as it should *when Views is off* this is a severe bug, do mention this in the report. Second rule is, if something works *when Views is off* but doesn't (or crashes) when *Views is on*, this is a important bug. Do mention this in the report. Everything else is likely small todos, and may wait until we are sure none of the above is happening. Apart from that there are those known issues: * Compositor Image Node poorly working for Multi-View OpenEXR (this was working prefectly before the 'Use Multi-View' functionality) * Selecting camera from Multi-View when looking from camera is problematic * Animation Playback (ctrl+F11) doesn't support stereo formats * Wrong filepath when trying to play back animated scene * Viewport Rendering doesn't support Multi-View * Overscan Rendering * Fullscreen display modes need to warn the user * Object copy should be aware of views suffix Acknowledgments =============== * Francesco Siddi for the help with the original feature specs and design * Brecht Van Lommel for the original review of the code and design early on * Blender Foundation for the Development Fund to support the project wrap up Final patch reviewers: * Antony Riakiotakis (psy-fi) * Campbell Barton (ideasman42) * Julian Eisel (Severin) * Sergey Sharybin (nazgul) * Thomas Dinged (dingto) Code contributors of the original branch in github: * Alexey Akishin * Gabriel Caraballo
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struct ImBuf *sequencer_ibuf_get(struct Main *bmain, struct Scene *scene, struct SpaceSeq *sseq, int cfra, int frame_ofs, const char *viewname);
/* sequencer_edit.c */
struct View2D;
void seq_rectf(struct Sequence *seq, struct rctf *rectf);
void boundbox_seq(struct Scene *scene, struct rctf *rect);
struct Sequence *find_nearest_seq(struct Scene *scene, struct View2D *v2d, int *hand, const int mval[2]);
struct Sequence *find_neighboring_sequence(struct Scene *scene, struct Sequence *test, int lr, int sel);
void recurs_sel_seq(struct Sequence *seqm);
int seq_effect_find_selected(struct Scene *scene, struct Sequence *activeseq, int type, struct Sequence **selseq1, struct Sequence **selseq2, struct Sequence **selseq3, const char **error_str);
/* operator helpers */
int sequencer_edit_poll(struct bContext *C);
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/* UNUSED */
//int sequencer_strip_poll(struct bContext *C);
int sequencer_strip_has_path_poll(struct bContext *C);
int sequencer_view_preview_poll(struct bContext *C);
int sequencer_view_strips_poll(struct bContext *C);
/* externs */
extern EnumPropertyItem sequencer_prop_effect_types[];
extern EnumPropertyItem prop_side_types[];
/* operators */
struct wmOperatorType;
struct wmKeyConfig;
void SEQUENCER_OT_cut(struct wmOperatorType *ot);
void SEQUENCER_OT_slip(struct wmOperatorType *ot);
void SEQUENCER_OT_mute(struct wmOperatorType *ot);
void SEQUENCER_OT_unmute(struct wmOperatorType *ot);
void SEQUENCER_OT_lock(struct wmOperatorType *ot);
void SEQUENCER_OT_unlock(struct wmOperatorType *ot);
void SEQUENCER_OT_reload(struct wmOperatorType *ot);
void SEQUENCER_OT_refresh_all(struct wmOperatorType *ot);
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void SEQUENCER_OT_reassign_inputs(struct wmOperatorType *ot);
void SEQUENCER_OT_swap_inputs(struct wmOperatorType *ot);
void SEQUENCER_OT_duplicate(struct wmOperatorType *ot);
void SEQUENCER_OT_delete(struct wmOperatorType *ot);
void SEQUENCER_OT_offset_clear(struct wmOperatorType *ot);
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void SEQUENCER_OT_images_separate(struct wmOperatorType *ot);
void SEQUENCER_OT_meta_toggle(struct wmOperatorType *ot);
void SEQUENCER_OT_meta_make(struct wmOperatorType *ot);
void SEQUENCER_OT_meta_separate(struct wmOperatorType *ot);
void SEQUENCER_OT_gap_remove(struct wmOperatorType *ot);
void SEQUENCER_OT_gap_insert(struct wmOperatorType *ot);
void SEQUENCER_OT_snap(struct wmOperatorType *ot);
void SEQUENCER_OT_strip_jump(struct wmOperatorType *ot);
void SEQUENCER_OT_swap(struct wmOperatorType *ot);
void SEQUENCER_OT_swap_data(struct wmOperatorType *ot);
void SEQUENCER_OT_rendersize(struct wmOperatorType *ot);
void SEQUENCER_OT_view_toggle(struct wmOperatorType *ot);
void SEQUENCER_OT_view_all(struct wmOperatorType *ot);
void SEQUENCER_OT_view_selected(struct wmOperatorType *ot);
void SEQUENCER_OT_view_frame(struct wmOperatorType *ot);
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void SEQUENCER_OT_view_zoom_ratio(struct wmOperatorType *ot);
void SEQUENCER_OT_view_ghost_border(struct wmOperatorType *ot);
void SEQUENCER_OT_change_effect_input(struct wmOperatorType *ot);
void SEQUENCER_OT_change_effect_type(struct wmOperatorType *ot);
void SEQUENCER_OT_change_path(struct wmOperatorType *ot);
void SEQUENCER_OT_copy(struct wmOperatorType *ot);
void SEQUENCER_OT_paste(struct wmOperatorType *ot);
void SEQUENCER_OT_rebuild_proxy(struct wmOperatorType *ot);
void SEQUENCER_OT_enable_proxies(struct wmOperatorType *ot);
void SEQUENCER_OT_export_subtitles(struct wmOperatorType *ot);
/* preview specific operators */
void SEQUENCER_OT_view_all_preview(struct wmOperatorType *ot);
/* sequencer_select.c */
void SEQUENCER_OT_select_all(struct wmOperatorType *ot);
void SEQUENCER_OT_select(struct wmOperatorType *ot);
void SEQUENCER_OT_select_more(struct wmOperatorType *ot);
void SEQUENCER_OT_select_less(struct wmOperatorType *ot);
void SEQUENCER_OT_select_linked(struct wmOperatorType *ot);
void SEQUENCER_OT_select_linked_pick(struct wmOperatorType *ot);
void SEQUENCER_OT_select_handles(struct wmOperatorType *ot);
void SEQUENCER_OT_select_active_side(struct wmOperatorType *ot);
void SEQUENCER_OT_select_border(struct wmOperatorType *ot);
void SEQUENCER_OT_select_inverse(struct wmOperatorType *ot);
void SEQUENCER_OT_select_grouped(struct wmOperatorType *ot);
/* sequencer_select.c */
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void SEQUENCER_OT_scene_strip_add(struct wmOperatorType *ot);
void SEQUENCER_OT_movie_strip_add(struct wmOperatorType *ot);
void SEQUENCER_OT_movieclip_strip_add(struct wmOperatorType *ot);
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void SEQUENCER_OT_mask_strip_add(struct wmOperatorType *ot);
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void SEQUENCER_OT_sound_strip_add(struct wmOperatorType *ot);
void SEQUENCER_OT_image_strip_add(struct wmOperatorType *ot);
void SEQUENCER_OT_effect_strip_add(struct wmOperatorType *ot);
enum {
SEQ_CUT_SOFT,
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SEQ_CUT_HARD
};
enum {
SEQ_SELECTED,
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SEQ_UNSELECTED
};
enum {
SEQ_SELECT_LR_NONE = 0,
SEQ_SELECT_LR_MOUSE,
SEQ_SELECT_LR_LEFT,
SEQ_SELECT_LR_RIGHT
};
/* defines used internally */
#define SCE_MARKERS 0 // XXX - dummy
/* sequencer_ops.c */
void sequencer_operatortypes(void);
void sequencer_keymap(struct wmKeyConfig *keyconf);
/* sequencer_scope.c */
struct ImBuf *make_waveform_view_from_ibuf(struct ImBuf *ibuf);
struct ImBuf *make_sep_waveform_view_from_ibuf(struct ImBuf *ibuf);
struct ImBuf *make_vectorscope_view_from_ibuf(struct ImBuf *ibuf);
struct ImBuf *make_zebra_view_from_ibuf(struct ImBuf *ibuf, float perc);
struct ImBuf *make_histogram_view_from_ibuf(struct ImBuf *ibuf);
/* sequencer_buttons.c */
void sequencer_buttons_register(struct ARegionType *art);
void SEQUENCER_OT_properties(struct wmOperatorType *ot);
/* sequencer_modifiers.c */
void SEQUENCER_OT_strip_modifier_add(struct wmOperatorType *ot);
void SEQUENCER_OT_strip_modifier_remove(struct wmOperatorType *ot);
void SEQUENCER_OT_strip_modifier_move(struct wmOperatorType *ot);
void SEQUENCER_OT_strip_modifier_copy(struct wmOperatorType *ot);
/* sequencer_view.c */
void SEQUENCER_OT_sample(struct wmOperatorType *ot);
/* sequencer_preview.c */
void sequencer_preview_add_sound(const struct bContext *C, struct Sequence *seq);
/* sequencer_add */
int sequencer_image_seq_get_minmax_frame(struct wmOperator *op, int sfra, int *r_minframe, int *r_numdigits);
void sequencer_image_seq_reserve_frames(struct wmOperator *op, struct StripElem *se, int len, int minframe, int numdigits);
#endif /* __SEQUENCER_INTERN_H__ */