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blender-archive/source/blender/windowmanager/intern/wm_cursors.c

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/*
2010-03-21 01:14:04 +00:00
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
2010-02-12 13:34:04 +00:00
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2005-2007 Blender Foundation
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): Matt Ebb
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
2011-02-25 14:04:21 +00:00
/** \file blender/windowmanager/intern/wm_cursors.c
* \ingroup wm
*/
#include <stdio.h>
#include <string.h>
#include "GHOST_C-api.h"
#include "BLO_sys_types.h"
#include "DNA_listBase.h"
#include "DNA_userdef_types.h"
#include "BKE_context.h"
#include "BKE_global.h"
#include "BKE_main.h"
#include "WM_api.h"
#include "wm_cursors.h"
/* XXX this still is mess from old code */
/* Some simple ghost <-> blender conversions */
static GHOST_TStandardCursor convert_cursor(int curs)
{
switch(curs) {
default:
case CURSOR_STD: return GHOST_kStandardCursorDefault;
case CURSOR_FACESEL: return GHOST_kStandardCursorRightArrow;
case CURSOR_WAIT: return GHOST_kStandardCursorWait;
case CURSOR_EDIT: return GHOST_kStandardCursorCrosshair;
case CURSOR_HELP:
#ifdef __APPLE__
return GHOST_kStandardCursorLeftRight;
#else
return GHOST_kStandardCursorHelp;
#endif
case CURSOR_X_MOVE: return GHOST_kStandardCursorLeftRight;
case CURSOR_Y_MOVE: return GHOST_kStandardCursorUpDown;
case CURSOR_PENCIL: return GHOST_kStandardCursorPencil;
Drag and drop 2.5 integration! Finally, slashdot regulars can use Blender too now! :) ** Drag works as follows: - drag-able items are defined by the standard interface ui toolkit - each button can get this feature, via uiButSetDragXXX(but, ...). There are calls to define drag-able images, ID blocks, RNA paths, file paths, and so on. By default you drag an icon, exceptionally an ImBuf - Drag items are registered centrally in the WM, it allows more drag items simultaneous too, but not implemented ** Drop works as follows: - On mouse release, and if drag items exist in the WM, it converts the mouse event to an EVT_DROP type. This event then gets the full drag info as customdata - drop regions are defined with WM_dropbox_add(), similar to keymaps you can make a "drop map" this way, which become 'drop map handlers' in the queues. - next to that the UI kit handles some common button types (like accepting ID or names) to be catching a drop event too. - Every "drop box" has two callbacks: - poll() = check if the event drag data is relevant for this box - copy() = fill in custom properties in the dropbox to initialize an operator - The dropbox handler then calls its standard Operator with its dropbox properties. ** Currently implemented Drag items: - ID icons in browse buttons - ID icons in context menu of properties region - ID icons in outliner and rna viewer - FileBrowser icons - FileBrowser preview images Drag-able icons are subtly visualized by making them brighter a bit on mouse-over. In case the icon is a button or UI element too (most cases), the drag-able feature will make the item react to mouse-release instead of mouse-press. Drop options: - UI buttons: ID and text buttons (paste name) - View3d: Object ID drop copies object - View3d: Material ID drop assigns to object under cursor - View3d: Image ID drop assigns to object UV texture under cursor - Sequencer: Path drop will add either Image or Movie strip - Image window: Path drop will open image ** Drag and drop Notes: - Dropping into another Blender window (from same application) works too. I've added code that passes on mousemoves and clicks to other windows, without activating them though. This does make using multi-window Blender a bit friendler. - Dropping a file path to an image, is not the same as dropping an Image ID... keep this in mind. Sequencer for example wants paths to be dropped, textures in 3d window wants an Image ID. - Although drop boxes could be defined via Python, I suggest they're part of the UI and editor design (= how we want an editor to work), and not default offered configurable like keymaps. - At the moment only one item can be dragged at a time. This is for several reasons.... For one, Blender doesn't have a well defined uniform way to define "what is selected" (files, outliner items, etc). Secondly there's potential conflicts on what todo when you drop mixed drag sets on spots. All undefined stuff... nice for later. - Example to bypass the above: a collection of images that form a strip, should be represented in filewindow as a single sequence anyway. This then will fit well and gets handled neatly by design. - Another option to check is to allow multiple options per drop... it could show the operator as a sort of menu, allowing arrow or scrollwheel to choose. For time being I'd prefer to try to design a singular drop though, just offer only one drop action per data type on given spots. - What does work already, but a tad slow, is to use a function that detects an object (type) under cursor, so a drag item's option can be further refined (like drop object on object = parent). (disabled) ** More notes - Added saving for Region layouts (like split points for toolbar) - Label buttons now handle mouse over - File list: added full path entry for drop feature. - Filesel bugfix: wm_operator_exec() got called there and fully handled, while WM event code tried same. Added new OPERATOR_HANDLED flag for this. Maybe python needs it too? - Cocoa: added window move event, so multi-win setups work OK (didnt save). - Interface_handlers.c: removed win->active - Severe area copy bug: area handlers were not set to NULL - Filesel bugfix: next/prev folder list was not copied on area copies ** Leftover todos - Cocoa windows seem to hang on cases still... needs check - Cocoa 'draw overlap' swap doesn't work - Cocoa window loses focus permanently on using Spotlight (for these reasons, makefile building has Carbon as default atm) - ListView templates in UI cannot become dragged yet, needs review... it consists of two overlapping UI elements, preventing handling icon clicks. - There's already Ghost library code to handle dropping from OS into Blender window. I've noticed this code is unfinished for Macs, but seems to be complete for Windows. Needs test... currently, an external drop event will print in console when succesfully delivered to Blender's WM.
2010-01-26 18:18:21 +00:00
case CURSOR_COPY: return GHOST_kStandardCursorCopy;
}
}
2011-02-14 18:20:10 +00:00
static void window_set_custom_cursor(wmWindow *win, unsigned char mask[16][2],
unsigned char bitmap[16][2], int hotx, int hoty)
{
GHOST_SetCustomCursorShape(win->ghostwin, bitmap, mask, hotx, hoty);
}
static void window_set_custom_cursor_ex(wmWindow *win, BCursor *cursor, int useBig)
{
if (useBig) {
GHOST_SetCustomCursorShapeEx(win->ghostwin,
(GHOST_TUns8 *)cursor->big_bm, (GHOST_TUns8 *)cursor->big_mask,
cursor->big_sizex,cursor->big_sizey,
cursor->big_hotx,cursor->big_hoty,
cursor->fg_color, cursor->bg_color);
} else {
GHOST_SetCustomCursorShapeEx(win->ghostwin,
(GHOST_TUns8 *)cursor->small_bm, (GHOST_TUns8 *)cursor->small_mask,
cursor->small_sizex,cursor->small_sizey,
cursor->small_hotx,cursor->small_hoty,
cursor->fg_color, cursor->bg_color);
}
}
/* Cursor Globals */
static BCursor *BlenderCursor[BC_NUMCURSORS]; /*Points to static BCursor Structs */
void WM_cursor_set(wmWindow *win, int curs)
{
if (win==NULL) return; /* Can't set custom cursor before Window init */
if (curs==CURSOR_NONE) {
GHOST_SetCursorVisibility(win->ghostwin, 0);
return;
}
#ifdef _WIN32
/* the default win32 cross cursor is barely visible,
* only 1 pixel thick, use another one instead */
if(curs==CURSOR_EDIT)
curs= BC_CROSSCURSOR;
#endif
GHOST_SetCursorVisibility(win->ghostwin, 1);
if(curs == CURSOR_STD && win->modalcursor)
curs= win->modalcursor;
win->cursor= curs;
/* detect if we use system cursor or Blender cursor */
if(curs>=BC_GHOST_CURSORS) {
GHOST_SetCursorShape(win->ghostwin, convert_cursor(curs));
}
else {
if ((curs<SYSCURSOR) || (curs>=BC_NUMCURSORS)) return;
if (curs==SYSCURSOR) { /* System default Cursor */
GHOST_SetCursorShape(win->ghostwin, convert_cursor(CURSOR_STD));
}
else if ( (U.curssize==0) || (BlenderCursor[curs]->big_bm == NULL) ) {
window_set_custom_cursor_ex(win, BlenderCursor[curs], 0);
}
else {
window_set_custom_cursor_ex(win, BlenderCursor[curs], 1);
}
}
}
void WM_cursor_modal(wmWindow *win, int val)
{
if(win->lastcursor == 0)
win->lastcursor = win->cursor;
win->modalcursor = val;
WM_cursor_set(win, val);
}
void WM_cursor_restore(wmWindow *win)
{
win->modalcursor = 0;
if(win->lastcursor)
WM_cursor_set(win, win->lastcursor);
win->lastcursor = 0;
}
/* to allow usage all over, we do entire WM */
void WM_cursor_wait(int val)
{
if(!G.background) {
wmWindowManager *wm= G.main->wm.first;
wmWindow *win= wm?wm->windows.first:NULL;
for(; win; win= win->next) {
if(val) {
WM_cursor_modal(win, BC_WAITCURSOR);
} else {
WM_cursor_restore(win);
}
}
}
}
void WM_cursor_grab(wmWindow *win, int wrap, int hide, int *bounds)
{
/* Only grab cursor when not running debug.
* It helps not to get a stuck WM when hitting a breakpoint
* */
GHOST_TGrabCursorMode mode = GHOST_kGrabNormal;
if(hide) mode = GHOST_kGrabHide;
else if(wrap) mode = GHOST_kGrabWrap;
if ((G.f & G_DEBUG) == 0) {
if (win && win->ghostwin) {
const GHOST_TabletData *tabletdata= GHOST_GetTabletData(win->ghostwin);
// Note: There is no tabletdata on Windows if no tablet device is connected.
if (!tabletdata)
GHOST_SetCursorGrab(win->ghostwin, mode, bounds);
else if (tabletdata->Active == GHOST_kTabletModeNone)
GHOST_SetCursorGrab(win->ghostwin, mode, bounds);
win->grabcursor = mode;
}
}
}
void WM_cursor_ungrab(wmWindow *win)
{
if ((G.f & G_DEBUG) == 0) {
if(win && win->ghostwin) {
GHOST_SetCursorGrab(win->ghostwin, GHOST_kGrabDisable, NULL);
win->grabcursor = GHOST_kGrabDisable;
}
}
}
/* afer this you can call restore too */
void WM_timecursor(wmWindow *win, int nr)
{
/* 10 8x8 digits */
static char number_bitmaps[10][8]= {
{0, 56, 68, 68, 68, 68, 68, 56},
{0, 24, 16, 16, 16, 16, 16, 56},
{0, 60, 66, 32, 16, 8, 4, 126},
{0, 124, 32, 16, 56, 64, 66, 60},
{0, 32, 48, 40, 36, 126, 32, 32},
{0, 124, 4, 60, 64, 64, 68, 56},
{0, 56, 4, 4, 60, 68, 68, 56},
{0, 124, 64, 32, 16, 8, 8, 8},
{0, 60, 66, 66, 60, 66, 66, 60},
{0, 56, 68, 68, 120, 64, 68, 56}
};
unsigned char mask[16][2];
unsigned char bitmap[16][2]= {{0}};
int i, idx;
if(win->lastcursor == 0)
win->lastcursor= win->cursor;
memset(&mask, 0xFF, sizeof(mask));
/* print number bottom right justified */
for (idx= 3; nr && idx>=0; idx--) {
char *digit= number_bitmaps[nr%10];
int x = idx%2;
int y = idx/2;
for (i=0; i<8; i++)
bitmap[i + y*8][x]= digit[i];
nr/= 10;
}
window_set_custom_cursor(win, mask, bitmap, 7, 7);
}
/* ******************************************************************
Custom Cursor Description:
Each bit represents a pixel, so 1 byte = 8 pixels,
the bytes go Left to Right. Top to bottom
the bits in a byte go right to left
(ie; 0x01, 0x80 represents a line of 16 pix with the first and last pix set.)
A 0 in the bitmap = bg_color, a 1 fg_color
a 0 in the mask = transparent pix.
Until 32x32 cursors are supported on all platforms, the size of the
small cursors MUST be 16x16.
Large cursors have a MAXSIZE of 32x32.
Other than that, the specified size of the cursors is just a guideline,
However, the char array that defines the BM and MASK must be byte aligned.
ie a 17x17 cursor needs 3 bytes (cols) * 17 bytes (rows)
(3 bytes = 17 bits rounded up to nearest whole byte). Pad extra bits
in mask with 0's.
Setting big_bm=NULL disables the large version of the cursor.
*******************************************************************
There is a nice Python GUI utility that can be used for drawing cursors in
this format in the Blender source distribution, in
blender/source/tools/MakeCursor.py . Start it with $ python MakeCursor.py
It will copy its output to the console when you press 'Do it'.
*/
/* Because defining a cursor mixes declarations and executable code
each cursor needs it's own scoping block or it would be split up
over several hundred lines of code. To enforce/document this better
I define 2 pretty braindead macros so it's obvious what the extra "[]"
are for */
#define BEGIN_CURSOR_BLOCK {
#define END_CURSOR_BLOCK }
void wm_init_cursor_data(void){
/********************** NW_ARROW Cursor **************************/
BEGIN_CURSOR_BLOCK
static char nw_sbm[]={
0x03, 0x00, 0x05, 0x00, 0x09, 0x00, 0x11, 0x00,
0x21, 0x00, 0x41, 0x00, 0x81, 0x00, 0x01, 0x01,
0x01, 0x02, 0xc1, 0x03, 0x49, 0x00, 0x8d, 0x00,
0x8b, 0x00, 0x10, 0x01, 0x90, 0x01, 0x60, 0x00,
};
static char nw_smsk[]={
0x03, 0x00, 0x07, 0x00, 0x0f, 0x00, 0x1f, 0x00,
0x3f, 0x00, 0x7f, 0x00, 0xff, 0x00, 0xff, 0x01,
0xff, 0x03, 0xff, 0x03, 0x7f, 0x00, 0xff, 0x00,
0xfb, 0x00, 0xf0, 0x01, 0xf0, 0x01, 0x60, 0x00,
};
static BCursor NWArrowCursor = {
/*small*/
nw_sbm, nw_smsk,
16, 16,
6, 7,
/*big*/
NULL, NULL,
32,32,
15, 15,
/*color*/
BC_BLACK, BC_WHITE
};
BlenderCursor[BC_NW_ARROWCURSOR]=&NWArrowCursor;
END_CURSOR_BLOCK
///********************** NS_ARROW Cursor *************************/
BEGIN_CURSOR_BLOCK
static char ns_sbm[]={
0x40, 0x01, 0x20, 0x02, 0x10, 0x04, 0x08, 0x08,
0x04, 0x10, 0x3c, 0x1e, 0x20, 0x02, 0x20, 0x02,
0x20, 0x02, 0x20, 0x02, 0x3c, 0x1e, 0x04, 0x10,
0x08, 0x08, 0x10, 0x04, 0x20, 0x02, 0x40, 0x01
};
static char ns_smsk[]={
0xc0, 0x01, 0xe0, 0x03, 0xf0, 0x07, 0xf8, 0x0f,
0xfc, 0x1f, 0xfc, 0x1f, 0xe0, 0x03, 0xe0, 0x03,
0xe0, 0x03, 0xe0, 0x03, 0xfc, 0x1f, 0xfc, 0x1f,
0xf8, 0x0f, 0xf0, 0x07, 0xe0, 0x03, 0xc0, 0x01
};
static BCursor NSArrowCursor = {
/*small*/
ns_sbm, ns_smsk,
16, 16,
6, 7,
/*big*/
NULL, NULL,
32,32,
15, 15,
/*color*/
BC_BLACK, BC_WHITE
};
BlenderCursor[BC_NS_ARROWCURSOR]=&NSArrowCursor;
END_CURSOR_BLOCK
/********************** EW_ARROW Cursor *************************/
BEGIN_CURSOR_BLOCK
static char ew_sbm[]={
0x00, 0x00, 0x00, 0x00, 0x10, 0x08, 0x38, 0x1c,
0x2c, 0x34, 0xe6, 0x67, 0x03, 0xc0, 0x01, 0x80,
0x03, 0xc0, 0xe6, 0x67, 0x2c, 0x34, 0x38, 0x1c,
0x10, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
static char ew_smsk[]={
0x00, 0x00, 0x00, 0x00, 0x10, 0x08, 0x38, 0x1c,
0x3c, 0x3c, 0xfe, 0x7f, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xfe, 0x7f, 0x3c, 0x3c, 0x38, 0x1c,
0x10, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
static BCursor EWArrowCursor = {
/*small*/
ew_sbm, ew_smsk,
16, 16,
7, 6,
/*big*/
NULL, NULL,
32,32,
15, 15,
/*color*/
BC_BLACK, BC_WHITE
};
BlenderCursor[BC_EW_ARROWCURSOR]=&EWArrowCursor;
END_CURSOR_BLOCK
/********************** Wait Cursor *****************************/
BEGIN_CURSOR_BLOCK
static char wait_sbm[]={
0xfe, 0x7f, 0x02, 0x40, 0x02, 0x40, 0x84, 0x21,
0xc8, 0x13, 0xd0, 0x0b, 0xa0, 0x04, 0x20, 0x05,
0xa0, 0x04, 0x10, 0x09, 0x88, 0x11, 0xc4, 0x23,
0xe2, 0x47, 0xfa, 0x5f, 0x02, 0x40, 0xfe, 0x7f,
};
static char wait_smsk[]={
0xfe, 0x7f, 0xfe, 0x7f, 0x06, 0x60, 0x8c, 0x31,
0xd8, 0x1b, 0xf0, 0x0f, 0xe0, 0x06, 0x60, 0x07,
0xe0, 0x06, 0x30, 0x0d, 0x98, 0x19, 0xcc, 0x33,
0xe6, 0x67, 0xfe, 0x7f, 0xfe, 0x7f, 0xfe, 0x7f,
};
static char wait_lbm[]={
0xfc, 0xff, 0xff, 0x3f, 0xfc, 0xff, 0xff, 0x3f,
0x0c, 0x00, 0x00, 0x30, 0x0c, 0x00, 0x00, 0x30,
0x0c, 0x00, 0x00, 0x30, 0x0c, 0x00, 0x00, 0x18,
0x18, 0xc0, 0x03, 0x0c, 0x30, 0x20, 0x07, 0x06,
0x60, 0xf0, 0x0f, 0x03, 0xc0, 0xd0, 0x8d, 0x01,
0x80, 0x79, 0xcf, 0x00, 0x00, 0xf3, 0x67, 0x00,
0x00, 0x66, 0x37, 0x00, 0x00, 0x8c, 0x33, 0x00,
0x00, 0x0c, 0x32, 0x00, 0x00, 0xcc, 0x33, 0x00,
0x00, 0x8c, 0x30, 0x00, 0x00, 0x46, 0x61, 0x00,
0x00, 0x03, 0xc3, 0x00, 0x80, 0x01, 0x83, 0x01,
0xc0, 0xc0, 0x03, 0x03, 0x60, 0xa0, 0x05, 0x06,
0x30, 0xf0, 0x0f, 0x0c, 0x18, 0xf8, 0x1d, 0x18,
0x0c, 0x5c, 0x3f, 0x30, 0x0c, 0xff, 0x5f, 0x30,
0x0c, 0xf7, 0xfe, 0x31, 0xcc, 0xfb, 0x9f, 0x33,
0x0c, 0x00, 0x00, 0x30, 0x0c, 0x00, 0x00, 0x30,
0xfc, 0xff, 0xff, 0x3f, 0xfc, 0xff, 0xff, 0x3f,
};
static char wait_lmsk[]={
0xfc, 0xff, 0xff, 0x3f, 0xfc, 0xff, 0xff, 0x3f,
0xfc, 0xff, 0xff, 0x3f, 0xfc, 0xff, 0xff, 0x3f,
0x3c, 0x00, 0x00, 0x3c, 0x3c, 0x00, 0x00, 0x1e,
0x78, 0xc0, 0x03, 0x0f, 0xf0, 0xa0, 0x87, 0x07,
0xe0, 0xf1, 0xcf, 0x03, 0xc0, 0xf3, 0xef, 0x01,
0x80, 0xff, 0xff, 0x00, 0x00, 0xff, 0x7f, 0x00,
0x00, 0xfe, 0x3f, 0x00, 0x00, 0xfc, 0x3f, 0x00,
0x00, 0x3c, 0x3f, 0x00, 0x00, 0xfc, 0x3f, 0x00,
0x00, 0xbc, 0x3c, 0x00, 0x00, 0xde, 0x79, 0x00,
0x00, 0x0f, 0xf3, 0x00, 0x80, 0x07, 0xe3, 0x01,
0xc0, 0xc3, 0xc3, 0x03, 0xe0, 0xe1, 0x87, 0x07,
0xf0, 0xf0, 0x0f, 0x0f, 0x78, 0xf8, 0x1f, 0x1e,
0x3c, 0x7c, 0x3f, 0x3c, 0x3c, 0xff, 0x7f, 0x3c,
0xbc, 0xff, 0xff, 0x3d, 0xfc, 0xfb, 0xbf, 0x3f,
0xfc, 0xff, 0xff, 0x3f, 0xfc, 0xff, 0xff, 0x3f,
0xfc, 0xff, 0xff, 0x3f, 0xfc, 0xff, 0xff, 0x3f,
};
static BCursor WaitCursor = {
/*small*/
wait_sbm, wait_smsk,
16, 16,
7, 7,
/*big*/
wait_lbm, wait_lmsk,
32,32,
15, 15,
/*color*/
BC_BLACK, BC_WHITE
};
BlenderCursor[BC_WAITCURSOR]=&WaitCursor;
END_CURSOR_BLOCK
/********************** Cross Cursor ***************************/
BEGIN_CURSOR_BLOCK
static char cross_sbm[]={
0x00, 0x00, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01,
0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x7e, 0x7e,
0x7e, 0x7e, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01,
0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x00, 0x00,
};
static char cross_smsk[]={
0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01,
0x80, 0x01, 0x80, 0x01, 0xc0, 0x03, 0x7f, 0xfe,
0x7f, 0xfe, 0xc0, 0x03, 0x80, 0x01, 0x80, 0x01,
0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01,
};
static char cross_lbm[]={
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00,
0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00,
0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00,
0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00,
0x00, 0x80, 0x01, 0x00, 0x00, 0xc0, 0x03, 0x00,
0x00, 0xc0, 0x03, 0x00, 0x00, 0x40, 0x02, 0x00,
0x00, 0x78, 0x1e, 0x00, 0xfc, 0x1f, 0xf8, 0x3f,
0xfc, 0x1f, 0xf8, 0x3f, 0x00, 0x78, 0x1e, 0x00,
0x00, 0x40, 0x02, 0x00, 0x00, 0xc0, 0x03, 0x00,
0x00, 0xc0, 0x03, 0x00, 0x00, 0x80, 0x01, 0x00,
0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00,
0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00,
0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00,
0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
static char cross_lmsk[]={
0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00,
0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00,
0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00,
0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00,
0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00,
0x00, 0x80, 0x01, 0x00, 0x00, 0xc0, 0x03, 0x00,
0x00, 0xe0, 0x07, 0x00, 0x00, 0x70, 0x0e, 0x00,
0x00, 0x78, 0x1e, 0x00, 0xff, 0x1f, 0xf8, 0xff,
0xff, 0x1f, 0xf8, 0xff, 0x00, 0x78, 0x1e, 0x00,
0x00, 0x70, 0x0e, 0x00, 0x00, 0xe0, 0x07, 0x00,
0x00, 0xc0, 0x03, 0x00, 0x00, 0x80, 0x01, 0x00,
0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00,
0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00,
0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00,
0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00,
0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00,
};
static BCursor CrossCursor = {
/*small*/
cross_sbm, cross_smsk,
16, 16,
7, 7,
/*big*/
cross_lbm, cross_lmsk,
32,32,
15, 15,
/*color*/
BC_BLACK, BC_WHITE
};
BlenderCursor[BC_CROSSCURSOR]=&CrossCursor;
END_CURSOR_BLOCK
/********************** EditCross Cursor ***********************/
BEGIN_CURSOR_BLOCK
static char editcross_sbm[]={
0x0e, 0x00, 0x11, 0x00, 0x1d, 0x00, 0x19, 0x03,
0x1d, 0x03, 0x11, 0x03, 0x0e, 0x03, 0x00, 0x03,
0xf8, 0x7c, 0xf8, 0x7c, 0x00, 0x03, 0x00, 0x03,
0x00, 0x03, 0x00, 0x03, 0x00, 0x03, 0x00, 0x00,
};
static char editcross_smsk[]={
0x0e, 0x00, 0x1f, 0x00, 0x1f, 0x03, 0x1f, 0x03,
0x1f, 0x03, 0x1f, 0x03, 0x0e, 0x03, 0x80, 0x07,
0xfc, 0xfc, 0xfc, 0xfc, 0x80, 0x07, 0x00, 0x03,
0x00, 0x03, 0x00, 0x03, 0x00, 0x03, 0x00, 0x03,
};
static BCursor EditCrossCursor = {
/*small*/
editcross_sbm, editcross_smsk,
16, 16,
9, 8,
/*big*/
NULL, NULL,
32,32,
15, 15,
/*color*/
BC_BLACK, BC_WHITE
};
BlenderCursor[BC_EDITCROSSCURSOR]=&EditCrossCursor;
END_CURSOR_BLOCK
/********************** Box Select *************************/
BEGIN_CURSOR_BLOCK
static char box_sbm[32]={
0x7f, 0x00, 0x41, 0x00, 0x41, 0x00, 0x41, 0x06,
0x41, 0x06, 0x41, 0x06, 0x7f, 0x06, 0x00, 0x06,
0xe0, 0x79, 0xe0, 0x79, 0x00, 0x06, 0x00, 0x06,
0x00, 0x06, 0x00, 0x06, 0x00, 0x06, 0x00, 0x00,
};
static char box_smsk[32]={
0x7f, 0x00, 0x7f, 0x00, 0x63, 0x06, 0x63, 0x06,
0x63, 0x06, 0x7f, 0x06, 0x7f, 0x06, 0x00, 0x0f,
0xf0, 0xf9, 0xf0, 0xf9, 0x00, 0x0f, 0x00, 0x06,
0x00, 0x06, 0x00, 0x06, 0x00, 0x06, 0x00, 0x06,
};
static BCursor BoxSelCursor = {
/*small*/
box_sbm, box_smsk,
16, 16,
9, 8,
/*big*/
NULL, NULL,
32,32,
15, 15,
/*color*/
BC_BLACK, BC_WHITE
};
BlenderCursor[BC_BOXSELCURSOR]=&BoxSelCursor;
END_CURSOR_BLOCK
/********************** Knife Cursor ***********************/
BEGIN_CURSOR_BLOCK
static char knife_sbm[]={
0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x2c,
0x00, 0x5a, 0x00, 0x34, 0x00, 0x2a, 0x00, 0x17,
0x80, 0x06, 0x40, 0x03, 0xa0, 0x03, 0xd0, 0x01,
0x68, 0x00, 0x1c, 0x00, 0x06, 0x00, 0x00, 0x00
};
static char knife_smsk[]={
0x00, 0x60, 0x00, 0xf0, 0x00, 0xfc, 0x00, 0xfe,
0x00, 0xfe, 0x00, 0x7e, 0x00, 0x7f, 0x80, 0x3f,
0xc0, 0x0e, 0x60, 0x07, 0xb0, 0x07, 0xd8, 0x03,
0xec, 0x01, 0x7e, 0x00, 0x1f, 0x00, 0x07, 0x00
};
static char knife_lbm[]={
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x1c,
0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x00, 0x7f,
0x00, 0x00, 0x80, 0xbf, 0x00, 0x00, 0xc0, 0x5f,
0x00, 0x00, 0xc0, 0x6f, 0x00, 0x00, 0xc0, 0x37,
0x00, 0x00, 0xa8, 0x1b, 0x00, 0x00, 0x54, 0x0d,
0x00, 0x00, 0xa8, 0x00, 0x00, 0x00, 0x54, 0x00,
0x00, 0x00, 0xa8, 0x00, 0x00, 0x00, 0x53, 0x00,
0x00, 0xc0, 0x07, 0x00, 0x00, 0xe0, 0x0f, 0x00,
0x00, 0xd0, 0x0f, 0x00, 0x00, 0xe8, 0x07, 0x00,
0x00, 0xf4, 0x07, 0x00, 0x00, 0xfa, 0x00, 0x00,
0x00, 0x3d, 0x00, 0x00, 0x80, 0x0e, 0x00, 0x00,
0xc0, 0x03, 0x00, 0x00, 0xe0, 0x00, 0x00, 0x00,
0x30, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
static char knife_lmsk[]={
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18,
0x00, 0x00, 0x00, 0x3c, 0x00, 0x00, 0x00, 0x7e,
0x00, 0x00, 0x00, 0xff, 0x00, 0x00, 0x80, 0xff,
0x00, 0x00, 0xc0, 0xbf, 0x00, 0x00, 0xe0, 0xdf,
0x00, 0x00, 0xe0, 0xef, 0x00, 0x00, 0xf8, 0x77,
0x00, 0x00, 0xfc, 0x3b, 0x00, 0x00, 0xfe, 0x1d,
0x00, 0x00, 0xfe, 0x0f, 0x00, 0x00, 0xfe, 0x01,
0x00, 0x00, 0xff, 0x01, 0x00, 0xc0, 0xff, 0x00,
0x00, 0xe0, 0x7f, 0x00, 0x00, 0xf0, 0x1f, 0x00,
0x00, 0xd8, 0x1f, 0x00, 0x00, 0xec, 0x0f, 0x00,
0x00, 0xf6, 0x0f, 0x00, 0x00, 0xfb, 0x06, 0x00,
0x80, 0xbd, 0x01, 0x00, 0xc0, 0x6e, 0x00, 0x00,
0xe0, 0x1b, 0x00, 0x00, 0xf0, 0x06, 0x00, 0x00,
0xb8, 0x01, 0x00, 0x00, 0x6c, 0x00, 0x00, 0x00,
0x1c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
static BCursor KnifeCursor = {
/*small*/
knife_sbm, knife_smsk,
16, 16,
0, 15,
/*big*/
knife_lbm, knife_lmsk,
32,32,
0, 31,
/*color*/
BC_BLACK, BC_WHITE
};
BlenderCursor[BC_KNIFECURSOR]=&KnifeCursor;
END_CURSOR_BLOCK
/********************** Loop Select Cursor ***********************/
BEGIN_CURSOR_BLOCK
static char vloop_sbm[]={
0x00, 0x00, 0x7e, 0x00, 0x3e, 0x00, 0x1e, 0x00,
0x0e, 0x00, 0x66, 0x60, 0x62, 0x6f, 0x00, 0x00,
0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
0x00, 0x00, 0x60, 0x60, 0x60, 0x6f, 0x00, 0x00,
};
static char vloop_smsk[]={
0xff, 0x01, 0xff, 0x00, 0x7f, 0x00, 0x3f, 0x00,
0xff, 0xf0, 0xff, 0xff, 0xf7, 0xff, 0xf3, 0xf0,
0x61, 0x60, 0x60, 0x60, 0x60, 0x60, 0x60, 0x60,
0xf0, 0xf0, 0xf0, 0xff, 0xf0, 0xff, 0xf0, 0xf0,
};
static char vloop_lbm[]={
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xfc, 0x3f, 0x00, 0x00, 0xfc, 0x3f, 0x00, 0x00,
0xfc, 0x0f, 0x00, 0x00, 0xfc, 0x0f, 0x00, 0x00,
0xfc, 0x03, 0x00, 0x00, 0xfc, 0x03, 0x00, 0x00,
0xfc, 0x00, 0x00, 0x00, 0xfc, 0x00, 0x00, 0x00,
0x3c, 0x3c, 0x00, 0x3c, 0x3c, 0x3c, 0x00, 0x3c,
0x0c, 0x3c, 0xff, 0x3c, 0x0c, 0x3c, 0xff, 0x3c,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x0c, 0x00, 0x0c, 0x00, 0x0c, 0x00, 0x0c,
0x00, 0x0c, 0x00, 0x0c, 0x00, 0x0c, 0x00, 0x0c,
0x00, 0x0c, 0x00, 0x0c, 0x00, 0x0c, 0x00, 0x0c,
0x00, 0x0c, 0x00, 0x0c, 0x00, 0x0c, 0x00, 0x0c,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x3c, 0x00, 0x3c, 0x00, 0x3c, 0x00, 0x3c,
0x00, 0x3c, 0xff, 0x3c, 0x00, 0x3c, 0xff, 0x3c,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
static char vloop_lmsk[]={
0xff, 0xff, 0x03, 0x00, 0xff, 0xff, 0x03, 0x00,
0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x00, 0x00,
0xff, 0x3f, 0x00, 0x00, 0xff, 0x3f, 0x00, 0x00,
0xff, 0x0f, 0x00, 0x00, 0xff, 0x0f, 0x00, 0x00,
0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0x3f, 0xff, 0xff, 0xff, 0x3f, 0xff, 0xff, 0xff,
0x0f, 0xff, 0x00, 0xff, 0x0f, 0xff, 0x00, 0xff,
0x03, 0x3c, 0x00, 0x3c, 0x03, 0x3c, 0x00, 0x3c,
0x00, 0x3c, 0x00, 0x3c, 0x00, 0x3c, 0x00, 0x3c,
0x00, 0x3c, 0x00, 0x3c, 0x00, 0x3c, 0x00, 0x3c,
0x00, 0x3c, 0x00, 0x3c, 0x00, 0x3c, 0x00, 0x3c,
0x00, 0xff, 0x00, 0xff, 0x00, 0xff, 0x00, 0xff,
0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff,
0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff,
0x00, 0xff, 0x00, 0xff, 0x00, 0xff, 0x00, 0xff,
};
static BCursor VLoopCursor = {
/*small*/
vloop_sbm, vloop_smsk,
16, 16,
0, 0,
/*big*/
vloop_lbm, vloop_lmsk,
32,32,
0, 0,
/*color*/
BC_BLACK, BC_WHITE
};
BlenderCursor[BC_VLOOPCURSOR]=&VLoopCursor;
END_CURSOR_BLOCK
/********************** TextEdit Cursor ***********************/
BEGIN_CURSOR_BLOCK
static char textedit_sbm[]={
0xe0, 0x03, 0x10, 0x04, 0x60, 0x03, 0x40, 0x01,
0x40, 0x01, 0x40, 0x01, 0x40, 0x01, 0x40, 0x01,
0x40, 0x01, 0x40, 0x01, 0x40, 0x01, 0x40, 0x01,
0x40, 0x01, 0x60, 0x03, 0x10, 0x04, 0xe0, 0x03,
};
static char textedit_smsk[]={
0xe0, 0x03, 0xf0, 0x07, 0xe0, 0x03, 0xc0, 0x01,
0xc0, 0x01, 0xc0, 0x01, 0xc0, 0x01, 0xc0, 0x01,
0xc0, 0x01, 0xc0, 0x01, 0xc0, 0x01, 0xc0, 0x01,
0xc0, 0x01, 0xe0, 0x03, 0xf0, 0x07, 0xe0, 0x03,
};
static BCursor TextEditCursor = {
/*small*/
textedit_sbm, textedit_smsk,
16, 16,
9, 8,
/*big*/
NULL, NULL,
32,32,
15, 15,
/*color*/
BC_BLACK, BC_WHITE
};
BlenderCursor[BC_TEXTEDITCURSOR]=&TextEditCursor;
END_CURSOR_BLOCK
/********************** Paintbrush Cursor ***********************/
BEGIN_CURSOR_BLOCK
static char paintbrush_sbm[]={
0x00, 0xe0, 0x00, 0x98, 0x00, 0x44, 0x00, 0x42,
0x00, 0x21, 0x80, 0x20, 0x40, 0x13, 0x40, 0x17,
0xa0, 0x0b, 0x98, 0x05, 0x04, 0x02, 0x02, 0x01,
0x02, 0x01, 0x02, 0x01, 0x81, 0x00, 0x7f, 0x00,
};
static char paintbrush_smsk[]={
0x00, 0xe0, 0x00, 0xf8, 0x00, 0x7c, 0x00, 0x7e,
0x00, 0x3f, 0x80, 0x3f, 0xc0, 0x1f, 0xc0, 0x1f,
0xe0, 0x0f, 0xf8, 0x07, 0xfc, 0x03, 0xfe, 0x01,
0xfe, 0x01, 0xfe, 0x01, 0xff, 0x00, 0x7f, 0x00,
};
static BCursor PaintBrushCursor = {
/*small*/
paintbrush_sbm, paintbrush_smsk,
16, 16,
0, 15,
/*big*/
NULL, NULL,
32,32,
15, 15,
/*color*/
BC_BLACK, BC_WHITE
};
BlenderCursor[BC_PAINTBRUSHCURSOR]=&PaintBrushCursor;
END_CURSOR_BLOCK
/********************** Hand Cursor ***********************/
BEGIN_CURSOR_BLOCK
static char hand_sbm[]={
0x00, 0x00, 0x00, 0x00, 0x80, 0x01, 0x80, 0x0d,
0x98, 0x6d, 0x98, 0x6d, 0xb0, 0x6d, 0xb0, 0x6d,
0xe0, 0x6f, 0xe6, 0x7f, 0xee, 0x7f, 0xfc, 0x3f,
0xf8, 0x3f, 0xf0, 0x1f, 0xc0, 0x1f, 0xc0, 0x1f,
};
static char hand_smsk[]={
0x00, 0x00, 0x80, 0x01, 0xc0, 0x0f, 0xd8, 0x7f,
0xfc, 0xff, 0xfc, 0xff, 0xf8, 0xff, 0xf8, 0xff,
0xf6, 0xff, 0xff, 0xff, 0xff, 0xff, 0xfe, 0x7f,
0xfc, 0x7f, 0xf8, 0x3f, 0xf0, 0x3f, 0xe0, 0x3f,
};
static BCursor HandCursor = {
/*small*/
hand_sbm, hand_smsk,
16, 16,
8, 8,
/*big*/
NULL, NULL,
32,32,
15, 15,
/*color*/
BC_BLACK, BC_WHITE
};
BlenderCursor[BC_HANDCURSOR]=&HandCursor;
END_CURSOR_BLOCK
/********************** NSEW Scroll Cursor ***********************/
BEGIN_CURSOR_BLOCK
static char nsewscroll_sbm[]={
0x00, 0x00, 0x80, 0x01, 0xc0, 0x03, 0xc0, 0x03,
0x00, 0x00, 0x00, 0x00, 0x0c, 0x30, 0x0e, 0x70,
0x0e, 0x70, 0x0c, 0x30, 0x00, 0x00, 0x00, 0x00,
0xc0, 0x03, 0xc0, 0x03, 0x80, 0x01, 0x00, 0x00,
};
static char nsewscroll_smsk[]={
0x80, 0x01, 0xc0, 0x03, 0xe0, 0x07, 0xe0, 0x07,
0xc0, 0x03, 0x0c, 0x30, 0x1e, 0x78, 0x1f, 0xf8,
0x1f, 0xf8, 0x1e, 0x78, 0x0c, 0x30, 0xc0, 0x03,
0xe0, 0x07, 0xe0, 0x07, 0xc0, 0x03, 0x80, 0x01,
};
static BCursor NSEWScrollCursor = {
/*small*/
nsewscroll_sbm, nsewscroll_smsk,
16, 16,
8, 8,
/*big*/
NULL, NULL,
32,32,
15, 15,
/*color*/
BC_BLACK, BC_WHITE
};
BlenderCursor[BC_NSEW_SCROLLCURSOR]=&NSEWScrollCursor;
END_CURSOR_BLOCK
/********************** NS Scroll Cursor ***********************/
BEGIN_CURSOR_BLOCK
static char nsscroll_sbm[]={
0x00, 0x00, 0x80, 0x01, 0xc0, 0x03, 0xc0, 0x03,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xc0, 0x03, 0xc0, 0x03, 0x80, 0x01, 0x00, 0x00,
};
static char nsscroll_smsk[]={
0x80, 0x01, 0xc0, 0x03, 0xe0, 0x07, 0xe0, 0x07,
0xc0, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0x03,
0xe0, 0x07, 0xe0, 0x07, 0xc0, 0x03, 0x80, 0x01,
};
static BCursor NSScrollCursor = {
/*small*/
nsscroll_sbm, nsscroll_smsk,
16, 16,
8, 8,
/*big*/
NULL, NULL,
32,32,
15, 15,
/*color*/
BC_BLACK, BC_WHITE
};
BlenderCursor[BC_NS_SCROLLCURSOR]=&NSScrollCursor;
END_CURSOR_BLOCK
/********************** EW Scroll Cursor ***********************/
BEGIN_CURSOR_BLOCK
static char ewscroll_sbm[]={
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x0c, 0x30, 0x0e, 0x70,
0x0e, 0x70, 0x0c, 0x30, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
static char ewscroll_smsk[]={
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x0c, 0x30, 0x1e, 0x78, 0x1f, 0xf8,
0x1f, 0xf8, 0x1e, 0x78, 0x0c, 0x30, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
static BCursor EWScrollCursor = {
/*small*/
ewscroll_sbm, ewscroll_smsk,
16, 16,
8, 8,
/*big*/
NULL, NULL,
32,32,
15, 15,
/*color*/
BC_BLACK, BC_WHITE
};
BlenderCursor[BC_EW_SCROLLCURSOR]=&EWScrollCursor;
END_CURSOR_BLOCK
/********************** Eyedropper Cursor ***********************/
BEGIN_CURSOR_BLOCK
static char eyedropper_sbm[]={
0x00, 0x30, 0x00, 0x48, 0x00, 0x85, 0x80, 0x82,
0x40, 0x40, 0x80, 0x20, 0x40, 0x11, 0xa0, 0x23,
0xd0, 0x15, 0xe8, 0x0a, 0x74, 0x01, 0xb4, 0x00,
0x4a, 0x00, 0x35, 0x00, 0x08, 0x00, 0x04, 0x00,
};
static char eyedropper_smsk[]={
0x00, 0x30, 0x00, 0x78, 0x00, 0xfd, 0x80, 0xff,
0xc0, 0x7f, 0x80, 0x3f, 0xc0, 0x1f, 0xe0, 0x3f,
0xf0, 0x1f, 0xf8, 0x0b, 0xfc, 0x01, 0xfc, 0x00,
0x7e, 0x00, 0x3f, 0x00, 0x0c, 0x00, 0x04, 0x00,
};
static BCursor EyedropperCursor = {
/*small*/
eyedropper_sbm, eyedropper_smsk,
16, 16,
1, 15,
/*big*/
NULL, NULL,
32,32,
15, 15,
/*color*/
BC_BLACK, BC_WHITE
};
BlenderCursor[BC_EYEDROPPER_CURSOR]=&EyedropperCursor;
END_CURSOR_BLOCK
/********************** Swap Area Cursor ***********************/
BEGIN_CURSOR_BLOCK
static char swap_sbm[]={
0xc0, 0xff, 0x40, 0x80, 0x40, 0x80, 0x40, 0x9c,
0x40, 0x98, 0x40, 0x94, 0x00, 0x82, 0xfe, 0x80,
0x7e, 0xfd, 0xbe, 0x01, 0xda, 0x01, 0xe2, 0x01,
0xe2, 0x01, 0xc2, 0x01, 0xfe, 0x01, 0x00, 0x00,
};
static char swap_smsk[]={
0xc0, 0xff, 0xc0, 0xff, 0xc0, 0xff, 0xc0, 0xff,
0xc0, 0xff, 0xc0, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0x03, 0xff, 0x03, 0xff, 0x03,
0xff, 0x03, 0xff, 0x03, 0xff, 0x03, 0xff, 0x03,
};
static BCursor SwapCursor = {
/*small*/
swap_sbm, swap_smsk,
16, 16,
8, 8,
/*big*/
NULL, NULL,
32,32,
15, 15,
/*color*/
BC_YELLOW, BC_BLUE
};
BlenderCursor[BC_SWAPAREA_CURSOR]=&SwapCursor;
END_CURSOR_BLOCK
/********************** Put the cursors in the array ***********************/
}