This repository has been archived on 2023-10-09. You can view files and clone it, but cannot push or open issues or pull requests.
Files
blender-archive/source/blender/editors/animation/anim_ops.c

394 lines
9.9 KiB
C
Raw Normal View History

/**
* $Id:
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*
*
* Contributor(s): Blender Foundation, Joshua Leung
*
* ***** END GPL LICENSE BLOCK *****
*/
#include <stdlib.h>
#include <math.h>
#include "MEM_guardedalloc.h"
#include "DNA_action_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_space_types.h"
#include "DNA_windowmanager_types.h"
#include "BLI_blenlib.h"
#include "BKE_context.h"
#include "BKE_utildefines.h"
#include "UI_interface.h"
#include "UI_view2d.h"
#include "RNA_access.h"
#include "RNA_define.h"
#include "WM_api.h"
#include "WM_types.h"
#include "ED_anim_api.h"
#include "ED_markers.h"
#include "ED_screen.h"
/* ********************** frame change operator ***************************/
/* Set any flags that are necessary to indicate modal time-changing operation */
static int change_frame_init(bContext *C, wmOperator *op)
{
ScrArea *curarea= CTX_wm_area(C);
if (curarea == NULL)
return 0;
if (curarea->spacetype == SPACE_TIME) {
SpaceTime *stime= (SpaceTime*)CTX_wm_space_data(C);
/* timeline displays frame number only when dragging indicator */
// XXX make this more in line with other anim editors?
stime->flag |= TIME_CFRA_NUM;
}
return 1;
}
/* Set the new frame number */
static void change_frame_apply(bContext *C, wmOperator *op)
{
Scene *scene= CTX_data_scene(C);
int cfra;
/* get frame, and clamp to MINFRAME */
cfra= RNA_int_get(op->ptr, "frame");
if (cfra < MINFRAME)
cfra= MINFRAME;
#if 0
if( cfra!=CFRA || first )
{
first= 0;
CFRA= cfra;
update_for_newframe_nodraw(0); // 1= nosound
timeline_force_draw(stime->redraws);
}
#endif
/* XXX why don't we directly set this? */
if (cfra != scene->r.cfra)
scene->r.cfra= cfra;
WM_event_add_notifier(C, WM_NOTE_WINDOW_REDRAW, 0, NULL);
/* XXX: add WM_NOTE_TIME_CHANGED? */
}
/* Clear any temp flags */
static void change_frame_exit(bContext *C, wmOperator *op)
{
ScrArea *curarea= CTX_wm_area(C);
if (curarea == NULL)
return;
if (curarea->spacetype == SPACE_TIME) {
SpaceTime *stime= (SpaceTime*)CTX_wm_space_data(C);
/* timeline displays frame number only when dragging indicator */
// XXX make this more in line with other anim editors?
stime->flag &= ~TIME_CFRA_NUM;
}
}
/* ---- */
/* Non-modal callback for running operator without user input */
static int change_frame_exec(bContext *C, wmOperator *op)
{
if (!change_frame_init(C, op))
return OPERATOR_CANCELLED;
change_frame_apply(C, op);
change_frame_exit(C, op);
return OPERATOR_FINISHED;
}
/* ---- */
/* Get frame from mouse coordinates */
static int frame_from_event(bContext *C, wmEvent *event)
{
ARegion *region= CTX_wm_region(C);
float viewx;
int x, y;
/* convert screen coordinates to region coordinates */
x= event->x - region->winrct.xmin;
y= event->y - region->winrct.ymin;
/* convert from region coordinates to View2D 'tot' space */
UI_view2d_region_to_view(&region->v2d, x, y, &viewx, NULL);
/* round result to nearest int (frames are ints!) */
return (int)floor(viewx+0.5f);
}
/* Modal Operator init */
static int change_frame_invoke(bContext *C, wmOperator *op, wmEvent *event)
{
/* Change to frame that mouse is over before adding modal handler,
* as user could click on a single frame (jump to frame) as well as
* click-dragging over a range (modal scrubbing).
*/
RNA_int_set(op->ptr, "frame", frame_from_event(C, event));
change_frame_init(C, op);
change_frame_apply(C, op);
/* add temp handler */
WM_event_add_modal_handler(C, &CTX_wm_window(C)->handlers, op);
return OPERATOR_RUNNING_MODAL;
}
/* In case modal operator is cancelled */
static int change_frame_cancel(bContext *C, wmOperator *op)
{
change_frame_exit(C, op);
return OPERATOR_CANCELLED;
}
/* Modal event handling of frame changing */
static int change_frame_modal(bContext *C, wmOperator *op, wmEvent *event)
{
/* execute the events */
switch (event->type) {
case MOUSEMOVE:
RNA_int_set(op->ptr, "frame", frame_from_event(C, event));
change_frame_apply(C, op);
break;
case LEFTMOUSE:
if (event->val==0) {
change_frame_exit(C, op);
return OPERATOR_FINISHED;
}
break;
}
return OPERATOR_RUNNING_MODAL;
}
void ED_ANIM_OT_change_frame(wmOperatorType *ot)
{
PropertyRNA *prop;
/* identifiers */
ot->name= "Change frame";
ot->idname= "ED_ANIM_OT_change_frame";
/* api callbacks */
ot->exec= change_frame_exec;
ot->invoke= change_frame_invoke;
ot->cancel= change_frame_cancel;
ot->modal= change_frame_modal;
/* rna */
prop= RNA_def_property(ot->srna, "frame", PROP_INT, PROP_NONE);
}
/* ****************** set preview range operator ****************************/
static int previewrange_define_exec(bContext *C, wmOperator *op)
{
Scene *scene= CTX_data_scene(C);
ARegion *ar= CTX_wm_region(C);
float sfra, efra;
int xmin, xmax;
/* get min/max values from border select rect (already in region coordinates, not screen) */
xmin= RNA_int_get(op->ptr, "xmin");
xmax= RNA_int_get(op->ptr, "xmax");
/* convert min/max values to frames (i.e. region to 'tot' rect) */
UI_view2d_region_to_view(&ar->v2d, xmin, 0, &sfra, NULL);
UI_view2d_region_to_view(&ar->v2d, xmax, 0, &efra, NULL);
/* set start/end frames for preview-range
* - must clamp within allowable limits
* - end must not be before start (though this won't occur most of the time)
*/
if (sfra < 1) sfra = 1.0f;
if (efra < 1) efra = 1.0f;
if (efra < sfra) efra= sfra;
scene->r.psfra= (int)floor(sfra + 0.5f);
scene->r.pefra= (int)floor(efra + 0.5f);
//BIF_undo_push("Set Preview Range");
return OPERATOR_FINISHED;
}
void ED_ANIM_OT_previewrange_define(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Set Preview Range";
ot->idname= "ED_ANIM_OT_previewrange_define";
/* api callbacks */
ot->invoke= WM_border_select_invoke;
ot->exec= previewrange_define_exec;
ot->modal= WM_border_select_modal;
ot->poll= ED_operator_areaactive;
/* rna */
/* used to define frame range */
RNA_def_property(ot->srna, "xmin", PROP_INT, PROP_NONE);
RNA_def_property(ot->srna, "xmax", PROP_INT, PROP_NONE);
/* these are not used, but are needed by borderselect gesture operator stuff */
RNA_def_property(ot->srna, "ymin", PROP_INT, PROP_NONE);
RNA_def_property(ot->srna, "ymax", PROP_INT, PROP_NONE);
}
/* ****************** clear preview range operator ****************************/
static int previewrange_clear_exec(bContext *C, wmOperator *op)
{
Scene *scene= CTX_data_scene(C);
ScrArea *curarea= CTX_wm_area(C);
/* sanity checks */
if (ELEM(NULL, scene, curarea))
return OPERATOR_CANCELLED;
/* simply clear values */
scene->r.psfra= 0;
scene->r.pefra= 0;
ED_area_tag_redraw(curarea);
//BIF_undo_push("Clear Preview Range");
return OPERATOR_FINISHED;
}
void ED_ANIM_OT_previewrange_clear(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Clear Preview Range";
ot->idname= "ED_ANIM_OT_previewrange_clear";
/* api callbacks */
ot->exec= previewrange_clear_exec;
}
/* ****************** time display toggle operator ****************************/
static int toggle_time_exec(bContext *C, wmOperator *op)
{
ScrArea *curarea= CTX_wm_area(C);
if (curarea == NULL)
return OPERATOR_CANCELLED;
/* simply toggle draw frames flag in applicable spaces */
// XXX or should relevant spaces define their own version of this?
switch (curarea->spacetype) {
case SPACE_TIME: /* TimeLine */
{
SpaceTime *stime= (SpaceTime *)CTX_wm_space_data(C);
stime->flag ^= TIME_DRAWFRAMES;
}
break;
case SPACE_ACTION: /* Action Editor */
{
SpaceAction *saction= (SpaceAction *)CTX_wm_space_data(C);
saction->flag ^= SACTION_DRAWTIME;
}
break;
case SPACE_IPO: /* IPO Editor */
{
SpaceIpo *sipo= (SpaceIpo *)CTX_wm_space_data(C);
sipo->flag ^= SIPO_DRAWTIME;
}
break;
case SPACE_NLA: /* NLA Editor */
{
SpaceNla *snla= (SpaceNla *)CTX_wm_space_data(C);
snla->flag ^= SNLA_DRAWTIME;
}
break;
case SPACE_SEQ: /* Sequencer */
{
SpaceSeq *sseq= (SpaceSeq *)CTX_wm_space_data(C);
sseq->flag ^= SEQ_DRAWFRAMES;
}
break;
default: /* editor doesn't show frames */
return OPERATOR_CANCELLED; // XXX or should we pass through instead?
}
ED_area_tag_redraw(curarea);
return OPERATOR_FINISHED;
}
void ED_ANIM_OT_toggle_time(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Toggle Frames/Seconds";
ot->idname= "ED_ANIM_OT_toggle_time";
/* api callbacks */
ot->exec= toggle_time_exec;
}
/* ************************** registration **********************************/
void ED_operatortypes_anim(void)
{
WM_operatortype_append(ED_ANIM_OT_change_frame);
WM_operatortype_append(ED_ANIM_OT_toggle_time);
WM_operatortype_append(ED_ANIM_OT_previewrange_define);
WM_operatortype_append(ED_ANIM_OT_previewrange_clear);
}
void ED_keymap_anim(wmWindowManager *wm)
{
ListBase *keymap= WM_keymap_listbase(wm, "Animation", 0, 0);
WM_keymap_verify_item(keymap, "ED_ANIM_OT_change_frame", LEFTMOUSE, KM_PRESS, 0, 0);
WM_keymap_verify_item(keymap, "ED_ANIM_OT_toggle_time", TKEY, KM_PRESS, 0, 0);
/* preview range */
WM_keymap_verify_item(keymap, "ED_ANIM_OT_previewrange_define", PKEY, KM_PRESS, KM_CTRL, 0);
WM_keymap_verify_item(keymap, "ED_ANIM_OT_previewrange_clear", PKEY, KM_PRESS, KM_ALT, 0);
}