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blender-archive/source/blender/blenkernel/intern/context.c

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/**
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* Contributor(s): Blender Foundation (2008).
*
* ***** END GPL LICENSE BLOCK *****
*/
#include "MEM_guardedalloc.h"
#include "DNA_listBase.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_space_types.h"
#include "DNA_windowmanager_types.h"
#include "RNA_access.h"
#include "BLI_listbase.h"
#include "BKE_context.h"
#include "BKE_main.h"
#include "BKE_report.h"
#include "BKE_screen.h"
#include <string.h>
/* struct */
struct bContext {
bContextTask task;
ReportList *reports;
int thread;
/* windowmanager context */
struct {
struct wmWindowManager *manager;
struct wmWindow *window;
struct bScreen *screen;
struct ScrArea *area;
struct ARegion *region;
struct uiBlock *block;
bContextDataCallback screen_cb;
bContextDataCallback area_cb;
bContextDataCallback region_cb;
bContextDataCallback block_cb;
} wm;
/* data context */
struct {
struct Main *main;
struct Scene *scene;
int recursion;
} data;
/* data evaluation */
struct {
int render;
} eval;
};
/* context */
bContext *CTX_create()
{
bContext *C;
C= MEM_callocN(sizeof(bContext), "bContext");
C->task= CTX_UNDEFINED;
C->thread= 0;
return C;
}
bContext *CTX_copy(const bContext *C, int thread)
{
bContext *newC;
if(C->task != CTX_UNDEFINED)
BKE_report(C->reports, RPT_ERROR_INVALID_CONTEXT, "CTX_copy not allowed for this task");
newC= MEM_dupallocN((void*)C);
newC->thread= thread;
return newC;
}
int CTX_thread(const bContext *C)
{
return C->thread;
}
void CTX_free(bContext *C)
{
MEM_freeN(C);
}
/* context task and reports */
bContextTask CTX_task(const bContext *C)
{
return C->task;
}
void CTX_task_set(bContext *C, bContextTask task)
{
C->task= task;
}
ReportList *CTX_reports(const bContext *C)
{
return C->reports;
}
void CTX_reports_set(bContext *C, ReportList *reports)
{
C->reports= reports;
}
/* window manager context */
wmWindowManager *CTX_wm_manager(const bContext *C)
{
return C->wm.manager;
}
wmWindow *CTX_wm_window(const bContext *C)
{
return C->wm.window;
}
bScreen *CTX_wm_screen(const bContext *C)
{
return C->wm.screen;
}
ScrArea *CTX_wm_area(const bContext *C)
{
return C->wm.area;
}
SpaceLink *CTX_wm_space_data(const bContext *C)
{
return (C->wm.area)? C->wm.area->spacedata.first: NULL;
}
ARegion *CTX_wm_region(const bContext *C)
{
return C->wm.region;
}
void *CTX_wm_region_data(const bContext *C)
{
return (C->wm.region)? C->wm.region->regiondata: NULL;
}
struct uiBlock *CTX_wm_ui_block(const bContext *C)
{
return C->wm.block;
}
void CTX_wm_manager_set(bContext *C, wmWindowManager *wm)
{
C->wm.manager= wm;
}
void CTX_wm_window_set(bContext *C, wmWindow *win)
{
C->wm.window= win;
C->wm.screen= (win)? win->screen: NULL;
C->data.scene= (C->wm.screen)? C->wm.screen->scene: NULL;
C->wm.screen_cb= (C->wm.screen)? C->wm.screen->context: NULL;
}
void CTX_wm_screen_set(bContext *C, bScreen *screen)
{
C->wm.screen= screen;
C->data.scene= (C->wm.screen)? C->wm.screen->scene: NULL;
C->wm.screen_cb= (C->wm.screen)? C->wm.screen->context: NULL;
}
void CTX_wm_area_set(bContext *C, ScrArea *area)
{
C->wm.area= area;
C->wm.area_cb= (area && area->type)? area->type->context: NULL;
}
void CTX_wm_region_set(bContext *C, ARegion *region)
{
C->wm.region= region;
C->wm.region_cb= (region && region->type)? region->type->context: NULL;
}
void CTX_wm_ui_block_set(bContext *C, struct uiBlock *block, bContextDataCallback cb)
{
C->wm.block= block;
C->wm.block_cb= cb;
}
/* data context utility functions */
struct bContextDataMember {
StructRNA *rna;
const char *name;
int collection;
};
struct bContextDataResult {
void *pointer;
ListBase list;
};
static int ctx_data_get(bContext *C, const bContextDataMember *member, bContextDataResult *result)
{
int done= 0, recursion= C->data.recursion;
memset(result, 0, sizeof(bContextDataResult));
/* we check recursion to ensure that we do not get infinite
* loops requesting data from ourselfs in a context callback */
if(!done && recursion < 1 && C->wm.block_cb) {
C->data.recursion= 1;
done= C->wm.block_cb(C, member, result);
}
if(!done && recursion < 2 && C->wm.region_cb) {
C->data.recursion= 2;
done= C->wm.region_cb(C, member, result);
}
if(!done && recursion < 3 && C->wm.area_cb) {
C->data.recursion= 3;
done= C->wm.area_cb(C, member, result);
}
if(!done && recursion < 4 && C->wm.screen_cb) {
C->data.recursion= 4;
done= C->wm.screen_cb(C, member, result);
}
C->data.recursion= recursion;
return done;
}
static void *ctx_data_pointer_get(const bContext *C, const bContextDataMember *member)
{
bContextDataResult result;
if(ctx_data_get((bContext*)C, member, &result))
return result.pointer;
return NULL;
}
static int ctx_data_pointer_verify(const bContext *C, const bContextDataMember *member, void **pointer)
{
bContextDataResult result;
if(ctx_data_get((bContext*)C, member, &result)) {
*pointer= result.pointer;
return 1;
}
else {
*pointer= NULL;
return 0;
}
}
static int ctx_data_collection_get(const bContext *C, const bContextDataMember *member, ListBase *list)
{
bContextDataResult result;
if(ctx_data_get((bContext*)C, member, &result)) {
*list= result.list;
return 1;
}
return 0;
}
void CTX_data_pointer_set(bContextDataResult *result, void *data)
{
result->pointer= data;
}
void CTX_data_list_add(bContextDataResult *result, void *data)
{
LinkData *link;
link= MEM_callocN(sizeof(LinkData), "LinkData");
link->data= data;
BLI_addtail(&result->list, link);
}
/* data context */
Main *CTX_data_main(const bContext *C)
{
Main *bmain;
if(ctx_data_pointer_verify(C, CTX_data_main, (void*)&bmain))
return bmain;
else
return C->data.main;
}
void CTX_data_main_set(bContext *C, Main *bmain)
{
C->data.main= bmain;
}
Scene *CTX_data_scene(const bContext *C)
{
Scene *scene;
if(ctx_data_pointer_verify(C, CTX_data_scene, (void*)&scene))
return scene;
else
return C->data.scene;
}
void CTX_data_scene_set(bContext *C, Scene *scene)
{
C->data.scene= scene;
}
ToolSettings *CTX_data_tool_settings(const bContext *C)
{
Scene *scene = CTX_data_scene(C);
if(scene)
return scene->toolsettings;
else
return NULL;
}
int CTX_data_selected_objects(const bContext *C, ListBase *list)
{
return ctx_data_collection_get(C, CTX_data_selected_objects, list);
}
int CTX_data_selected_bases(const bContext *C, ListBase *list)
{
return ctx_data_collection_get(C, CTX_data_selected_bases, list);
}
int CTX_data_visible_objects(const bContext *C, ListBase *list)
{
return ctx_data_collection_get(C, CTX_data_visible_objects, list);
}
int CTX_data_visible_bases(const bContext *C, ListBase *list)
{
return ctx_data_collection_get(C, CTX_data_visible_bases, list);
}
struct Object *CTX_data_active_object(const bContext *C)
{
return ctx_data_pointer_get(C, CTX_data_active_object);
}
struct Base *CTX_data_active_base(const bContext *C)
{
return ctx_data_pointer_get(C, CTX_data_active_base);
}
struct Object *CTX_data_edit_object(const bContext *C)
{
return ctx_data_pointer_get(C, CTX_data_edit_object);
}
struct EditMesh *CTX_data_edit_mesh(const bContext *C)
{
return ctx_data_pointer_get(C, CTX_data_edit_mesh);
}
ListBase *CTX_data_edit_armature(const bContext *C)
{
return ctx_data_pointer_get(C, CTX_data_edit_armature);
}
/* data evaluation */
float CTX_eval_frame(const bContext *C)
{
return (C->data.scene)? C->data.scene->r.cfra: 0.0f;
}
int CTX_eval_render_resolution(const bContext *C)
{
return C->eval.render;
}
void CTX_eval_render_resolution_set(bContext *C, int render)
{
C->eval.render= render;
}