2002-10-12 11:37:38 +00:00
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/**
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* blenlib/BLI_editVert.h mar 2001 Nzc
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*
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* Some editing types needed in the lib (unfortunately) for
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* scanfill.c
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*
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#ifndef BLI_EDITVERT_H
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#define BLI_EDITVERT_H
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typedef struct EditVert
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{
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struct EditVert *next, *prev, *vn;
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float no[3];
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float co[3];
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short xs, ys;
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2002-12-07 20:57:50 +00:00
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unsigned char f, h, f1, hash;
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2002-10-12 11:37:38 +00:00
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int totweight; /* __NLA */
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struct MDeformWeight *dw; /* __NLA */
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2003-12-08 05:07:36 +00:00
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int keyindex; /* lets hold on to this so that maybe we can have a hope
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* of restoring any key information if the number/order
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* of verts change.
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*/
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2002-10-12 11:37:38 +00:00
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} EditVert;
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typedef struct EditEdge
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{
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struct EditEdge *next, *prev;
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struct EditVert *v1, *v2, *vn;
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short f,h;
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short f1, dir;
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} EditEdge;
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typedef struct EditVlak
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{
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struct EditVlak *next, *prev;
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struct EditVert *v1, *v2, *v3, *v4;
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struct EditEdge *e1, *e2, *e3, *e4;
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float n[3];
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Fix for undo... it didn't do the UV coords (tface) nor the vertexpaint
colors. This because of the pretty weird (ab)use of load & make editmesh...
For each added undo step, the load_editmesh was fed with an empty mesh
to assign data to, without knowledge of what was in the original mesh.
That way UV and color data got lost.
Solved it in 2 steps:
1. removing the ->tface pointer from EditVlak, and make TFace a builtin
struct inside EditVlak. This didnt cost much extra mem, since it already
stored UV and color. This enabled some pretty cleanup in editmesh.c as
well, storing tface pointers was cumbersome.
2. for each undo step, it then generates always a tface and mcol block to
link to the undo Mesh.
Even when it wasn't in the actual Mesh, at exit editmode the original
Mesh is used as reference anyway, and undo-meshes are freed correctly.
The enormous commit is because I had to change the BLI_editVert.h file, and
found it was included in about every file unnecessary. I removed it there.
ALso found out that subsurf has code ready (unfinished) to make UV coords for
the displaylist in EditMode as well, nice to know for later...
2003-11-19 22:00:14 +00:00
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struct TFace tf; /* a copy of original tface. */
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2002-12-07 20:57:50 +00:00
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unsigned char mat_nr, flag;
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unsigned char f, f1;
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2002-10-12 11:37:38 +00:00
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} EditVlak;
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#endif
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2002-10-30 02:07:20 +00:00
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