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blender-archive/source/blender/nodes/composite/node_composite_tree.c

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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2007 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s):
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/nodes/composite/node_composite_tree.c
* \ingroup nodes
*/
#include <stdio.h>
#include "DNA_anim_types.h"
#include "DNA_scene_types.h"
#include "DNA_node_types.h"
#include "BLI_listbase.h"
#include "BLI_threads.h"
#include "BLF_translation.h"
#include "BKE_animsys.h"
#include "BKE_colortools.h"
#include "BKE_fcurve.h"
#include "BKE_global.h"
#include "BKE_main.h"
#include "BKE_node.h"
#include "BKE_tracking.h"
#include "BKE_utildefines.h"
#include "node_exec.h"
#include "node_util.h"
#include "PIL_time.h"
#include "RNA_access.h"
#include "NOD_composite.h"
#include "node_composite_util.h"
____ `````|````` | | | ..'''' | | | |______ .'' | | | | ..' | | |_______ |___________ ....'' merge to TRUNK! * The old compositor is still available (Debug Menu: 200) This commit was brought to you by: Developers: * Monique Dewanchand * Jeroen Bakker * Dalai Felinto * Lukas Tönne Review: * Brecht van Lommel Testers: * Nate Wiebe * Wolfgang Faehnle * Carlo Andreacchio * Daniel Salazar * Artur Mag * Christian Krupa * Francesco Siddi * Dan McGrath * Bassam Kurdali But mostly by the community: Gold: Joshua Faulkner Michael Tiemann Francesco Paglia Blender Guru Blender Developers Fund Silver: Pablo Vazquez Joel Heethaar Amrein Olivier Ilias Karasavvidis Thomas Kumlehn Sebastian Koenig Hannu Hoffrén Benjamin Dansie Fred M'ule Michel Vilain Bradley Cathey Gianmichele Mariani Gottfried Hofmann Bjørnar Frøyse Valentijn Bruning Paul Holmes Clemens Rudolph Juris Graphix David Strebel Ronan Zeegers François Tarlier Felipe Andres Esquivel Reed Olaf Beckman Jesus Alberto Olmos Linares Kajimba Maria Figueiredo Alexandr Galperin Francesco Siddi Julio Iglesias Lopez Kjartan Tysdal Thomas Torfs Film Works Teruyuki Nakamura Roger Luethi Benoit Bolsee Stefan Abrahamsen Andreas Mattijat Xavier Bouchoux Blender 3D Graphics and Animation Henk Vostermans Daniel Blanco Delgado BlenderDay/2011 Bradley Cathey Matthieu Dupont de Dinechin Gianmichele Mariani Jérôme Scaillet Bronze (Ivo Grigull, Dylan Urquidi, Philippe Derungs, Phil Beauchamp, Bruce Parrott, Mathieu Quiblier, Daniel Martinez, Leandro Inocencio, Lluc Romaní Brasó, Jonathan Williamson, Michael Ehlen, Karlis Stigis, Dreamsteep, Martin Lindelöf, Filippo Saracino, Douwe van der Veen, Olli Äkräs, Bruno D'Arcangeli, Francisco Sedrez Warmling, Watchmike.ca, peter lener, Matteo Novellino, Martin Kirsch, Austars Schnore, KC Elliott, Massimiliano Puliero, Karl Stein, Wood Design Studios, Omer Khan, Jyrki Kanto, Michał Krupa, Lars Brubaker, Neil Richmond, Adam Kalisz, Robert Garlington, Ian Wilson, Carlo Andreacchio, Jeremias Boos, Robert Holcomb, Gabriel Zöller, Robert Cude, Natibel de Leon, Nathan Turnage, Nicolas Vergnes, Philipp Kleinhenz, Norman Hartig, Louis Kreusel, Christopher Taylor, Giovanni Remondini, Daniel Rentzsch, Nico Partipilo, Thomas Ventresco, Johannes Schwarz, Александр Коротеев, Brendon Harvey, Marcelo G. Malheiros, Marius Giurgi, Richard Burns, Perttu Iso-Metsälä, Steve Bazin, Radoslav Borisov, Yoshiyuki Shida, Julien Guigner, Andrew Hunter, Philipp Oeser, Daniel Thul, Thobias Johansson, Mauro Bonecchi, Georg Piorczynski, Sebastian Michailidis, L M Weedy, Gen X, Stefan Hinze, Nicolò Zubbini, Erik Pusch, Rob Scott, Florian Koch, Charles Razack, Adrian Baker, Oliver Villar Diz, David Revoy, Julio Iglesias Lopez, Coen Spoor, Carlos Folch, Joseph Christie, Victor Hernández García, David Mcsween, James Finnerty, Cory Kruckenberg, Giacomo Graziosi, Olivier Saraja, Lars Brubaker, Eric Hudson, Johannes Schwarz, David Elguea, Marcus Schulderinsky, Karel De Bruijn, Lucas van Wijngaarden, Stefano Ciarrocchi, Mehmet Eribol, Thomas Berglund, Zuofei Song, Dylan Urquidi )
2012-05-17 12:49:33 +00:00
#include "COM_compositor.h"
static void foreach_nodetree(Main *main, void *calldata, bNodeTreeCallback func)
{
Scene *sce;
for (sce= main->scene.first; sce; sce= sce->id.next) {
if (sce->nodetree) {
func(calldata, &sce->id, sce->nodetree);
}
}
}
static void foreach_nodeclass(Scene *UNUSED(scene), void *calldata, bNodeClassCallback func)
{
func(calldata, NODE_CLASS_INPUT, N_("Input"));
func(calldata, NODE_CLASS_OUTPUT, N_("Output"));
func(calldata, NODE_CLASS_OP_COLOR, N_("Color"));
func(calldata, NODE_CLASS_OP_VECTOR, N_("Vector"));
func(calldata, NODE_CLASS_OP_FILTER, N_("Filter"));
func(calldata, NODE_CLASS_CONVERTOR, N_("Convertor"));
func(calldata, NODE_CLASS_MATTE, N_("Matte"));
func(calldata, NODE_CLASS_DISTORT, N_("Distort"));
func(calldata, NODE_CLASS_GROUP, N_("Group"));
func(calldata, NODE_CLASS_LAYOUT, N_("Layout"));
}
static void free_node_cache(bNodeTree *UNUSED(ntree), bNode *node)
{
bNodeSocket *sock;
for (sock= node->outputs.first; sock; sock= sock->next) {
if (sock->cache) {
free_compbuf(sock->cache);
sock->cache= NULL;
}
}
}
static void free_cache(bNodeTree *ntree)
{
bNode *node;
for (node= ntree->nodes.first; node; node= node->next)
free_node_cache(ntree, node);
}
static void update_node(bNodeTree *ntree, bNode *node)
{
bNodeSocket *sock;
for (sock= node->outputs.first; sock; sock= sock->next) {
if (sock->cache) {
//free_compbuf(sock->cache);
//sock->cache= NULL;
}
}
node->need_exec= 1;
/* individual node update call */
if (node->typeinfo->updatefunc)
node->typeinfo->updatefunc(ntree, node);
}
/* local tree then owns all compbufs */
Implements a new operator for detaching nodes. In the process i overhauled the node muting system as well. There are a number of features that use a kind of "internal linking" in nodes: 1. muting 2. delete + reconnect (restore link to/from node after delete) 3. the new detach operator (same as 2, but don't delete the node) The desired behavior in all cases is the same: find a sensible mapping of inputs-to-outputs of a node. In the case of muting these links are displayed in red on the node itself. For the other operators they are used to relink connections, such that one gets the best possible ongoing link between previous up- and downstream nodes. Muting previously used a complicated callback system to ensure consistent behavior in the editor as well as execution in compositor, shader cpu/gpu and texture nodes. This has been greatly simplified by moving the muting step into the node tree localization functions. Any muted node is now bypassed using the generalized nodeInternalRelink function and then removed from the local tree. This way the internal execution system doesn't have to deal with muted nodes at all, as if they are non-existent. The same function is also used by the delete_reconnect and the new links_detach operators (which work directly in the editor node tree). Detaching nodes is currently keymapped as a translation variant (macro operator): pressing ALTKEY + moving node first detaches and then continues with regular transform operator. The default key is ALT+DKEY though, instead ALT+GKEY, since the latter is already used for the ungroup operator.
2012-02-27 17:38:16 +00:00
static void localize(bNodeTree *localtree, bNodeTree *ntree)
{
Implements a new operator for detaching nodes. In the process i overhauled the node muting system as well. There are a number of features that use a kind of "internal linking" in nodes: 1. muting 2. delete + reconnect (restore link to/from node after delete) 3. the new detach operator (same as 2, but don't delete the node) The desired behavior in all cases is the same: find a sensible mapping of inputs-to-outputs of a node. In the case of muting these links are displayed in red on the node itself. For the other operators they are used to relink connections, such that one gets the best possible ongoing link between previous up- and downstream nodes. Muting previously used a complicated callback system to ensure consistent behavior in the editor as well as execution in compositor, shader cpu/gpu and texture nodes. This has been greatly simplified by moving the muting step into the node tree localization functions. Any muted node is now bypassed using the generalized nodeInternalRelink function and then removed from the local tree. This way the internal execution system doesn't have to deal with muted nodes at all, as if they are non-existent. The same function is also used by the delete_reconnect and the new links_detach operators (which work directly in the editor node tree). Detaching nodes is currently keymapped as a translation variant (macro operator): pressing ALTKEY + moving node first detaches and then continues with regular transform operator. The default key is ALT+DKEY though, instead ALT+GKEY, since the latter is already used for the ungroup operator.
2012-02-27 17:38:16 +00:00
bNode *node, *node_next;
bNodeSocket *sock;
for (node= ntree->nodes.first; node; node= node->next) {
/* ensure new user input gets handled ok */
node->need_exec= 0;
/* move over the compbufs */
/* right after ntreeCopyTree() oldsock pointers are valid */
if (ELEM(node->type, CMP_NODE_VIEWER, CMP_NODE_SPLITVIEWER)) {
if (node->id) {
if (node->flag & NODE_DO_OUTPUT)
____ `````|````` | | | ..'''' | | | |______ .'' | | | | ..' | | |_______ |___________ ....'' merge to TRUNK! * The old compositor is still available (Debug Menu: 200) This commit was brought to you by: Developers: * Monique Dewanchand * Jeroen Bakker * Dalai Felinto * Lukas Tönne Review: * Brecht van Lommel Testers: * Nate Wiebe * Wolfgang Faehnle * Carlo Andreacchio * Daniel Salazar * Artur Mag * Christian Krupa * Francesco Siddi * Dan McGrath * Bassam Kurdali But mostly by the community: Gold: Joshua Faulkner Michael Tiemann Francesco Paglia Blender Guru Blender Developers Fund Silver: Pablo Vazquez Joel Heethaar Amrein Olivier Ilias Karasavvidis Thomas Kumlehn Sebastian Koenig Hannu Hoffrén Benjamin Dansie Fred M'ule Michel Vilain Bradley Cathey Gianmichele Mariani Gottfried Hofmann Bjørnar Frøyse Valentijn Bruning Paul Holmes Clemens Rudolph Juris Graphix David Strebel Ronan Zeegers François Tarlier Felipe Andres Esquivel Reed Olaf Beckman Jesus Alberto Olmos Linares Kajimba Maria Figueiredo Alexandr Galperin Francesco Siddi Julio Iglesias Lopez Kjartan Tysdal Thomas Torfs Film Works Teruyuki Nakamura Roger Luethi Benoit Bolsee Stefan Abrahamsen Andreas Mattijat Xavier Bouchoux Blender 3D Graphics and Animation Henk Vostermans Daniel Blanco Delgado BlenderDay/2011 Bradley Cathey Matthieu Dupont de Dinechin Gianmichele Mariani Jérôme Scaillet Bronze (Ivo Grigull, Dylan Urquidi, Philippe Derungs, Phil Beauchamp, Bruce Parrott, Mathieu Quiblier, Daniel Martinez, Leandro Inocencio, Lluc Romaní Brasó, Jonathan Williamson, Michael Ehlen, Karlis Stigis, Dreamsteep, Martin Lindelöf, Filippo Saracino, Douwe van der Veen, Olli Äkräs, Bruno D'Arcangeli, Francisco Sedrez Warmling, Watchmike.ca, peter lener, Matteo Novellino, Martin Kirsch, Austars Schnore, KC Elliott, Massimiliano Puliero, Karl Stein, Wood Design Studios, Omer Khan, Jyrki Kanto, Michał Krupa, Lars Brubaker, Neil Richmond, Adam Kalisz, Robert Garlington, Ian Wilson, Carlo Andreacchio, Jeremias Boos, Robert Holcomb, Gabriel Zöller, Robert Cude, Natibel de Leon, Nathan Turnage, Nicolas Vergnes, Philipp Kleinhenz, Norman Hartig, Louis Kreusel, Christopher Taylor, Giovanni Remondini, Daniel Rentzsch, Nico Partipilo, Thomas Ventresco, Johannes Schwarz, Александр Коротеев, Brendon Harvey, Marcelo G. Malheiros, Marius Giurgi, Richard Burns, Perttu Iso-Metsälä, Steve Bazin, Radoslav Borisov, Yoshiyuki Shida, Julien Guigner, Andrew Hunter, Philipp Oeser, Daniel Thul, Thobias Johansson, Mauro Bonecchi, Georg Piorczynski, Sebastian Michailidis, L M Weedy, Gen X, Stefan Hinze, Nicolò Zubbini, Erik Pusch, Rob Scott, Florian Koch, Charles Razack, Adrian Baker, Oliver Villar Diz, David Revoy, Julio Iglesias Lopez, Coen Spoor, Carlos Folch, Joseph Christie, Victor Hernández García, David Mcsween, James Finnerty, Cory Kruckenberg, Giacomo Graziosi, Olivier Saraja, Lars Brubaker, Eric Hudson, Johannes Schwarz, David Elguea, Marcus Schulderinsky, Karel De Bruijn, Lucas van Wijngaarden, Stefano Ciarrocchi, Mehmet Eribol, Thomas Berglund, Zuofei Song, Dylan Urquidi )
2012-05-17 12:49:33 +00:00
node->new_node->id= (ID *)node->id;
else
node->new_node->id= NULL;
}
}
/* copy over the preview buffers to update graduatly */
if (node->preview) {
bNodePreview *preview = MEM_callocN(sizeof(bNodePreview), "Preview");
preview->pad = node->preview->pad;
preview->xsize = node->preview->xsize;
preview->ysize = node->preview->ysize;
preview->rect = MEM_dupallocN(node->preview->rect);
node->new_node->preview = preview;
}
for (sock= node->outputs.first; sock; sock= sock->next) {
sock->new_sock->cache= sock->cache;
compbuf_set_node(sock->new_sock->cache, node->new_node);
sock->cache= NULL;
sock->new_sock->new_sock= sock;
}
}
Implements a new operator for detaching nodes. In the process i overhauled the node muting system as well. There are a number of features that use a kind of "internal linking" in nodes: 1. muting 2. delete + reconnect (restore link to/from node after delete) 3. the new detach operator (same as 2, but don't delete the node) The desired behavior in all cases is the same: find a sensible mapping of inputs-to-outputs of a node. In the case of muting these links are displayed in red on the node itself. For the other operators they are used to relink connections, such that one gets the best possible ongoing link between previous up- and downstream nodes. Muting previously used a complicated callback system to ensure consistent behavior in the editor as well as execution in compositor, shader cpu/gpu and texture nodes. This has been greatly simplified by moving the muting step into the node tree localization functions. Any muted node is now bypassed using the generalized nodeInternalRelink function and then removed from the local tree. This way the internal execution system doesn't have to deal with muted nodes at all, as if they are non-existent. The same function is also used by the delete_reconnect and the new links_detach operators (which work directly in the editor node tree). Detaching nodes is currently keymapped as a translation variant (macro operator): pressing ALTKEY + moving node first detaches and then continues with regular transform operator. The default key is ALT+DKEY though, instead ALT+GKEY, since the latter is already used for the ungroup operator.
2012-02-27 17:38:16 +00:00
/* replace muted nodes and reroute nodes by internal links */
Implements a new operator for detaching nodes. In the process i overhauled the node muting system as well. There are a number of features that use a kind of "internal linking" in nodes: 1. muting 2. delete + reconnect (restore link to/from node after delete) 3. the new detach operator (same as 2, but don't delete the node) The desired behavior in all cases is the same: find a sensible mapping of inputs-to-outputs of a node. In the case of muting these links are displayed in red on the node itself. For the other operators they are used to relink connections, such that one gets the best possible ongoing link between previous up- and downstream nodes. Muting previously used a complicated callback system to ensure consistent behavior in the editor as well as execution in compositor, shader cpu/gpu and texture nodes. This has been greatly simplified by moving the muting step into the node tree localization functions. Any muted node is now bypassed using the generalized nodeInternalRelink function and then removed from the local tree. This way the internal execution system doesn't have to deal with muted nodes at all, as if they are non-existent. The same function is also used by the delete_reconnect and the new links_detach operators (which work directly in the editor node tree). Detaching nodes is currently keymapped as a translation variant (macro operator): pressing ALTKEY + moving node first detaches and then continues with regular transform operator. The default key is ALT+DKEY though, instead ALT+GKEY, since the latter is already used for the ungroup operator.
2012-02-27 17:38:16 +00:00
for (node= localtree->nodes.first; node; node= node_next) {
node_next = node->next;
if (node->flag & NODE_MUTED || node->type == NODE_REROUTE) {
Implements a new operator for detaching nodes. In the process i overhauled the node muting system as well. There are a number of features that use a kind of "internal linking" in nodes: 1. muting 2. delete + reconnect (restore link to/from node after delete) 3. the new detach operator (same as 2, but don't delete the node) The desired behavior in all cases is the same: find a sensible mapping of inputs-to-outputs of a node. In the case of muting these links are displayed in red on the node itself. For the other operators they are used to relink connections, such that one gets the best possible ongoing link between previous up- and downstream nodes. Muting previously used a complicated callback system to ensure consistent behavior in the editor as well as execution in compositor, shader cpu/gpu and texture nodes. This has been greatly simplified by moving the muting step into the node tree localization functions. Any muted node is now bypassed using the generalized nodeInternalRelink function and then removed from the local tree. This way the internal execution system doesn't have to deal with muted nodes at all, as if they are non-existent. The same function is also used by the delete_reconnect and the new links_detach operators (which work directly in the editor node tree). Detaching nodes is currently keymapped as a translation variant (macro operator): pressing ALTKEY + moving node first detaches and then continues with regular transform operator. The default key is ALT+DKEY though, instead ALT+GKEY, since the latter is already used for the ungroup operator.
2012-02-27 17:38:16 +00:00
/* make sure the update tag isn't lost when removing the muted node.
* propagate this to all downstream nodes.
*/
if (node->need_exec) {
bNodeLink *link;
for (link=localtree->links.first; link; link=link->next)
if (link->fromnode==node && link->tonode)
link->tonode->need_exec = 1;
}
nodeInternalRelink(localtree, node);
nodeFreeNode(localtree, node);
}
}
}
static void local_sync(bNodeTree *localtree, bNodeTree *ntree)
{
bNode *lnode;
/* move over the compbufs and previews */
for (lnode= localtree->nodes.first; lnode; lnode= lnode->next) {
if ( (lnode->exec & NODE_READY) && !(lnode->exec & NODE_SKIPPED) ) {
if (ntreeNodeExists(ntree, lnode->new_node)) {
if (lnode->preview && lnode->preview->rect) {
nodeFreePreview(lnode->new_node);
lnode->new_node->preview= lnode->preview;
lnode->preview= NULL;
}
}
}
}
}
static void local_merge(bNodeTree *localtree, bNodeTree *ntree)
{
bNode *lnode;
bNodeSocket *lsock;
/* move over the compbufs and previews */
for (lnode= localtree->nodes.first; lnode; lnode= lnode->next) {
if (ntreeNodeExists(ntree, lnode->new_node)) {
if (ELEM(lnode->type, CMP_NODE_VIEWER, CMP_NODE_SPLITVIEWER)) {
if (lnode->id && (lnode->flag & NODE_DO_OUTPUT)) {
/* image_merge does sanity check for pointers */
BKE_image_merge((Image *)lnode->new_node->id, (Image *)lnode->id);
}
}
else if (lnode->type==CMP_NODE_MOVIEDISTORTION) {
/* special case for distortion node: distortion context is allocating in exec function
and to achive much better performance on further calls this context should be
copied back to original node */
if (lnode->storage) {
if (lnode->new_node->storage)
BKE_tracking_distortion_free(lnode->new_node->storage);
lnode->new_node->storage= BKE_tracking_distortion_copy(lnode->storage);
}
}
for (lsock= lnode->outputs.first; lsock; lsock= lsock->next) {
if (ntreeOutputExists(lnode->new_node, lsock->new_sock)) {
lsock->new_sock->cache= lsock->cache;
compbuf_set_node(lsock->new_sock->cache, lnode->new_node);
lsock->cache= NULL;
lsock->new_sock= NULL;
}
}
}
}
}
static void update(bNodeTree *ntree)
{
ntreeSetOutput(ntree);
}
bNodeTreeType ntreeType_Composite = {
/* type */ NTREE_COMPOSIT,
/* idname */ "NTCompositing Nodetree",
/* node_types */ { NULL, NULL },
/* free_cache */ free_cache,
/* free_node_cache */ free_node_cache,
/* foreach_nodetree */ foreach_nodetree,
/* foreach_nodeclass */ foreach_nodeclass,
/* localize */ localize,
/* local_sync */ local_sync,
/* local_merge */ local_merge,
/* update */ update,
/* update_node */ update_node,
/* validate_link */ NULL,
Implements a new operator for detaching nodes. In the process i overhauled the node muting system as well. There are a number of features that use a kind of "internal linking" in nodes: 1. muting 2. delete + reconnect (restore link to/from node after delete) 3. the new detach operator (same as 2, but don't delete the node) The desired behavior in all cases is the same: find a sensible mapping of inputs-to-outputs of a node. In the case of muting these links are displayed in red on the node itself. For the other operators they are used to relink connections, such that one gets the best possible ongoing link between previous up- and downstream nodes. Muting previously used a complicated callback system to ensure consistent behavior in the editor as well as execution in compositor, shader cpu/gpu and texture nodes. This has been greatly simplified by moving the muting step into the node tree localization functions. Any muted node is now bypassed using the generalized nodeInternalRelink function and then removed from the local tree. This way the internal execution system doesn't have to deal with muted nodes at all, as if they are non-existent. The same function is also used by the delete_reconnect and the new links_detach operators (which work directly in the editor node tree). Detaching nodes is currently keymapped as a translation variant (macro operator): pressing ALTKEY + moving node first detaches and then continues with regular transform operator. The default key is ALT+DKEY though, instead ALT+GKEY, since the latter is already used for the ungroup operator.
2012-02-27 17:38:16 +00:00
/* internal_connect */ node_internal_connect_default
};
/* XXX Group nodes must set use_tree_data to false, since their trees can be shared by multiple nodes.
* If use_tree_data is true, the ntree->execdata pointer is checked to avoid multiple execution of top-level trees.
*/
struct bNodeTreeExec *ntreeCompositBeginExecTree(bNodeTree *ntree, int use_tree_data)
{
bNodeTreeExec *exec;
bNode *node;
bNodeSocket *sock;
if (use_tree_data) {
/* XXX hack: prevent exec data from being generated twice.
* this should be handled by the renderer!
*/
if (ntree->execdata)
return ntree->execdata;
}
/* ensures only a single output node is enabled */
ntreeSetOutput(ntree);
exec = ntree_exec_begin(ntree);
for (node= exec->nodetree->nodes.first; node; node= node->next) {
/* initialize needed for groups */
node->exec= 0;
for (sock= node->outputs.first; sock; sock= sock->next) {
bNodeStack *ns= node_get_socket_stack(exec->stack, sock);
if (ns && sock->cache) {
ns->data= sock->cache;
sock->cache= NULL;
}
}
/* cannot initialize them while using in threads */
if (ELEM4(node->type, CMP_NODE_TIME, CMP_NODE_CURVE_VEC, CMP_NODE_CURVE_RGB, CMP_NODE_HUECORRECT)) {
curvemapping_initialize(node->storage);
if (node->type==CMP_NODE_CURVE_RGB)
curvemapping_premultiply(node->storage, 0);
}
}
if (use_tree_data) {
/* XXX this should not be necessary, but is still used for cmp/sha/tex nodes,
* which only store the ntree pointer. Should be fixed at some point!
*/
ntree->execdata = exec;
}
return exec;
}
/* XXX Group nodes must set use_tree_data to false, since their trees can be shared by multiple nodes.
* If use_tree_data is true, the ntree->execdata pointer is checked to avoid multiple execution of top-level trees.
*/
void ntreeCompositEndExecTree(bNodeTreeExec *exec, int use_tree_data)
{
if (exec) {
bNodeTree *ntree= exec->nodetree;
bNode *node;
bNodeStack *ns;
for (node= exec->nodetree->nodes.first; node; node= node->next) {
bNodeSocket *sock;
for (sock= node->outputs.first; sock; sock= sock->next) {
ns = node_get_socket_stack(exec->stack, sock);
if (ns && ns->data) {
sock->cache= ns->data;
ns->data= NULL;
}
}
if (node->type==CMP_NODE_CURVE_RGB)
curvemapping_premultiply(node->storage, 1);
node->need_exec= 0;
}
ntree_exec_end(exec);
if (use_tree_data) {
/* XXX clear nodetree backpointer to exec data, same problem as noted in ntreeBeginExecTree */
ntree->execdata = NULL;
}
}
}
/* ***************************** threaded version for execute composite nodes ************* */
/* these are nodes without input, only giving values */
/* or nodes with only value inputs */
static int node_only_value(bNode *node)
{
bNodeSocket *sock;
if (ELEM3(node->type, CMP_NODE_TIME, CMP_NODE_VALUE, CMP_NODE_RGB))
return 1;
/* doing this for all node types goes wrong. memory free errors */
if (node->inputs.first && node->type==CMP_NODE_MAP_VALUE) {
int retval= 1;
for (sock= node->inputs.first; sock; sock= sock->next) {
if (sock->link)
retval &= node_only_value(sock->link->fromnode);
}
return retval;
}
return 0;
}
/* not changing info, for thread callback */
typedef struct ThreadData {
bNodeStack *stack;
RenderData *rd;
} ThreadData;
static void *exec_composite_node(void *nodeexec_v)
{
bNodeStack *nsin[MAX_SOCKET]; /* arbitrary... watch this */
bNodeStack *nsout[MAX_SOCKET]; /* arbitrary... watch this */
bNodeExec *nodeexec= nodeexec_v;
bNode *node= nodeexec->node;
ThreadData *thd= (ThreadData *)node->threaddata;
node_get_stack(node, thd->stack, nsin, nsout);
if (node->typeinfo->execfunc)
node->typeinfo->execfunc(thd->rd, node, nsin, nsout);
else if (node->typeinfo->newexecfunc)
node->typeinfo->newexecfunc(thd->rd, 0, node, nodeexec->data, nsin, nsout);
node->exec |= NODE_READY;
return NULL;
}
/* return total of executable nodes, for timecursor */
static int setExecutableNodes(bNodeTreeExec *exec, ThreadData *thd)
{
bNodeTree *ntree = exec->nodetree;
bNodeStack *nsin[MAX_SOCKET]; /* arbitrary... watch this */
bNodeStack *nsout[MAX_SOCKET]; /* arbitrary... watch this */
bNodeExec *nodeexec;
bNode *node;
bNodeSocket *sock;
int n, totnode= 0, group_edit= 0;
/* if we are in group edit, viewer nodes get skipped when group has viewer */
for (node= ntree->nodes.first; node; node= node->next)
if (node->type==NODE_GROUP && (node->flag & NODE_GROUP_EDIT))
if (ntreeHasType((bNodeTree *)node->id, CMP_NODE_VIEWER))
group_edit= 1;
/* NB: using the exec data list here to have valid dependency sort */
for (n=0, nodeexec=exec->nodeexec; n < exec->totnodes; ++n, ++nodeexec) {
int a;
node = nodeexec->node;
node_get_stack(node, exec->stack, nsin, nsout);
/* test the outputs */
/* skip value-only nodes (should be in type!) */
if (!node_only_value(node)) {
for (a=0, sock= node->outputs.first; sock; sock= sock->next, a++) {
if (nsout[a]->data==NULL && nsout[a]->hasoutput) {
node->need_exec= 1;
break;
}
}
}
/* test the inputs */
for (a=0, sock= node->inputs.first; sock; sock= sock->next, a++) {
/* skip viewer nodes in bg render or group edit */
if ( ELEM(node->type, CMP_NODE_VIEWER, CMP_NODE_SPLITVIEWER) && (G.background || group_edit))
node->need_exec= 0;
/* is sock in use? */
else if (sock->link) {
bNodeLink *link= sock->link;
/* this is the test for a cyclic case */
if (link->fromnode==NULL || link->tonode==NULL);
else if (link->fromnode->level >= link->tonode->level && link->tonode->level!=0xFFF) {
if (link->fromnode->need_exec) {
node->need_exec= 1;
break;
}
}
else {
node->need_exec= 0;
printf("Node %s skipped, cyclic dependency\n", node->name);
}
}
}
if (node->need_exec) {
/* free output buffers */
for (a=0, sock= node->outputs.first; sock; sock= sock->next, a++) {
if (nsout[a]->data) {
free_compbuf(nsout[a]->data);
nsout[a]->data= NULL;
}
}
totnode++;
/* printf("node needs exec %s\n", node->name); */
/* tag for getExecutableNode() */
node->exec= 0;
}
else {
/* tag for getExecutableNode() */
node->exec= NODE_READY|NODE_FINISHED|NODE_SKIPPED;
}
}
/* last step: set the stack values for only-value nodes */
/* just does all now, compared to a full buffer exec this is nothing */
if (totnode) {
for (n=0, nodeexec=exec->nodeexec; n < exec->totnodes; ++n, ++nodeexec) {
node = nodeexec->node;
if (node->need_exec==0 && node_only_value(node)) {
if (node->typeinfo->execfunc) {
node_get_stack(node, exec->stack, nsin, nsout);
node->typeinfo->execfunc(thd->rd, node, nsin, nsout);
}
}
}
}
return totnode;
}
/* while executing tree, free buffers from nodes that are not needed anymore */
static void freeExecutableNode(bNodeTreeExec *exec)
{
/* node outputs can be freed when:
- not a render result or image node
- when node outputs go to nodes all being set NODE_FINISHED
*/
bNodeTree *ntree = exec->nodetree;
bNodeExec *nodeexec;
bNode *node;
bNodeSocket *sock;
int n;
/* set exec flag for finished nodes that might need freed */
for (node= ntree->nodes.first; node; node= node->next) {
if (node->type!=CMP_NODE_R_LAYERS)
if (node->exec & NODE_FINISHED)
node->exec |= NODE_FREEBUFS;
}
/* clear this flag for input links that are not done yet.
* Using the exec data for valid dependency sort.
*/
for (n=0, nodeexec=exec->nodeexec; n < exec->totnodes; ++n, ++nodeexec) {
node = nodeexec->node;
if ((node->exec & NODE_FINISHED)==0) {
for (sock= node->inputs.first; sock; sock= sock->next)
if (sock->link)
sock->link->fromnode->exec &= ~NODE_FREEBUFS;
}
}
/* now we can free buffers */
for (node= ntree->nodes.first; node; node= node->next) {
if (node->exec & NODE_FREEBUFS) {
for (sock= node->outputs.first; sock; sock= sock->next) {
bNodeStack *ns= node_get_socket_stack(exec->stack, sock);
if (ns && ns->data) {
free_compbuf(ns->data);
ns->data= NULL;
// printf("freed buf node %s\n", node->name);
}
}
}
}
}
static bNodeExec *getExecutableNode(bNodeTreeExec *exec)
{
bNodeExec *nodeexec;
bNodeSocket *sock;
int n;
for (n=0, nodeexec=exec->nodeexec; n < exec->totnodes; ++n, ++nodeexec) {
if (nodeexec->node->exec==0) {
/* input sockets should be ready */
for (sock= nodeexec->node->inputs.first; sock; sock= sock->next) {
if (sock->link && sock->link->fromnode)
if ((sock->link->fromnode->exec & NODE_READY)==0)
break;
}
if (sock==NULL)
return nodeexec;
}
}
return NULL;
}
/* check if texture nodes need exec or end */
static void ntree_composite_texnode(bNodeTree *ntree, int init)
{
bNode *node;
for (node= ntree->nodes.first; node; node= node->next) {
if (node->type==CMP_NODE_TEXTURE && node->id) {
Tex *tex= (Tex *)node->id;
if (tex->nodetree && tex->use_nodes) {
/* has internal flag to detect it only does it once */
if (init) {
if (!tex->nodetree->execdata)
tex->nodetree->execdata = ntreeTexBeginExecTree(tex->nodetree, 1);
}
else
ntreeTexEndExecTree(tex->nodetree->execdata, 1);
tex->nodetree->execdata = NULL;
}
}
}
}
/* optimized tree execute test for compositing */
____ `````|````` | | | ..'''' | | | |______ .'' | | | | ..' | | |_______ |___________ ....'' merge to TRUNK! * The old compositor is still available (Debug Menu: 200) This commit was brought to you by: Developers: * Monique Dewanchand * Jeroen Bakker * Dalai Felinto * Lukas Tönne Review: * Brecht van Lommel Testers: * Nate Wiebe * Wolfgang Faehnle * Carlo Andreacchio * Daniel Salazar * Artur Mag * Christian Krupa * Francesco Siddi * Dan McGrath * Bassam Kurdali But mostly by the community: Gold: Joshua Faulkner Michael Tiemann Francesco Paglia Blender Guru Blender Developers Fund Silver: Pablo Vazquez Joel Heethaar Amrein Olivier Ilias Karasavvidis Thomas Kumlehn Sebastian Koenig Hannu Hoffrén Benjamin Dansie Fred M'ule Michel Vilain Bradley Cathey Gianmichele Mariani Gottfried Hofmann Bjørnar Frøyse Valentijn Bruning Paul Holmes Clemens Rudolph Juris Graphix David Strebel Ronan Zeegers François Tarlier Felipe Andres Esquivel Reed Olaf Beckman Jesus Alberto Olmos Linares Kajimba Maria Figueiredo Alexandr Galperin Francesco Siddi Julio Iglesias Lopez Kjartan Tysdal Thomas Torfs Film Works Teruyuki Nakamura Roger Luethi Benoit Bolsee Stefan Abrahamsen Andreas Mattijat Xavier Bouchoux Blender 3D Graphics and Animation Henk Vostermans Daniel Blanco Delgado BlenderDay/2011 Bradley Cathey Matthieu Dupont de Dinechin Gianmichele Mariani Jérôme Scaillet Bronze (Ivo Grigull, Dylan Urquidi, Philippe Derungs, Phil Beauchamp, Bruce Parrott, Mathieu Quiblier, Daniel Martinez, Leandro Inocencio, Lluc Romaní Brasó, Jonathan Williamson, Michael Ehlen, Karlis Stigis, Dreamsteep, Martin Lindelöf, Filippo Saracino, Douwe van der Veen, Olli Äkräs, Bruno D'Arcangeli, Francisco Sedrez Warmling, Watchmike.ca, peter lener, Matteo Novellino, Martin Kirsch, Austars Schnore, KC Elliott, Massimiliano Puliero, Karl Stein, Wood Design Studios, Omer Khan, Jyrki Kanto, Michał Krupa, Lars Brubaker, Neil Richmond, Adam Kalisz, Robert Garlington, Ian Wilson, Carlo Andreacchio, Jeremias Boos, Robert Holcomb, Gabriel Zöller, Robert Cude, Natibel de Leon, Nathan Turnage, Nicolas Vergnes, Philipp Kleinhenz, Norman Hartig, Louis Kreusel, Christopher Taylor, Giovanni Remondini, Daniel Rentzsch, Nico Partipilo, Thomas Ventresco, Johannes Schwarz, Александр Коротеев, Brendon Harvey, Marcelo G. Malheiros, Marius Giurgi, Richard Burns, Perttu Iso-Metsälä, Steve Bazin, Radoslav Borisov, Yoshiyuki Shida, Julien Guigner, Andrew Hunter, Philipp Oeser, Daniel Thul, Thobias Johansson, Mauro Bonecchi, Georg Piorczynski, Sebastian Michailidis, L M Weedy, Gen X, Stefan Hinze, Nicolò Zubbini, Erik Pusch, Rob Scott, Florian Koch, Charles Razack, Adrian Baker, Oliver Villar Diz, David Revoy, Julio Iglesias Lopez, Coen Spoor, Carlos Folch, Joseph Christie, Victor Hernández García, David Mcsween, James Finnerty, Cory Kruckenberg, Giacomo Graziosi, Olivier Saraja, Lars Brubaker, Eric Hudson, Johannes Schwarz, David Elguea, Marcus Schulderinsky, Karel De Bruijn, Lucas van Wijngaarden, Stefano Ciarrocchi, Mehmet Eribol, Thomas Berglund, Zuofei Song, Dylan Urquidi )
2012-05-17 12:49:33 +00:00
/* optimized tree execute test for compositing */
static void ntreeCompositExecTreeOld(bNodeTree *ntree, RenderData *rd, int do_preview)
{
bNodeExec *nodeexec;
bNode *node;
ListBase threads;
ThreadData thdata;
int totnode, curnode, rendering= 1, n;
____ `````|````` | | | ..'''' | | | |______ .'' | | | | ..' | | |_______ |___________ ....'' merge to TRUNK! * The old compositor is still available (Debug Menu: 200) This commit was brought to you by: Developers: * Monique Dewanchand * Jeroen Bakker * Dalai Felinto * Lukas Tönne Review: * Brecht van Lommel Testers: * Nate Wiebe * Wolfgang Faehnle * Carlo Andreacchio * Daniel Salazar * Artur Mag * Christian Krupa * Francesco Siddi * Dan McGrath * Bassam Kurdali But mostly by the community: Gold: Joshua Faulkner Michael Tiemann Francesco Paglia Blender Guru Blender Developers Fund Silver: Pablo Vazquez Joel Heethaar Amrein Olivier Ilias Karasavvidis Thomas Kumlehn Sebastian Koenig Hannu Hoffrén Benjamin Dansie Fred M'ule Michel Vilain Bradley Cathey Gianmichele Mariani Gottfried Hofmann Bjørnar Frøyse Valentijn Bruning Paul Holmes Clemens Rudolph Juris Graphix David Strebel Ronan Zeegers François Tarlier Felipe Andres Esquivel Reed Olaf Beckman Jesus Alberto Olmos Linares Kajimba Maria Figueiredo Alexandr Galperin Francesco Siddi Julio Iglesias Lopez Kjartan Tysdal Thomas Torfs Film Works Teruyuki Nakamura Roger Luethi Benoit Bolsee Stefan Abrahamsen Andreas Mattijat Xavier Bouchoux Blender 3D Graphics and Animation Henk Vostermans Daniel Blanco Delgado BlenderDay/2011 Bradley Cathey Matthieu Dupont de Dinechin Gianmichele Mariani Jérôme Scaillet Bronze (Ivo Grigull, Dylan Urquidi, Philippe Derungs, Phil Beauchamp, Bruce Parrott, Mathieu Quiblier, Daniel Martinez, Leandro Inocencio, Lluc Romaní Brasó, Jonathan Williamson, Michael Ehlen, Karlis Stigis, Dreamsteep, Martin Lindelöf, Filippo Saracino, Douwe van der Veen, Olli Äkräs, Bruno D'Arcangeli, Francisco Sedrez Warmling, Watchmike.ca, peter lener, Matteo Novellino, Martin Kirsch, Austars Schnore, KC Elliott, Massimiliano Puliero, Karl Stein, Wood Design Studios, Omer Khan, Jyrki Kanto, Michał Krupa, Lars Brubaker, Neil Richmond, Adam Kalisz, Robert Garlington, Ian Wilson, Carlo Andreacchio, Jeremias Boos, Robert Holcomb, Gabriel Zöller, Robert Cude, Natibel de Leon, Nathan Turnage, Nicolas Vergnes, Philipp Kleinhenz, Norman Hartig, Louis Kreusel, Christopher Taylor, Giovanni Remondini, Daniel Rentzsch, Nico Partipilo, Thomas Ventresco, Johannes Schwarz, Александр Коротеев, Brendon Harvey, Marcelo G. Malheiros, Marius Giurgi, Richard Burns, Perttu Iso-Metsälä, Steve Bazin, Radoslav Borisov, Yoshiyuki Shida, Julien Guigner, Andrew Hunter, Philipp Oeser, Daniel Thul, Thobias Johansson, Mauro Bonecchi, Georg Piorczynski, Sebastian Michailidis, L M Weedy, Gen X, Stefan Hinze, Nicolò Zubbini, Erik Pusch, Rob Scott, Florian Koch, Charles Razack, Adrian Baker, Oliver Villar Diz, David Revoy, Julio Iglesias Lopez, Coen Spoor, Carlos Folch, Joseph Christie, Victor Hernández García, David Mcsween, James Finnerty, Cory Kruckenberg, Giacomo Graziosi, Olivier Saraja, Lars Brubaker, Eric Hudson, Johannes Schwarz, David Elguea, Marcus Schulderinsky, Karel De Bruijn, Lucas van Wijngaarden, Stefano Ciarrocchi, Mehmet Eribol, Thomas Berglund, Zuofei Song, Dylan Urquidi )
2012-05-17 12:49:33 +00:00
bNodeTreeExec *exec= ntree->execdata;
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if (ntree == NULL) return;
____ `````|````` | | | ..'''' | | | |______ .'' | | | | ..' | | |_______ |___________ ....'' merge to TRUNK! * The old compositor is still available (Debug Menu: 200) This commit was brought to you by: Developers: * Monique Dewanchand * Jeroen Bakker * Dalai Felinto * Lukas Tönne Review: * Brecht van Lommel Testers: * Nate Wiebe * Wolfgang Faehnle * Carlo Andreacchio * Daniel Salazar * Artur Mag * Christian Krupa * Francesco Siddi * Dan McGrath * Bassam Kurdali But mostly by the community: Gold: Joshua Faulkner Michael Tiemann Francesco Paglia Blender Guru Blender Developers Fund Silver: Pablo Vazquez Joel Heethaar Amrein Olivier Ilias Karasavvidis Thomas Kumlehn Sebastian Koenig Hannu Hoffrén Benjamin Dansie Fred M'ule Michel Vilain Bradley Cathey Gianmichele Mariani Gottfried Hofmann Bjørnar Frøyse Valentijn Bruning Paul Holmes Clemens Rudolph Juris Graphix David Strebel Ronan Zeegers François Tarlier Felipe Andres Esquivel Reed Olaf Beckman Jesus Alberto Olmos Linares Kajimba Maria Figueiredo Alexandr Galperin Francesco Siddi Julio Iglesias Lopez Kjartan Tysdal Thomas Torfs Film Works Teruyuki Nakamura Roger Luethi Benoit Bolsee Stefan Abrahamsen Andreas Mattijat Xavier Bouchoux Blender 3D Graphics and Animation Henk Vostermans Daniel Blanco Delgado BlenderDay/2011 Bradley Cathey Matthieu Dupont de Dinechin Gianmichele Mariani Jérôme Scaillet Bronze (Ivo Grigull, Dylan Urquidi, Philippe Derungs, Phil Beauchamp, Bruce Parrott, Mathieu Quiblier, Daniel Martinez, Leandro Inocencio, Lluc Romaní Brasó, Jonathan Williamson, Michael Ehlen, Karlis Stigis, Dreamsteep, Martin Lindelöf, Filippo Saracino, Douwe van der Veen, Olli Äkräs, Bruno D'Arcangeli, Francisco Sedrez Warmling, Watchmike.ca, peter lener, Matteo Novellino, Martin Kirsch, Austars Schnore, KC Elliott, Massimiliano Puliero, Karl Stein, Wood Design Studios, Omer Khan, Jyrki Kanto, Michał Krupa, Lars Brubaker, Neil Richmond, Adam Kalisz, Robert Garlington, Ian Wilson, Carlo Andreacchio, Jeremias Boos, Robert Holcomb, Gabriel Zöller, Robert Cude, Natibel de Leon, Nathan Turnage, Nicolas Vergnes, Philipp Kleinhenz, Norman Hartig, Louis Kreusel, Christopher Taylor, Giovanni Remondini, Daniel Rentzsch, Nico Partipilo, Thomas Ventresco, Johannes Schwarz, Александр Коротеев, Brendon Harvey, Marcelo G. Malheiros, Marius Giurgi, Richard Burns, Perttu Iso-Metsälä, Steve Bazin, Radoslav Borisov, Yoshiyuki Shida, Julien Guigner, Andrew Hunter, Philipp Oeser, Daniel Thul, Thobias Johansson, Mauro Bonecchi, Georg Piorczynski, Sebastian Michailidis, L M Weedy, Gen X, Stefan Hinze, Nicolò Zubbini, Erik Pusch, Rob Scott, Florian Koch, Charles Razack, Adrian Baker, Oliver Villar Diz, David Revoy, Julio Iglesias Lopez, Coen Spoor, Carlos Folch, Joseph Christie, Victor Hernández García, David Mcsween, James Finnerty, Cory Kruckenberg, Giacomo Graziosi, Olivier Saraja, Lars Brubaker, Eric Hudson, Johannes Schwarz, David Elguea, Marcus Schulderinsky, Karel De Bruijn, Lucas van Wijngaarden, Stefano Ciarrocchi, Mehmet Eribol, Thomas Berglund, Zuofei Song, Dylan Urquidi )
2012-05-17 12:49:33 +00:00
2012-05-22 22:03:41 +00:00
if (do_preview)
ntreeInitPreview(ntree, 0, 0);
if (!ntree->execdata) {
/* XXX this is the top-level tree, so we use the ntree->execdata pointer. */
exec = ntreeCompositBeginExecTree(ntree, 1);
}
ntree_composite_texnode(ntree, 1);
/* prevent unlucky accidents */
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if (G.background)
rd->scemode &= ~R_COMP_CROP;
/* setup callerdata for thread callback */
thdata.rd= rd;
thdata.stack= exec->stack;
/* fixed seed, for example noise texture */
BLI_srandom(rd->cfra);
/* sets need_exec tags in nodes */
curnode = totnode= setExecutableNodes(exec, &thdata);
BLI_init_threads(&threads, exec_composite_node, rd->threads);
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while (rendering) {
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if (BLI_available_threads(&threads)) {
nodeexec= getExecutableNode(exec);
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if (nodeexec) {
node = nodeexec->node;
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if (ntree->progress && totnode)
2011-11-11 12:00:08 +00:00
ntree->progress(ntree->prh, (1.0f - curnode/(float)totnode));
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if (ntree->stats_draw) {
char str[128];
BLI_snprintf(str, sizeof(str), "Compositing %d %s", curnode, node->name);
ntree->stats_draw(ntree->sdh, str);
}
curnode--;
node->threaddata = &thdata;
node->exec= NODE_PROCESSING;
BLI_insert_thread(&threads, nodeexec);
}
else
PIL_sleep_ms(50);
}
else
PIL_sleep_ms(50);
rendering= 0;
/* test for ESC */
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if (ntree->test_break && ntree->test_break(ntree->tbh)) {
for (node= ntree->nodes.first; node; node= node->next)
node->exec |= NODE_READY;
}
/* check for ready ones, and if we need to continue */
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for (n=0, nodeexec=exec->nodeexec; n < exec->totnodes; ++n, ++nodeexec) {
node = nodeexec->node;
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if (node->exec & NODE_READY) {
if ((node->exec & NODE_FINISHED)==0) {
BLI_remove_thread(&threads, nodeexec); /* this waits for running thread to finish btw */
node->exec |= NODE_FINISHED;
/* freeing unused buffers */
2012-05-22 22:03:41 +00:00
if (rd->scemode & R_COMP_FREE)
freeExecutableNode(exec);
}
}
else rendering= 1;
}
}
BLI_end_threads(&threads);
/* XXX top-level tree uses the ntree->execdata pointer */
ntreeCompositEndExecTree(exec, 1);
}
____ `````|````` | | | ..'''' | | | |______ .'' | | | | ..' | | |_______ |___________ ....'' merge to TRUNK! * The old compositor is still available (Debug Menu: 200) This commit was brought to you by: Developers: * Monique Dewanchand * Jeroen Bakker * Dalai Felinto * Lukas Tönne Review: * Brecht van Lommel Testers: * Nate Wiebe * Wolfgang Faehnle * Carlo Andreacchio * Daniel Salazar * Artur Mag * Christian Krupa * Francesco Siddi * Dan McGrath * Bassam Kurdali But mostly by the community: Gold: Joshua Faulkner Michael Tiemann Francesco Paglia Blender Guru Blender Developers Fund Silver: Pablo Vazquez Joel Heethaar Amrein Olivier Ilias Karasavvidis Thomas Kumlehn Sebastian Koenig Hannu Hoffrén Benjamin Dansie Fred M'ule Michel Vilain Bradley Cathey Gianmichele Mariani Gottfried Hofmann Bjørnar Frøyse Valentijn Bruning Paul Holmes Clemens Rudolph Juris Graphix David Strebel Ronan Zeegers François Tarlier Felipe Andres Esquivel Reed Olaf Beckman Jesus Alberto Olmos Linares Kajimba Maria Figueiredo Alexandr Galperin Francesco Siddi Julio Iglesias Lopez Kjartan Tysdal Thomas Torfs Film Works Teruyuki Nakamura Roger Luethi Benoit Bolsee Stefan Abrahamsen Andreas Mattijat Xavier Bouchoux Blender 3D Graphics and Animation Henk Vostermans Daniel Blanco Delgado BlenderDay/2011 Bradley Cathey Matthieu Dupont de Dinechin Gianmichele Mariani Jérôme Scaillet Bronze (Ivo Grigull, Dylan Urquidi, Philippe Derungs, Phil Beauchamp, Bruce Parrott, Mathieu Quiblier, Daniel Martinez, Leandro Inocencio, Lluc Romaní Brasó, Jonathan Williamson, Michael Ehlen, Karlis Stigis, Dreamsteep, Martin Lindelöf, Filippo Saracino, Douwe van der Veen, Olli Äkräs, Bruno D'Arcangeli, Francisco Sedrez Warmling, Watchmike.ca, peter lener, Matteo Novellino, Martin Kirsch, Austars Schnore, KC Elliott, Massimiliano Puliero, Karl Stein, Wood Design Studios, Omer Khan, Jyrki Kanto, Michał Krupa, Lars Brubaker, Neil Richmond, Adam Kalisz, Robert Garlington, Ian Wilson, Carlo Andreacchio, Jeremias Boos, Robert Holcomb, Gabriel Zöller, Robert Cude, Natibel de Leon, Nathan Turnage, Nicolas Vergnes, Philipp Kleinhenz, Norman Hartig, Louis Kreusel, Christopher Taylor, Giovanni Remondini, Daniel Rentzsch, Nico Partipilo, Thomas Ventresco, Johannes Schwarz, Александр Коротеев, Brendon Harvey, Marcelo G. Malheiros, Marius Giurgi, Richard Burns, Perttu Iso-Metsälä, Steve Bazin, Radoslav Borisov, Yoshiyuki Shida, Julien Guigner, Andrew Hunter, Philipp Oeser, Daniel Thul, Thobias Johansson, Mauro Bonecchi, Georg Piorczynski, Sebastian Michailidis, L M Weedy, Gen X, Stefan Hinze, Nicolò Zubbini, Erik Pusch, Rob Scott, Florian Koch, Charles Razack, Adrian Baker, Oliver Villar Diz, David Revoy, Julio Iglesias Lopez, Coen Spoor, Carlos Folch, Joseph Christie, Victor Hernández García, David Mcsween, James Finnerty, Cory Kruckenberg, Giacomo Graziosi, Olivier Saraja, Lars Brubaker, Eric Hudson, Johannes Schwarz, David Elguea, Marcus Schulderinsky, Karel De Bruijn, Lucas van Wijngaarden, Stefano Ciarrocchi, Mehmet Eribol, Thomas Berglund, Zuofei Song, Dylan Urquidi )
2012-05-17 12:49:33 +00:00
void ntreeCompositExecTree(bNodeTree *ntree, RenderData *rd, int rendering, int do_preview)
{
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if (G.rt == 200)
____ `````|````` | | | ..'''' | | | |______ .'' | | | | ..' | | |_______ |___________ ....'' merge to TRUNK! * The old compositor is still available (Debug Menu: 200) This commit was brought to you by: Developers: * Monique Dewanchand * Jeroen Bakker * Dalai Felinto * Lukas Tönne Review: * Brecht van Lommel Testers: * Nate Wiebe * Wolfgang Faehnle * Carlo Andreacchio * Daniel Salazar * Artur Mag * Christian Krupa * Francesco Siddi * Dan McGrath * Bassam Kurdali But mostly by the community: Gold: Joshua Faulkner Michael Tiemann Francesco Paglia Blender Guru Blender Developers Fund Silver: Pablo Vazquez Joel Heethaar Amrein Olivier Ilias Karasavvidis Thomas Kumlehn Sebastian Koenig Hannu Hoffrén Benjamin Dansie Fred M'ule Michel Vilain Bradley Cathey Gianmichele Mariani Gottfried Hofmann Bjørnar Frøyse Valentijn Bruning Paul Holmes Clemens Rudolph Juris Graphix David Strebel Ronan Zeegers François Tarlier Felipe Andres Esquivel Reed Olaf Beckman Jesus Alberto Olmos Linares Kajimba Maria Figueiredo Alexandr Galperin Francesco Siddi Julio Iglesias Lopez Kjartan Tysdal Thomas Torfs Film Works Teruyuki Nakamura Roger Luethi Benoit Bolsee Stefan Abrahamsen Andreas Mattijat Xavier Bouchoux Blender 3D Graphics and Animation Henk Vostermans Daniel Blanco Delgado BlenderDay/2011 Bradley Cathey Matthieu Dupont de Dinechin Gianmichele Mariani Jérôme Scaillet Bronze (Ivo Grigull, Dylan Urquidi, Philippe Derungs, Phil Beauchamp, Bruce Parrott, Mathieu Quiblier, Daniel Martinez, Leandro Inocencio, Lluc Romaní Brasó, Jonathan Williamson, Michael Ehlen, Karlis Stigis, Dreamsteep, Martin Lindelöf, Filippo Saracino, Douwe van der Veen, Olli Äkräs, Bruno D'Arcangeli, Francisco Sedrez Warmling, Watchmike.ca, peter lener, Matteo Novellino, Martin Kirsch, Austars Schnore, KC Elliott, Massimiliano Puliero, Karl Stein, Wood Design Studios, Omer Khan, Jyrki Kanto, Michał Krupa, Lars Brubaker, Neil Richmond, Adam Kalisz, Robert Garlington, Ian Wilson, Carlo Andreacchio, Jeremias Boos, Robert Holcomb, Gabriel Zöller, Robert Cude, Natibel de Leon, Nathan Turnage, Nicolas Vergnes, Philipp Kleinhenz, Norman Hartig, Louis Kreusel, Christopher Taylor, Giovanni Remondini, Daniel Rentzsch, Nico Partipilo, Thomas Ventresco, Johannes Schwarz, Александр Коротеев, Brendon Harvey, Marcelo G. Malheiros, Marius Giurgi, Richard Burns, Perttu Iso-Metsälä, Steve Bazin, Radoslav Borisov, Yoshiyuki Shida, Julien Guigner, Andrew Hunter, Philipp Oeser, Daniel Thul, Thobias Johansson, Mauro Bonecchi, Georg Piorczynski, Sebastian Michailidis, L M Weedy, Gen X, Stefan Hinze, Nicolò Zubbini, Erik Pusch, Rob Scott, Florian Koch, Charles Razack, Adrian Baker, Oliver Villar Diz, David Revoy, Julio Iglesias Lopez, Coen Spoor, Carlos Folch, Joseph Christie, Victor Hernández García, David Mcsween, James Finnerty, Cory Kruckenberg, Giacomo Graziosi, Olivier Saraja, Lars Brubaker, Eric Hudson, Johannes Schwarz, David Elguea, Marcus Schulderinsky, Karel De Bruijn, Lucas van Wijngaarden, Stefano Ciarrocchi, Mehmet Eribol, Thomas Berglund, Zuofei Song, Dylan Urquidi )
2012-05-17 12:49:33 +00:00
ntreeCompositExecTreeOld(ntree, rd, do_preview);
else
COM_execute(ntree, rendering);
}
/* *********************************************** */
/* clumsy checking... should do dynamic outputs once */
static void force_hidden_passes(bNode *node, int passflag)
{
bNodeSocket *sock;
for (sock= node->outputs.first; sock; sock= sock->next)
sock->flag &= ~SOCK_UNAVAIL;
if (!(passflag & SCE_PASS_COMBINED)) {
sock= BLI_findlink(&node->outputs, RRES_OUT_IMAGE);
sock->flag |= SOCK_UNAVAIL;
sock= BLI_findlink(&node->outputs, RRES_OUT_ALPHA);
sock->flag |= SOCK_UNAVAIL;
}
sock= BLI_findlink(&node->outputs, RRES_OUT_Z);
if (!(passflag & SCE_PASS_Z)) sock->flag |= SOCK_UNAVAIL;
sock= BLI_findlink(&node->outputs, RRES_OUT_NORMAL);
if (!(passflag & SCE_PASS_NORMAL)) sock->flag |= SOCK_UNAVAIL;
sock= BLI_findlink(&node->outputs, RRES_OUT_VEC);
if (!(passflag & SCE_PASS_VECTOR)) sock->flag |= SOCK_UNAVAIL;
sock= BLI_findlink(&node->outputs, RRES_OUT_UV);
if (!(passflag & SCE_PASS_UV)) sock->flag |= SOCK_UNAVAIL;
sock= BLI_findlink(&node->outputs, RRES_OUT_RGBA);
if (!(passflag & SCE_PASS_RGBA)) sock->flag |= SOCK_UNAVAIL;
sock= BLI_findlink(&node->outputs, RRES_OUT_DIFF);
if (!(passflag & SCE_PASS_DIFFUSE)) sock->flag |= SOCK_UNAVAIL;
sock= BLI_findlink(&node->outputs, RRES_OUT_SPEC);
if (!(passflag & SCE_PASS_SPEC)) sock->flag |= SOCK_UNAVAIL;
sock= BLI_findlink(&node->outputs, RRES_OUT_SHADOW);
if (!(passflag & SCE_PASS_SHADOW)) sock->flag |= SOCK_UNAVAIL;
sock= BLI_findlink(&node->outputs, RRES_OUT_AO);
if (!(passflag & SCE_PASS_AO)) sock->flag |= SOCK_UNAVAIL;
sock= BLI_findlink(&node->outputs, RRES_OUT_REFLECT);
if (!(passflag & SCE_PASS_REFLECT)) sock->flag |= SOCK_UNAVAIL;
sock= BLI_findlink(&node->outputs, RRES_OUT_REFRACT);
if (!(passflag & SCE_PASS_REFRACT)) sock->flag |= SOCK_UNAVAIL;
sock= BLI_findlink(&node->outputs, RRES_OUT_INDIRECT);
if (!(passflag & SCE_PASS_INDIRECT)) sock->flag |= SOCK_UNAVAIL;
sock= BLI_findlink(&node->outputs, RRES_OUT_INDEXOB);
if (!(passflag & SCE_PASS_INDEXOB)) sock->flag |= SOCK_UNAVAIL;
sock= BLI_findlink(&node->outputs, RRES_OUT_INDEXMA);
if (!(passflag & SCE_PASS_INDEXMA)) sock->flag |= SOCK_UNAVAIL;
sock= BLI_findlink(&node->outputs, RRES_OUT_MIST);
if (!(passflag & SCE_PASS_MIST)) sock->flag |= SOCK_UNAVAIL;
sock= BLI_findlink(&node->outputs, RRES_OUT_EMIT);
if (!(passflag & SCE_PASS_EMIT)) sock->flag |= SOCK_UNAVAIL;
sock= BLI_findlink(&node->outputs, RRES_OUT_ENV);
if (!(passflag & SCE_PASS_ENVIRONMENT)) sock->flag |= SOCK_UNAVAIL;
sock= BLI_findlink(&node->outputs, RRES_OUT_DIFF_DIRECT);
if (!(passflag & SCE_PASS_DIFFUSE_DIRECT)) sock->flag |= SOCK_UNAVAIL;
sock= BLI_findlink(&node->outputs, RRES_OUT_DIFF_INDIRECT);
if (!(passflag & SCE_PASS_DIFFUSE_INDIRECT)) sock->flag |= SOCK_UNAVAIL;
sock= BLI_findlink(&node->outputs, RRES_OUT_DIFF_COLOR);
if (!(passflag & SCE_PASS_DIFFUSE_COLOR)) sock->flag |= SOCK_UNAVAIL;
sock= BLI_findlink(&node->outputs, RRES_OUT_GLOSSY_DIRECT);
if (!(passflag & SCE_PASS_GLOSSY_DIRECT)) sock->flag |= SOCK_UNAVAIL;
sock= BLI_findlink(&node->outputs, RRES_OUT_GLOSSY_INDIRECT);
if (!(passflag & SCE_PASS_GLOSSY_INDIRECT)) sock->flag |= SOCK_UNAVAIL;
sock= BLI_findlink(&node->outputs, RRES_OUT_GLOSSY_COLOR);
if (!(passflag & SCE_PASS_GLOSSY_COLOR)) sock->flag |= SOCK_UNAVAIL;
sock= BLI_findlink(&node->outputs, RRES_OUT_TRANSM_DIRECT);
if (!(passflag & SCE_PASS_TRANSM_DIRECT)) sock->flag |= SOCK_UNAVAIL;
sock= BLI_findlink(&node->outputs, RRES_OUT_TRANSM_INDIRECT);
if (!(passflag & SCE_PASS_TRANSM_INDIRECT)) sock->flag |= SOCK_UNAVAIL;
sock= BLI_findlink(&node->outputs, RRES_OUT_TRANSM_COLOR);
if (!(passflag & SCE_PASS_TRANSM_COLOR)) sock->flag |= SOCK_UNAVAIL;
sock= BLI_findlink(&node->outputs, RRES_OUT_TRANSM_COLOR);
}
/* based on rules, force sockets hidden always */
void ntreeCompositForceHidden(bNodeTree *ntree, Scene *curscene)
{
bNode *node;
if (ntree==NULL) return;
for (node= ntree->nodes.first; node; node= node->next) {
if ( node->type==CMP_NODE_R_LAYERS) {
Scene *sce= node->id?(Scene *)node->id:curscene;
SceneRenderLayer *srl= BLI_findlink(&sce->r.layers, node->custom1);
if (srl)
force_hidden_passes(node, srl->passflag);
}
/* XXX this stuff is called all the time, don't want that.
* Updates should only happen when actually necessary.
*/
#if 0
else if ( node->type==CMP_NODE_IMAGE) {
nodeUpdate(ntree, node);
}
#endif
}
}
/* called from render pipeline, to tag render input and output */
/* need to do all scenes, to prevent errors when you re-render 1 scene */
void ntreeCompositTagRender(Scene *curscene)
{
Scene *sce;
for (sce= G.main->scene.first; sce; sce= sce->id.next) {
if (sce->nodetree) {
bNode *node;
for (node= sce->nodetree->nodes.first; node; node= node->next) {
if (node->id==(ID *)curscene || node->type==CMP_NODE_COMPOSITE)
nodeUpdate(sce->nodetree, node);
else if (node->type==CMP_NODE_TEXTURE) /* uses scene sizex/sizey */
nodeUpdate(sce->nodetree, node);
}
}
}
}
static int node_animation_properties(bNodeTree *ntree, bNode *node)
{
bNodeSocket *sock;
const ListBase *lb;
Link *link;
PointerRNA ptr;
PropertyRNA *prop;
/* check to see if any of the node's properties have fcurves */
RNA_pointer_create((ID *)ntree, &RNA_Node, node, &ptr);
lb = RNA_struct_type_properties(ptr.type);
for (link=lb->first; link; link=link->next) {
int driven, len=1, index;
prop = (PropertyRNA *)link;
if (RNA_property_array_check(prop))
len = RNA_property_array_length(&ptr, prop);
for (index=0; index<len; index++) {
if (rna_get_fcurve(&ptr, prop, index, NULL, &driven)) {
nodeUpdate(ntree, node);
return 1;
}
}
}
/* now check node sockets */
for (sock = node->inputs.first; sock; sock=sock->next) {
int driven, len=1, index;
RNA_pointer_create((ID *)ntree, &RNA_NodeSocket, sock, &ptr);
prop = RNA_struct_find_property(&ptr, "default_value");
if (prop) {
if (RNA_property_array_check(prop))
len = RNA_property_array_length(&ptr, prop);
for (index=0; index<len; index++) {
if (rna_get_fcurve(&ptr, prop, index, NULL, &driven)) {
nodeUpdate(ntree, node);
return 1;
}
}
}
}
return 0;
}
/* tags nodes that have animation capabilities */
int ntreeCompositTagAnimated(bNodeTree *ntree)
{
bNode *node;
int tagged= 0;
if (ntree==NULL) return 0;
for (node= ntree->nodes.first; node; node= node->next) {
tagged = node_animation_properties(ntree, node);
/* otherwise always tag these node types */
if (node->type==CMP_NODE_IMAGE) {
Image *ima= (Image *)node->id;
if (ima && ELEM(ima->source, IMA_SRC_MOVIE, IMA_SRC_SEQUENCE)) {
nodeUpdate(ntree, node);
tagged= 1;
}
}
else if (node->type==CMP_NODE_TIME) {
nodeUpdate(ntree, node);
tagged= 1;
}
/* here was tag render layer, but this is called after a render, so re-composites fail */
else if (node->type==NODE_GROUP) {
if ( ntreeCompositTagAnimated((bNodeTree *)node->id) ) {
nodeUpdate(ntree, node);
}
}
else if (ELEM(node->type, CMP_NODE_MOVIECLIP, CMP_NODE_TRANSFORM)) {
nodeUpdate(ntree, node);
tagged= 1;
}
else if (node->type==CMP_NODE_MASK) {
nodeUpdate(ntree, node);
tagged= 1;
}
}
return tagged;
}
/* called from image window preview */
void ntreeCompositTagGenerators(bNodeTree *ntree)
{
bNode *node;
if (ntree==NULL) return;
for (node= ntree->nodes.first; node; node= node->next) {
if ( ELEM(node->type, CMP_NODE_R_LAYERS, CMP_NODE_IMAGE))
nodeUpdate(ntree, node);
}
}
/* XXX after render animation system gets a refresh, this call allows composite to end clean */
void ntreeCompositClearTags(bNodeTree *ntree)
{
bNode *node;
if (ntree==NULL) return;
for (node= ntree->nodes.first; node; node= node->next) {
node->need_exec= 0;
if (node->type==NODE_GROUP)
ntreeCompositClearTags((bNodeTree *)node->id);
}
}