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blender-archive/source/blender/gpu/GPU_texture.h

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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2005 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup gpu
*/
#pragma once
#include "BLI_utildefines.h"
#include "GPU_state.h"
struct GPUVertBuf;
/** Opaque type hiding blender::gpu::Texture. */
typedef struct GPUTexture GPUTexture;
/* GPU Samplers state
* - Specify the sampler state to bind a texture with.
* - Internally used by textures.
* - All states are created at startup to avoid runtime costs.
*/
typedef enum eGPUSamplerState {
GPU_SAMPLER_DEFAULT = 0,
GPU_SAMPLER_FILTER = (1 << 0),
GPU_SAMPLER_MIPMAP = (1 << 1),
GPU_SAMPLER_REPEAT_S = (1 << 2),
GPU_SAMPLER_REPEAT_T = (1 << 3),
GPU_SAMPLER_REPEAT_R = (1 << 4),
GPU_SAMPLER_CLAMP_BORDER = (1 << 5), /* Clamp to border color instead of border texel. */
GPU_SAMPLER_COMPARE = (1 << 6),
GPU_SAMPLER_ANISO = (1 << 7),
GPU_SAMPLER_ICON = (1 << 8),
GPU_SAMPLER_REPEAT = (GPU_SAMPLER_REPEAT_S | GPU_SAMPLER_REPEAT_T | GPU_SAMPLER_REPEAT_R),
} eGPUSamplerState;
/* `GPU_SAMPLER_MAX` is not a valid enum value, but only a limit.
* It also creates a bad mask for the `NOT` operator in `ENUM_OPERATORS`.
*/
static const int GPU_SAMPLER_MAX = (GPU_SAMPLER_ICON + 1);
ENUM_OPERATORS(eGPUSamplerState, GPU_SAMPLER_ICON)
#ifdef __cplusplus
extern "C" {
#endif
void GPU_samplers_update(void);
/* GPU Texture
* - always returns unsigned char RGBA textures
* - if texture with non square dimensions is created, depending on the
* graphics card capabilities the texture may actually be stored in a
* larger texture with power of two dimensions.
* - can use reference counting:
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* - reference counter after GPU_texture_create is 1
* - GPU_texture_ref increases by one
* - GPU_texture_free decreases by one, and frees if 0
* - if created with from_blender, will not free the texture
*/
/* Wrapper to supported OpenGL/Vulkan texture internal storage
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* If you need a type just un-comment it. Be aware that some formats
* are not supported by render-buffers. All of the following formats
* are part of the OpenGL 3.3 core
* specification. */
typedef enum eGPUTextureFormat {
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/* Formats texture & render-buffer. */
GPU_RGBA8UI,
GPU_RGBA8I,
GPU_RGBA8,
GPU_RGBA32UI,
GPU_RGBA32I,
GPU_RGBA32F,
GPU_RGBA16UI,
GPU_RGBA16I,
GPU_RGBA16F,
GPU_RGBA16,
GPU_RG8UI,
GPU_RG8I,
GPU_RG8,
GPU_RG32UI,
GPU_RG32I,
GPU_RG32F,
GPU_RG16UI,
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GPU_RG16I,
GPU_RG16F,
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GPU_RG16,
GPU_R8UI,
GPU_R8I,
GPU_R8,
GPU_R32UI,
GPU_R32I,
GPU_R32F,
GPU_R16UI,
GPU_R16I,
GPU_R16F,
GPU_R16, /* Max texture buffer format. */
/* Special formats texture & renderbuffer */
GPU_RGB10_A2,
GPU_R11F_G11F_B10F,
GPU_DEPTH32F_STENCIL8,
GPU_DEPTH24_STENCIL8,
GPU_SRGB8_A8,
#if 0
GPU_RGB10_A2UI,
#endif
/* Texture only format */
GPU_RGB16F,
#if 0
GPU_RGBA16_SNORM,
GPU_RGBA8_SNORM,
GPU_RGB32F,
GPU_RGB32I,
GPU_RGB32UI,
GPU_RGB16_SNORM,
GPU_RGB16I,
GPU_RGB16UI,
GPU_RGB16,
GPU_RGB8_SNORM,
GPU_RGB8,
GPU_RGB8I,
GPU_RGB8UI,
GPU_RG16_SNORM,
GPU_RG8_SNORM,
GPU_R16_SNORM,
GPU_R8_SNORM,
#endif
/* Special formats texture only */
GPU_SRGB8_A8_DXT1,
GPU_SRGB8_A8_DXT3,
GPU_SRGB8_A8_DXT5,
GPU_RGBA8_DXT1,
GPU_RGBA8_DXT3,
GPU_RGBA8_DXT5,
#if 0
GPU_SRGB8,
GPU_RGB9_E5,
GPU_COMPRESSED_RG_RGTC2,
GPU_COMPRESSED_SIGNED_RG_RGTC2,
GPU_COMPRESSED_RED_RGTC1,
GPU_COMPRESSED_SIGNED_RED_RGTC1,
#endif
/* Depth Formats */
GPU_DEPTH_COMPONENT32F,
GPU_DEPTH_COMPONENT24,
GPU_DEPTH_COMPONENT16,
} eGPUTextureFormat;
typedef enum eGPUDataFormat {
GPU_DATA_FLOAT,
GPU_DATA_INT,
GPU_DATA_UINT,
GPU_DATA_UBYTE,
GPU_DATA_UINT_24_8,
GPU_DATA_10_11_11_REV,
GPU_DATA_2_10_10_10_REV,
} eGPUDataFormat;
unsigned int GPU_texture_memory_usage_get(void);
/**
* \note \a data is expected to be float. If the \a format is not compatible with float data or if
* the data is not in float format, use GPU_texture_update to upload the data with the right data
* format.
* \a mips is the number of mip level to allocate. It must be >= 1.
*/
GPUTexture *GPU_texture_create_1d(
const char *name, int w, int mips, eGPUTextureFormat format, const float *data);
GPUTexture *GPU_texture_create_1d_array(
const char *name, int w, int h, int mips, eGPUTextureFormat format, const float *data);
GPUTexture *GPU_texture_create_2d(
const char *name, int w, int h, int mips, eGPUTextureFormat format, const float *data);
GPUTexture *GPU_texture_create_2d_array(
const char *name, int w, int h, int d, int mips, eGPUTextureFormat format, const float *data);
GPUTexture *GPU_texture_create_3d(const char *name,
int w,
int h,
int d,
int mips,
eGPUTextureFormat texture_format,
eGPUDataFormat data_format,
const void *data);
GPUTexture *GPU_texture_create_cube(
const char *name, int w, int mips, eGPUTextureFormat format, const float *data);
GPUTexture *GPU_texture_create_cube_array(
const char *name, int w, int d, int mips, eGPUTextureFormat format, const float *data);
/* Special textures. */
GPUTexture *GPU_texture_create_from_vertbuf(const char *name, struct GPUVertBuf *vert);
/**
* \a data should hold all the data for all mipmaps.
*/
GPUTexture *GPU_texture_create_compressed_2d(
const char *name, int w, int h, int miplen, eGPUTextureFormat format, const void *data);
GPUTexture *GPU_texture_create_error(int dimension, bool array);
void GPU_texture_update_mipmap(GPUTexture *tex,
int miplvl,
eGPUDataFormat gpu_data_format,
const void *pixels);
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void GPU_texture_update(GPUTexture *tex, eGPUDataFormat data_format, const void *data);
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void GPU_texture_update_sub(GPUTexture *tex,
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eGPUDataFormat data_format,
const void *pixels,
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int offset_x,
int offset_y,
int offset_z,
int width,
int height,
int depth);
void GPU_unpack_row_length_set(uint len);
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void *GPU_texture_read(GPUTexture *tex, eGPUDataFormat data_format, int miplvl);
void GPU_texture_clear(GPUTexture *tex, eGPUDataFormat data_format, const void *data);
void GPU_texture_free(GPUTexture *tex);
void GPU_texture_ref(GPUTexture *tex);
void GPU_texture_bind(GPUTexture *tex, int unit);
void GPU_texture_bind_ex(GPUTexture *tex, eGPUSamplerState state, int unit, const bool set_number);
void GPU_texture_unbind(GPUTexture *tex);
void GPU_texture_unbind_all(void);
void GPU_texture_image_bind(GPUTexture *tex, int unit);
void GPU_texture_image_unbind(GPUTexture *tex);
void GPU_texture_image_unbind_all(void);
void GPU_texture_copy(GPUTexture *dst, GPUTexture *src);
void GPU_texture_generate_mipmap(GPUTexture *tex);
void GPU_texture_anisotropic_filter(GPUTexture *tex, bool use_aniso);
void GPU_texture_compare_mode(GPUTexture *tex, bool use_compare);
void GPU_texture_filter_mode(GPUTexture *tex, bool use_filter);
void GPU_texture_mipmap_mode(GPUTexture *tex, bool use_mipmap, bool use_filter);
void GPU_texture_wrap_mode(GPUTexture *tex, bool use_repeat, bool use_clamp);
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void GPU_texture_swizzle_set(GPUTexture *tex, const char swizzle[4]);
int GPU_texture_width(const GPUTexture *tex);
int GPU_texture_height(const GPUTexture *tex);
int GPU_texture_orig_width(const GPUTexture *tex);
int GPU_texture_orig_height(const GPUTexture *tex);
void GPU_texture_orig_size_set(GPUTexture *tex, int w, int h);
eGPUTextureFormat GPU_texture_format(const GPUTexture *tex);
bool GPU_texture_array(const GPUTexture *tex);
bool GPU_texture_cube(const GPUTexture *tex);
bool GPU_texture_depth(const GPUTexture *tex);
bool GPU_texture_stencil(const GPUTexture *tex);
bool GPU_texture_integer(const GPUTexture *tex);
int GPU_texture_opengl_bindcode(const GPUTexture *tex);
void GPU_texture_get_mipmap_size(GPUTexture *tex, int lvl, int *size);
/* utilities */
size_t GPU_texture_component_len(eGPUTextureFormat format);
size_t GPU_texture_dataformat_size(eGPUDataFormat data_format);
#ifdef __cplusplus
}
#endif