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blender-archive/source/gameengine/Ketsji/KX_TouchEventManager.cpp

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/**
* $Id$
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#include "KX_TouchEventManager.h"
#include "SCA_ISensor.h"
#include "KX_TouchSensor.h"
#include "KX_GameObject.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include "SM_Object.h"
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KX_TouchEventManager::Collision::Collision(SCA_ISensor *sensor, SM_Object *obj1, SM_Object *obj2)
: m_id(next_id++),
m_sensor(sensor),
m_object1(obj1),
m_object2(obj2)
{
}
bool KX_TouchEventManager::Collision::operator<(const Collision &other) const
{
if (*this == other)
return true;
return m_id < other.m_id;
}
bool KX_TouchEventManager::Collision::operator==(const Collision &other) const
{
return m_sensor == other.m_sensor &&
((m_object1 == other.m_object1 && m_object2 == other.m_object2) ||
(m_object1 == other.m_object2 && m_object2 == other.m_object1));
}
int KX_TouchEventManager::Collision::next_id = 0;
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KX_TouchEventManager::KX_TouchEventManager(class SCA_LogicManager* logicmgr,
SM_Scene *scene)
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: SCA_EventManager(TOUCH_EVENTMGR),
m_logicmgr(logicmgr),
m_scene(scene)
{
//m_scene->addTouchCallback(STATIC_RESPONSE, KX_TouchEventManager::collisionResponse, this);
m_scene->addTouchCallback(OBJECT_RESPONSE, KX_TouchEventManager::collisionResponse, this);
m_scene->addTouchCallback(SENSOR_RESPONSE, KX_TouchEventManager::collisionResponse, this);
}
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DT_Bool KX_TouchEventManager::HandleCollision(void* object1, void* object2, const DT_CollData *coll_data)
{
SM_Object * obj1 = static_cast<SM_Object*>(object1);
SM_Object * obj2 = static_cast<SM_Object*>(object2);
KX_ClientObjectInfo *client_info = static_cast<KX_ClientObjectInfo *>(obj1->getClientObject());
list<SCA_ISensor*>::iterator it;
for ( it = client_info->m_sensors.begin(); it != client_info->m_sensors.end(); ++it)
m_collisions.insert(Collision(*it, obj1, obj2));
client_info = static_cast<KX_ClientObjectInfo *>(obj2->getClientObject());
for ( it = client_info->m_sensors.begin(); it != client_info->m_sensors.end(); ++it)
m_collisions.insert(Collision(*it, obj2, obj1));
return DT_CONTINUE;
}
/*
DT_Bool KX_TouchEventManager::HandleCollision(void* object1,void* object2,
const DT_CollData * coll_data)
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{
SM_Object * obj1 = (SM_Object *) object1;
SM_Object * obj2 = (SM_Object *) object2;
for ( vector<SCA_ISensor*>::iterator it = m_sensors.begin(); !(it==m_sensors.end()); it++)
{
KX_GameObject* gameobj = ((KX_GameObject*)((KX_TouchSensor*)*it)->GetParent());
KX_ClientObjectInfo *client_info = (KX_ClientObjectInfo *) obj1->getClientObject();
// Enable these printfs to create excesive debug info
// printf("KX_TEM::HC: Sensor %s\tGO: %p o1: %s (%p)", (const char *) (*it)->GetName(), gameobj, (const char *) ((KX_GameObject *) client_info->m_clientobject)->GetName(), client_info->m_clientobject);
if (client_info && client_info->m_clientobject == gameobj)
((KX_TouchSensor*)*it)->HandleCollision(object1,object2,coll_data);
client_info = (KX_ClientObjectInfo *) obj2->getClientObject();
// printf(" o2: %s (%p)\n", (const char *) ((KX_GameObject *) client_info->m_clientobject)->GetName(), client_info->m_clientobject);
if (client_info && client_info->m_clientobject == gameobj)
((KX_TouchSensor*)*it)->HandleCollision(object1,object2,coll_data);
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}
return DT_CONTINUE;
}
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*/
DT_Bool KX_TouchEventManager::collisionResponse(void *client_data,
void *object1,
void *object2,
const DT_CollData *coll_data)
{
KX_TouchEventManager *touchmgr = (KX_TouchEventManager *) client_data;
touchmgr->HandleCollision(object1, object2, coll_data);
return DT_CONTINUE;
}
void KX_TouchEventManager::RegisterSensor(SCA_ISensor* sensor)
{
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KX_TouchSensor* touchsensor = static_cast<KX_TouchSensor*>(sensor);
m_sensors.push_back(touchsensor);
touchsensor->RegisterSumo(this);
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}
void KX_TouchEventManager::EndFrame()
{
vector<SCA_ISensor*>::iterator it;
for ( it = m_sensors.begin();
!(it==m_sensors.end());it++)
{
((KX_TouchSensor*)*it)->EndFrame();
}
}
void KX_TouchEventManager::NextFrame()
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{
if (m_sensors.size() > 0)
{
vector<SCA_ISensor*>::iterator it;
for (it = m_sensors.begin();!(it==m_sensors.end());++it)
static_cast<KX_TouchSensor*>(*it)->SynchronizeTransform();
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for (std::set<Collision>::iterator cit = m_collisions.begin(); cit != m_collisions.end(); ++cit)
static_cast<KX_TouchSensor*>((*cit).m_sensor)->HandleCollision((*cit).m_object1, (*cit).m_object2, NULL);
m_collisions.clear();
for (it = m_sensors.begin();!(it==m_sensors.end());++it)
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(*it)->Activate(m_logicmgr,NULL);
}
}
void KX_TouchEventManager::RemoveSensor(class SCA_ISensor* sensor)
{
std::vector<SCA_ISensor*>::iterator i =
std::find(m_sensors.begin(), m_sensors.end(), sensor);
if (!(i == m_sensors.end()))
{
std::swap(*i, m_sensors.back());
m_sensors.pop_back();
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}
// remove the sensor forever :)
SCA_EventManager::RemoveSensor(sensor);
}