This repository has been archived on 2023-10-09. You can view files and clone it, but cannot push or open issues or pull requests.
Files
blender-archive/source/blender/python/api2_2x/gen_utils.h

101 lines
3.3 KiB
C++
Raw Normal View History

/*
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* This is a new part of Blender.
*
* Contributor(s): Michel Selten, Willian P. Germano, Alex Mole, Joseph Gilbert
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef EXPP_gen_utils_h
#define EXPP_gen_utils_h
#include <Python.h>
#include "compile.h"
#include "eval.h" /* for PyEval_GetLocals */
#include <stdio.h>
#include <string.h>
#include <BKE_global.h>
#include <BKE_main.h>
#include <BPI_script.h>
#include <DNA_ID.h>
#include <DNA_object_types.h>
#include <DNA_material_types.h>
#include <DNA_scriptlink_types.h>
#include <DNA_listBase.h>
#define Py_PI 3.14159265358979323846
int StringEqual( const char *string1, const char *string2 );
char *GetIdName( ID * id );
ID *GetIdFromList( ListBase * list, char *name );
PyObject *PythonReturnErrorObject( PyObject * type, char *error_msg );
PyObject *PythonIncRef( PyObject * object );
char *event_to_name( short event );
float EXPP_ClampFloat( float value, float min, float max );
int EXPP_ClampInt( int value, int min, int max );
PyObject *EXPP_incr_ret( PyObject * object );
PyObject *EXPP_incr_ret_True(void);
PyObject *EXPP_incr_ret_False(void);
PyObject *EXPP_ReturnPyObjError( PyObject * type, char *error_msg );
int EXPP_ReturnIntError( PyObject * type, char *error_msg );
int EXPP_check_sequence_consistency( PyObject * seq, PyTypeObject * against );
PyObject *EXPP_tuple_repr( PyObject * self, int size );
/* mapping utilities - see Texture.c for an example of how to use these */
typedef struct {
const char *sval;
int ival;
} EXPP_map_pair;
/* maps must end with a pair that has NULL as sval */
int EXPP_map_getIntVal( const EXPP_map_pair * map,
const char *sval, int *ival );
int EXPP_map_case_getIntVal( const EXPP_map_pair * map,
const char *sval, int *ival );
int EXPP_map_getShortVal( const EXPP_map_pair * map,
const char *sval, short *ival );
int EXPP_map_getStrVal( const EXPP_map_pair * map,
int ival, const char **sval );
/* scriplinks-related: */
PyObject *EXPP_getScriptLinks( ScriptLink * slink, PyObject * args,
int is_scene );
int EXPP_clearScriptLinks( ScriptLink * slink );
int EXPP_addScriptLink( ScriptLink * slink, PyObject * args, int is_scene );
BPython: - Scripts: fixed error in "Save Current Theme" which prevented it from automatically updating script registration in menus. cosmetic changes in a couple of Campbell's sel_same.py script strings + more descriptive name for its new menu place (3d view, face mode -> select menu). small updates to help_browser.py script. The above changes are related to this: - Added new script menu entries: Render (for exporters to renderers), Themes, FaceSelect (this already at the proper place). Updated Scripts win->Scripts menu so it won't show all available entries, only the ones we mean to see there. - Updated menu registration so that scripts folders can become trees. The release/scripts/ dir should be updated soon with subdirs like converters/, modifiers/, generators/ or whatever -- better discuss first (or is it? /me afraid of long irc discussions during meetings :) ). - Modules: Blender: added 'udatadir' option to .Get() function and added var Blender.mode to tell if Blender is in bg or interactive mode. NMesh: added Campbell's nmesh.transform(matrix, recalc_normals = False) method (reworked, so my fault if it doesn't work). - Bugs fixed: #2123: http://projects.blender.org/tracker/?func=detail&atid=125&aid=2123&group_id=9 Reported by Ken Hughes (thanks!), who also found the exact problem later (it was in Text.Load, not with script links -- if only I had checked emails these days ... lost > 1 hour today to find the problem: passed filename to M_Text_Load was later being written over by a function called by add_text). Also saw that Text.Load wasn't checking existence of passed filename (duh!), now it does. #1655: http://projects.blender.org/tracker/?func=detail&atid=125&aid=1655&group_id=9 Reported by Chris Want (thanks!): command line "blender -P script" not working properly for bg mode ("blender -b blendfile -P script"). Had to make some small updates to get it working (bg mode for scripts was never explicitely handled, it worked due to collateral effects, let's say), interested readers can check the report after I update it or the API_intro.py doc file. After more testing we can make further updates. Updated many places to not call redraws if in bg mode, now it is officially available. Blender outputs its own info when rendering in bg mode, if that is considered a nuissance we'll have to add a few "if (during_script())" calls outside bpython. - Removed a few warnings here and there and also updated docs.
2005-03-19 06:24:55 +00:00
/* this queues redraws if we're not in background mode: */
void EXPP_allqueue(unsigned short event, short val);
#endif /* EXPP_gen_utils_h */