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blender-archive/source/blender/python/api2_2x/doc/Radio.py

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# Blender.Scene.Radio module and the Radiosity PyType object
"""
The Blender.Scene.Radio submodule.
Radio
=====
This module gives access to B{Scene Radiosity Contexts} in Blender.
Example::
import Blender
from Blender import Scene
# Only the current scene has a radiosity context.
# Naturally, any scene can be made the current one
# with scene.makeCurrent()
scn = Scene.GetCurrent()
# this is the only way to access the radiosity object:
radio = scn.getRadiosityContext()
radio.setDrawType('Gouraud')
radio.setMode('ShowLimits', 'Z')
radio.collectMeshes() # prepare patches
radio.go() # calculate radiosity
Blender.Redraw(-1)
@type Modes: readonly dictionary
@var Modes:
- ShowLimits
- Z
@type DrawTypes: readonly dictionary
@var DrawTypes:
- Wire
- Solid
- Gouraud
"""
class Radio:
"""
The Radiosity object
====================
This object wraps the current Scene's radiosity context in Blender.
"""
def go():
"""
Start the radiosity simulation. Remember to call L{collectMeshes} first.
"""
def collectMeshes():
"""
Convert selected visible meshes to patches for radiosity calculation.
"""
def freeData():
"""
Release all memory used by radiosity.
"""