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/* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup fn
*/
#include "BLI_array.hh"
#include "FN_lazy_function.hh"
namespace blender::fn::lazy_function {
std::string LazyFunction::name() const
{
return debug_name_;
}
std::string LazyFunction::input_name(int index) const
return inputs_[index].debug_name;
std::string LazyFunction::output_name(int index) const
return outputs_[index].debug_name;
void *LazyFunction::init_storage(LinearAllocator<> & /*allocator*/) const
return nullptr;
void LazyFunction::destruct_storage(void *storage) const
BLI_assert(storage == nullptr);
UNUSED_VARS_NDEBUG(storage);
bool LazyFunction::always_used_inputs_available(const Params ¶ms) const
for (const int i : inputs_.index_range()) {
const Input &fn_input = inputs_[i];
if (fn_input.usage == ValueUsage::Used) {
if (params.try_get_input_data_ptr(i) == nullptr) {
return false;
return true;
void Params::set_default_remaining_outputs()
for (const int i : fn_.outputs().index_range()) {
if (this->output_was_set(i)) {
continue;
const Output &fn_output = fn_.outputs()[i];
const CPPType &type = *fn_output.type;
void *data_ptr = this->get_output_data_ptr(i);
type.value_initialize(data_ptr);
this->output_set(i);
bool Params::try_enable_multi_threading_impl()
} // namespace blender::fn::lazy_function